[frontend] SkModPlayer rewirte, again.
This commit is contained in:
parent
0ce325232d
commit
009c0c48dd
1 changed files with 191 additions and 156 deletions
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@ -20,7 +20,9 @@ SPDX-License-Identifier: AGPL-3.0-only
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<span :class="$style.patternShadowTop"></span>
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<span :class="$style.patternShadowBottom"></span>
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<div ref="sliceDisplay" :class="$style.slice_display">
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<canvas v-for="slice in dummyArray" :key="slice.id" ref="canvasRefs" :class="$style.patternSlice"></canvas>
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<canvas ref="sliceCanvas1" :class="$style.patternSlice"></canvas>
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<canvas ref="sliceCanvas2" :class="$style.patternSlice"></canvas>
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<canvas ref="sliceCanvas3" :class="$style.patternSlice"></canvas>
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</div>
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</div>
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<div :class="$style.controls">
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@ -43,17 +45,22 @@ SPDX-License-Identifier: AGPL-3.0-only
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</template>
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<script lang="ts" setup>
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const debug = console.debug;
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const debugw = console.warn;
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const debug_playPause = playPause;
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import { ref, nextTick, watch, onDeactivated, onMounted } from 'vue';
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import * as Misskey from 'misskey-js';
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import type { Ref } from 'vue';
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import { i18n } from '@/i18n.js';
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import { ChiptuneJsPlayer, ChiptuneJsConfig } from '@/utility/chiptune2.js';
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import { isTouchUsing } from '@/utility/touch.js';
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import { prefer } from '@/preferences.js';
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const colours = {
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background: '#000000',
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background: '#ffffff',
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foreground: {
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default: '#ffffff',
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default: '#000000',
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quarter: '#ffff00',
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instr: '#80e0ff',
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volume: '#80ff80',
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@ -72,25 +79,15 @@ const props = defineProps<{
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module: Misskey.entities.DriveFile
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}>();
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interface DummyCanvas {
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id: number;
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}
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interface CanvasData {
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offscreen: boolean;
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active: boolean;
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pattern: number;
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row: number;
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position: number;
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offest: number;
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slicePos: number;
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}
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interface CanvasSlice {
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data: CanvasData;
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did: DummyCanvas;
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ctx: CanvasRenderingContext2D;
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ref: HTMLCanvasElement;
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interface CanvasDisplay {
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ctx: CanvasRenderingContext2D,
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html: HTMLCanvasElement,
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drawn: { top: number, bottom: number, left: number, right: number },
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range: { top: number, bottom: number },
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vPos: number,
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transform: { x: number, y: number },
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drawStart: number,
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channels: number,
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}
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const isSensitive = props.module.isSensitive;
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@ -101,6 +98,11 @@ let hide = ref((prefer.s.nsfw === 'force') ? true : isSensitive && (prefer.s.nsf
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let patternHide = ref(false);
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let playing = ref(false);
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let sliceDisplay = ref<HTMLDivElement>();
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let sliceCanvas1 = ref();
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let sliceCanvas2 = ref();
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let sliceCanvas3 = ref();
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let sliceWidth = 0;
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let sliceHeight = 0;
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let progress = ref<HTMLProgressElement>();
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let position = ref(0);
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let patternScrollSlider = ref<HTMLProgressElement>();
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@ -112,6 +114,7 @@ const maxRowNumbers = 0xFF;
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const rowBuffer = 26;
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// It would be a great option for users to set themselves.
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const maxChannelLimit = 0xFF;
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const halfbuf = Math.floor(rowBuffer / 2);
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let buffer = null;
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let isSeeking = false;
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let firstFrame = true;
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@ -119,15 +122,39 @@ let lastPattern = -1;
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let lastDrawnRow = -1;
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let numberRowCanvas = new OffscreenCanvas(2 * CHAR_WIDTH + 1, maxRowNumbers * CHAR_HEIGHT + 1);
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let alreadyHiddenOnce = false;
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let dummyArray: DummyCanvas[] = [];
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let patternTime = { 'current': 0, 'max': 0, 'initial': 0 };
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let canvasSlice: CanvasSlice[] = [];
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let canvasRefs = ref([]);
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let sliceWidth = 0;
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let slices: CanvasDisplay[] = [];
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const peft = {
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startTime: 0,
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patternTime: { current: 0, max: 0, initial: 0 },
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start: function() {
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this.startTime = performance.now();
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},
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end: function() {
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this.patternTime.current = performance.now() - this.startTime;
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if (this.patternTime.initial !== 0 && this.patternTime.current > this.patternTime.max) this.patternTime.max = this.patternTime.current;
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else if (this.patternTime.initial === 0) this.patternTime.initial = this.patternTime.current;
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},
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asses: function() {
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if (this.patternTime.initial !== 0 && !alreadyHiddenOnce) {
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const trackerTime = player.value.currentPlayingNode.getProcessTime();
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if (this.patternTime.initial + trackerTime.max > MAX_TIME_SPENT && trackerTime.max + this.patternTime.max > MAX_TIME_PER_ROW) {
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alreadyHiddenOnce = true;
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togglePattern();
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return;
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}
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}
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this.patternTime = { current: 0, max: 0, initial: 0 };
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},
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};
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function bakeNumberRow() {
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let ctx = numberRowCanvas.getContext('2d', { alpha: false }) as OffscreenCanvasRenderingContext2D;
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ctx.font = '10px monospace';
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ctx.fillStyle = colours.background;
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ctx.fillRect( 0, 0, numberRowCanvas.width, numberRowCanvas.height );
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for (let i = 0; i < maxRowNumbers; i++) {
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let rowText = i.toString(16);
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@ -140,48 +167,43 @@ function bakeNumberRow() {
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}
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}
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function populateCanvasSlices () {
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if (dummyArray.length === 0) for (let i = 0; i < rowBuffer; i++) dummyArray.push({ id: i });
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function setupSlice(r: Ref, channels: number) {
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let chtml = r.value as HTMLCanvasElement;
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chtml.width = sliceWidth;
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chtml.height = sliceHeight;
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let slice: CanvasDisplay = {
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ctx: chtml.getContext('2d', { alpha: false, desynchronized: false }) as CanvasRenderingContext2D,
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html: chtml,
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drawn: { top: 0, bottom: 0, left: 0, right: 0 },
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range: { top: -0xFFFFFFFF, bottom: -0xFFFFFFFF },
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vPos: -0xFFFFFFFF,
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channels,
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transform: { x: 0, y: 0 },
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drawStart: 0,
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};
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slice.ctx.font = '10px monospace';
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slice.ctx.imageSmoothingEnabled = false;
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slices.push(slice);
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}
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let nbChannels = 0;
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if (player.value.currentPlayingNode) {
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nbChannels = player.value.currentPlayingNode.nbChannels;
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nbChannels = nbChannels > maxChannelLimit ? maxChannelLimit : nbChannels;
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}
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sliceWidth = 12 + 84 * nbChannels + 2;
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// I don't want to know why
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// I don't have to know why
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// But vue forced my hand.
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// For some forsaken reason I need two nested nextTick calls in order for everything to show up properly.
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nextTick(() => nextTick(() => {
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canvasRefs.value.forEach((canvas, i) => {
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let c = canvas as HTMLCanvasElement;
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c.height = CHAR_HEIGHT;
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c.width = sliceWidth;
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let ctx = c.getContext('2d', { alpha: false, desynchronized: false }) as CanvasRenderingContext2D;
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ctx.font = '10px monospace';
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ctx.imageSmoothingEnabled = false;
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let cd: CanvasData = {
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offscreen: false,
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active: false,
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pattern: -1,
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row: -1,
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position: i,
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offest: 0,
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slicePos: i,
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};
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canvasSlice[i] = {
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data: cd,
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did: dummyArray[i],
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ctx: ctx,
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ref: c,
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};
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function setupCanvas() {
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if (sliceCanvas1.value && sliceCanvas2.value && sliceCanvas3.value) {
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let nbChannels = 0;
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if (player.value.currentPlayingNode) {
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nbChannels = player.value.currentPlayingNode.nbChannels;
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nbChannels = nbChannels > maxChannelLimit ? maxChannelLimit : nbChannels;
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}
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sliceWidth = 12 + 84 * nbChannels + 2;
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sliceHeight = halfbuf * CHAR_HEIGHT;
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setupSlice(sliceCanvas1, nbChannels);
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setupSlice(sliceCanvas2, nbChannels);
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setupSlice(sliceCanvas3, nbChannels);
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} else {
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nextTick(() => {
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debugw('Jumped to the next tick, is Vue ok?');
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setupCanvas();
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});
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stop();
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}));
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}
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}
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onMounted(() => {
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@ -191,7 +213,8 @@ onMounted(() => {
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player.value.play(buffer);
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progress.value!.max = player.value.duration();
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bakeNumberRow();
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populateCanvasSlices();
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//populateCanvasSlices();
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setupCanvas();
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display(true);
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} catch (err) {
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console.warn(err);
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@ -263,7 +286,6 @@ function toggleVisible() {
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lastDrawnRow = -1;
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nextTick(() => {
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playPause();
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populateCanvasSlices();
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});
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}
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nextTick(() => { stop(hide.value); });
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@ -284,99 +306,113 @@ function togglePattern() {
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}
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function drawSlices(skipOptimizationChecks = false) {
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const pattern = player.value.getPattern();
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const row = player.value.getRow();
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const halfbuf = Math.floor(rowBuffer / 2);
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if (rowBuffer <= 0) {
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lastDrawnRow = row;
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lastPattern = pattern;
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lastDrawnRow = player.value.getPattern();
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lastPattern = player.value.getRow();
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return;
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}
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let nbChannels = 0;
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if (player.value.currentPlayingNode) nbChannels = player.value.currentPlayingNode.nbChannels;
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const pattern = player.value.getPattern();
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const row = player.value.getRow();
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const lower = row + halfbuf;
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const upper = row - halfbuf;
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const newDisplayTanslalation = -row * CHAR_HEIGHT;
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let curRow = row - halfbuf;
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if (pattern === lastPattern && !skipOptimizationChecks && row !== lastDrawnRow) {
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let rowDif = row - lastDrawnRow;
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const startTime = performance.now();
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const rowDif = row - lastDrawnRow;
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const isRowDirPos = rowDif > 0;
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const rowDir = !isRowDirPos as unknown as number;
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const rowDirInv = 1 - 1 * rowDir;
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const norm = 1 - 2 * rowDir;
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const offByOneFix = -1 * rowDir;
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const oneAndHalfBuf = halfbuf * 3;
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interface InteralToDraw {
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p: number,
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i: number
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};
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let toDraw: InteralToDraw[] = [];
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let lowestRow = 0xFFFFFFFF;
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let drawnSlices = 0;
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let maxToDraw = 0;
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debug('rowDif', rowDif, 'rowDir', rowDir, 'norm', norm, 'isRowDirPos', isRowDirPos);
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for (let i = 0; i < canvasSlice.length; i++) {
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canvasSlice[i].data.slicePos = canvasSlice[i].data.slicePos - rowDif;
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if (canvasSlice[i].data.slicePos > -1 && canvasSlice[i].data.slicePos < rowBuffer) continue;
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slices.forEach((sli) => {
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sli.vPos -= rowDif;
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if (sli.vPos <= 0 || sli.vPos >= oneAndHalfBuf) {
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sli.drawStart += oneAndHalfBuf * norm;
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sli.vPos = oneAndHalfBuf * rowDirInv;
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sli.transform.y += (oneAndHalfBuf * CHAR_HEIGHT) * norm;
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sli.html.style.transform = 'translateY(' + sli.transform.y + 'px)';
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sli.drawn = {
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top: 0xFFFFFFFF,
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bottom: -0xFFFFFFFF,
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left: -0xFFFFFFFF,
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right: -0xFFFFFFFF,
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};
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const abs_pos = Math.abs(canvasSlice[i].data.slicePos);
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if (lowestRow > abs_pos) lowestRow = abs_pos;
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toDraw[abs_pos] = { p: canvasSlice[i].data.slicePos, i: i };
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maxToDraw++;
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}
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sli.ctx.fillStyle = colours.background;
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sli.ctx.fillRect(0, 0, sliceWidth, sliceHeight);
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sli.ctx.drawImage(numberRowCanvas, 0, -CHAR_HEIGHT * sli.drawStart);
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for (let i = toDraw.length - 1; i >= lowestRow; i += -1) {
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if (!toDraw[i]) continue;
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canvasSlice[toDraw[i].i].data.slicePos = isRowDirPos ? (rowBuffer - rowDif) + drawnSlices : maxToDraw + drawnSlices - 1;
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canvasSlice[toDraw[i].i].data.position = canvasSlice[toDraw[i].i].data.position + rowBuffer * norm;
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const curRow = offByOneFix + (row + (drawnSlices - rowDif)) + halfbuf * norm;
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canvasSlice[toDraw[i].i].ctx.clearRect(0, 0, canvasSlice[toDraw[i].i].ref.width, canvasSlice[toDraw[i].i].ref.height);
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canvasSlice[toDraw[i].i].ref.style.transform = 'translateY(' + (canvasSlice[toDraw[i].i].data.offest + (canvasSlice[toDraw[i].i].data.position) * CHAR_HEIGHT + CHAR_HEIGHT) + 'px)';
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drawRow(canvasSlice[toDraw[i].i].ctx, curRow, nbChannels, pattern);
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drawnSlices += norm;
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}
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patternTime.current = performance.now() - startTime;
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if (patternTime.initial !== 0 && patternTime.current > patternTime.max) patternTime.max = patternTime.current;
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else if (patternTime.initial === 0) patternTime.initial = patternTime.current;
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} else {
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if (patternTime.initial !== 0 && !alreadyHiddenOnce) {
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const trackerTime = player.value.currentPlayingNode.getProcessTime();
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if (patternTime.initial + trackerTime.max > MAX_TIME_SPENT && trackerTime.max + patternTime.max > MAX_TIME_PER_ROW) {
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alreadyHiddenOnce = true;
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togglePattern();
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return;
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debug(sli);
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}
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}
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let logqueue = [];
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for (let i = 0; i < halfbuf; i++) {
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const newRow = sli.drawStart + i;
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patternTime = { 'current': 0, 'max': 0, 'initial': 0 };
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let temp2 = function() {
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return {
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//'newRow > lower': newRow > lower,
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//'newRow < upper': newRow < upper,
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'sli.drawn.top < newRow': sli.drawn.top <= newRow,
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'sli.drawn.bottom <= newRow': sli.drawn.bottom >= newRow,
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};
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};
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let temp1 = function() {
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let a = temp2();
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//return a['newRow < upper'] || a['newRow > lower'] || a['sli.drawn.bottom <= newRow'] || a['sli.drawn.top < newRow'];
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return a['sli.drawn.bottom <= newRow'] && a['sli.drawn.top < newRow'];
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};
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for (let i = 0; i < canvasSlice.length; i++) {
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let curRow = row - halfbuf + i;
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// just paint which slice, row and pushed row it is.
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canvasSlice[i].ctx.clearRect(0, 0, canvasSlice[i].ref.width, canvasSlice[i].ref.height);
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drawRow(canvasSlice[i].ctx, curRow, nbChannels, pattern);
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canvasSlice[i].data.slicePos = i;
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canvasSlice[i].data.position = 0;
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canvasSlice[i].data.offest = row * CHAR_HEIGHT;
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canvasSlice[i].data.row = row - halfbuf + i;
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canvasSlice[i].data.pattern = pattern;
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canvasSlice[i].ref.style.transform = 'translateY(' + (canvasSlice[i].data.offest) + 'px)';
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canvasSlice[i].data.offest = canvasSlice[i].data.offest - CHAR_HEIGHT;
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}
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logqueue.push({ temp1: temp1(), temp2: temp2(), 'newRow': newRow, 'lower': lower, 'upper': upper, 'sli.drawn.top': sli.drawn.top, 'sli.drawn.bottom': sli.drawn.bottom });
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if (temp1()) continue;
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if (sli.drawn.top > newRow) sli.drawn.top = newRow;
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if (sli.drawn.bottom <= newRow) sli.drawn.bottom = newRow;
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drawRow(sli, newRow, pattern, (2 * CHAR_WIDTH), i * CHAR_HEIGHT + ROW_OFFSET_Y);
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}
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console.table(logqueue);
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});
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//debug_playPause();
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} else {
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slices.forEach((sli, i) => {
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sli.drawStart = curRow;
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sli.vPos = halfbuf * (i + 1);
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sli.transform.y = -newDisplayTanslalation;
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sli.html.style.transform = 'translateY(' + sli.transform.y + 'px)';
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sli.drawn = {
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top: 0xFFFFFFFF,
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bottom: -0xFFFFFFFF,
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left: -0xFFFFFFFF,
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right: -0xFFFFFFFF,
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};
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sli.ctx.fillStyle = colours.background;
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sli.ctx.fillRect(0, 0, sliceWidth, sliceHeight);
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sli.ctx.drawImage(numberRowCanvas, 0, -CHAR_HEIGHT * curRow);
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for (let itter = 0; itter < halfbuf; itter++) {
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if (sli.drawn.top > curRow) sli.drawn.top = curRow;
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if (sli.drawn.bottom <= curRow) sli.drawn.bottom = curRow;
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drawRow(sli, curRow, pattern, (2 * CHAR_WIDTH), itter * CHAR_HEIGHT + ROW_OFFSET_Y);
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curRow++;
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if (curRow > lower) break;
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}
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debug(sli);
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});
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}
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if (sliceDisplay.value) sliceDisplay.value.style.transform = 'translateY(' + ( -(row * CHAR_HEIGHT ) ) + 'px)';
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if (sliceDisplay.value) sliceDisplay.value.style.transform = 'translateY(' + newDisplayTanslalation + 'px)';
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lastDrawnRow = row;
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lastPattern = pattern;
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}
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function drawRow(ctx: CanvasRenderingContext2D, row: number, channels: number, pattern: number, drawX = (2 * CHAR_WIDTH), drawY = ROW_OFFSET_Y) {
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function drawRow(slice: CanvasDisplay, row: number, pattern: number, drawX = (2 * CHAR_WIDTH), drawY = ROW_OFFSET_Y) {
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if (!player.value.currentPlayingNode) return false;
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if (row < 0 || row > player.value.getPatternNumRows(pattern) - 1) return false;
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const spacer = 11;
|
||||
|
|
@ -387,8 +423,7 @@ function drawRow(ctx: CanvasRenderingContext2D, row: number, channels: number, p
|
|||
let volume = '';
|
||||
let fx = '';
|
||||
let op = '';
|
||||
for (let channel = 0; channel < channels; channel++) {
|
||||
if (channel > maxChannelLimit) break;
|
||||
for (let channel = 0; channel < slice.channels; channel++) {
|
||||
const part = player.value.getPatternRowChannel(pattern, row, channel);
|
||||
|
||||
seperators += '|' + space.repeat( spacer + 2 );
|
||||
|
|
@ -401,25 +436,23 @@ function drawRow(ctx: CanvasRenderingContext2D, row: number, channels: number, p
|
|||
|
||||
//console.debug( 'seperators: ' + seperators + '\nnote: ' + note + '\ninstr: ' + instr + '\nvolume: ' + volume + '\nfx: ' + fx + '\nop: ' + op);
|
||||
|
||||
ctx.drawImage( numberRowCanvas, 0, -(CHAR_HEIGHT * row) );
|
||||
slice.ctx.fillStyle = colours.foreground.default;
|
||||
slice.ctx.fillText(seperators, drawX, drawY);
|
||||
|
||||
ctx.fillStyle = colours.foreground.default;
|
||||
ctx.fillText(seperators, drawX, drawY);
|
||||
slice.ctx.fillStyle = colours.foreground.default;
|
||||
slice.ctx.fillText(note, drawX + CHAR_WIDTH, drawY);
|
||||
|
||||
ctx.fillStyle = colours.foreground.default;
|
||||
ctx.fillText(note, drawX + CHAR_WIDTH, drawY);
|
||||
slice.ctx.fillStyle = colours.foreground.instr;
|
||||
slice.ctx.fillText(instr, drawX + CHAR_WIDTH * 5, drawY);
|
||||
|
||||
ctx.fillStyle = colours.foreground.instr;
|
||||
ctx.fillText(instr, drawX + CHAR_WIDTH * 5, drawY);
|
||||
slice.ctx.fillStyle = colours.foreground.volume;
|
||||
slice.ctx.fillText(volume, drawX + CHAR_WIDTH * 7, drawY);
|
||||
|
||||
ctx.fillStyle = colours.foreground.volume;
|
||||
ctx.fillText(volume, drawX + CHAR_WIDTH * 7, drawY);
|
||||
slice.ctx.fillStyle = colours.foreground.fx;
|
||||
slice.ctx.fillText(fx, drawX + CHAR_WIDTH * 11, drawY);
|
||||
|
||||
ctx.fillStyle = colours.foreground.fx;
|
||||
ctx.fillText(fx, drawX + CHAR_WIDTH * 11, drawY);
|
||||
|
||||
ctx.fillStyle = colours.foreground.operant;
|
||||
ctx.fillText(op, drawX + CHAR_WIDTH * 12, drawY);
|
||||
slice.ctx.fillStyle = colours.foreground.operant;
|
||||
slice.ctx.fillText(op, drawX + CHAR_WIDTH * 12, drawY);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -434,7 +467,7 @@ function display(skipOptimizationChecks = false) {
|
|||
|
||||
if (firstFrame) {
|
||||
// Changing it to false should enable pattern display by default.
|
||||
patternHide.value = true;
|
||||
patternHide.value = false;
|
||||
handleScrollBarEnable();
|
||||
firstFrame = false;
|
||||
}
|
||||
|
|
@ -561,6 +594,7 @@ onDeactivated(() => {
|
|||
position: absolute;
|
||||
pointer-events: none;
|
||||
z-index: 2;
|
||||
display: none;
|
||||
}
|
||||
|
||||
.patternShadowBottom {
|
||||
|
|
@ -572,6 +606,7 @@ onDeactivated(() => {
|
|||
position: absolute;
|
||||
pointer-events: none;
|
||||
z-index: 2;
|
||||
display: none;
|
||||
}
|
||||
|
||||
.pattern_hide {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue