revert, apparently this isn't possible
This commit is contained in:
parent
4ba64772c8
commit
2af4a2304b
2 changed files with 0 additions and 4 deletions
|
|
@ -10,7 +10,6 @@
|
|||
- Added a temporary workaround for the blue steel diving suit not protecting from lava (#1361) @Pyritie
|
||||
- Fixed a broken link in the papermaking field guide entry (#1426) @Pyritie
|
||||
- Fixed small springs melting into twice as much as they should (#1435) @Pyritie
|
||||
- Fixed black bronze drums not having a temperature limit (#1429) @Pyritie
|
||||
- Fixed framed item frames having the same crafting ratio as regular ones (#1427) @Pyritie
|
||||
- Fixed a recipe conflict with kaolinite powder and fire clay in an alloy smelter @Pyritie
|
||||
- Fixed some mixing bowl recipes with too many outputs @Pyritie
|
||||
|
|
|
|||
|
|
@ -272,9 +272,6 @@ const registerGTCEuMaterialModification = (event) => {
|
|||
GTMaterials.Bismuth.setProperty(PropertyKey.ITEM_PIPE, new $ITEM_PIPE_PROPERTY(16384, 0.125));
|
||||
// Bis bronze fluid pipe - same stats as bronze
|
||||
GTMaterials.BismuthBronze.setProperty(PropertyKey.FLUID_PIPE, new $FLUID_PIPE_PROPERTY(1696, 20, true, false, false, false));
|
||||
// Black bronze is already an item pipe (default gregtech), but you need a fluid pipe in order
|
||||
// for the drum to have temperature containment data
|
||||
GTMaterials.BlackBronze.setProperty(PropertyKey.FLUID_PIPE, new $FLUID_PIPE_PROPERTY(1696, 20, true, false, false, false));
|
||||
// Red steel fluid pipe - same flow rate as aluminium, bad heat tolerance (same as PE) but can do cryo
|
||||
GTMaterials.RedSteel.setProperty(PropertyKey.FLUID_PIPE, new $FLUID_PIPE_PROPERTY(370, 75, true, false, true, false));
|
||||
// Blue steel fluid pipe - same flow rate as aluminium, same temp tolerance as tungsten
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue