confs
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10
config/chunksending.json
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10
config/chunksending.json
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{
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"maxChunksPerTick": {
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"desc:": "Maximum amount of chunks sent per tick to a player, increases dynamically with size of the backlog",
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"maxChunksPerTick": 5
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},
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"debugLogging": {
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"desc:": "Enable debug logging to show the amount of chunks sent/queued",
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"debugLogging": false
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}
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}
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30
config/connectivity.json
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30
config/connectivity.json
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{
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"disableLoginLimits": {
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"desc:": "Should login packet size limits be disabled? Error:(IOException(\"Payload may not be larger than 1048576 bytes\")) default:true",
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"disableLoginLimits": true
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},
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"disablePacketLimits": {
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"desc:": "Should play packet size limits be disabled? Error:(Badly compressed packet) default:true",
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"disablePacketLimits": true
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},
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"debugPrintMessages": {
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"desc:": "Enable addition debug logging for networking errors. default:false",
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"debugPrintMessages": false
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},
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"logintimeout": {
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"desc:": "Set the max login timeout in ticks. 20 ticks = 1 sec, default = 2400 ticks",
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"logintimeout": 2400
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},
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"disconnectTimeout": {
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"desc:": "Set the ingame disconnect timeout for disconnecting players. Default = 60sec",
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"disconnectTimeout": 60
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},
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"packetHistoryMinutes": {
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"desc:": "Set the amount of minutes for which network packet history data is saved. Default = 5 minutes",
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"packetHistoryMinutes": 5
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},
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"showFullResourceLocationException": {
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"desc:": "Enable to see the full log output for all resource location exceptions. Default = false",
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"showFullResourceLocationException": false
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}
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}
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10
config/moonlight-client.toml
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10
config/moonlight-client.toml
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[general]
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#Merge all dynamic resource packs from all mods that use this library into a single pack
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merge_dynamic_packs = true
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#Prevents map texture from being upladed to GPU when only map markers have changed.Could increase performance
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lazy_map_upload = true
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#Renders map textures using mipmap. Vastly improves look from afar as well when inside a Map Atlas from Map Atlases or similar. Set to 0 to have no mipmap like vanilla
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#Range: 0 ~ 4
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maps_mipmap = 3
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