This commit is contained in:
illuc 2026-01-05 16:13:22 +02:00
parent 1edd8a362c
commit 3a06cef334
21 changed files with 1006 additions and 303 deletions

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@ -1,5 +1,5 @@
guiScale:3
resourcePacks:["vanilla","mod_resources","gtceu:dynamic_assets","Moonlight Mods Dynamic Assets","afc_compat_assets","afc_data","fabric","firmalife_compat_assets","firmalife_data","tfc_tumbleweed","tfcimprovedbadlands","file/TerraFirmaCraft_New_Animals.zip","file/Perfected Anvil Helper.zip","file/ComputerCraft Greg Refreshed 1.1 - 1.20.1.zip"]
resourcePacks:["vanilla","mod_resources","gtceu:dynamic_assets","Moonlight Mods Dynamic Assets","afc_compat_assets","afc_data","fabric","firmalife_compat_assets","firmalife_data","tfc_tumbleweed","tfcimprovedbadlands","file/TerraFirmaCraft_New_Animals.zip","file/Perfected Anvil Helper.zip","file/ComputerCraft Greg Refreshed 1.1 - 1.20.1.zip","file/Vexxed_Visuals_TFC_v1.2.7.1.zip", "file/Universal Bushy Leaves.zip"]
incompatibleResourcePacks:["firmalife_data","file/Perfected Anvil Helper.zip"]
narrator:0
soundCategory_master:1.0
@ -11,4 +11,4 @@ soundCategory_hostile:1.0
soundCategory_neutral:1.0
soundCategory_player:1.0
soundCategory_ambient:0.3
soundCategory_voice:1.0
soundCategory_voice:1.0

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["Prototype Pain Client Config"]
#Experimental { ;) } Options
additionalVisuals = true
additionalSounds = true

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["Prototype Pain Server Config"]
#The scale of strenght of Disinfectants
#Range: 0.0 ~ 100.0
disinfectionScale = 1.0
#The rate at which internal Bleeding heals (L/min)
#Range: 0.0 ~ 10.0
wundAntiBleed = 2.5E-5
#Chance of an infection at 0% skin health (%/s)
#Range: 0.0 ~ 1.0
infectionChance = 0.05
#The rate at which Infection Drains Muscle health(only above 80% infection) (%/s)
#Range: 0.0 ~ 100.0
infectionMuscleDrain = 0.4
#The rate at which Hemothorax is healed (pts/s)
#Range: 0.0 ~ 100.0
hemothoraxHealRate = 0.05
#The rate at which Oxygen Replenishies (%/s)
#Range: 0.0 ~ 100.0
oxygenReplenish = 8.0
#The rate at which Oxygen Drains when not breathing (%/s)
#Range: 0.0 ~ 100.0
oxygenDrain = 5.0
#The rate at which Blood balances itself around 5L at full hunger (L/s)
#Range: 0.0 ~ 10.0
bloodRegen = 0.001
#The Maximum Rate of Bleeding from one Limb (L/s)
#Range: 0.0 ~ 10.0
maxBleedRate = 0.016
#The rate at which Blood viscosity returns to 0 (pts/s)
#Range: 0.0 ~ 100.0
bloodViscosityRegen = 0.2
#% Damage Per point of normal damage to the Limb muscle and skin health
#Range: 0.1 ~ 100.0
damageScale = 15.0
#How much pain gives one point of normal damage
#Range: 0.1 ~ 100.0
painPerDamage = 10.0
#How much pain relief gives each point of Opiates
#Range: 0.1 ~ 100.0
OpiatePainReduction = 5.0
#Chance for Discocation/Fracture at 0% Muscle Health
#Range: 0.0 ~ 1.0
fractDislcFromMuslceDamageChance = 0.33
#The normal rate at which Limbs Heal their Health passively (%/s)
#Range: 0.0 ~ 100.0
normalLimbHealRate = 0.04
#The Boosted rate at which Limbs Heal ther Health passively (%/s)
#Range: 0.0 ~ 100.0
boostedLimbHealRate = 0.125
#Pain per tick for limb with applied tourniquet
#Range: 0.0 ~ 100.0
tourniquetPainPerTick = 0.05
#Ticks for how long a tourniquet can be on a limb befor causing muscle damage (ticks)
#Range: > 0
tourniquetSafeTicks = 6000
#Damage to the muscle health of the limb with a tourniquet after safe ticks have passed (s)
#Range: 0.0 ~ 100.0
tourniquetMuscleDamage = 1.5
#Chance for removing Shrapnell from Limb without use of Tweezers
#Range: 0.0 ~ 1.0
manualShrapnelRemoveChance = 0.3
#Chance for Manualy fixing a dislocation
#Range: 0.0 ~ 1.0
manualDislocationFixChance = 0.7
#the Heal Scalar of magical healing(potions,regenration)
#Range: 0.0 ~ 1.7976931348623157E308
magicalHealRate = 0.5
#How much consiousness is penalized by one point of Opioids (opioids max is 100)
#Range: 0.0 ~ 1.7976931348623157E308
consPenaltyPerOpiod = 0.2
#How fast contiousness resores itself(keep in mind that contiousness is also capped by things such as:
#Oxygen,Opioids,High Pain,Head Health ...
#(%/s)
#Range: 0.0 ~ 1.7976931348623157E308
consiousnessDelta = 4.0
#Scaling of Armor values
#Range: 0.0 ~ 1.7976931348623157E308
helmetArmorScale = 3.0
#Range: 0.0 ~ 1.7976931348623157E308
chestplateArmorScale = 1.1
#Range: 0.0 ~ 1.7976931348623157E308
leggingsArmorScale = 1.5
#Range: 0.0 ~ 1.7976931348623157E308
bootsArmorScale = 2.5
#True/False Pernament Damage(until death)
pernamentDamage = true
#How much the Brain health is drain per s when dying
#Range: 0.01 ~ 100.0
deathBrainDrain = 1.5
#Brain health Regeneration per min (only works in Pernament Damage mode
#Range: 0.0 ~ 1.7976931348623157E308
brainRegen = 0.3
#Scalar of Immunity value
#Range: 0.0 ~ 1.7976931348623157E308
immunityScale = 1.0
#Fracture Heal rate (%/s)
#Range: 0.0 ~ 1.7976931348623157E308
fractureRegen = 0.05
#Dislocation Heal rate (%/s)
#Range: 0.0 ~ 1.7976931348623157E308
dislocationRegen = 0.05
#on/off temperature
doTempChange = true
["Prototype Pain Server Config".Integrations]
prototype_physics = true

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"overrides": [
"config",
"defaultconfigs",
"mods",
"resourcepacks",
"kubejs",
"tacz",
"!kubejs/probe/**",
@ -294,4 +296,4 @@
"export": false
}
}
}
}

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{
"pack": {
"pack_format": 15,
"description": "Template Resource Pack"
}
}

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