Alpha release: 0.10 (#1285)

* added resource pack for the old create copper textures, reverted the new models of the greate pumps

* I can't remember why I added this

* added back ad astra oxygen loader JEI page, removed greate haunting + ae2 entropy

* corrected average temp in orbits, since spacesuits have ambiental compat now

* nerfed VI centrifuge times

* adjusted recipes of crushing wheels to need a machine hull now

* disabled orbits

* added rock duping recipes for vanilla basalt, added greenhouse recipe for spore blossom

* updated steam n rails, added entityjs

* fix typo on gas tanks

* cleanup

* started moon rabbit entity

* nerfed the steam age fire clay recipe because let's be real

* ah fuck it I'll be nice

* Steam N Rails loottable (#1220)

fix for the conductor

Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>

* merging langs

* idk entity stuff

* lang keys

* removed ae2-things

* I think that's a better tagline

Signed-off-by: Pyritie <pyritie@gmail.com>

* - Lots of ui updates. And a couple fixes. (#1221)

Co-authored-by: Pyritie <pyritie@gmail.com>

* Update README.md

* added pt_br ore field guide pages

* Changes the greg wood plank and treated wood plank recipes to follow a more realistic processing chain (#1223)

* adds MDF, reworks treated wood and normal wood plate crafting chains

* removes treated wood plank from the minecraft:planks tag

* changed a few create recipes to need bolts instead of screws

* adjusted the water wheel recipe again so it's not quite so evil

* quest tweaks

* fixed the lathe not making gem rods, also lens stuff

* removed the other ad astra material components (for now)

* fixed the vibrating table with rose quartz

* Some small stuff (#1225)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* updated kubejs-tfc

* Delete fabricDefaultResourcePacks.dat

* .gitignore

* .gitignore

* update: config

* Modern markings integration (#1228)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* hid the tfg icon from jei

* more fiddling with the moon rabbit houses. I'm just gonna disable them until I find out what's causing the boxes under them, they look too ugly otherwise

* added a bunch of plants from Better End, tags, recipes, license, credits (#1229)

* convert the nether mushrooms into the new plant block builder type too

* now only the recipes that use 8 inputs actually use 8 fertiliser

* don't need you

* fixed the lightblooms from spawning on top of each other

* I am stupid

* oh yeah, kubejs-tfc fixed this

* nerfed the steam age coke oven brick a little

* fixed ethane quest requiring plant ball route

* the moon and orbits are now silent

* disabled the correct planets

* added earth orbit space station

* unused

* fix ae2 certus quartz compressor recipe warning

* dunno how that happened

* some tidying

* disable steam/combustible/gas generators on other dims?

* updated entityjs, everycomp, moonlight, packetfixer, vintageimprovements

* added missing sand pile models

* comma

* dimension settings, planet renderer, etc

* removes any other integrated create recipes from greate machines

* removed forgiving world, added simply stacked dimensions, added configs (#1233)

* replaced all our water input fluids with a tag, so river water works too

* fixed missing recipes for create deco ladders

* langs

* cheese

* adding greenhouse tier bonuses + fixing the fertilised recipes chanced outputs consistency

* oxygenated climate stuff

* changing some other recipes to use bolts instead of nuggets

* Updated stromatolite textures + some new venus foliage (#1234)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* langs, closes #1231

* these are handled by the decorative plant block builder now

* sea and spring water now also freeze in space

* added recipe to smelt wrought iron ingots back into cast iron in case you need them in that state

* ukranian langs

* ukranian translations for the field guide ore veins

* blacklisting super chests from contraptions

* oops

* moon cheese tags

* Moved some items from tfg-core (#1242)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

* - Moved some blocks over from tfg-core.

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* ukranian field guide ore vein langs

* Updated textures for tier-1 rocket and food oven. (#1246)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

* - Moved some blocks over from tfg-core.

* - Updated textures for tier-1 rocket and food oven.

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* changed the moonbase flag to use the new icon

* langs

* 🐇

* Mechanical press (#1243)

* welcome back, mechanical press

* EMI category order

* langs

* quests

* emi categories

* quests

* greate stress settings for the mech press

* I got distracted so I guess these are on this branch now

* removed welding recipes from the pressurizer

* recipe additions and changes for the mech press!

* let's go gambling!

* added flux to the mech press "welding" recipes

* flag changes again

* stops a future version of greate from generating a bender-to-mech-press recipe for double ingots

* fixed the FE cables still being in the loot chests

* desh needs an EBF now

* Updated more textures for ad-astra stuff + new panorama (#1247)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

* - Moved some blocks over from tfg-core.

* - Updated textures for tier-1 rocket and food oven.

* - Updated textures for more ad-astra stuff + new panorama

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* Crop stuff for biodiesel, works on my machine . (#1248)

* Added the crop stuff I made so far

* I think thiss should be fine?

* I litteraly have no idea what I am doing

* I hope this fixes everything

---------

Signed-off-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>

* oops we had two fluix blocks

* langs

* sorry, no floor alcohol on the moon

* cleanup of #1248

Related Work Items: #12

* bottle labels can use any wax

* seed oil can be used in lamps now, added recipes to get it early

* missing uses for clean foil packs

* pakku updates, removed entityjs (for now), added ad-astra-3d

* added create factory logistics

* forgot some ore processing forge hammer recipes

* I think that's the ore processing chapter sorted

* ah screw it, orbits

* replace wood dust for carbon in biomass distillation

* langs n quests

* made solars worse on earth

* space food tag

* gave calorie paste a little nutrition

* made the space station quest optional

* changelog

* tweaks and balances after playtesting a bit

* let's give these more fruits

* made these a little more spread out

* some more tweaks

* langs

* Biodiesel Stuff (#1249)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

* - Moved some blocks over from tfg-core.

* - Updated textures for tier-1 rocket and food oven.

* - Updated textures for more ad-astra stuff + new panorama

* - Biodiesel stuff

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* added bio fuel quests, more biodiesel recipes

* fixes #1240

Related Work Items: #12

* excluded ad astra and advanced peripherals books

* this stupid quest that I hate

* clean up this infinite resources entry

* fixed blockstates

* field guide

* got the oil crops all working!

* langs

* moon bedrock veins

* langs

* buffing air distributor again

* apparently 9 inputs is the maximum, so no flux allowed

* seed oil now lasts as long as soybean oil in a lamp

* oops, greate's update meant all our macerator removals stopped working

* fixes #1203 and some other incorrect/missing food recipes

* Quest changes (#1251)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

* - Moved some blocks over from tfg-core.

* - Updated textures for tier-1 rocket and food oven.

* - Updated textures for more ad-astra stuff + new panorama

* - Biodiesel stuff

* - Quests re-ordering and some new ones

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* tweaks to default keybinds

* Hide wild crops and forgot to push some quest stuff (#1252)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

* - Moved some blocks over from tfg-core.

* - Updated textures for tier-1 rocket and food oven.

* - Updated textures for more ad-astra stuff + new panorama

* - Biodiesel stuff

* - Quests re-ordering and some new ones

* - Hide wild crops from emi

* - Hide wild crops from emi

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* pakku update

* it's ok xikaro it's just adding a credit line

Signed-off-by: Pyritie <pyritie@gmail.com>

* Moon rabbit meat stuff (#1254)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

* - Moved some blocks over from tfg-core.

* - Updated textures for tier-1 rocket and food oven.

* - Updated textures for more ad-astra stuff + new panorama

* - Biodiesel stuff

* - Quests re-ordering and some new ones

* - Hide wild crops from emi

* - Hide wild crops from emi

* - Moon rabbit meat

* - Moon rabbit meat

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* Feature/new molds (#1253)

* Update recipes.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update constants.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update recipes.molds.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Add files via upload

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Add files via upload

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update recipes.materials.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update recipes.materials.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

---------

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Co-authored-by: Pyritie <pyritie@gmail.com>

* delete chisel and bits

* this damn loot table

* removed cast iron tongs

* more unification for #898, also a workaround for #963 maybe?

* quests

* removed power tool recycling recipes because of duping, fixed crafting table spring recipes

* whoops

* changed the repeatable quest to a separate one, so new players still get the books on spawn

* fixed orbit structures

* renamed tfc grooming stations

* removed sunsets in all orbits, cleaned up the dim files

* firmalife update!

* no idea if this is fixed in GT7 or not, but the nano/quark armor has actual armor points now

* rename horse crank to animal crank

* changelog

* updated domum

* wire cutter mold and Hypertube compat (#1258)

* Update constants.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update recipes.molds.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Create hypertube.png

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Add files via upload

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Create recipes.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Add files via upload

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Add files via upload

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update main_server_script.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update recipes.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

---------

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Add recipe for Bamboo Hopper. Add quest for it too

* species update! also some biome spawn rates of limpets, and adding create hypertubes to pakku

* pakku again

* Machine casings for Tom and moon rabbit meat stuff I forgot to push (#1259)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

* - Moved some blocks over from tfg-core.

* - Updated textures for tier-1 rocket and food oven.

* - Updated textures for more ad-astra stuff + new panorama

* - Biodiesel stuff

* - Quests re-ordering and some new ones

* - Hide wild crops from emi

* - Hide wild crops from emi

* - Moon rabbit meat

* - Moon rabbit meat

* - Moon rabbit meat textures and casings for tom

* - models

* - oops

* - rocket

* - ooops

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* argh

* whoops

* fiiiiiiine

* fixed unobtainable cobalt brass buzzsaw before mv

* quests

* firmalife quests

* added programmed circuit card

* 🍰🎂

* langs

* hide these species recipes

* unhide these new pearls

* remove ender eye, added vitrified ender pearl

* Added dry ice support for lunchboxes (#1262)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

* - Moved some blocks over from tfg-core.

* - Updated textures for tier-1 rocket and food oven.

* - Updated textures for more ad-astra stuff + new panorama

* - Biodiesel stuff

* - Quests re-ordering and some new ones

* - Hide wild crops from emi

* - Hide wild crops from emi

* - Moon rabbit meat

* - Moon rabbit meat

* - Moon rabbit meat textures and casings for tom

* - models

* - oops

* - rocket

* - ooops

* - Added dry ice support for lunchboxes

* - Fixed soybean oil quest

* - Added dry ice block

* - Assets for dry ice block

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* fixed amounts in kaolinite chem reaction, added ruby version

* changed combustion recipes to be dimension-limited again

* changelog

* well actually it's not done yet

* create 6 configs

* langs

* fixed some damascus steel stuff still showing up

* fixed the wild rapeseed/sunflowers not dropping their products

* update pakku

* update pakku

* fixed extruder mold recipe

* fucking gregtech

* langs

* orbit dim markers

* Moon quest update (#1266)

* Changes for quests LV MV Energy Chapter

* Fix AE2 and Solar Panel

* Revert HV change

* Feature/hopper retexture (#1267)

* Create bamboo_hopper.png

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Add files via upload

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Create bamboo_hopper.bbmodel

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Add files via upload

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Add files via upload

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

---------

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* langs

* Update hv__high_voltage.snbt (#1268)

Signed-off-by: TomPlop <tomdidome@gmail.com>

* quests, langs, slight change to the vitrified pearl recipe

* Adding Ad Astra block to gt facade (#1269)

Signed-off-by: TomPlop <tomdidome@gmail.com>

* Bronze variant Mortars (#1270)

* Removed infinite lava and fixed refrigerant recipes (#1271)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

* - Moved some blocks over from tfg-core.

* - Updated textures for tier-1 rocket and food oven.

* - Updated textures for more ad-astra stuff + new panorama

* - Biodiesel stuff

* - Quests re-ordering and some new ones

* - Hide wild crops from emi

* - Hide wild crops from emi

* - Moon rabbit meat

* - Moon rabbit meat

* - Moon rabbit meat textures and casings for tom

* - models

* - oops

* - rocket

* - ooops

* - Added dry ice support for lunchboxes

* - Fixed soybean oil quest

* - Added dry ice block

* - Assets for dry ice block

* - Removed infinite lava

* - Added circuit to tetrafluoroethylene_from_chloroform recipe

* - Fixed my crack-head math

* - update Changelog

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* move: screenshots

* move: wiki

* started porting over the hv quest langs

* Adding the Large Solar Panel (#1275)

* Adding the Large Solar Panel

* Update config for Ad Astral Solar increase possible output

* fix conflict

* quarktech stuff works as a space suit, though you'll still need the chestplate (for now)

* langs

* update pakku

* move: title + icon modern

* revert: move sources

* revert: images

* rename: curseforge_gallery

* Adding the LSP Structure (#1276)

Oups

Signed-off-by: TomPlop <tomdidome@gmail.com>

* Adding recipe type for LSP (#1277)

Signed-off-by: TomPlop <tomdidome@gmail.com>

* langs, disabled unused casings

* fixed kaolinite steam machine consistency

* quest tweaks

* fixed naming of casing blocks

* added LSP to space survival chapter

* added HS crushing wheels to HV tab too

* gonna kill this page - lava is no longer infinite, stone dusts are nerfed to be not very good, and the terrariums will be going away in the future

* - Added update banners (#1278)

* Revert "- Added update banners (#1278)"

This reverts commit 5f01d3385c.

* changelog

* EMI categories

* langs

* haha how did that get in there!

* q

* Update README.md (#1282)

Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>

* Merging guns branch (#1283)

* Feature/ulv ev guns (#1280)

* update pakku mods

* mod config stuff

* Port over of current guns

* ae2 gun recipes

* nitrocellulose and other stuff

* more recipes

* gun packs

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update pakku-lock.json

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

---------

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* LICENSE

* changed powderbarrel to use lumber instead of wood boards

* lang

* gunpowder unification

* emi categories

---------

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Co-authored-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* hid new sophisticated backpack upgrade

* pakku

* added programmed circuit card to ae2 quests

* dump

* Update forge-auto-install.txt

---------

Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>
Signed-off-by: Pyritie <pyritie@gmail.com>
Signed-off-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Signed-off-by: TomPlop <tomdidome@gmail.com>
Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>
Co-authored-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>
Co-authored-by: Gustavo <ofoxsmith@outlook.com>
Co-authored-by: Redeix <59435925+Redeix@users.noreply.github.com>
Co-authored-by: Xikaro <os.valerievich@ya.ru>
Co-authored-by: Kayla <66163851+kaylatheegg@users.noreply.github.com>
Co-authored-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
Co-authored-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Co-authored-by: Nebby1999 <nebby131999@gmail.com>
Co-authored-by: TomPlop <tomdidome@gmail.com>
Co-authored-by: Nebby <78170922+Nebby1999@users.noreply.github.com>
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1696 changed files with 277884 additions and 17219 deletions

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@ -39,9 +39,6 @@
#Allow any stonecutting recipes to be processed by a Mechanical Saw.
allowStonecuttingOnSaw = true
#.
#Allow any Druidcraft woodcutter recipes to be processed by a Mechanical Saw.
allowWoodcuttingOnSaw = true
#.
#Allow Spouts to interact with Casting Tables and Basins from Tinkers' Construct.
allowCastingBySpout = true
#.
@ -106,6 +103,14 @@
#Time in ticks until the next item launched by an ejector scans blocks for potential collisions
#Range: > 10
ejectorScanInterval = 120
#.
#Maximum length in blocks of chain conveyor connections.
#Range: > 5
maxChainConveyorLength = 32
#.
#Maximum amount of connections each chain conveyor can have.
#Range: > 1
maxChainConveyorConnections = 4
#.
#Encased Fan
@ -140,13 +145,6 @@
#Range: > 1
maxBlocksMoved = 2048
#.
#[in Bytes]
#[0 to disable this limit]
#Maximum amount of data a contraption can have before it can't be synced with players.
#Un-synced contraptions will not be visible and will not have collision.
#Range: > 0
maxDataSize = 2000000
#.
#Maximum value of a chassis attachment range.
#Range: > 1
maxChassisRange = 16
@ -201,6 +199,10 @@
#Whether stabilised bearings create a separated entity even on non-rotating contraptions.
#[Technical]
stabiliseStableContraptions = false
#.
#Whether the players hitbox should be expanded to the size of the contraption hitbox.
#[Technical]
syncPlayerPickupHitboxWithContraptionHitbox = false
#.
#Configure speed/capacity levels for requirements and indicators.
@ -241,6 +243,13 @@
#.
#Fine tune the kinetic stats of individual components
[kinetics.stressValues.v2]
large_water_wheel = 8.0
windmill_bearing = 128.0
hand_crank = 0.25
creative_motor = 2097152.0
water_wheel = 1.0
copper_valve_handle = 0.25
steam_engine = 256.0
#.
#.
@ -251,7 +260,7 @@
deployer = 0.25
mechanical_piston = 0.5
millstone = 65535.0
mechanical_bearing = 1.0
mechanical_bearing = 0.5
clockwork_bearing = 0.5
cuckoo_clock = 0.125
speedometer = 0.0
@ -293,6 +302,7 @@
hose_pulley = 0.5
elevator_pulley = 0.5
mechanical_crafter = 0.125
chain_conveyor = 0.0
#.
#[in Stress Units]
@ -371,12 +381,12 @@
#Range: > 1
linkRange = 256
#.
#Maximum possible distance in blocks between data gatherers and their target.
#Maximum possible distance in blocks between display links and their target.
#Range: > 1
displayLinkRange = 64
#.
#The total amount of stacks a vault can hold per block in size.
#Range: > 1
#Range: 1 ~ 2048
vaultCapacity = 20
#.
#The amount of ticks a brass tunnel waits between distributions.
@ -385,6 +395,18 @@
#.
#Whether hostile mobs walking near a seat will start riding it.
seatHostileMobs = true
#.
#Maximum distance in blocks a Package Port can be placed at from its target.
#Range: > 1
packagePortRange = 5
#.
#The amount of packages a chain conveyor can carry at a time.
#Range: > 1
chainConveyorCapacity = 20
#.
#The amount of ticks a factory gauge waits between requests.
#Range: > 5
factoryGaugeTimer = 100
#.
#Everything related to Schematic tools

View file

@ -0,0 +1,8 @@
#Whether to allow factory gauges cascade ingredient requests
factoryGaugeCascadeRequest = true
#Capacity of the jar in millibuckets
#Range: 1 ~ 999999999
jarCapacity = 1000
#Whether jar packager (bottler) should pick output tanks over combined. Useful if you want to keep basin inputs intact
jarPackagerPrefersOutputs = true

View file

@ -0,0 +1,8 @@
#Change these settings to customize the server-side behavior of the mod.
["Travel Settings"]
#Allow fish to go through the tubes. (experimental)
allowFishTravel = true
#Allow villagers to go through the tubes.
allowVillagerTravel = true

View file

@ -30,7 +30,7 @@
#Range: > 1
ovenCureTemperature = 600
#If true, ovens will hurt the player if they touch it without a peel in hand.
ovenRequirePeel = true
ovenRequirePeel = false
#The chance for fuel burning in an oven to drop an ash block into an ashtray.
#Range: 0.0 ~ 1.0
ovenAshChance = 0.5
@ -63,7 +63,7 @@
#Range: 1 ~ 128
cellarRadius = 15
#If true, the tumbler and the pumping station work magically with a redstone signal and no power required.
mechanicalPowerCheatMode = false
mechanicalPowerCheatMode = true
[foodTraits]
#The modifier for the 'Dried' food trait. Values less than 1 extend food lifetime, values greater than one decrease it. A value of zero stops decay.

View file

@ -76,7 +76,7 @@ fanSpeedMultiplier = 0.75
andesite_alloy_crushing_wheel = 0.5
andesite_alloy_encased_fan = 0.5
andesite_alloy_gearbox = 0.0
andesite_alloy_mechanical_press = 1.0
andesite_alloy_mechanical_press = 0.5
andesite_alloy_mechanical_mixer = 0.5
andesite_alloy_millstone = 0.5
andesite_alloy_mechanical_saw = 0.5
@ -95,7 +95,7 @@ fanSpeedMultiplier = 0.75
steel_crushing_wheel = 1.0
steel_encased_fan = 1.0
steel_gearbox = 0.0
steel_mechanical_press = 2.0
steel_mechanical_press = 1.0
steel_mechanical_mixer = 1.0
steel_millstone = 1.0
steel_mechanical_saw = 1.0
@ -114,7 +114,7 @@ fanSpeedMultiplier = 0.75
aluminium_crushing_wheel = 1.5
aluminium_encased_fan = 1.5
aluminium_gearbox = 0.0
aluminium_mechanical_press = 3.0
aluminium_mechanical_press = 1.5
aluminium_mechanical_mixer = 1.5
aluminium_millstone = 1.5
aluminium_mechanical_saw = 1.5
@ -133,7 +133,7 @@ fanSpeedMultiplier = 0.75
stainless_steel_crushing_wheel = 2.0
stainless_steel_encased_fan = 2.0
stainless_steel_gearbox = 0.0
stainless_steel_mechanical_press = 4.0
stainless_steel_mechanical_press = 2.0
stainless_steel_mechanical_mixer = 2.0
stainless_steel_millstone = 2.0
stainless_steel_mechanical_saw = 2.0
@ -152,7 +152,7 @@ fanSpeedMultiplier = 0.75
titanium_crushing_wheel = 2.5
titanium_encased_fan = 2.5
titanium_gearbox = 0.0
titanium_mechanical_press = 5.0
titanium_mechanical_press = 2.5
titanium_mechanical_mixer = 2.5
titanium_millstone = 2.5
titanium_mechanical_saw = 2.5
@ -171,7 +171,7 @@ fanSpeedMultiplier = 0.75
tungsten_steel_crushing_wheel = 3.0
tungsten_steel_encased_fan = 3.0
tungsten_steel_gearbox = 0.0
tungsten_steel_mechanical_press = 6.0
tungsten_steel_mechanical_press = 3.0
tungsten_steel_mechanical_mixer = 3.0
tungsten_steel_millstone = 3.0
tungsten_steel_mechanical_saw = 3.0
@ -190,7 +190,7 @@ fanSpeedMultiplier = 0.75
rhodium_plated_palladium_crushing_wheel = 3.5
rhodium_plated_palladium_encased_fan = 3.5
rhodium_plated_palladium_gearbox = 0.0
rhodium_plated_palladium_mechanical_press = 7.0
rhodium_plated_palladium_mechanical_press = 3.5
rhodium_plated_palladium_mechanical_mixer = 3.5
rhodium_plated_palladium_millstone = 3.5
rhodium_plated_palladium_mechanical_saw = 3.5
@ -209,7 +209,7 @@ fanSpeedMultiplier = 0.75
naquadah_alloy_crushing_wheel = 4.0
naquadah_alloy_encased_fan = 4.0
naquadah_alloy_gearbox = 0.0
naquadah_alloy_mechanical_press = 8.0
naquadah_alloy_mechanical_press = 4.0
naquadah_alloy_mechanical_mixer = 4.0
naquadah_alloy_millstone = 4.0
naquadah_alloy_mechanical_saw = 4.0
@ -228,7 +228,7 @@ fanSpeedMultiplier = 0.75
darmstadtium_crushing_wheel = 4.5
darmstadtium_encased_fan = 4.5
darmstadtium_gearbox = 0.0
darmstadtium_mechanical_press = 9.0
darmstadtium_mechanical_press = 4.5
darmstadtium_mechanical_mixer = 4.5
darmstadtium_millstone = 4.5
darmstadtium_mechanical_saw = 4.5
@ -247,7 +247,7 @@ fanSpeedMultiplier = 0.75
neutronium_crushing_wheel = 5.0
neutronium_encased_fan = 5.6
neutronium_gearbox = 0.0
neutronium_mechanical_press = 10.0
neutronium_mechanical_press = 5.0
neutronium_mechanical_mixer = 5.0
neutronium_millstone = 5.0
neutronium_mechanical_saw = 5.0

View file

@ -1,466 +0,0 @@
[playerConfig]
[playerConfig.claims]
#The current sub-config ID used for new chunk claims.
usedSub = "main"
#The current sub-config ID used for new server chunk claims.
usedServerSub = "main"
#When not empty, used as the name for your claimed chunks.
name = ""
#Used as the color for your claims. Set to 0 to use the default automatic color.
color = 0
#When enabled, the mod tries to protect your claimed chunks from other players. Workarounds are possible, especially with mods.
protectClaimedChunks = true
#The number of additional chunk claims that you can make on top of the normal limit.
bonusChunkClaims = 0
#The number of additional chunk claim forceloads that you can make on top of the normal limit.
bonusChunkForceloads = 0
[playerConfig.claims.protection]
#When enabled, claimed chunk protection includes protection against players from the same party as you.
fromParty = false
#When enabled, claimed chunk protection includes protection against players from parties who are allied by the party that you are in.
fromAllyParties = true
#When enabled, claimed chunk protection includes basic protection against players breaking or otherwise interacting with blocks if they don't have access to the chunks. Block placing is usually additionally controlled by the item use protection.
#
#1) Every - protected from all players that don't have chunk access.
#2) Not Party - only players not in the same party as you.
#3) Not Ally - only players not in any party allied by yours.
blocksFromPlayers = 1
#When enabled, claimed chunk protection includes protection against mobs, who don't have access to the chunks, breaking/placing blocks (e.g. endermen). Chunks directly next to the protected chunks are also partially protected when protection is based on the mob griefing rule check. Should work for vanilla mob behavior. Modded mob behavior is likely not to be included. Feel free to set the vanilla game rule for mob griefing for extra safety. Keep in mind that creeper explosions are also affected by the explosion-related options.
#
#1) Every - protected from all entities not owned by a player that has chunk access.
#2) Not Party - all entities, except owned by a player in the same party as you.
#3) Not Ally - all entities, except owned by a player in any party allied by yours.
blocksFromMobs = 1
#When enabled, claimed chunk protection includes protection against non-living entities, who don't have access to the chunks, breaking/placing blocks. Should work for vanilla entity behavior, unless another mod breaks it. Modded entity behavior is likely not to be included. Keep in mind that explosions use separate explosion-related options.
#
#1) Every - protected from all entities not owned by a player that has chunk access.
#2) Not Party - all entities, except owned by a player in the same party as you.
#3) Not Ally - all entities, except owned by a player in any party allied by yours.
blocksFromOther = 1
#When enabled, instead of always simply using the direct "Protect Blocks From Mobs/Other" option for block interactions coming from non-player entities, if the entity (e.g. an arrow) has an owner (e.g. a player), then the block protection option corresponding to the owner is used (e.g. "Protect Blocks From Players").
#Chunk access is always tested against the owner, whether this is enabled or not.
blocksRedirect = true
#When enabled, claimed chunk protection includes block protection against explosions. Keep in mind that creeper explosions are also affected by the block mob protection option.
blocksFromExplosions = true
#When enabled, claimed chunk protection includes protection against fire spread.
fromFireSpread = true
#When enabled, claimed chunk protection includes protection against frost walking by players/entities who don't have access to the chunks.
#
#1) Every - protected from all players/entities that don't have chunk access.
#2) Not Party - only players/entities not in the same party as you.
#3) Not Ally - only players/entities not in any party allied by yours.
fromFrostWalking = 1
#When enabled, claimed chunk protection includes protection against crop trample (falling on crops destroys them) for entities that don't have access to the chunks.
cropTrample = true
#When enabled, claimed chunk protection includes protection against fluids (e.g. lava) flowing into the protected chunks from outside. This does not protect wilderness.
fluidBarrier = true
#When enabled, claimed chunk protection includes protection against being affected by pistons outside of the protected chunks. This does not protect wilderness.
pistonBarrier = true
#When enabled, claimed chunk protection includes buttons being protected against projectiles not owned by any player who has access to the chunks.
#
#1) Every - protected from all entities not owned by a player that has chunk access.
#2) Not Party - all entities, except owned by a player in the same party as you.
#3) Not Ally - all entities, except owned by a player in any party allied by yours.
buttonsFromProjectiles = 1
#When enabled, claimed chunk protection includes target blocks being protected against projectiles not owned by any player who has access to the chunks.
#
#1) Every - protected from all entities not owned by a player that has chunk access.
#2) Not Party - all entities, except owned by a player in the same party as you.
#3) Not Ally - all entities, except owned by a player in any party allied by yours.
targetsFromProjectiles = 1
#When enabled, claimed chunk protection includes pressure plates being protected against players who don't have access to the chunks.
#
#1) Every - protected from all players that don't have chunk access.
#2) Not Party - only players not in the same party as you.
#3) Not Ally - only players not in any party allied by yours.
platesFromPlayers = 1
#When enabled, claimed chunk protection includes pressure plates being protected against mobs who don't have access to the chunks.
#
#1) Every - protected from all entities not owned by a player that has chunk access.
#2) Not Party - all entities, except owned by a player in the same party as you.
#3) Not Ally - all entities, except owned by a player in any party allied by yours.
platesFromMobs = 1
#When enabled, claimed chunk protection includes pressure plates being protected against non-living entities who don't have access to the chunks.
#
#1) Every - protected from all entities not owned by a player that has chunk access.
#2) Not Party - all entities, except owned by a player in the same party as you.
#3) Not Ally - all entities, except owned by a player in any party allied by yours.
platesFromOther = 1
#When enabled, claimed chunk protection includes tripwires being protected against players who don't have access to the chunks.
#
#1) Every - protected from all players that don't have chunk access.
#2) Not Party - only players not in the same party as you.
#3) Not Ally - only players not in any party allied by yours.
tripwireFromPlayers = 1
#When enabled, claimed chunk protection includes tripwires being protected against mobs who don't have access to the chunks.
#
#1) Every - protected from all entities not owned by a player that has chunk access.
#2) Not Party - all entities, except owned by a player in the same party as you.
#3) Not Ally - all entities, except owned by a player in any party allied by yours.
tripwireFromMobs = 1
#When enabled, claimed chunk protection includes tripwires being protected against non-living entities who don't have access to the chunks.
#
#1) Every - protected from all entities not owned by a player that has chunk access.
#2) Not Party - all entities, except owned by a player in the same party as you.
#3) Not Ally - all entities, except owned by a player in any party allied by yours.
tripwireFromOther = 1
#When enabled, claimed chunk protection includes friendly (+ server configured) entities in the chunks being protected against players who don't have access to the chunks.
#
#1) Every - protected from all players that don't have chunk access.
#2) Not Party - only players not in the same party as you.
#3) Not Ally - only players not in any party allied by yours.
entitiesFromPlayers = 1
#When enabled, claimed chunk protection includes friendly (+ server configured) entities in the chunks being protected against mobs. Chunks directly next to the protected chunks are also partially protected when protection is based on the mob griefing rule check.
#
#1) