revert, apparently this isn't possible

This commit is contained in:
Pyritie 2025-07-25 22:23:14 +01:00
parent 4ba64772c8
commit 2af4a2304b
2 changed files with 0 additions and 4 deletions

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@ -10,7 +10,6 @@
- Added a temporary workaround for the blue steel diving suit not protecting from lava (#1361) @Pyritie
- Fixed a broken link in the papermaking field guide entry (#1426) @Pyritie
- Fixed small springs melting into twice as much as they should (#1435) @Pyritie
- Fixed black bronze drums not having a temperature limit (#1429) @Pyritie
- Fixed framed item frames having the same crafting ratio as regular ones (#1427) @Pyritie
- Fixed a recipe conflict with kaolinite powder and fire clay in an alloy smelter @Pyritie
- Fixed some mixing bowl recipes with too many outputs @Pyritie

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@ -272,9 +272,6 @@ const registerGTCEuMaterialModification = (event) => {
GTMaterials.Bismuth.setProperty(PropertyKey.ITEM_PIPE, new $ITEM_PIPE_PROPERTY(16384, 0.125));
// Bis bronze fluid pipe - same stats as bronze
GTMaterials.BismuthBronze.setProperty(PropertyKey.FLUID_PIPE, new $FLUID_PIPE_PROPERTY(1696, 20, true, false, false, false));
// Black bronze is already an item pipe (default gregtech), but you need a fluid pipe in order
// for the drum to have temperature containment data
GTMaterials.BlackBronze.setProperty(PropertyKey.FLUID_PIPE, new $FLUID_PIPE_PROPERTY(1696, 20, true, false, false, false));
// Red steel fluid pipe - same flow rate as aluminium, bad heat tolerance (same as PE) but can do cryo
GTMaterials.RedSteel.setProperty(PropertyKey.FLUID_PIPE, new $FLUID_PIPE_PROPERTY(370, 75, true, false, true, false));
// Blue steel fluid pipe - same flow rate as aluminium, same temp tolerance as tungsten