[frontend] SkModPlayer clean up, returned auto-hide if performance is down.
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1 changed files with 5 additions and 77 deletions
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@ -43,21 +43,6 @@ SPDX-License-Identifier: AGPL-3.0-only
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</template>
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</template>
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<script lang="ts" setup>
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<script lang="ts" setup>
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// Foreword anyone wanting to change anything, it's jank filled with hacks on top of jank.
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// Don't forget to autohide the pattern.
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/* Bugs
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Bad index at line `canvasSlice[toDraw[i].i].data.slicePos = isRowDirPos ? (rowBuffer - rowDif) + drawnSlices : drawnSlices;`, itterator mess up?
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Wild CSS tranforms
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*/
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// Also don't forget to remove this. Yes, I'm that lazy.
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const debug = console.debug;
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const debug_w = console.warn;
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const debug_playpause = playPause;
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import { ref, nextTick, watch, onDeactivated, onMounted } from 'vue';
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import { ref, nextTick, watch, onDeactivated, onMounted } from 'vue';
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import * as Misskey from 'misskey-js';
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import * as Misskey from 'misskey-js';
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import type TDOMMatrix2DArray from 'happy-dom/lib/dom/dom-matrix/TDOMMatrix2DArray.js';
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import type TDOMMatrix2DArray from 'happy-dom/lib/dom/dom-matrix/TDOMMatrix2DArray.js';
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@ -201,8 +186,6 @@ function populateCanvasSlices () {
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}
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}
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onMounted(() => {
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onMounted(() => {
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//if (sliceDisplay.value) sliceDisplay.value.style.top = -(overdraw * CHAR_HEIGHT) + 'px';
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player.value.load(url).then((result) => {
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player.value.load(url).then((result) => {
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buffer = result;
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buffer = result;
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try {
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try {
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@ -318,12 +301,7 @@ function drawSlices(skipOptimizationChecks = false) {
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if (pattern === lastPattern && !skipOptimizationChecks && row !== lastDrawnRow) {
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if (pattern === lastPattern && !skipOptimizationChecks && row !== lastDrawnRow) {
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let rowDif = row - lastDrawnRow;
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let rowDif = row - lastDrawnRow;
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// Debug
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const startTime = performance.now();
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if (rowDif > 1 || rowDif < 0) {
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//debug_playpause();
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debug_w('Row diff', rowDif);
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}
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const isRowDirPos = rowDif > 0;
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const isRowDirPos = rowDif > 0;
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const rowDir = !isRowDirPos as unknown as number;
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const rowDir = !isRowDirPos as unknown as number;
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const norm = 1 - 2 * rowDir;
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const norm = 1 - 2 * rowDir;
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@ -338,28 +316,19 @@ function drawSlices(skipOptimizationChecks = false) {
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let drawnSlices = 0;
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let drawnSlices = 0;
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let maxToDraw = 0;
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let maxToDraw = 0;
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//debug_w('begin drawing.\n', 'isRowDirPos', isRowDirPos, 'rowDir', rowDir, 'norm', norm);
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for (let i = 0; i < canvasSlice.length; i++) {
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for (let i = 0; i < canvasSlice.length; i++) {
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canvasSlice[i].data.slicePos = canvasSlice[i].data.slicePos - rowDif;
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canvasSlice[i].data.slicePos = canvasSlice[i].data.slicePos - rowDif;
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//debug('i: ', i, 'slicepos:', canvasSlice[i].data.slicePos, 'row:', row, canvasSlice[i].ctx.canvas);
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if (canvasSlice[i].data.slicePos > -1 && canvasSlice[i].data.slicePos < rowBuffer) continue;
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if (canvasSlice[i].data.slicePos > -1 && canvasSlice[i].data.slicePos < rowBuffer) continue;
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const abs_pos = Math.abs(canvasSlice[i].data.slicePos);
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const abs_pos = Math.abs(canvasSlice[i].data.slicePos);
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if (lowestRow > abs_pos) lowestRow = abs_pos;
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if (lowestRow > abs_pos) lowestRow = abs_pos;
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toDraw[abs_pos] = { p: canvasSlice[i].data.slicePos, i: i };
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toDraw[abs_pos] = { p: canvasSlice[i].data.slicePos, i: i };
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maxToDraw++;
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maxToDraw++;
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//debug_w('Added to draw.', abs_pos);
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}
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}
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//debug(lowestRow, norm);
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//console.table(toDraw);
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for (let i = toDraw.length - 1; i >= lowestRow; i += -1) {
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for (let i = toDraw.length - 1; i >= lowestRow; i += -1) {
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if (!toDraw[i]) continue;
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if (!toDraw[i]) continue;
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//debug('Before', canvasSlice[toDraw[i].i].data);
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canvasSlice[toDraw[i].i].data.slicePos = isRowDirPos ? (rowBuffer - rowDif) + drawnSlices : maxToDraw + drawnSlices - 1;
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canvasSlice[toDraw[i].i].data.slicePos = isRowDirPos ? (rowBuffer - rowDif) + drawnSlices : maxToDraw + drawnSlices - 1;
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canvasSlice[toDraw[i].i].data.position = canvasSlice[toDraw[i].i].data.position + rowBuffer * norm;
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canvasSlice[toDraw[i].i].data.position = canvasSlice[toDraw[i].i].data.position + rowBuffer * norm;
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@ -368,42 +337,16 @@ function drawSlices(skipOptimizationChecks = false) {
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canvasSlice[toDraw[i].i].ctx.clearRect(0, 0, canvasSlice[toDraw[i].i].ref.width, canvasSlice[toDraw[i].i].ref.height);
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canvasSlice[toDraw[i].i].ctx.clearRect(0, 0, canvasSlice[toDraw[i].i].ref.width, canvasSlice[toDraw[i].i].ref.height);
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canvasSlice[toDraw[i].i].ref.style.transform = 'translateY(' + (canvasSlice[toDraw[i].i].data.offest + (canvasSlice[toDraw[i].i].data.position) * CHAR_HEIGHT + CHAR_HEIGHT) + 'px)';
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canvasSlice[toDraw[i].i].ref.style.transform = 'translateY(' + (canvasSlice[toDraw[i].i].data.offest + (canvasSlice[toDraw[i].i].data.position) * CHAR_HEIGHT + CHAR_HEIGHT) + 'px)';
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drawRow(canvasSlice[toDraw[i].i].ctx, curRow, nbChannels, pattern);
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drawRow(canvasSlice[toDraw[i].i].ctx, curRow, nbChannels, pattern);
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/*
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debug('fl:', i, toDraw[i], canvasSlice[toDraw[i].i].data, canvasSlice[toDraw[i].i].ctx.canvas,
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' ' +
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i.toString() + ' ' +
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curRow.toString() + ' ' +
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canvasSlice[toDraw[i].i].ref.style.transform,
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);
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*/
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//canvasSlice[toDraw[i].i].ctx.fillStyle = isRowDirPos ? colours.foreground.fx : colours.foreground.operant; // Debug
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//canvasSlice[toDraw[i].i].ctx.fillStyle = (isRowDirPos && rowDif > 1) ? colours.foreground.instr : canvasSlice[toDraw[i].i].ctx.fillStyle;
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// Debug text
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/*
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canvasSlice[toDraw[i].i].ctx.fillText(
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' ' +
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i.toString() + ' ' +
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curRow.toString() + ' ' +
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canvasSlice[toDraw[i].i].data.slicePos + ' ' +
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canvasSlice[toDraw[i].i].data.position + ' ' +
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canvasSlice[toDraw[i].i].data.offest + 'px ' +
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canvasSlice[toDraw[i].i].ref.style.transform
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, 0, ROW_OFFSET_Y);
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*/
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drawnSlices += norm;
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drawnSlices += norm;
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}
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}
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if (drawnSlices === 0) { debug_w('No changed Slices, is this intentional?\nrow', row, 'pattern', pattern); }
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patternTime.current = performance.now() - startTime;
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if (patternTime.initial !== 0 && patternTime.current > patternTime.max) patternTime.max = patternTime.current;
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else if (patternTime.initial === 0) patternTime.initial = patternTime.current;
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} else {
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} else {
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if (patternTime.initial !== 0 && !alreadyHiddenOnce) {
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if (patternTime.initial !== 0 && !alreadyHiddenOnce) {
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const trackerTime = player.value.currentPlayingNode.getProcessTime();
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const trackerTime = player.value.currentPlayingNode.getProcessTime();
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//debug( initialDraw, averageDraw, player.value.getCurrentTempo(), player.value.getCurrentSpeed() );
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debug( trackerTime, patternTime );
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debug( patternTime.initial + trackerTime.max, trackerTime.max + patternTime.max );
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if (patternTime.initial + trackerTime.max > MAX_TIME_SPENT && trackerTime.max + patternTime.max > MAX_TIME_PER_ROW) {
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if (patternTime.initial + trackerTime.max > MAX_TIME_SPENT && trackerTime.max + patternTime.max > MAX_TIME_PER_ROW) {
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alreadyHiddenOnce = true;
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alreadyHiddenOnce = true;
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togglePattern();
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togglePattern();
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@ -425,21 +368,6 @@ function drawSlices(skipOptimizationChecks = false) {
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canvasSlice[i].data.pattern = pattern;
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canvasSlice[i].data.pattern = pattern;
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canvasSlice[i].ref.style.transform = 'translateY(' + (canvasSlice[i].data.offest) + 'px)';
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canvasSlice[i].ref.style.transform = 'translateY(' + (canvasSlice[i].data.offest) + 'px)';
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canvasSlice[i].data.offest = canvasSlice[i].data.offest - CHAR_HEIGHT;
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canvasSlice[i].data.offest = canvasSlice[i].data.offest - CHAR_HEIGHT;
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// Debug Text
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/*
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canvasSlice[i].ctx.fillStyle = colours.foreground.default;
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canvasSlice[i].ctx.fillText(
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' ' +
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i.toString() + ' ' +
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curRow.toString() + ' ' +
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canvasSlice[i].data.slicePos + ' ' +
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canvasSlice[i].data.position + ' ' +
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Math.trunc(curtime) + 'ms ' +
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canvasSlice[i].data.offest + 'px ' +
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'init'
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, 0, ROW_OFFSET_Y);
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*/
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}
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}
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}
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}
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@ -472,7 +400,7 @@ function drawRow(ctx: CanvasRenderingContext2D, row: number, channels: number, p
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op += part.substring(11, 13) + space.repeat( spacer + 1 );
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op += part.substring(11, 13) + space.repeat( spacer + 1 );
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}
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}
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//debug( 'seperators: ' + seperators + '\nnote: ' + note + '\ninstr: ' + instr + '\nvolume: ' + volume + '\nfx: ' + fx + '\nop: ' + op);
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//console.debug( 'seperators: ' + seperators + '\nnote: ' + note + '\ninstr: ' + instr + '\nvolume: ' + volume + '\nfx: ' + fx + '\nop: ' + op);
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ctx.drawImage( numberRowCanvas, 0, -(CHAR_HEIGHT * row) );
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ctx.drawImage( numberRowCanvas, 0, -(CHAR_HEIGHT * row) );
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