[Frontend] SkModPlayer finally fixing some dumb math.
This also revealed some quirks.
This commit is contained in:
parent
000609b43d
commit
61c6f2ae34
1 changed files with 54 additions and 60 deletions
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@ -46,12 +46,12 @@ SPDX-License-Identifier: AGPL-3.0-only
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</template>
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</template>
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<script lang="ts" setup>
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<script lang="ts" setup>
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// Bugs to fix:
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// Don't forget to autohide the pattern.
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// Slices reseting
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// Slices not updating correctly when going backwards.
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// ^^ ¿ Fixed ? ^^
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// Don't forgot to autohide the pattern.
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// Also don't forget to remove this. Yes, I'm that lazy.
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const debug = console.debug;
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const debug_w = console.warn;
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const debug_playpause = playPause;
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import { ref, nextTick, watch, onDeactivated, onMounted } from 'vue';
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import { ref, nextTick, watch, onDeactivated, onMounted } from 'vue';
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import * as Misskey from 'misskey-js';
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import * as Misskey from 'misskey-js';
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@ -108,7 +108,6 @@ const url = props.module.url;
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let hide = ref((prefer.s.nsfw === 'force') ? true : isSensitive && (prefer.s.nsfw !== 'ignore'));
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let hide = ref((prefer.s.nsfw === 'force') ? true : isSensitive && (prefer.s.nsfw !== 'ignore'));
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let patternHide = ref(false);
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let patternHide = ref(false);
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let playing = ref(false);
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let playing = ref(false);
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//let displayCanvas = ref<HTMLCanvasElement>();
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let sliceDisplay = ref<HTMLDivElement>();
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let sliceDisplay = ref<HTMLDivElement>();
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let progress = ref<HTMLProgressElement>();
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let progress = ref<HTMLProgressElement>();
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let position = ref(0);
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let position = ref(0);
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@ -120,6 +119,7 @@ const player = ref(new ChiptuneJsPlayer(new ChiptuneJsConfig()));
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const maxRowNumbers = 0xFF;
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const maxRowNumbers = 0xFF;
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const overdraw = 0;
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const overdraw = 0;
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const rowBuffer = 26 + overdraw;
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const rowBuffer = 26 + overdraw;
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// Currently it's usued but it would be a great option for users to set themselves.
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const maxChannelLimit = 9;
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const maxChannelLimit = 9;
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let buffer = null;
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let buffer = null;
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let isSeeking = false;
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let isSeeking = false;
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@ -309,45 +309,53 @@ function drawSlices(skipOptimizationChecks = false) {
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const minRow = row - halfbuf;
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const minRow = row - halfbuf;
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const maxRow = row + halfbuf;
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const maxRow = row + halfbuf;
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let rowDif = 0;
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if (rowBuffer <= 0) {
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lastDrawnRow = row;
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lastPattern = pattern;
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return;
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}
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let nbChannels = 0;
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let nbChannels = 0;
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if (player.value.currentPlayingNode) nbChannels = player.value.currentPlayingNode.nbChannels;
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if (player.value.currentPlayingNode) nbChannels = player.value.currentPlayingNode.nbChannels;
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if (pattern === lastPattern && !skipOptimizationChecks) {
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if (pattern === lastPattern && !skipOptimizationChecks && row !== lastDrawnRow) {
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rowDif = row - lastDrawnRow;
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let rowDif = row - lastDrawnRow;
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// Debug
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// Debug
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if (rowDif > 1 || rowDif < -1) console.log(rowDif);
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if (rowDif > 1 || rowDif < 0) debug_w('Row diff', rowDif);
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let curtime = performance.now();
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let curtime = performance.now();
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const isRowDirPos = rowDif > 0;
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const isRowDirPos = rowDif > 0;
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const rowDir = !isRowDirPos as unknown as number;
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const norm = 1 - 2 * rowDir;
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const inorm = norm * -1;
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let drawnSlices = 0;
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let drawnSlices = 0;
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debug_w('begin drawing.\n', 'isRowDirPos', isRowDirPos, 'rowDir', rowDir, 'norm', norm);
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for (let i = 0; i < canvasSlice.length; i++) {
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for (let i = 0; i < canvasSlice.length; i++) {
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//if (buf === 0) break; // I don't want it to do random things.
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const last_slicepos = canvasSlice[i].data.slicePos;
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//if (canvasSlice[i].data.pattern === pattern) {
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let offest = 0;
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if (rowDif > 1 || rowDif < -1) offest = isRowDirPos ? drawnSlices - rowDif + 1 : drawnSlices + rowDif - 2; // Don't question magic numbers.
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canvasSlice[i].data.slicePos = canvasSlice[i].data.slicePos - rowDif;
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canvasSlice[i].data.slicePos = canvasSlice[i].data.slicePos - rowDif;
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if (canvasSlice[i].data.slicePos > -1 && canvasSlice[i].data.slicePos < rowBuffer + 1) continue;
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debug('i: ', i, 'slicepos:', canvasSlice[i].data.slicePos, 'slicepos last:', last_slicepos, 'row:', row, canvasSlice[i].ctx.canvas);
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if (canvasSlice[i].data.slicePos > -1 && canvasSlice[i].data.slicePos < rowBuffer) continue;
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canvasSlice[i].data.slicePos = isRowDirPos ? rowBuffer - 1 : drawnSlices;
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canvasSlice[i].data.slicePos = isRowDirPos ? (rowBuffer - rowDif) + drawnSlices : drawnSlices;
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canvasSlice[i].data.position = isRowDirPos ? canvasSlice[i].data.position + rowBuffer : canvasSlice[i].data.position - rowBuffer;
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//canvasSlice[i].data.slicePos = canvasSlice[i].data.slicePos - rowDif;
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canvasSlice[i].data.position = canvasSlice[i].data.position + rowBuffer * norm;
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let curRow = row + (isRowDirPos ? halfbuf : -halfbuf) - 1 + offest;
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const curRow = (row + (drawnSlices - rowDif)) + halfbuf * norm;
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canvasSlice[i].ctx.fillStyle = colours.background;
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canvasSlice[i].ctx.clearRect(0, 0, canvasSlice[i].ref.width, canvasSlice[i].ref.height);
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canvasSlice[i].ctx.fillRect(0, 0, canvasSlice[i].ref.width, canvasSlice[i].ref.height);
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canvasSlice[i].ref.style.transform = 'translateY(' + (canvasSlice[i].data.offest + (canvasSlice[i].data.position) * CHAR_HEIGHT + CHAR_HEIGHT) + 'px)';
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canvasSlice[i].ref.style.top = (canvasSlice[i].data.offest + (canvasSlice[i].data.position) * CHAR_HEIGHT) + 'px';
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debug('i: ', i, canvasSlice[i].ref.style.transform, '\ncurRow', curRow, '\nhalfbuf * norm', halfbuf * norm, '\nrow', row, 'halfbuf', halfbuf, 'norm', norm, 'drawnSlices', drawnSlices);
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drawRow(canvasSlice[i].ctx, curRow, nbChannels, pattern);
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drawRow(canvasSlice[i].ctx, curRow, nbChannels, pattern);
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//alreadyDrawn[curRow] = true;
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canvasSlice[i].ctx.fillStyle = isRowDirPos ? colours.foreground.fx : colours.foreground.operant; // Debug
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canvasSlice[i].ctx.fillStyle = isRowDirPos ? colours.foreground.fx : colours.foreground.operant; // Debug
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canvasSlice[i].ctx.fillStyle = (isRowDirPos && rowDif > 1) ? colours.foreground.instr : canvasSlice[i].ctx.fillStyle;
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canvasSlice[i].ctx.fillStyle = (isRowDirPos && rowDif > 1) ? colours.foreground.instr : canvasSlice[i].ctx.fillStyle;
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// Debug text
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// Debug text
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/*
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canvasSlice[i].ctx.fillText(
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canvasSlice[i].ctx.fillText(
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' ' +
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' ' +
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i.toString() + ' ' +
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i.toString() + ' ' +
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@ -356,16 +364,17 @@ function drawSlices(skipOptimizationChecks = false) {
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canvasSlice[i].data.position + ' ' +
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canvasSlice[i].data.position + ' ' +
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Math.trunc(curtime) + 'ms ' +
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Math.trunc(curtime) + 'ms ' +
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canvasSlice[i].data.offest + 'px ' +
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canvasSlice[i].data.offest + 'px ' +
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canvasSlice[i].ref.style.top
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canvasSlice[i].ref.style.transform
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, 0, ROW_OFFSET_Y);
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, 0, ROW_OFFSET_Y);
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*/
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if (!isRowDirPos || rowDif > 1) playPause(); // Debug pause
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//canvasSlice[i].data.position = buf > 0 ? canvasSlice[i].data.position + rowBuffer + buf : canvasSlice[i].data.position - rowBuffer + buf;
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//canvasSlice[i].ref.style.top = buf > 0 ? (canvasSlice[i].data.slicePos * CHAR_HEIGHT) + 'px' : (buf + row) * CHAR_HEIGHT + 'px';
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//buf = (buf > 0) ? buf - 1 : buf + 1;
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drawnSlices++;
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drawnSlices++;
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}
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}
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if (drawnSlices === 0) {
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debug_w('No changed Slices, is this intentional?');
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}
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//if (!isRowDirPos || rowDif > 1) debug_playpause(); // Debug pause
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} else {
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} else {
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if (patternTime.initial !== 0 && !alreadyHiddenOnce) {
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if (patternTime.initial !== 0 && !alreadyHiddenOnce) {
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//const arrLen = patternTime.length - 1;
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//const arrLen = patternTime.length - 1;
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@ -373,9 +382,9 @@ function drawSlices(skipOptimizationChecks = false) {
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//const initialDraw = patternTime.initial;
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//const initialDraw = patternTime.initial;
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const trackerTime = player.value.currentPlayingNode.getProcessTime();
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const trackerTime = player.value.currentPlayingNode.getProcessTime();
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//console.log( initialDraw, averageDraw, player.value.getCurrentTempo(), player.value.getCurrentSpeed() );
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//debug( initialDraw, averageDraw, player.value.getCurrentTempo(), player.value.getCurrentSpeed() );
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console.log( trackerTime, patternTime );
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debug( trackerTime, patternTime );
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console.log( patternTime.initial + trackerTime.max, trackerTime.max + patternTime.max );
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debug( patternTime.initial + trackerTime.max, trackerTime.max + patternTime.max );
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if (patternTime.initial + trackerTime.max > MAX_TIME_SPENT && trackerTime.max + patternTime.max > MAX_TIME_PER_ROW) {
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if (patternTime.initial + trackerTime.max > MAX_TIME_SPENT && trackerTime.max + patternTime.max > MAX_TIME_PER_ROW) {
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alreadyHiddenOnce = true;
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alreadyHiddenOnce = true;
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togglePattern();
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togglePattern();
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@ -390,8 +399,9 @@ function drawSlices(skipOptimizationChecks = false) {
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for (let i = 0; i < canvasSlice.length; i++) {
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for (let i = 0; i < canvasSlice.length; i++) {
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let curRow = row - halfbuf + i;
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let curRow = row - halfbuf + i;
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// just paint which slice, row and pushed row it is.
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// just paint which slice, row and pushed row it is.
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canvasSlice[i].ctx.fillStyle = colours.background;
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//canvasSlice[i].ctx.fillStyle = colours.background;
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canvasSlice[i].ctx.fillRect(0, 0, canvasSlice[i].ref.width, canvasSlice[i].ref.height);
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//canvasSlice[i].ctx.fillRect(0, 0, canvasSlice[i].ref.width, canvasSlice[i].ref.height);
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canvasSlice[i].ctx.clearRect(0, 0, canvasSlice[i].ref.width, canvasSlice[i].ref.height);
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drawRow(canvasSlice[i].ctx, curRow, nbChannels, pattern);
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drawRow(canvasSlice[i].ctx, curRow, nbChannels, pattern);
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//alreadyDrawn[curRow] = true;
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//alreadyDrawn[curRow] = true;
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canvasSlice[i].data.slicePos = i;
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canvasSlice[i].data.slicePos = i;
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@ -399,11 +409,11 @@ function drawSlices(skipOptimizationChecks = false) {
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canvasSlice[i].data.offest = row * CHAR_HEIGHT;
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canvasSlice[i].data.offest = row * CHAR_HEIGHT;
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canvasSlice[i].data.row = row - halfbuf + i;
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canvasSlice[i].data.row = row - halfbuf + i;
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canvasSlice[i].data.pattern = pattern;
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canvasSlice[i].data.pattern = pattern;
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canvasSlice[i].ref.style.top = canvasSlice[i].data.offest - CHAR_HEIGHT + 'px';
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canvasSlice[i].ref.style.transform = 'translateY(' + (canvasSlice[i].data.offest) + 'px)';
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canvasSlice[i].data.offest = canvasSlice[i].data.offest - CHAR_HEIGHT;
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canvasSlice[i].data.offest = canvasSlice[i].data.offest - CHAR_HEIGHT;
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/*
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// Debug Text
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// Debug Text
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/*
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canvasSlice[i].ctx.fillStyle = colours.foreground.default;
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canvasSlice[i].ctx.fillStyle = colours.foreground.default;
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canvasSlice[i].ctx.fillText(
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canvasSlice[i].ctx.fillText(
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' ' +
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' ' +
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@ -419,32 +429,16 @@ function drawSlices(skipOptimizationChecks = false) {
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}
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}
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}
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}
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if (sliceDisplay.value) sliceDisplay.value.style.top = -(row * CHAR_HEIGHT - ((rowDif > 0 || pattern !== lastPattern) ? CHAR_HEIGHT : 0)) + 'px';
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if (sliceDisplay.value) sliceDisplay.value.style.transform = 'translateY(' + ( -(row * CHAR_HEIGHT ) ) + 'px)';
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/*
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canvasSlice.forEach((slice, i) => {
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if (lastPattern === pattern) {
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} else {
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// just paint which slice, row and pushed row it is.
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let curRow = row - halfbuf + i;
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slice.ctx.fillStyle = '#000000';
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slice.ctx.fillRect(0, 0, slice.ref.width, slice.ref.height);
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//drawRow(slice.ctx, curRow, nbChannels, pattern);
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alreadyDrawn[curRow] = true;
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slice.ctx.fillStyle = colours.foreground.default;
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slice.ctx.fillText(i.toString() + ' ' + curRow.toString() + ' ' + curtime, 0, ROW_OFFSET_Y);
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}
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});
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*/
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lastDrawnRow = row;
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lastDrawnRow = row;
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lastPattern = pattern;
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lastPattern = pattern;
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//debug_playpause();
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}
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}
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function drawRow(ctx: CanvasRenderingContext2D, row: number, channels: number, pattern: number, drawX = (2 * CHAR_WIDTH), drawY = ROW_OFFSET_Y) {
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function drawRow(ctx: CanvasRenderingContext2D, row: number, channels: number, pattern: number, drawX = (2 * CHAR_WIDTH), drawY = ROW_OFFSET_Y) {
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if (!player.value.currentPlayingNode) return false;
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if (!player.value.currentPlayingNode) return false;
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//if (row < 0 || row > player.value.getPatternNumRows(pattern) - 1) return false;
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if (row < 0 || row > player.value.getPatternNumRows(pattern) - 1) return false;
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//if (alreadyDrawn[row]) return true;
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const spacer = 11;
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const spacer = 11;
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const space = ' ';
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const space = ' ';
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let seperators = '';
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let seperators = '';
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op += part.substring(11, 13) + space.repeat( spacer + 1 );
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op += part.substring(11, 13) + space.repeat( spacer + 1 );
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}
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}
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//console.log( 'seperators: ' + seperators + '\nnote: ' + note + '\ninstr: ' + instr + '\nvolume: ' + volume + '\nfx: ' + fx + '\nop: ' + op);
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//debug( 'seperators: ' + seperators + '\nnote: ' + note + '\ninstr: ' + instr + '\nvolume: ' + volume + '\nfx: ' + fx + '\nop: ' + op);
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ctx.drawImage( numberRowCanvas, 0, -(CHAR_HEIGHT * row) );
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ctx.fillStyle = colours.foreground.default;
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ctx.fillStyle = colours.foreground.default;
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ctx.fillText(seperators, drawX, drawY);
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ctx.fillText(seperators, drawX, drawY);
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@ -485,8 +481,6 @@ function drawRow(ctx: CanvasRenderingContext2D, row: number, channels: number, p
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ctx.fillStyle = colours.foreground.operant;
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ctx.fillStyle = colours.foreground.operant;
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ctx.fillText(op, drawX + CHAR_WIDTH * 12, drawY);
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ctx.fillText(op, drawX + CHAR_WIDTH * 12, drawY);
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ctx.drawImage( numberRowCanvas, 0, -(CHAR_HEIGHT * row) );
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return true;
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return true;
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}
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}
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@ -512,7 +506,7 @@ function display(skipOptimizationChecks = false) {
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/*
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/*
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canvasRefs.value..forEach((canvas) => {
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canvasRefs.value..forEach((canvas) => {
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console.log(canvas);
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debug(canvas);
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});*/
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});*/
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// Size vs speed
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// Size vs speed
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