mistykey/packages/frontend/src/components/SkModPlayer.vue

868 lines
23 KiB
Vue

<!--
SPDX-FileCopyrightText: puniko and other Sharkey contributors
SPDX-License-Identifier: AGPL-3.0-only
-->
<template>
<div v-if="hide" :class="$style.mod_player_disabled" @click="toggleVisible()">
<div>
<b><i class="ph-eye ph-bold ph-lg"></i> {{ i18n.ts.sensitive }}</b>
<span>{{ i18n.ts.clickToShow }}</span>
</div>
</div>
<div v-else :class="$style.mod_player_enabled">
<div :class="$style.pattern_display" @click="togglePattern()" @scroll="scrollHandler" @scrollend="scrollEndHandle">
<div v-if="patternHide" :class="$style.pattern_hide">
<b><i class="ph-eye ph-bold ph-lg"></i> Pattern Hidden</b>
<span>{{ i18n.ts.clickToShow }}</span>
</div>
<!--
<span :class="$style.patternShadowTop"></span>
<span :class="$style.patternShadowBottom"></span>
<canvas ref="displayCanvas" :class="$style.pattern_canvas"></canvas>
-->
<div ref="sliceDisplay" :class="$style.slice_display">
<canvas v-for="slice in dummyArray" :key="slice.id" ref="canvasRefs" :class="$style.patternSlice"></canvas>
</div>
</div>
<div :class="$style.controls">
<input v-if="patternScrollSliderShow" ref="patternScrollSlider" v-model="patternScrollSliderPos" :class="$style.pattern_slider" type="range" min="0" max="100" step="0.01" style=""/>
<button :class="$style.play" @click="playPause()">
<i v-if="playing" class="ph-pause ph-bold ph-lg"></i>
<i v-else class="ph-play ph-bold ph-lg"></i>
</button>
<button :class="$style.stop" @click="stop()">
<i class="ph-stop ph-bold ph-lg"></i>
</button>
<input ref="progress" v-model="position" :class="$style.progress" type="range" min="0" max="1" step="0.1" @mousedown="initSeek()" @mouseup="performSeek()"/>
<input v-model="player.context.gain.value" type="range" min="0" max="1" step="0.1"/>
<a :class="$style.download" :title="i18n.ts.download" :href="module.url" :download="module.name" target="_blank">
<i class="ph-download ph-bold ph-lg"></i>
</a>
</div>
<i :class="$style.hide" class="ph-eye-slash ph-bold ph-lg" @click="toggleVisible()"></i>
</div>
</template>
<script lang="ts" setup>
// Bugs to fix:
// Slices reseting
// Slices not updating correctly when going backwards.
// ^^ ¿ Fixed ? ^^
// Don't forgot to autohide the pattern.
import { ref, nextTick, watch, onDeactivated, onMounted } from 'vue';
import * as Misskey from 'misskey-js';
import { i18n } from '@/i18n.js';
import { ChiptuneJsPlayer, ChiptuneJsConfig } from '@/utility/chiptune2.js';
import { isTouchUsing } from '@/utility/touch.js';
import { prefer } from '@/preferences.js';
const colours = {
background: '#000000',
foreground: {
default: '#ffffff',
quarter: '#ffff00',
instr: '#80e0ff',
volume: '#80ff80',
fx: '#ff80e0',
operant: '#ffe080',
},
};
const CHAR_WIDTH = 6;
const CHAR_HEIGHT = 12;
const ROW_OFFSET_Y = 10;
const MAX_TIME_SPENT = 50;
const MAX_TIME_PER_ROW = 15;
const props = defineProps<{
module: Misskey.entities.DriveFile
}>();
interface DummyCanvas {
id: number;
}
interface CanvasData {
offscreen: boolean;
active: boolean;
pattern: number;
row: number;
position: number;
offest: number;
slicePos: number;
}
interface CanvasSlice {
data: CanvasData;
did: DummyCanvas;
ctx: CanvasRenderingContext2D;
ref: HTMLCanvasElement;
}
const isSensitive = props.module.isSensitive;
const url = props.module.url;
let hide = ref((prefer.s.nsfw === 'force') ? true : isSensitive && (prefer.s.nsfw !== 'ignore'));
let patternHide = ref(false);
let playing = ref(false);
//let displayCanvas = ref<HTMLCanvasElement>();
let sliceDisplay = ref<HTMLDivElement>();
let progress = ref<HTMLProgressElement>();
let position = ref(0);
let patternScrollSlider = ref<HTMLProgressElement>();
let patternScrollSliderShow = ref(false);
let patternScrollSliderPos = ref(0);
const player = ref(new ChiptuneJsPlayer(new ChiptuneJsConfig()));
const maxRowNumbers = 0xFF;
const overdraw = 0;
const rowBuffer = 26 + overdraw;
const maxChannelLimit = 9;
let buffer = null;
let isSeeking = false;
let firstFrame = true;
let lastPattern = -1;
let lastDrawnRow = -1;
let numberRowCanvas = new OffscreenCanvas(2 * CHAR_WIDTH + 1, maxRowNumbers * CHAR_HEIGHT + 1);
let alreadyHiddenOnce = false;
let alreadyDrawn: boolean[] = [];
let dummyArray: DummyCanvas[] = [];
let patternTime = { 'current': 0, 'max': 0, 'initial': 0 };
let canvasSlice: CanvasSlice[] = [];
let canvasRefs = ref([]);
let sliceWidth = 0;
function bakeNumberRow() {
let ctx = numberRowCanvas.getContext('2d', { alpha: false }) as OffscreenCanvasRenderingContext2D;
ctx.font = '10px monospace';
for (let i = 0; i < maxRowNumbers; i++) {
let rowText = i.toString(16);
if (rowText.length === 1) rowText = '0' + rowText;
ctx.fillStyle = colours.foreground.default;
if (i % 4 === 0) ctx.fillStyle = colours.foreground.quarter;
ctx.fillText(rowText, 0, 10 + i * 12);
}
}
function populateCanvasSlices () {
if (dummyArray.length === 0) for (let i = 0; i < rowBuffer; i++) dummyArray.push({ id: i });
let nbChannels = 0;
if (player.value.currentPlayingNode) {
nbChannels = player.value.currentPlayingNode.nbChannels;
//nbChannels = nbChannels > maxChannelLimit ? maxChannelLimit : nbChannels;
}
sliceWidth = 12 + 84 * nbChannels + 2;
// I don't want to know why
// I don't have to know why
// But vue forced my hand.
// For some forsaken reason I need two nested nextTick calls in order for everything to show up properly.
nextTick(() => nextTick(() => {
canvasRefs.value.forEach((canvas, i) => {
let c = canvas as HTMLCanvasElement;
c.height = CHAR_HEIGHT;
c.width = sliceWidth;
let ctx = c.getContext('2d', { alpha: false, desynchronized: true }) as CanvasRenderingContext2D;
ctx.font = '10px monospace';
ctx.imageSmoothingEnabled = false;
let cd: CanvasData = {
offscreen: false,
active: false,
pattern: -1,
row: -1,
position: i,
offest: 0,
slicePos: i,
};
canvasSlice[i] = {
data: cd,
did: dummyArray[i],
ctx: ctx,
ref: c,
};
});
stop();
}));
}
onMounted(() => {
player.value.load(url).then((result) => {
buffer = result;
try {
player.value.play(buffer);
progress.value!.max = player.value.duration();
bakeNumberRow();
populateCanvasSlices();
display(true);
} catch (err) {
console.warn(err);
}
player.value.stop();
}).catch((error) => {
console.error(error);
});
});
function playPause() {
player.value.addHandler('onRowChange', () => {
progress.value!.max = player.value.duration();
if (!isSeeking) {
position.value = player.value.position() % player.value.duration();
}
display();
});
player.value.addHandler('onEnded', () => {
stop();
});
if (player.value.currentPlayingNode === null) {
player.value.play(buffer);
player.value.seek(position.value);
playing.value = true;
} else {
player.value.togglePause();
playing.value = !player.value.currentPlayingNode.paused;
}
}
function stop(noDisplayUpdate = false) {
player.value.stop();
playing.value = false;
if (!noDisplayUpdate) {
try {
player.value.play(buffer);
lastDrawnRow = -1;
lastPattern = -1;
display(true);
} catch (err) {
console.warn(err);
}
}
player.value.stop();
position.value = 0;
player.value.handlers = [];
}
function initSeek() {
isSeeking = true;
}
function performSeek() {
const noNode = !player.value.currentPlayingNode;
if (noNode) {
player.value.play(buffer);
}
player.value.seek(position.value);
display(true);
if (noNode) {
player.value.stop();
}
isSeeking = false;
}
function toggleVisible() {
hide.value = !hide.value;
if (!hide.value) {
lastPattern = -1;
lastDrawnRow = -1;
nextTick(() => {
playPause();
populateCanvasSlices();
});
}
nextTick(() => { stop(hide.value); });
}
function togglePattern() {
patternHide.value = !patternHide.value;
handleScrollBarEnable();
if (player.value.getRow() === 0 && player.value.getPattern() === 0) {
try {
player.value.play(buffer);
display(true);
} catch (err) {
console.warn(err);
}
player.value.stop();
} else {
display(true);
}
}
function drawSlices(skipOptimizationChecks = false) {
const startTime = performance.now();
const pattern = player.value.getPattern();
const nbRows = player.value.getPatternNumRows(pattern);
const row = player.value.getRow();
const halfbuf = Math.floor(rowBuffer / 2);
const minRow = row - halfbuf;
const maxRow = row + halfbuf;
let rowDif = 0;
let nbChannels = 0;
if (player.value.currentPlayingNode) nbChannels = player.value.currentPlayingNode.nbChannels;
if (pattern === lastPattern && !skipOptimizationChecks) {
rowDif = row - lastDrawnRow;
// Debug
if (rowDif > 1 || rowDif < -1) console.log(rowDif);
let curtime = performance.now();
const isRowDirPos = rowDif > 0;
let drawnSlices = 0;
for (let i = 0; i < canvasSlice.length; i++) {
//if (buf === 0) break; // I don't want it to do random things.
