[frontend] WIP slice optimization
Very broken.
This commit is contained in:
parent
337b352425
commit
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1 changed files with 248 additions and 97 deletions
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@ -17,9 +17,14 @@ SPDX-License-Identifier: AGPL-3.0-only
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<b><i class="ph-eye ph-bold ph-lg"></i> Pattern Hidden</b>
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<span>{{ i18n.ts.clickToShow }}</span>
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</div>
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<!--
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<span :class="$style.patternShadowTop"></span>
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<span :class="$style.patternShadowBottom"></span>
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<canvas ref="displayCanvas" :class="$style.pattern_canvas"></canvas>
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-->
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<div ref="sliceDisplay" :class="$style.slice_display">
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<canvas v-for="slice in dummyArray" :key="slice.id" ref="canvasRefs" :class="$style.patternSlice"></canvas>
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</div>
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</div>
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<div :class="$style.controls">
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<input v-if="patternScrollSliderShow" ref="patternScrollSlider" v-model="patternScrollSliderPos" :class="$style.pattern_slider" type="range" min="0" max="100" step="0.01" style=""/>
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@ -41,6 +46,13 @@ SPDX-License-Identifier: AGPL-3.0-only
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</template>
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<script lang="ts" setup>
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// Bugs to fix:
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// Slices reseting
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// Slices not updating correctly when going backwards.
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// ^^ ¿ Fixed ? ^^
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// Don't forgot to autohide the pattern.
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import { ref, nextTick, watch, onDeactivated, onMounted } from 'vue';
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import * as Misskey from 'misskey-js';
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import { i18n } from '@/i18n.js';
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@ -70,12 +82,34 @@ const props = defineProps<{
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module: Misskey.entities.DriveFile
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}>();
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interface DummyCanvas {
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id: number;
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}
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interface CanvasData {
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offscreen: boolean;
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active: boolean;
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pattern: number;
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row: number;
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position: number;
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offest: number;
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slicePos: number;
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}
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interface CanvasSlice {
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data: CanvasData;
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did: DummyCanvas;
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ctx: CanvasRenderingContext2D;
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ref: HTMLCanvasElement;
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}
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const isSensitive = props.module.isSensitive;
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const url = props.module.url;
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let hide = ref((defaultStore.state.nsfw === 'force') ? true : isSensitive && (defaultStore.state.nsfw !== 'ignore'));
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let patternHide = ref(false);
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let playing = ref(false);
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let displayCanvas = ref<HTMLCanvasElement>();
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//let displayCanvas = ref<HTMLCanvasElement>();
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let sliceDisplay = ref<HTMLDivElement>();
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let progress = ref<HTMLProgressElement>();
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let position = ref(0);
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let patternScrollSlider = ref<HTMLProgressElement>();
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@ -92,8 +126,12 @@ let lastPattern = -1;
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let lastDrawnRow = -1;
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let numberRowCanvas = new OffscreenCanvas(2 * CHAR_WIDTH + 1, maxRowNumbers * CHAR_HEIGHT + 1);
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let alreadyHiddenOnce = false;
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let alreadyDrawn = [false];
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let alreadyDrawn: boolean[] = [];
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let dummyArray: DummyCanvas[] = [];
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let patternTime = { 'current': 0, 'max': 0, 'initial': 0 };
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let canvasSlice: CanvasSlice[] = [];
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let canvasRefs = ref([]);
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let sliceWidth = 0;
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function bakeNumberRow() {
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let ctx = numberRowCanvas.getContext('2d', { alpha: false }) as OffscreenCanvasRenderingContext2D;
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@ -110,6 +148,49 @@ function bakeNumberRow() {
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}
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}
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function populateCanvasSlices () {
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if (dummyArray.length === 0) for (let i = 0; i < rowBuffer; i++) dummyArray.push({ id: i });
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let nbChannels = 0;
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if (player.value.currentPlayingNode) {
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nbChannels = player.value.currentPlayingNode.nbChannels;
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}
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sliceWidth = 12 + 84 * nbChannels + 2;
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// I don't want to know why
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// I don't have to know why
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// But vue forced my hand.
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// For some forsaken reason I need two nested nextTick calls in order for everything to show up properly.
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nextTick(() => nextTick(() => {
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canvasRefs.value.forEach((canvas, i) => {
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let c = canvas as HTMLCanvasElement;
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c.height = CHAR_HEIGHT;
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c.width = sliceWidth;
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let ctx = c.getContext('2d', { alpha: false, desynchronized: true }) as CanvasRenderingContext2D;
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ctx.font = '10px monospace';
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ctx.imageSmoothingEnabled = false;
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let cd: CanvasData = {
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offscreen: false,
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active: false,
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pattern: -1,
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row: -1,
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position: i,
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offest: 0,
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slicePos: i,
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};
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canvasSlice[i] = {
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data: cd,
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did: dummyArray[i],
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ctx: ctx,
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ref: c,
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};
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});
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stop();
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}));
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}
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onMounted(() => {
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player.value.load(url).then((result) => {
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buffer = result;
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@ -117,7 +198,8 @@ onMounted(() => {
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player.value.play(buffer);
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progress.value!.max = player.value.duration();
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bakeNumberRow();
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display();
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populateCanvasSlices();
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display(true);
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} catch (err) {
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console.warn(err);
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}
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@ -156,6 +238,8 @@ function stop(noDisplayUpdate = false) {
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if (!noDisplayUpdate) {
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try {
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player.value.play(buffer);
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lastDrawnRow = -1;
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lastPattern = -1;
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display(true);
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} catch (err) {
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console.warn(err);
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@ -176,7 +260,7 @@ function performSeek() {
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player.value.play(buffer);
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}
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player.value.seek(position.value);
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display();
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display(true);
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if (noNode) {
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player.value.stop();
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}
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@ -188,6 +272,10 @@ function toggleVisible() {
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if (!hide.value) {
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lastPattern = -1;
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lastDrawnRow = -1;
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nextTick(() => {
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playPause();
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populateCanvasSlices();
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});
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}
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nextTick(() => { stop(hide.value); });
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}
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@ -209,15 +297,12 @@ function togglePattern() {
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}
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}
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function drawPattern() {
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if (!displayCanvas.value) return;
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const canvas = displayCanvas.value;
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function drawSlices(skipOptimizationChecks = false) {
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const startTime = performance.now();
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const pattern = player.value.getPattern();
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const nbRows = player.value.getPatternNumRows(pattern);
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const row = player.value.getRow();
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const halfbuf = rowBuffer / 2;
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const halfbuf = Math.floor(rowBuffer / 2);
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const minRow = row - halfbuf;
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const maxRow = row + halfbuf;
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@ -227,12 +312,57 @@ function drawPattern() {
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if (player.value.currentPlayingNode) {
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nbChannels = player.value.currentPlayingNode.nbChannels;
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}
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if (pattern === lastPattern) {
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if (pattern === lastPattern && !skipOptimizationChecks) {
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rowDif = row - lastDrawnRow;
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if (rowDif !== 0 && rowDif !== 1) console.log(rowDif);
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let curtime = performance.now();
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const isRowBufPos = rowDif > 0;
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let s = 0;
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//if (!isRowBufPos) playPause(); // Debug pause
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for (let i = 0; i < canvasSlice.length; i++) {
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let curRow = row - halfbuf + i;
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//if (buf === 0) break; // I don't want it to do random things.
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//if (canvasSlice[i].data.pattern === pattern) {
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canvasSlice[i].data.slicePos = canvasSlice[i].data.slicePos - rowDif;
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if (canvasSlice[i].data.slicePos > -1 && canvasSlice[i].data.slicePos < rowBuffer + 1) continue;
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canvasSlice[i].data.slicePos = isRowBufPos ? rowBuffer - 1 : s;
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canvasSlice[i].data.position = isRowBufPos ? canvasSlice[i].data.position + rowBuffer : canvasSlice[i].data.position - rowBuffer;
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canvasSlice[i].ctx.fillStyle = '#000000';
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canvasSlice[i].ctx.fillRect(0, 0, canvasSlice[i].ref.width, canvasSlice[i].ref.height);
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drawRow(canvasSlice[i].ctx, curRow, nbChannels, pattern);
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alreadyDrawn[curRow] = true;
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canvasSlice[i].ctx.fillStyle = isRowBufPos ? colours.foreground.fx : colours.foreground.operant;
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canvasSlice[i].ref.style.top = (canvasSlice[i].data.offest + (canvasSlice[i].data.position) * CHAR_HEIGHT) + 'px';
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// Debug text
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canvasSlice[i].ctx.fillText(
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i.toString() + ' ' +
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curRow.toString() + ' ' +
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canvasSlice[i].data.slicePos + ' ' +
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canvasSlice[i].data.position + ' ' +
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Math.trunc(curtime) + 'ms ' +
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canvasSlice[i].data.offest + 'px ' +
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canvasSlice[i].ref.style.top
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, 0, ROW_OFFSET_Y);
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//canvasSlice[i].data.position = buf > 0 ? canvasSlice[i].data.position + rowBuffer + buf : canvasSlice[i].data.position - rowBuffer + buf;
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//canvasSlice[i].ref.style.top = buf > 0 ? (canvasSlice[i].data.slicePos * CHAR_HEIGHT) + 'px' : (buf + row) * CHAR_HEIGHT + 'px';
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//buf = (buf > 0) ? buf - 1 : buf + 1;
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s++;
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}
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} else {
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if (patternTime.initial !== 0 && !alreadyHiddenOnce) {
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//const arrLen = patternTime.length - 1;
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//const averageDraw = patternTime.total / (patternTime.at - 1);
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//const initialDraw = patternTime.initial;
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const trackerTime = player.value.currentPlayingNode.getProcessTime();
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//console.log( initialDraw, averageDraw, player.value.getCurrentTempo(), player.value.getCurrentSpeed() );
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console.log( trackerTime, patternTime );
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console.log( patternTime.initial + trackerTime.max, trackerTime.max + patternTime.max );
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if (patternTime.initial + trackerTime.max > MAX_TIME_SPENT && trackerTime.max + patternTime.max > MAX_TIME_PER_ROW) {
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alreadyHiddenOnce = true;
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togglePattern();
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@ -242,87 +372,63 @@ function drawPattern() {
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patternTime = { 'current': 0, 'max': 0, 'initial': 0 };
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alreadyDrawn = [];
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if (canvas.width !== (12 + 84 * nbChannels + 2)) canvas.width = 12 + 84 * nbChannels + 2;
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if (canvas.height !== (12 * nbRows)) canvas.height = 12 * nbRows;
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}
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const ctx = canvas.getContext('2d', { alpha: false, desynchronized: true }) as CanvasRenderingContext2D;
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if (ctx.font !== '10px monospace') ctx.font = '10px monospace';
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ctx.imageSmoothingEnabled = false;
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if (pattern !== lastPattern) {
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ctx.fillStyle = colours.background;
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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ctx.drawImage( numberRowCanvas, 0, 0 );
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}
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ctx.fillStyle = colours.foreground.default;
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for (let rowOffset = minRow + rowDif; rowOffset < maxRow + rowDif; rowOffset++) {
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const rowToDraw = rowOffset - rowDif;
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if (alreadyDrawn[rowToDraw] === true) continue;
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if (rowToDraw >= 0 && rowToDraw < nbRows) {
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const baseOffset = 2 * CHAR_WIDTH;
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const baseRowOffset = ROW_OFFSET_Y + rowToDraw * CHAR_HEIGHT;
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let done = drawRow(ctx, rowToDraw, nbChannels, pattern, baseOffset, baseRowOffset);
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alreadyDrawn[rowToDraw] = done;
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let curtime = performance.now();
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for (let i = 0; i < canvasSlice.length; i++) {
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let curRow = row - halfbuf + i;
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// just paint which slice, row and pushed row it is.
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canvasSlice[i].ctx.fillStyle = '#000000';
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canvasSlice[i].ctx.fillRect(0, 0, canvasSlice[i].ref.width, canvasSlice[i].ref.height);
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drawRow(canvasSlice[i].ctx, curRow, nbChannels, pattern);
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//alreadyDrawn[curRow] = true;
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canvasSlice[i].data.slicePos = i;
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canvasSlice[i].data.position = 0;
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canvasSlice[i].data.offest = row * CHAR_HEIGHT;
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canvasSlice[i].data.row = row - halfbuf + i;
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canvasSlice[i].data.pattern = pattern;
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canvasSlice[i].ref.style.top = canvasSlice[i].data.offest - CHAR_HEIGHT + 'px';
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canvasSlice[i].data.offest = canvasSlice[i].data.offest - CHAR_HEIGHT;
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/*
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canvasSlice[i].ctx.fillStyle = colours.foreground.default;
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canvasSlice[i].ctx.fillText(
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i.toString() + ' ' +
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curRow.toString() + ' ' +
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canvasSlice[i].data.slicePos + ' ' +
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canvasSlice[i].data.position + ' ' +
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Math.trunc(curtime) + 'ms ' +
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canvasSlice[i].data.offest + 'px ' +
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'init'
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, 0, ROW_OFFSET_Y);
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*/
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}
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}
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if (sliceDisplay.value) sliceDisplay.value.style.top = -(row * CHAR_HEIGHT - ((rowDif > 0 || pattern !== lastPattern) ? CHAR_HEIGHT : 0)) + 'px';
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/*
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canvasSlice.forEach((slice, i) => {
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if (lastPattern === pattern) {
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} else {
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// just paint which slice, row and pushed row it is.
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let curRow = row - halfbuf + i;
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slice.ctx.fillStyle = '#000000';
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slice.ctx.fillRect(0, 0, slice.ref.width, slice.ref.height);
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//drawRow(slice.ctx, curRow, nbChannels, pattern);
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alreadyDrawn[curRow] = true;
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slice.ctx.fillStyle = colours.foreground.default;
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slice.ctx.fillText(i.toString() + ' ' + curRow.toString() + ' ' + curtime, 0, ROW_OFFSET_Y);
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}
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});
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*/
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lastDrawnRow = row;
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lastPattern = pattern;
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patternTime.current = performance.now() - startTime;
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if (patternTime.initial !== 0 && patternTime.current > patternTime.max) patternTime.max = patternTime.current;
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else if (patternTime.initial === 0) patternTime.initial = patternTime.current;
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}
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function drawPetternPreview() {
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if (!displayCanvas.value) return;
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const canvas = displayCanvas.value;
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const pattern = player.value.getPattern();
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const nbRows = player.value.getPatternNumRows(pattern);
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const row = player.value.getRow();
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const halfbuf = rowBuffer / 2;
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alreadyDrawn = [];
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let nbChannels = 0;
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if (player.value.currentPlayingNode) {
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nbChannels = player.value.currentPlayingNode.nbChannels;
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}
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if (canvas.width !== (12 + 84 * nbChannels + 2)) canvas.width = 12 + 84 * nbChannels + 2;
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if (canvas.height !== (12 * rowBuffer)) canvas.height = 12 * rowBuffer;
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const ctx = canvas.getContext('2d', { alpha: false }) as CanvasRenderingContext2D;
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ctx.font = '10px monospace';
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ctx.imageSmoothingEnabled = false;
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ctx.fillStyle = colours.background;
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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ctx.drawImage( numberRowCanvas, 0, (halfbuf - row) * CHAR_HEIGHT );
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for (let rowOffset = 0; rowOffset < rowBuffer; rowOffset++) {
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const rowToDraw = rowOffset + row - halfbuf;
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if (rowToDraw >= 0 && rowToDraw < nbRows) {
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const baseOffset = 2 * CHAR_WIDTH;
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const baseRowOffset = ROW_OFFSET_Y + rowOffset * CHAR_HEIGHT;
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drawRow(ctx, rowToDraw, nbChannels, pattern, baseOffset, baseRowOffset);
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} else if (rowToDraw >= 0) {
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const baseRowOffset = ROW_OFFSET_Y + rowOffset * CHAR_HEIGHT;
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ctx.fillStyle = colours.background;
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ctx.fillRect(0, baseRowOffset - CHAR_HEIGHT, CHAR_WIDTH * 2, baseRowOffset);
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}
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}
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lastPattern = -1;
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lastDrawnRow = -1;
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}
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function drawRow(ctx: CanvasRenderingContext2D, row: number, channels: number, pattern: number, drawX = (2 * CHAR_WIDTH), drawY = ROW_OFFSET_Y) {
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if (!player.value.currentPlayingNode) return false;
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if (alreadyDrawn[row]) return true;
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if (row < 0 || row > player.value.getPatternNumRows()) return false;
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//if (alreadyDrawn[row]) return true;
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const spacer = 11;
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const space = ' ';
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let seperators = '';
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@ -342,6 +448,8 @@ function drawRow(ctx: CanvasRenderingContext2D, row: number, channels: number, p
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op += part.substring(11, 13) + space.repeat( spacer + 1 );
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}
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//console.log( 'seperators: ' + seperators + '\nnote: '+ note + '\ninstr: ' + instr + '\nvolume: ' + volume + '\nfx: ' + fx + '\nop: ' + op);
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ctx.fillStyle = colours.foreground.default;
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ctx.fillText(seperators, drawX, drawY);
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@ -364,7 +472,7 @@ function drawRow(ctx: CanvasRenderingContext2D, row: number, channels: number, p
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}
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function display(skipOptimizationChecks = false) {
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if (!displayCanvas.value || !displayCanvas.value.parentElement) {
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if (!sliceDisplay.value || !sliceDisplay.value.parentElement) {
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stop();
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return;
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}
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@ -373,7 +481,7 @@ function display(skipOptimizationChecks = false) {
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if (firstFrame) {
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// Changing it to false should enable pattern display by default.
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patternHide.value = true;
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patternHide.value = false;
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handleScrollBarEnable();
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firstFrame = false;
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}
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@ -383,11 +491,18 @@ function display(skipOptimizationChecks = false) {
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if ( row === lastDrawnRow && pattern === lastPattern && !skipOptimizationChecks) return;
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// Size vs speed
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if (patternHide.value) drawPetternPreview();
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else drawPattern();
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/*
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canvasRefs.value..forEach((canvas) => {
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console.log(canvas);
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});*/
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displayCanvas.value.style.top = !patternHide.value ? 'calc( 50% - ' + (row * CHAR_HEIGHT) + 'px )' : '0%';
|
||||
// Size vs speed
|
||||
//if (patternHide.value) drawPetternPreview();
|
||||
//else drawPattern();
|
||||
|
||||
//displayCanvas.value.style.top = !patternHide.value ? 'calc( 50% - ' + (row * CHAR_HEIGHT) + 'px )' : '0%';
|
||||
|
||||
drawSlices(skipOptimizationChecks);
|
||||
}
|
||||
|
||||
let suppressScrollSliderWatcher = false;
|
||||
|
|
@ -396,10 +511,10 @@ function scrollHandler() {
|
|||
suppressScrollSliderWatcher = true;
|
||||
|
||||
if (!patternScrollSlider.value) return;
|
||||
if (!displayCanvas.value) return;
|
||||
if (!displayCanvas.value.parentElement) return;
|
||||
if (!sliceDisplay.value) return;
|
||||
if (!sliceDisplay.value.parentElement) return;
|
||||
|
||||
patternScrollSliderPos.value = (displayCanvas.value.parentElement.scrollLeft) / (displayCanvas.value.width - displayCanvas.value.parentElement.offsetWidth) * 100;
|
||||
patternScrollSliderPos.value = (sliceDisplay.value.parentElement.scrollLeft) / (sliceWidth - sliceDisplay.value.parentElement.offsetWidth) * 100;
|
||||
patternScrollSlider.value.style.opacity = '1';
|
||||
}
|
||||
|
||||
|
|
@ -414,21 +529,21 @@ function handleScrollBarEnable() {
|
|||
patternScrollSliderShow.value = (!patternHide.value && !isTouchUsing);
|
||||
if (patternScrollSliderShow.value !== true) return;
|
||||
|
||||
if (!displayCanvas.value) return;
|
||||
if (!displayCanvas.value.parentElement) return;
|
||||
if (!sliceDisplay.value) return;
|
||||
if (!sliceDisplay.value.parentElement) return;
|
||||
if (firstFrame) {
|
||||
patternScrollSliderShow.value = (12 + 84 * player.value.getPatternNumRows(player.value.getPattern()) + 2 > displayCanvas.value.parentElement.offsetWidth);
|
||||
patternScrollSliderShow.value = (12 + 84 * player.value.getPatternNumRows(player.value.getPattern()) + 2 > sliceDisplay.value.parentElement.offsetWidth);
|
||||
} else {
|
||||
patternScrollSliderShow.value = (displayCanvas.value.width > displayCanvas.value.parentElement.offsetWidth);
|
||||
patternScrollSliderShow.value = (sliceWidth > sliceDisplay.value.parentElement.offsetWidth);
|
||||
}
|
||||
}
|
||||
|
||||
watch(patternScrollSliderPos, () => {
|
||||
if (suppressScrollSliderWatcher) return;
|
||||
if (!displayCanvas.value) return;
|
||||
if (!displayCanvas.value.parentElement) return;
|
||||
if (!sliceDisplay.value) return;
|
||||
if (!sliceDisplay.value.parentElement) return;
|
||||
|
||||
displayCanvas.value.parentElement.scrollLeft = (displayCanvas.value.width - displayCanvas.value.parentElement.offsetWidth) * patternScrollSliderPos.value / 100;
|
||||
sliceDisplay.value.parentElement.scrollLeft = (sliceWidth - sliceDisplay.value.parentElement.offsetWidth) * patternScrollSliderPos.value / 100;
|
||||
});
|
||||
|
||||
onDeactivated(() => {
|
||||
|
|
@ -484,6 +599,42 @@ onDeactivated(() => {
|
|||
display: none;
|
||||
}
|
||||
|
||||
.slice_display {
|
||||
display: grid;
|
||||
position: relative;
|
||||
background-color: white;
|
||||
image-rendering: pixelated;
|
||||
/*pointer-events: none;*/
|
||||
z-index: 0;
|
||||
|
||||
.patternSlice {
|
||||
position: relative;
|
||||
background-color: black;
|
||||
image-rendering: pixelated;
|
||||
/*pointer-events: none;*/
|
||||
z-index: 0;
|
||||
/*filter: grayscale(50%);*/
|
||||
}
|
||||
|
||||
.patternSlice.offScreen {
|
||||
position: relative;
|
||||
background-color: black;
|
||||
image-rendering: pixelated;
|
||||
pointer-events: none;
|
||||
z-index: 0;
|
||||
filter: opacity(0);
|
||||
}
|
||||
|
||||
.patternSlice.activeSlice {
|
||||
position: relative;
|
||||
background-color: black;
|
||||
image-rendering: pixelated;
|
||||
pointer-events: none;
|
||||
z-index: 0;
|
||||
filter: invert(1);
|
||||
}
|
||||
}
|
||||
|
||||
.pattern_canvas {
|
||||
position: relative;
|
||||
background-color: black;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue