868 lines
23 KiB
Vue
868 lines
23 KiB
Vue
<!--
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SPDX-FileCopyrightText: puniko and other Sharkey contributors
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SPDX-License-Identifier: AGPL-3.0-only
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-->
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<template>
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<div v-if="hide" :class="$style.mod_player_disabled" @click="toggleVisible()">
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<div>
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<b><i class="ph-eye ph-bold ph-lg"></i> {{ i18n.ts.sensitive }}</b>
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<span>{{ i18n.ts.clickToShow }}</span>
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</div>
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</div>
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<div v-else :class="$style.mod_player_enabled">
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<div :class="$style.pattern_display" @click="togglePattern()" @scroll="scrollHandler" @scrollend="scrollEndHandle">
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<div v-if="patternHide" :class="$style.pattern_hide">
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<b><i class="ph-eye ph-bold ph-lg"></i> Pattern Hidden</b>
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<span>{{ i18n.ts.clickToShow }}</span>
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</div>
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<!--
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<span :class="$style.patternShadowTop"></span>
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<span :class="$style.patternShadowBottom"></span>
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<canvas ref="displayCanvas" :class="$style.pattern_canvas"></canvas>
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-->
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<div ref="sliceDisplay" :class="$style.slice_display">
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<canvas v-for="slice in dummyArray" :key="slice.id" ref="canvasRefs" :class="$style.patternSlice"></canvas>
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</div>
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</div>
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<div :class="$style.controls">
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<input v-if="patternScrollSliderShow" ref="patternScrollSlider" v-model="patternScrollSliderPos" :class="$style.pattern_slider" type="range" min="0" max="100" step="0.01" style=""/>
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<button :class="$style.play" @click="playPause()">
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<i v-if="playing" class="ph-pause ph-bold ph-lg"></i>
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<i v-else class="ph-play ph-bold ph-lg"></i>
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</button>
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<button :class="$style.stop" @click="stop()">
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<i class="ph-stop ph-bold ph-lg"></i>
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</button>
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<input ref="progress" v-model="position" :class="$style.progress" type="range" min="0" max="1" step="0.1" @mousedown="initSeek()" @mouseup="performSeek()"/>
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<input v-model="player.context.gain.value" type="range" min="0" max="1" step="0.1"/>
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<a :class="$style.download" :title="i18n.ts.download" :href="module.url" :download="module.name" target="_blank">
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<i class="ph-download ph-bold ph-lg"></i>
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</a>
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</div>
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<i :class="$style.hide" class="ph-eye-slash ph-bold ph-lg" @click="toggleVisible()"></i>
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</div>
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</template>
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<script lang="ts" setup>
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// Bugs to fix:
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// Slices reseting
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// Slices not updating correctly when going backwards.
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// ^^ ¿ Fixed ? ^^
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// Don't forgot to autohide the pattern.
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import { ref, nextTick, watch, onDeactivated, onMounted } from 'vue';
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import * as Misskey from 'misskey-js';
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import { i18n } from '@/i18n.js';
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import { ChiptuneJsPlayer, ChiptuneJsConfig } from '@/utility/chiptune2.js';
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import { isTouchUsing } from '@/utility/touch.js';
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import { prefer } from '@/preferences.js';
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const colours = {
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background: '#000000',
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foreground: {
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default: '#ffffff',
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quarter: '#ffff00',
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instr: '#80e0ff',
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volume: '#80ff80',
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fx: '#ff80e0',
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operant: '#ffe080',
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},
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};
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const CHAR_WIDTH = 6;
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const CHAR_HEIGHT = 12;
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const ROW_OFFSET_Y = 10;
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const MAX_TIME_SPENT = 50;
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const MAX_TIME_PER_ROW = 15;
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const props = defineProps<{
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module: Misskey.entities.DriveFile
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}>();
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interface DummyCanvas {
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id: number;
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}
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interface CanvasData {
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offscreen: boolean;
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active: boolean;
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pattern: number;
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row: number;
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position: number;
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offest: number;
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slicePos: number;
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}
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interface CanvasSlice {
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data: CanvasData;
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did: DummyCanvas;
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ctx: CanvasRenderingContext2D;
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ref: HTMLCanvasElement;
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}
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const isSensitive = props.module.isSensitive;
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const url = props.module.url;
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let hide = ref((prefer.s.nsfw === 'force') ? true : isSensitive && (prefer.s.nsfw !== 'ignore'));
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let patternHide = ref(false);
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let playing = ref(false);
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//let displayCanvas = ref<HTMLCanvasElement>();
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let sliceDisplay = ref<HTMLDivElement>();
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let progress = ref<HTMLProgressElement>();
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let position = ref(0);
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let patternScrollSlider = ref<HTMLProgressElement>();
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let patternScrollSliderShow = ref(false);
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let patternScrollSliderPos = ref(0);
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const player = ref(new ChiptuneJsPlayer(new ChiptuneJsConfig()));
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const maxRowNumbers = 0xFF;
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const overdraw = 0;
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const rowBuffer = 26 + overdraw;
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const maxChannelLimit = 9;
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let buffer = null;
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let isSeeking = false;
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let firstFrame = true;
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let lastPattern = -1;
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let lastDrawnRow = -1;
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let numberRowCanvas = new OffscreenCanvas(2 * CHAR_WIDTH + 1, maxRowNumbers * CHAR_HEIGHT + 1);
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let alreadyHiddenOnce = false;
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let alreadyDrawn: boolean[] = [];
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let dummyArray: DummyCanvas[] = [];
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let patternTime = { 'current': 0, 'max': 0, 'initial': 0 };
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let canvasSlice: CanvasSlice[] = [];
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let canvasRefs = ref([]);
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let sliceWidth = 0;
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function bakeNumberRow() {
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let ctx = numberRowCanvas.getContext('2d', { alpha: false }) as OffscreenCanvasRenderingContext2D;
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ctx.font = '10px monospace';
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for (let i = 0; i < maxRowNumbers; i++) {
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let rowText = i.toString(16);
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if (rowText.length === 1) rowText = '0' + rowText;
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ctx.fillStyle = colours.foreground.default;
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if (i % 4 === 0) ctx.fillStyle = colours.foreground.quarter;
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ctx.fillText(rowText, 0, 10 + i * 12);
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}
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}
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function populateCanvasSlices () {
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if (dummyArray.length === 0) for (let i = 0; i < rowBuffer; i++) dummyArray.push({ id: i });
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let nbChannels = 0;
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if (player.value.currentPlayingNode) {
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nbChannels = player.value.currentPlayingNode.nbChannels;
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//nbChannels = nbChannels > maxChannelLimit ? maxChannelLimit : nbChannels;
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}
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sliceWidth = 12 + 84 * nbChannels + 2;
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// I don't want to know why
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// I don't have to know why
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// But vue forced my hand.
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// For some forsaken reason I need two nested nextTick calls in order for everything to show up properly.
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nextTick(() => nextTick(() => {
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canvasRefs.value.forEach((canvas, i) => {
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let c = canvas as HTMLCanvasElement;
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c.height = CHAR_HEIGHT;
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c.width = sliceWidth;
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let ctx = c.getContext('2d', { alpha: false, desynchronized: true }) as CanvasRenderingContext2D;
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ctx.font = '10px monospace';
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ctx.imageSmoothingEnabled = false;
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let cd: CanvasData = {
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offscreen: false,
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active: false,
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pattern: -1,
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row: -1,
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position: i,
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offest: 0,
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slicePos: i,
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};
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canvasSlice[i] = {
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data: cd,
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did: dummyArray[i],
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ctx: ctx,
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ref: c,
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};
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});
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stop();
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}));
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}
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onMounted(() => {
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player.value.load(url).then((result) => {
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buffer = result;
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try {
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player.value.play(buffer);
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progress.value!.max = player.value.duration();
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bakeNumberRow();
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populateCanvasSlices();
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display(true);
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} catch (err) {
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console.warn(err);
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}
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player.value.stop();
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}).catch((error) => {
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console.error(error);
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});
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});
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function playPause() {
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player.value.addHandler('onRowChange', () => {
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progress.value!.max = player.value.duration();
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if (!isSeeking) {
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position.value = player.value.position() % player.value.duration();
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}
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display();
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});
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player.value.addHandler('onEnded', () => {
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stop();
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});
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if (player.value.currentPlayingNode === null) {
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player.value.play(buffer);
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player.value.seek(position.value);
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playing.value = true;
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} else {
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player.value.togglePause();
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playing.value = !player.value.currentPlayingNode.paused;
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}
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}
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function stop(noDisplayUpdate = false) {
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player.value.stop();
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playing.value = false;
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if (!noDisplayUpdate) {
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try {
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player.value.play(buffer);
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lastDrawnRow = -1;
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lastPattern = -1;
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display(true);
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} catch (err) {
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console.warn(err);
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}
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}
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player.value.stop();
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position.value = 0;
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player.value.handlers = [];
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}
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function initSeek() {
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isSeeking = true;
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}
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function performSeek() {
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const noNode = !player.value.currentPlayingNode;
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if (noNode) {
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player.value.play(buffer);
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}
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player.value.seek(position.value);
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display(true);
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if (noNode) {
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player.value.stop();
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}
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isSeeking = false;
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}
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function toggleVisible() {
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hide.value = !hide.value;
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if (!hide.value) {
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lastPattern = -1;
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lastDrawnRow = -1;
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nextTick(() => {
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playPause();
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populateCanvasSlices();
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});
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}
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nextTick(() => { stop(hide.value); });
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}
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function togglePattern() {
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patternHide.value = !patternHide.value;
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handleScrollBarEnable();
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if (player.value.getRow() === 0 && player.value.getPattern() === 0) {
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try {
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player.value.play(buffer);
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display(true);
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} catch (err) {
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console.warn(err);
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}
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player.value.stop();
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} else {
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display(true);
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}
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}
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function drawSlices(skipOptimizationChecks = false) {
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const startTime = performance.now();
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const pattern = player.value.getPattern();
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const nbRows = player.value.getPatternNumRows(pattern);
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const row = player.value.getRow();
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const halfbuf = Math.floor(rowBuffer / 2);
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const minRow = row - halfbuf;
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const maxRow = row + halfbuf;
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let rowDif = 0;
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let nbChannels = 0;
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if (player.value.currentPlayingNode) nbChannels = player.value.currentPlayingNode.nbChannels;
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if (pattern === lastPattern && !skipOptimizationChecks) {
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rowDif = row - lastDrawnRow;
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// Debug
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if (rowDif > 1 || rowDif < -1) console.log(rowDif);
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let curtime = performance.now();
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const isRowDirPos = rowDif > 0;
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let drawnSlices = 0;
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for (let i = 0; i < canvasSlice.length; i++) {
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//if (buf === 0) break; // I don't want it to do random things.
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//if (canvasSlice[i].data.pattern === pattern) {
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let offest = 0;
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if (rowDif > 1 || rowDif < -1) offest = isRowDirPos ? drawnSlices - rowDif + 1 : drawnSlices + rowDif - 2; // Don't question magic numbers.
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canvasSlice[i].data.slicePos = canvasSlice[i].data.slicePos - rowDif;
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if (canvasSlice[i].data.slicePos > -1 && canvasSlice[i].data.slicePos < rowBuffer + 1) continue;
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canvasSlice[i].data.slicePos = isRowDirPos ? rowBuffer - 1 : drawnSlices;
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canvasSlice[i].data.position = isRowDirPos ? canvasSlice[i].data.position + rowBuffer : canvasSlice[i].data.position - rowBuffer;
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let curRow = row + (isRowDirPos ? halfbuf : -halfbuf) - 1 + offest;
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canvasSlice[i].ctx.fillStyle = colours.background;
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canvasSlice[i].ctx.fillRect(0, 0, canvasSlice[i].ref.width, canvasSlice[i].ref.height);
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canvasSlice[i].ref.style.top = (canvasSlice[i].data.offest + (canvasSlice[i].data.position) * CHAR_HEIGHT) + 'px';
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drawRow(canvasSlice[i].ctx, curRow, nbChannels, pattern);
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//alreadyDrawn[curRow] = true;
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canvasSlice[i].ctx.fillStyle = isRowDirPos ? colours.foreground.fx : colours.foreground.operant; // Debug
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canvasSlice[i].ctx.fillStyle = (isRowDirPos && rowDif > 1) ? colours.foreground.instr : canvasSlice[i].ctx.fillStyle;
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// Debug text
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canvasSlice[i].ctx.fillText(
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' ' +
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i.toString() + ' ' +
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curRow.toString() + ' ' +
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canvasSlice[i].data.slicePos + ' ' +
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canvasSlice[i].data.position + ' ' +
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Math.trunc(curtime) + 'ms ' +
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canvasSlice[i].data.offest + 'px ' +
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canvasSlice[i].ref.style.top
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, 0, ROW_OFFSET_Y);
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if (!isRowDirPos || rowDif > 1) playPause(); // Debug pause
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//canvasSlice[i].data.position = buf > 0 ? canvasSlice[i].data.position + rowBuffer + buf : canvasSlice[i].data.position - rowBuffer + buf;
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//canvasSlice[i].ref.style.top = buf > 0 ? (canvasSlice[i].data.slicePos * CHAR_HEIGHT) + 'px' : (buf + row) * CHAR_HEIGHT + 'px';
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//buf = (buf > 0) ? buf - 1 : buf + 1;
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drawnSlices++;
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}
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} else {
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if (patternTime.initial !== 0 && !alreadyHiddenOnce) {
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//const arrLen = patternTime.length - 1;
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//const averageDraw = patternTime.total / (patternTime.at - 1);
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//const initialDraw = patternTime.initial;
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const trackerTime = player.value.currentPlayingNode.getProcessTime();
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//console.log( initialDraw, averageDraw, player.value.getCurrentTempo(), player.value.getCurrentSpeed() );
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console.log( trackerTime, patternTime );
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console.log( patternTime.initial + trackerTime.max, trackerTime.max + patternTime.max );
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if (patternTime.initial + trackerTime.max > MAX_TIME_SPENT && trackerTime.max + patternTime.max > MAX_TIME_PER_ROW) {
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alreadyHiddenOnce = true;
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togglePattern();
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return;
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}
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}
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patternTime = { 'current': 0, 'max': 0, 'initial': 0 };
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alreadyDrawn = [];
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let curtime = performance.now();
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for (let i = 0; i < canvasSlice.length; i++) {
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let curRow = row - halfbuf + i;
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// just paint which slice, row and pushed row it is.
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canvasSlice[i].ctx.fillStyle = colours.background;
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canvasSlice[i].ctx.fillRect(0, 0, canvasSlice[i].ref.width, canvasSlice[i].ref.height);
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drawRow(canvasSlice[i].ctx, curRow, nbChannels, pattern);
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//alreadyDrawn[curRow] = true;
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canvasSlice[i].data.slicePos = i;
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canvasSlice[i].data.position = 0;
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canvasSlice[i].data.offest = row * CHAR_HEIGHT;
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canvasSlice[i].data.row = row - halfbuf + i;
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canvasSlice[i].data.pattern = pattern;
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canvasSlice[i].ref.style.top = canvasSlice[i].data.offest - CHAR_HEIGHT + 'px';
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canvasSlice[i].data.offest = canvasSlice[i].data.offest - CHAR_HEIGHT;
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/*
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// Debug Text
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canvasSlice[i].ctx.fillStyle = colours.foreground.default;
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canvasSlice[i].ctx.fillText(
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' ' +
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i.toString() + ' ' +
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curRow.toString() + ' ' +
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canvasSlice[i].data.slicePos + ' ' +
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canvasSlice[i].data.position + ' ' +
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Math.trunc(curtime) + 'ms ' +
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canvasSlice[i].data.offest + 'px ' +
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'init'
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, 0, ROW_OFFSET_Y);
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*/
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}
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}
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if (sliceDisplay.value) sliceDisplay.value.style.top = -(row * CHAR_HEIGHT - ((rowDif > 0 || pattern !== lastPattern) ? CHAR_HEIGHT : 0)) + 'px';
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/*
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canvasSlice.forEach((slice, i) => {
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if (lastPattern === pattern) {
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} else {
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// just paint which slice, row and pushed row it is.
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let curRow = row - halfbuf + i;
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slice.ctx.fillStyle = '#000000';
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slice.ctx.fillRect(0, 0, slice.ref.width, slice.ref.height);
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//drawRow(slice.ctx, curRow, nbChannels, pattern);
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alreadyDrawn[curRow] = true;
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slice.ctx.fillStyle = colours.foreground.default;
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slice.ctx.fillText(i.toString() + ' ' + curRow.toString() + ' ' + curtime, 0, ROW_OFFSET_Y);
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}
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});
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*/
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lastDrawnRow = row;
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lastPattern = pattern;
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}
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function drawRow(ctx: CanvasRenderingContext2D, row: number, channels: number, pattern: number, drawX = (2 * CHAR_WIDTH), drawY = ROW_OFFSET_Y) {
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if (!player.value.currentPlayingNode) return false;
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//if (row < 0 || row > player.value.getPatternNumRows(pattern) - 1) return false;
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//if (alreadyDrawn[row]) return true;
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const spacer = 11;
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const space = ' ';
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let seperators = '';
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let note = '';
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let instr = '';
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let volume = '';
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let fx = '';
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let op = '';
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for (let channel = 0; channel < channels; channel++) {
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//if (channel > maxChannelLimit) break;
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const part = player.value.getPatternRowChannel(pattern, row, channel);
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seperators += '|' + space.repeat( spacer + 2 );
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note += part.substring(0, 3) + space.repeat( spacer );
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instr += part.substring(4, 6) + space.repeat( spacer + 1 );
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volume += part.substring(6, 9) + space.repeat( spacer );
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fx += part.substring(10, 11) + space.repeat( spacer + 2 );
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op += part.substring(11, 13) + space.repeat( spacer + 1 );
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}
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//console.log( 'seperators: ' + seperators + '\nnote: ' + note + '\ninstr: ' + instr + '\nvolume: ' + volume + '\nfx: ' + fx + '\nop: ' + op);
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ctx.fillStyle = colours.foreground.default;
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ctx.fillText(seperators, drawX, drawY);
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ctx.fillStyle = colours.foreground.default;
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ctx.fillText(note, drawX + CHAR_WIDTH, drawY);
|
|
|
|
ctx.fillStyle = colours.foreground.instr;
|
|
ctx.fillText(instr, drawX + CHAR_WIDTH * 5, drawY);
|
|
|
|
ctx.fillStyle = colours.foreground.volume;
|
|
ctx.fillText(volume, drawX + CHAR_WIDTH * 7, drawY);
|
|
|
|
ctx.fillStyle = colours.foreground.fx;
|
|
ctx.fillText(fx, drawX + CHAR_WIDTH * 11, drawY);
|
|
|
|
ctx.fillStyle = colours.foreground.operant;
|
|
ctx.fillText(op, drawX + CHAR_WIDTH * 12, drawY);
|
|
|
|
ctx.drawImage( numberRowCanvas, 0, -(CHAR_HEIGHT * row) );
|
|
|
|
return true;
|
|
}
|
|
|
|
function display(skipOptimizationChecks = false) {
|
|
if (!sliceDisplay.value || !sliceDisplay.value.parentElement) {
|
|
stop();
|
|
return;
|
|
}
|
|
|
|
if (patternHide.value && !skipOptimizationChecks) return;
|
|
|
|
if (firstFrame) {
|
|
// Changing it to false should enable pattern display by default.
|
|
patternHide.value = false;
|
|
handleScrollBarEnable();
|
|
firstFrame = false;
|
|
}
|
|
|
|
const row = player.value.getRow();
|
|
const pattern = player.value.getPattern();
|
|
|
|
if ( row === lastDrawnRow && pattern === lastPattern && !skipOptimizationChecks) return;
|
|
|
|
/*
|
|
canvasRefs.value..forEach((canvas) => {
|
|
console.log(canvas);
|
|
});*/
|
|
|
|
// Size vs speed
|
|
//if (patternHide.value) drawPetternPreview();
|
|
//else drawPattern();
|
|
|
|
//displayCanvas.value.style.top = !patternHide.value ? 'calc( 50% - ' + (row * CHAR_HEIGHT) + 'px )' : '0%';
|
|
|
|
drawSlices(skipOptimizationChecks);
|
|
}
|
|
|
|
let suppressScrollSliderWatcher = false;
|
|
|
|
function scrollHandler() {
|
|
suppressScrollSliderWatcher = true;
|
|
|
|
if (!patternScrollSlider.value) return;
|
|
if (!sliceDisplay.value) return;
|
|
if (!sliceDisplay.value.parentElement) return;
|
|
|
|
patternScrollSliderPos.value = (sliceDisplay.value.parentElement.scrollLeft) / (sliceWidth - sliceDisplay.value.parentElement.offsetWidth) * 100;
|
|
patternScrollSlider.value.style.opacity = '1';
|
|
}
|
|
|
|
function scrollEndHandle() {
|
|
suppressScrollSliderWatcher = false;
|
|
|
|
if (!patternScrollSlider.value) return;
|
|
patternScrollSlider.value.style.opacity = '';
|
|
}
|
|
|
|
function handleScrollBarEnable() {
|
|
patternScrollSliderShow.value = (!patternHide.value && !isTouchUsing);
|
|
if (patternScrollSliderShow.value !== true) return;
|
|
|
|
if (!sliceDisplay.value) return;
|
|
if (!sliceDisplay.value.parentElement) return;
|
|
if (firstFrame) {
|
|
patternScrollSliderShow.value = (12 + 84 * player.value.getPatternNumRows(player.value.getPattern()) + 2 > sliceDisplay.value.parentElement.offsetWidth);
|
|
} else {
|
|
patternScrollSliderShow.value = (sliceWidth > sliceDisplay.value.parentElement.offsetWidth);
|
|
}
|
|
}
|
|
|
|
watch(patternScrollSliderPos, () => {
|
|
if (suppressScrollSliderWatcher) return;
|
|
if (!sliceDisplay.value) return;
|
|
if (!sliceDisplay.value.parentElement) return;
|
|
|
|
sliceDisplay.value.parentElement.scrollLeft = (sliceWidth - sliceDisplay.value.parentElement.offsetWidth) * patternScrollSliderPos.value / 100;
|
|
});
|
|
|
|
onDeactivated(() => {
|
|
stop();
|
|
});
|
|
|
|
</script>
|
|
|
|
<style lang="scss" module>
|
|
|
|
.hide {
|
|
border-radius: var(--MI-radius-sm) !important;
|
|
background-color: black !important;
|
|
color: var(--MI_THEME-accentLighten) !important;
|
|
font-size: 12px !important;
|
|
}
|
|
|
|
.mod_player_enabled {
|
|
position: relative;
|
|
overflow: hidden;
|
|
display: flex;
|
|
flex-direction: column;
|
|
justify-content: center;
|
|
|
|
> i {
|
|
display: block;
|
|
position: absolute;
|
|
border-radius: var(--MI-radius-sm);
|
|
background-color: var(--MI_THEME-fg);
