108 lines
3.6 KiB
TOML
108 lines
3.6 KiB
TOML
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["Prototype Pain Server Config"]
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#The scale of strenght of Disinfectants
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#Range: 0.0 ~ 100.0
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disinfectionScale = 1.0
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#The rate at which internal Bleeding heals (L/min)
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#Range: 0.0 ~ 10.0
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wundAntiBleed = 2.5E-5
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#Chance of an infection at 0% skin health (%/s)
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#Range: 0.0 ~ 1.0
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infectionChance = 0.05
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#The rate at which Infection Drains Muscle health(only above 80% infection) (%/s)
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#Range: 0.0 ~ 100.0
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infectionMuscleDrain = 0.4
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#The rate at which Hemothorax is healed (pts/s)
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#Range: 0.0 ~ 100.0
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hemothoraxHealRate = 0.05
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#The rate at which Oxygen Replenishies (%/s)
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#Range: 0.0 ~ 100.0
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oxygenReplenish = 8.0
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#The rate at which Oxygen Drains when not breathing (%/s)
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#Range: 0.0 ~ 100.0
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oxygenDrain = 5.0
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#The rate at which Blood balances itself around 5L at full hunger (L/s)
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#Range: 0.0 ~ 10.0
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bloodRegen = 0.001
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#The Maximum Rate of Bleeding from one Limb (L/s)
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#Range: 0.0 ~ 10.0
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maxBleedRate = 0.016
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#The rate at which Blood viscosity returns to 0 (pts/s)
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#Range: 0.0 ~ 100.0
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bloodViscosityRegen = 0.2
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#% Damage Per point of normal damage to the Limb muscle and skin health
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#Range: 0.1 ~ 100.0
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damageScale = 15.0
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#How much pain gives one point of normal damage
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#Range: 0.1 ~ 100.0
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painPerDamage = 10.0
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#How much pain relief gives each point of Opiates
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#Range: 0.1 ~ 100.0
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OpiatePainReduction = 5.0
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#Chance for Discocation/Fracture at 0% Muscle Health
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#Range: 0.0 ~ 1.0
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fractDislcFromMuslceDamageChance = 0.33
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#The normal rate at which Limbs Heal their Health passively (%/s)
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#Range: 0.0 ~ 100.0
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normalLimbHealRate = 0.04
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#The Boosted rate at which Limbs Heal ther Health passively (%/s)
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#Range: 0.0 ~ 100.0
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boostedLimbHealRate = 0.125
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#Pain per tick for limb with applied tourniquet
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#Range: 0.0 ~ 100.0
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tourniquetPainPerTick = 0.05
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#Ticks for how long a tourniquet can be on a limb befor causing muscle damage (ticks)
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#Range: > 0
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tourniquetSafeTicks = 6000
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#Damage to the muscle health of the limb with a tourniquet after safe ticks have passed (s)
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#Range: 0.0 ~ 100.0
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tourniquetMuscleDamage = 1.5
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#Chance for removing Shrapnell from Limb without use of Tweezers
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#Range: 0.0 ~ 1.0
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manualShrapnelRemoveChance = 0.3
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#Chance for Manualy fixing a dislocation
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#Range: 0.0 ~ 1.0
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manualDislocationFixChance = 0.7
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#the Heal Scalar of magical healing(potions,regenration)
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#Range: 0.0 ~ 1.7976931348623157E308
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magicalHealRate = 0.5
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#How much consiousness is penalized by one point of Opioids (opioids max is 100)
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#Range: 0.0 ~ 1.7976931348623157E308
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consPenaltyPerOpiod = 0.2
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#How fast contiousness resores itself(keep in mind that contiousness is also capped by things such as:
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#Oxygen,Opioids,High Pain,Head Health ...
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#(%/s)
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#Range: 0.0 ~ 1.7976931348623157E308
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consiousnessDelta = 4.0
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#Scaling of Armor values
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#Range: 0.0 ~ 1.7976931348623157E308
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helmetArmorScale = 3.0
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#Range: 0.0 ~ 1.7976931348623157E308
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chestplateArmorScale = 1.1
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#Range: 0.0 ~ 1.7976931348623157E308
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leggingsArmorScale = 1.5
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#Range: 0.0 ~ 1.7976931348623157E308
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bootsArmorScale = 2.5
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#True/False Pernament Damage(until death)
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pernamentDamage = true
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#How much the Brain health is drain per s when dying
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#Range: 0.01 ~ 100.0
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deathBrainDrain = 1.5
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#Brain health Regeneration per min (only works in Pernament Damage mode
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#Range: 0.0 ~ 1.7976931348623157E308
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brainRegen = 0.3
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#Scalar of Immunity value
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#Range: 0.0 ~ 1.7976931348623157E308
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immunityScale = 1.0
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#Fracture Heal rate (%/s)
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#Range: 0.0 ~ 1.7976931348623157E308
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fractureRegen = 0.05
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#Dislocation Heal rate (%/s)
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#Range: 0.0 ~ 1.7976931348623157E308
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dislocationRegen = 0.05
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#on/off temperature
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doTempChange = true
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["Prototype Pain Server Config".Integrations]
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prototype_physics = true
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