//if (canvasSlice[i].data.pattern === pattern) {
let offest = 0;
if (rowDif > 1 || rowDif < -1) offest = isRowDirPos ? drawnSlices - rowDif + 1 : drawnSlices + rowDif - 2; // Don't question magic numbers.
canvasSlice[i].data.slicePos = canvasSlice[i].data.slicePos - rowDif;
if (canvasSlice[i].data.slicePos > -1 && canvasSlice[i].data.slicePos < rowBuffer + 1) continue;
canvasSlice[i].data.slicePos = isRowDirPos ? rowBuffer - 1 : drawnSlices;
canvasSlice[i].data.position = isRowDirPos ? canvasSlice[i].data.position + rowBuffer : canvasSlice[i].data.position - rowBuffer;
let curRow = row + (isRowDirPos ? halfbuf : -halfbuf) - 1 + offest;
canvasSlice[i].ctx.fillStyle = colours.background;
canvasSlice[i].ctx.fillRect(0, 0, canvasSlice[i].ref.width, canvasSlice[i].ref.height);
canvasSlice[i].ref.style.top = (canvasSlice[i].data.offest + (canvasSlice[i].data.position) * CHAR_HEIGHT) + 'px';
drawRow(canvasSlice[i].ctx, curRow, nbChannels, pattern);
//alreadyDrawn[curRow] = true;
canvasSlice[i].ctx.fillStyle = isRowDirPos ? colours.foreground.fx : colours.foreground.operant; // Debug
canvasSlice[i].ctx.fillStyle = (isRowDirPos && rowDif > 1) ? colours.foreground.instr : canvasSlice[i].ctx.fillStyle;
// Debug text
canvasSlice[i].ctx.fillText(
' ' +
i.toString() + ' ' +
curRow.toString() + ' ' +
canvasSlice[i].data.slicePos + ' ' +
canvasSlice[i].data.position + ' ' +
Math.trunc(curtime) + 'ms ' +
canvasSlice[i].data.offest + 'px ' +
canvasSlice[i].ref.style.top
, 0, ROW_OFFSET_Y);
if (!isRowDirPos || rowDif > 1) playPause(); // Debug pause
//canvasSlice[i].data.position = buf > 0 ? canvasSlice[i].data.position + rowBuffer + buf : canvasSlice[i].data.position - rowBuffer + buf;
//canvasSlice[i].ref.style.top = buf > 0 ? (canvasSlice[i].data.slicePos * CHAR_HEIGHT) + 'px' : (buf + row) * CHAR_HEIGHT + 'px';
//buf = (buf > 0) ? buf - 1 : buf + 1;
drawnSlices++;
}
} else {
if (patternTime.initial !== 0 && !alreadyHiddenOnce) {
//const arrLen = patternTime.length - 1;
//const averageDraw = patternTime.total / (patternTime.at - 1);
//const initialDraw = patternTime.initial;
const trackerTime = player.value.currentPlayingNode.getProcessTime();
//console.log( initialDraw, averageDraw, player.value.getCurrentTempo(), player.value.getCurrentSpeed() );
console.log( trackerTime, patternTime );
console.log( patternTime.initial + trackerTime.max, trackerTime.max + patternTime.max );
if (patternTime.initial + trackerTime.max > MAX_TIME_SPENT && trackerTime.max + patternTime.max > MAX_TIME_PER_ROW) {
alreadyHiddenOnce = true;
togglePattern();
return;
}
}
patternTime = { 'current': 0, 'max': 0, 'initial': 0 };
alreadyDrawn = [];
let curtime = performance.now();
for (let i = 0; i < canvasSlice.length; i++) {
let curRow = row - halfbuf + i;
// just paint which slice, row and pushed row it is.
canvasSlice[i].ctx.fillStyle = colours.background;
canvasSlice[i].ctx.fillRect(0, 0, canvasSlice[i].ref.width, canvasSlice[i].ref.height);
drawRow(canvasSlice[i].ctx, curRow, nbChannels, pattern);
//alreadyDrawn[curRow] = true;
canvasSlice[i].data.slicePos = i;
canvasSlice[i].data.position = 0;
canvasSlice[i].data.offest = row * CHAR_HEIGHT;
canvasSlice[i].data.row = row - halfbuf + i;
canvasSlice[i].data.pattern = pattern;
canvasSlice[i].ref.style.top = canvasSlice[i].data.offest - CHAR_HEIGHT + 'px';
canvasSlice[i].data.offest = canvasSlice[i].data.offest - CHAR_HEIGHT;
/*
// Debug Text
canvasSlice[i].ctx.fillStyle = colours.foreground.default;
canvasSlice[i].ctx.fillText(
' ' +
i.toString() + ' ' +
curRow.toString() + ' ' +
canvasSlice[i].data.slicePos + ' ' +
canvasSlice[i].data.position + ' ' +
Math.trunc(curtime) + 'ms ' +
canvasSlice[i].data.offest + 'px ' +
'init'
, 0, ROW_OFFSET_Y);
*/
}
}
if (sliceDisplay.value) sliceDisplay.value.style.top = -(row * CHAR_HEIGHT - ((rowDif > 0 || pattern !== lastPattern) ? CHAR_HEIGHT : 0)) + 'px';
/*
canvasSlice.forEach((slice, i) => {
if (lastPattern === pattern) {
} else {
// just paint which slice, row and pushed row it is.
let curRow = row - halfbuf + i;
slice.ctx.fillStyle = '#000000';
slice.ctx.fillRect(0, 0, slice.ref.width, slice.ref.height);
//drawRow(slice.ctx, curRow, nbChannels, pattern);
alreadyDrawn[curRow] = true;
slice.ctx.fillStyle = colours.foreground.default;
slice.ctx.fillText(i.toString() + ' ' + curRow.toString() + ' ' + curtime, 0, ROW_OFFSET_Y);
}
});
*/
lastDrawnRow = row;
lastPattern = pattern;
}
function drawRow(ctx: CanvasRenderingContext2D, row: number, channels: number, pattern: number, drawX = (2 * CHAR_WIDTH), drawY = ROW_OFFSET_Y) {
if (!player.value.currentPlayingNode) return false;
//if (row < 0 || row > player.value.getPatternNumRows(pattern) - 1) return false;
//if (alreadyDrawn[row]) return true;
const spacer = 11;
const space = ' ';
let seperators = '';
let note = '';
let instr = '';
let volume = '';
let fx = '';
let op = '';
for (let channel = 0; channel < channels; channel++) {
//if (channel > maxChannelLimit) break;
const part = player.value.getPatternRowChannel(pattern, row, channel);
seperators += '|' + space.repeat( spacer + 2 );
note += part.substring(0, 3) + space.repeat( spacer );
instr += part.substring(4, 6) + space.repeat( spacer + 1 );
volume += part.substring(6, 9) + space.repeat( spacer );
fx += part.substring(10, 11) + space.repeat( spacer + 2 );
op += part.substring(11, 13) + space.repeat( spacer + 1 );
}
//console.log( 'seperators: ' + seperators + '\nnote: ' + note + '\ninstr: ' + instr + '\nvolume: ' + volume + '\nfx: ' + fx + '\nop: ' + op);
ctx.fillStyle = colours.foreground.default;
ctx.fillText(seperators, drawX, drawY);
ctx.fillStyle = colours.foreground.default;
ctx.fillText(note, drawX + CHAR_WIDTH, drawY);
ctx.fillStyle = colours.foreground.instr;
ctx.fillText(instr, drawX + CHAR_WIDTH * 5, drawY);
ctx.fillStyle = colours.foreground.volume;
ctx.fillText(volume, drawX + CHAR_WIDTH * 7, drawY);
ctx.fillStyle = colours.foreground.fx;
ctx.fillText(fx, drawX + CHAR_WIDTH * 11, drawY);
ctx.fillStyle = colours.foreground.operant;
ctx.fillText(op, drawX + CHAR_WIDTH * 12, drawY);
ctx.drawImage( numberRowCanvas, 0, -(CHAR_HEIGHT * row) );
return true;
}
function display(skipOptimizationChecks = false) {
if (!sliceDisplay.value || !sliceDisplay.value.parentElement) {
stop();
return;
}
if (patternHide.value && !skipOptimizationChecks) return;
if (firstFrame) {
// Changing it to false should enable pattern display by default.
