[frontend] Fixed update order in SKModPlayer
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249fe253a0
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1 changed files with 50 additions and 34 deletions
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@ -55,6 +55,7 @@ const debug_playpause = playPause;
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import { ref, nextTick, watch, onDeactivated, onMounted } from 'vue';
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import * as Misskey from 'misskey-js';
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import type TDOMMatrix2DArray from 'happy-dom/lib/dom/dom-matrix/TDOMMatrix2DArray.js';
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import { i18n } from '@/i18n.js';
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import { ChiptuneJsPlayer, ChiptuneJsConfig } from '@/utility/chiptune2.js';
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import { isTouchUsing } from '@/utility/touch.js';
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@ -117,10 +118,12 @@ let patternScrollSliderPos = ref(0);
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const player = ref(new ChiptuneJsPlayer(new ChiptuneJsConfig()));
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const maxRowNumbers = 0xFF;
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// Mainly used to hide race condition connected to canvas transfer to graphics buffer when software rendering.
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// Found that 2 is a good default but needs more testing.
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const overdraw = 0;
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const rowBuffer = 26 + overdraw;
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// Currently it's usued but it would be a great option for users to set themselves.
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const maxChannelLimit = 9;
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// It would be a great option for users to set themselves.
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const maxChannelLimit = 0xFF;
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let buffer = null;
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let isSeeking = false;
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let firstFrame = true;
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@ -156,7 +159,7 @@ function populateCanvasSlices () {
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let nbChannels = 0;
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if (player.value.currentPlayingNode) {
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nbChannels = player.value.currentPlayingNode.nbChannels;
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//nbChannels = nbChannels > maxChannelLimit ? maxChannelLimit : nbChannels;
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nbChannels = nbChannels > maxChannelLimit ? maxChannelLimit : nbChannels;
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}
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sliceWidth = 12 + 84 * nbChannels + 2;
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@ -322,59 +325,72 @@ function drawSlices(skipOptimizationChecks = false) {
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let rowDif = row - lastDrawnRow;
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// Debug
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if (rowDif > 1 || rowDif < 0) debug_w('Row diff', rowDif);
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let curtime = performance.now();
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if (rowDif > 1 || rowDif < 0) {
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//debug_playpause();
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debug_w('Row diff', rowDif);
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}
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const isRowDirPos = rowDif > 0;
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const rowDir = !isRowDirPos as unknown as number;
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const norm = 1 - 2 * rowDir;
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const inorm = norm * -1;
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const offByOneFix = -1 * rowDir;
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let drawnSlices = 0;
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interface InteralToDraw {
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p: number,
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i: number
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};
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let toDraw: InteralToDraw[] = [];
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let lowestRow = 0xFFFFFFFF;
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debug_w('begin drawing.\n', 'isRowDirPos', isRowDirPos, 'rowDir', rowDir, 'norm', norm);
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for (let i = 0; i < canvasSlice.length; i++) {
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const last_slicepos = canvasSlice[i].data.slicePos;
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canvasSlice[i].data.slicePos = canvasSlice[i].data.slicePos - rowDif;
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debug('i: ', i, 'slicepos:', canvasSlice[i].data.slicePos, 'slicepos last:', last_slicepos, 'row:', row, canvasSlice[i].ctx.canvas);
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debug('i: ', i, 'slicepos:', canvasSlice[i].data.slicePos, 'row:', row, canvasSlice[i].ctx.canvas);
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if (canvasSlice[i].data.slicePos > -1 && canvasSlice[i].data.slicePos < rowBuffer) continue;
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canvasSlice[i].data.slicePos = isRowDirPos ? (rowBuffer - rowDif) + drawnSlices : drawnSlices;
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//canvasSlice[i].data.slicePos = canvasSlice[i].data.slicePos - rowDif;
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canvasSlice[i].data.position = canvasSlice[i].data.position + rowBuffer * norm;
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if (lowestRow > Math.abs(canvasSlice[i].data.slicePos)) lowestRow = Math.abs(canvasSlice[i].data.slicePos);
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toDraw[Math.abs(canvasSlice[i].data.slicePos)] = { p: canvasSlice[i].data.slicePos, i: i };
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debug('Added to draw.');
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}
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const curRow = (row + (drawnSlices - rowDif)) + halfbuf * norm;
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debug(lowestRow, norm);
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console.table(toDraw);
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canvasSlice[i].ctx.clearRect(0, 0, canvasSlice[i].ref.width, canvasSlice[i].ref.height);
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canvasSlice[i].ref.style.transform = 'translateY(' + (canvasSlice[i].data.offest + (canvasSlice[i].data.position) * CHAR_HEIGHT + CHAR_HEIGHT) + 'px)';
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debug('i: ', i, canvasSlice[i].ref.style.transform, '\ncurRow', curRow, '\nhalfbuf * norm', halfbuf * norm, '\nrow', row, 'halfbuf', halfbuf, 'norm', norm, 'drawnSlices', drawnSlices);
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drawRow(canvasSlice[i].ctx, curRow, nbChannels, pattern);
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for (let i = toDraw.length - 1; i >= lowestRow; i += -1) {
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debug('fl:', i, toDraw[i]);
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canvasSlice[i].ctx.fillStyle = isRowDirPos ? colours.foreground.fx : colours.foreground.operant; // Debug
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canvasSlice[i].ctx.fillStyle = (isRowDirPos && rowDif > 1) ? colours.foreground.instr : canvasSlice[i].ctx.fillStyle;
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canvasSlice[toDraw[i].i].data.slicePos = isRowDirPos ? (rowBuffer - rowDif) + drawnSlices : drawnSlices;
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//canvasSlice[toDraw[i].i].data.slicePos = canvasSlice[toDraw[i].i].data.slicePos - rowDif;
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canvasSlice[toDraw[i].i].data.position = canvasSlice[toDraw[i].i].data.position + rowBuffer * norm;
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const curRow = offByOneFix + (row + (drawnSlices - rowDif)) + halfbuf * norm;
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canvasSlice[toDraw[i].i].ctx.clearRect(0, 0, canvasSlice[toDraw[i].i].ref.width, canvasSlice[toDraw[i].i].ref.height);
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canvasSlice[toDraw[i].i].ref.style.transform = 'translateY(' + (canvasSlice[toDraw[i].i].data.offest + (canvasSlice[toDraw[i].i].data.position) * CHAR_HEIGHT + CHAR_HEIGHT) + 'px)';
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//debug('i: ', i, canvasSlice[toDraw[i].i].ref.style.transform, '\ncurRow', curRow, '\nhalfbuf * norm', halfbuf * norm, '\nrow', row, 'halfbuf', halfbuf, 'norm', norm, 'drawnSlices', drawnSlices, canvasSlice[toDraw[i].i].ctx.canvas);
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drawRow(canvasSlice[toDraw[i].i].ctx, curRow, nbChannels, pattern);
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canvasSlice[toDraw[i].i].ctx.fillStyle = isRowDirPos ? colours.foreground.fx : colours.foreground.operant; // Debug
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canvasSlice[toDraw[i].i].ctx.fillStyle = (isRowDirPos && rowDif > 1) ? colours.foreground.instr : canvasSlice[toDraw[i].i].ctx.fillStyle;
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// Debug text
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/*
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canvasSlice[i].ctx.fillText(
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canvasSlice[toDraw[i].i].ctx.fillText(
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' ' +
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i.toString() + ' ' +
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curRow.toString() + ' ' +
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canvasSlice[i].data.slicePos + ' ' +
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canvasSlice[i].data.position + ' ' +
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Math.trunc(curtime) + 'ms ' +
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canvasSlice[i].data.offest + 'px ' +
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canvasSlice[i].ref.style.transform
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canvasSlice[toDraw[i].i].data.slicePos + ' ' +
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canvasSlice[toDraw[i].i].data.position + ' ' +
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canvasSlice[toDraw[i].i].data.offest + 'px ' +
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canvasSlice[toDraw[i].i].ref.style.transform
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, 0, ROW_OFFSET_Y);
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*/
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drawnSlices++;
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drawnSlices += norm;
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}
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if (drawnSlices === 0) {
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debug_w('No changed Slices, is this intentional?');
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}
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//if (!isRowDirPos || rowDif > 1) debug_playpause(); // Debug pause
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if (drawnSlices === 0) { debug_w('No changed Slices, is this intentional?\nrow', row, 'pattern', pattern); }
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} else {
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if (patternTime.initial !== 0 && !alreadyHiddenOnce) {
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//const arrLen = patternTime.length - 1;
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@ -393,7 +409,6 @@ function drawSlices(skipOptimizationChecks = false) {
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}
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patternTime = { 'current': 0, 'max': 0, 'initial': 0 };
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alreadyDrawn = [];
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let curtime = performance.now();
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for (let i = 0; i < canvasSlice.length; i++) {
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@ -438,7 +453,7 @@ function drawSlices(skipOptimizationChecks = false) {
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function drawRow(ctx: CanvasRenderingContext2D, row: number, channels: number, pattern: number, drawX = (2 * CHAR_WIDTH), drawY = ROW_OFFSET_Y) {
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if (!player.value.currentPlayingNode) return false;
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if (row < 0 || row > player.value.getPatternNumRows(pattern) - 1) return false;
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//if (row < 0 || row > player.value.getPatternNumRows(pattern) - 1) return false;
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const spacer = 11;
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const space = ' ';
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let seperators = '';
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@ -448,7 +463,7 @@ function drawRow(ctx: CanvasRenderingContext2D, row: number, channels: number, p
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let fx = '';
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let op = '';
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for (let channel = 0; channel < channels; channel++) {
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//if (channel > maxChannelLimit) break;
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if (channel > maxChannelLimit) break;
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const part = player.value.getPatternRowChannel(pattern, row, channel);
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seperators += '|' + space.repeat( spacer + 2 );
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@ -613,6 +628,7 @@ onDeactivated(() => {
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}
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.slice_display {
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/*display: inline-grid;*/
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display: grid;
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position: relative;
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background-color: white;
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