|
|
color: var(--MI_THEME-accentLighten);
|
|
font-size: 14px;
|
|
opacity: .5;
|
|
padding: 3px 6px;
|
|
text-align: center;
|
|
cursor: pointer;
|
|
top: 12px;
|
|
right: 12px;
|
|
z-index: 4;
|
|
}
|
|
|
|
> .pattern_display {
|
|
width: 100%;
|
|
height: 100%;
|
|
overflow-x: scroll;
|
|
overflow-y: hidden;
|
|
background-color: black;
|
|
text-align: center;
|
|
max-height: 312px; /* magic_number = CHAR_HEIGHT * rowBuffer, needs to be in px */
|
|
|
|
scrollbar-width: none;
|
|
|
|
&::-webkit-scrollbar {
|
|
display: none;
|
|
}
|
|
|
|
.slice_display {
|
|
display: grid;
|
|
position: relative;
|
|
background-color: white;
|
|
image-rendering: pixelated;
|
|
/*transform: translateY(-24px);*/
|
|
/*pointer-events: none;*/
|
|
z-index: 0;
|
|
|
|
.patternSlice {
|
|
position: relative;
|
|
background-color: black;
|
|
image-rendering: pixelated;
|
|
/*pointer-events: none;*/
|
|
z-index: 0;
|
|
/*filter: grayscale(50%);*/
|
|
}
|
|
|
|
.patternSlice.offScreen {
|
|
position: relative;
|
|
background-color: black;
|
|
image-rendering: pixelated;
|
|
pointer-events: none;
|
|
z-index: 0;
|
|
filter: opacity(0);
|
|
}
|
|
|
|
.patternSlice.activeSlice {
|
|
position: relative;
|
|
background-color: black;
|
|
image-rendering: pixelated;
|
|
pointer-events: none;
|
|
z-index: 0;
|
|
filter: invert(1);
|
|
}
|
|
}
|
|
|
|
.pattern_canvas {
|
|
position: relative;
|
|
background-color: black;
|
|
image-rendering: pixelated;
|
|
pointer-events: none;
|
|
z-index: 0;
|
|
}
|
|
|
|
.patternShadowTop {
|
|
background: #00000080;
|
|
width: 100%;
|
|
height: calc( 50% - 14px );
|
|
translate: 0 -100%;
|
|
top: calc( 50% - 14px );
|
|
position: absolute;
|
|
pointer-events: none;
|
|
z-index: 2;
|
|
}
|
|
|
|
.patternShadowBottom {
|
|
background: #00000080;
|
|
width: 100%;
|
|
height: calc( 50% - 12px );
|
|
top: calc( 50% - 1px );
|
|
position: absolute;
|
|
pointer-events: none;
|
|
z-index: 2;
|
|
}
|
|
|
|
.pattern_hide {
|
|
display: flex;
|
|
flex-direction: column;
|
|
justify-content: center;
|
|
align-items: center;
|
|
background: rgba(64, 64, 64, 0.3);
|
|
backdrop-filter: var(--MI-modalBgFilter);
|
|
color: #fff;
|
|
font-size: 12px;
|
|
|
|
position: absolute;
|
|
z-index: 4;
|
|
width: 100%;
|
|
height: 100%;
|
|
|
|
> span {
|
|
display: block;
|
|
}
|
|
}
|
|
}
|
|
|
|
> .controls {
|
|
display: flex;
|
|
width: 100%;
|
|
background-color: var(--MI_THEME-bg);
|
|
z-index: 5;
|
|
|
|
> * {
|
|
padding: 4px 8px;
|
|
}
|
|
|
|
> button, a {
|
|
border: none;
|
|
background-color: transparent;
|
|
color: var(--MI_THEME-accent);
|
|
cursor: pointer;
|
|
|
|
&:hover {
|
|
background-color: var(--MI_THEME-fg);
|
|
}
|
|
}
|
|
|
|
> input[type=range] {
|
|
height: 21px;
|
|
-webkit-appearance: none;
|
|
width: 90px;
|
|
padding: 0;
|
|
margin: 4px 8px;
|
|
overflow-x: hidden;
|
|
|
|
&.pattern_slider {
|
|
position: absolute;
|
|
width: calc( 100% - 8px * 2 );
|
|
top: calc( 100% - 21px * 3 );
|
|
opacity: 0%;
|
|
transition: opacity 0.2s;
|
|
|
|
&:hover {
|
|
opacity: 100%;
|
|
}
|
|
}
|
|
|
|
&:focus {
|
|
outline: none;
|
|
|
|
&::-webkit-slider-runnable-track {
|
|
background: var(--MI_THEME-bg);
|
|
}
|
|
|
|
&::-ms-fill-lower, &::-ms-fill-upper {
|
|
background: var(--MI_THEME-bg);
|
|
}
|
|
}
|
|
|
|
&::-webkit-slider-runnable-track {
|
|
width: 100%;
|
|
height: 100%;
|
|
cursor: pointer;
|
|
border-radius: 0;
|
|
animate: 0.2s;
|
|
background: var(--MI_THEME-bg);
|
|
border: 1px solid var(--MI_THEME-fg);
|
|
overflow-x: hidden;
|
|
}
|
|
|
|
&::-webkit-slider-thumb {
|
|
border: none;
|
|
height: 100%;
|
|
width: 14px;
|
|
border-radius: 0;
|
|
background: var(--MI_THEME-accentLighten);
|
|
cursor: pointer;
|
|
-webkit-appearance: none;
|
|
box-shadow: calc(-100vw - 14px) 0 0 100vw var(--MI_THEME-accent);
|
|
clip-path: polygon(1px 0, 100% 0, 100% 100%, 1px 100%, 1px calc(50% + 10.5px), -100vw calc(50% + 10.5px), -100vw calc(50% - 10.5px), 0 calc(50% - 10.5px));
|
|
z-index: 1;
|
|
}
|
|
|
|
&::-moz-range-track {
|
|
width: 100%;
|
|
height: 100%;
|
|
cursor: pointer;
|
|
border-radius: 0;
|
|
animate: 0.2s;
|
|
background: var(--MI_THEME-bg);
|
|
border: 1px solid var(--MI_THEME-fg);
|
|
}
|
|
|
|
&::-moz-range-progress {
|
|
cursor: pointer;
|
|
height: 100%;
|
|
background: var(--MI_THEME-accent);
|
|
}
|
|
|
|
&::-moz-range-thumb {
|
|
border: none;
|
|
height: 100%;
|
|
border-radius: 0;
|
|
width: 14px;
|
|
background: var(--MI_THEME-accentLighten);
|
|
cursor: pointer;
|
|
}
|
|
|
|
&::-ms-track {
|
|
width: 100%;
|
|
height: 100%;
|
|
cursor: pointer;
|
|
border-radius: 0;
|
|
animate: 0.2s;
|
|
background: transparent;
|
|
border-color: transparent;
|
|
color: transparent;
|
|
}
|
|
|
|
&::-ms-fill-lower {
|
|
background: var(--MI_THEME-accent);
|
|
border: 1px solid var(--MI_THEME-fg);
|
|
border-radius: 0;
|
|
}
|
|
|
|
&::-ms-fill-upper {
|
|
background: var(--MI_THEME-bg);
|
|
border: 1px solid var(--MI_THEME-fg);
|
|
border-radius: 0;
|
|
}
|
|
|
|
&::-ms-thumb {
|
|
margin-top: 1px;
|
|
border: none;
|
|
height: 100%;
|
|
width: 14px;
|
|
border-radius: 0;
|
|
background: var(--MI_THEME-accentLighten);
|
|
cursor: pointer;
|
|
}
|
|
|
|
&.progress {
|
|
flex-grow: 1;
|
|
min-width: 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
.mod_player_disabled {
|
|
display: flex;
|
|
justify-content: center;
|
|
align-items: center;
|
|
background: #111;
|
|
color: #fff;
|
|
|
|
> div {
|
|
display: table-cell;
|
|
text-align: center;
|
|
font-size: 12px;
|
|
|
|
> b {
|
|
display: block;
|
|
}
|
|
}
|
|
}
|
|
</style>
|