patternHide.value = false;
handleScrollBarEnable();
firstFrame = false;
}
const row = player.value.getRow();
const pattern = player.value.getPattern();
if ( row === lastDrawnRow && pattern === lastPattern && !skipOptimizationChecks) return;
/*
canvasRefs.value..forEach((canvas) => {
console.log(canvas);
});*/
// Size vs speed
//if (patternHide.value) drawPetternPreview();
//else drawPattern();
//displayCanvas.value.style.top = !patternHide.value ? 'calc( 50% - ' + (row * CHAR_HEIGHT) + 'px )' : '0%';
drawSlices(skipOptimizationChecks);
}
let suppressScrollSliderWatcher = false;
function scrollHandler() {
suppressScrollSliderWatcher = true;
if (!patternScrollSlider.value) return;
if (!sliceDisplay.value) return;
if (!sliceDisplay.value.parentElement) return;
patternScrollSliderPos.value = (sliceDisplay.value.parentElement.scrollLeft) / (sliceWidth - sliceDisplay.value.parentElement.offsetWidth) * 100;
patternScrollSlider.value.style.opacity = '1';
}
function scrollEndHandle() {
suppressScrollSliderWatcher = false;
if (!patternScrollSlider.value) return;
patternScrollSlider.value.style.opacity = '';
}
function handleScrollBarEnable() {
patternScrollSliderShow.value = (!patternHide.value && !isTouchUsing);
if (patternScrollSliderShow.value !== true) return;
if (!sliceDisplay.value) return;
if (!sliceDisplay.value.parentElement) return;
if (firstFrame) {
patternScrollSliderShow.value = (12 + 84 * player.value.getPatternNumRows(player.value.getPattern()) + 2 > sliceDisplay.value.parentElement.offsetWidth);
} else {
patternScrollSliderShow.value = (sliceWidth > sliceDisplay.value.parentElement.offsetWidth);
}
}
watch(patternScrollSliderPos, () => {
if (suppressScrollSliderWatcher) return;
if (!sliceDisplay.value) return;
if (!sliceDisplay.value.parentElement) return;
sliceDisplay.value.parentElement.scrollLeft = (sliceWidth - sliceDisplay.value.parentElement.offsetWidth) * patternScrollSliderPos.value / 100;
});
onDeactivated(() => {
stop();
});
</script>
<style lang="scss" module>
.hide {
border-radius: var(--MI-radius-sm) !important;
background-color: black !important;
color: var(--MI_THEME-accentLighten) !important;
font-size: 12px !important;
}
.mod_player_enabled {
position: relative;
overflow: hidden;
display: flex;
flex-direction: column;
justify-content: center;
> i {
display: block;
position: absolute;
border-radius: var(--MI-radius-sm);
background-color: var(--MI_THEME-fg);
color: var(--MI_THEME-accentLighten);
font-size: 14px;
opacity: .5;
padding: 3px 6px;
text-align: center;
cursor: pointer;
top: 12px;
right: 12px;
z-index: 4;
}
> .pattern_display {
width: 100%;
height: 100%;
overflow-x: scroll;
overflow-y: hidden;
background-color: black;
text-align: center;
max-height: 312px; /* magic_number = CHAR_HEIGHT * rowBuffer, needs to be in px */
scrollbar-width: none;
&::-webkit-scrollbar {
display: none;
}
.slice_display {
display: grid;
position: relative;
background-color: white;
image-rendering: pixelated;
/*transform: translateY(-24px);*/
/*pointer-events: none;*/
z-index: 0;
.patternSlice {
position: relative;
background-color: black;
image-rendering: pixelated;
/*pointer-events: none;*/
z-index: 0;
/*filter: grayscale(50%);*/
}
.patternSlice.offScreen {
position: relative;
background-color: black;
image-rendering: pixelated;
pointer-events: none;
z-index: 0;
filter: opacity(0);
}
.patternSlice.activeSlice {
position: relative;
background-color: black;
image-rendering: pixelated;
pointer-events: none;
z-index: 0;
filter: invert(1);
}
}
.pattern_canvas {
position: relative;
background-color: black;
image-rendering: pixelated;
pointer-events: none;
z-index: 0;
}
.patternShadowTop {
background: #00000080;
width: 100%;
height: calc( 50% - 14px );
translate: 0 -100%;
top: calc( 50% - 14px );
position: absolute;
pointer-events: none;
z-index: 2;
}
.patternShadowBottom {
background: #00000080;
width: 100%;
height: calc( 50% - 12px );
top: calc( 50% - 1px );
position: absolute;
pointer-events: none;
z-index: 2;
}
.pattern_hide {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
background: rgba(64, 64, 64, 0.3);
backdrop-filter: var(--MI-modalBgFilter);
color: #fff;
font-size: 12px;
position: absolute;
z-index: 4;
width: 100%;
height: 100%;
> span {
display: block;
}
}
}
> .controls {
display: flex;
width: 100%;
background-color: var(--MI_THEME-bg);
z-index: 5;
> * {
padding: 4px 8px;
}
> button, a {
border: none;
background-color: transparent;
color: var(--MI_THEME-accent);
cursor: pointer;
&:hover {
background-color: var(--MI_THEME-fg);
}
}
> input[type=range] {
height: 21px;
-webkit-appearance: none;
width: 90px;
padding: 0;
margin: 4px 8px;
overflow-x: hidden;
&.pattern_slider {
position: absolute;
width: calc( 100% - 8px * 2 );
top: calc( 100% - 21px * 3 );
opacity: 0%;
transition: opacity 0.2s;
&:hover {
opacity: 100%;
}
}
&:focus {
outline: none;
&::-webkit-slider-runnable-track {
background: var(--MI_THEME-bg);
}
&::-ms-fill-lower, &::-ms-fill-upper {
background: var(--MI_THEME-bg);
}
}
&::-webkit-slider-runnable-track {
width: 100%;
height: 100%;
cursor: pointer;
border-radius: 0;
animate: 0.2s;
background: var(--MI_THEME-bg);
border: 1px solid var(--MI_THEME-fg);
overflow-x: hidden;
}
&::-webkit-slider-thumb {
border: none;
height: 100%;
width: 14px;
border-radius: 0;
background: var(--MI_THEME-accentLighten);
cursor: pointer;
-webkit-appearance: none;
box-shadow: calc(-100vw - 14px) 0 0 100vw var(--MI_THEME-accent);
clip-path: polygon(1px 0, 100% 0, 100% 100%, 1px 100%, 1px calc(50% + 10.5px), -100vw calc(50% + 10.5px), -100vw calc(50% - 10.5px), 0 calc(50% - 10.5px));
z-index: 1;
}
&::-moz-range-track {
width: 100%;
height: 100%;
cursor: pointer;
border-radius: 0;
animate: 0.2s;
background: var(--MI_THEME-bg);
border: 1px solid var(--MI_THEME-fg);
}
&::-moz-range-progress {
cursor: pointer;
height: 100%;
background: var(--MI_THEME-accent);
}
&::-moz-range-thumb {
border: none;
height: 100%;
border-radius: 0;
width: 14px;
background: var(--MI_THEME-accentLighten);
cursor: pointer;
}
&::-ms-track {
width: 100%;
height: 100%;
cursor: pointer;
border-radius: 0;
animate: 0.2s;
background: transparent;
border-color: transparent;
color: transparent;
}
&::-ms-fill-lower {
background: var(--MI_THEME-accent);
border: 1px solid var(--MI_THEME-fg);
border-radius: 0;
}
&::-ms-fill-upper {
background: var(--MI_THEME-bg);
border: 1px solid var(--MI_THEME-fg);
border-radius: 0;
}
&::-ms-thumb {
margin-top: 1px;
border: none;
height: 100%;
width: 14px;
border-radius: 0;
background: var(--MI_THEME-accentLighten);
cursor: pointer;
}
&.progress {
flex-grow: 1;
min-width: 0;
}
}
}
}
.mod_player_disabled {
display: flex;
justify-content: center;
align-items: center;
background: #111;
color: #fff;
> div {
display: table-cell;
text-align: center;
font-size: 12px;
> b {
display: block;
}
}
}
</style>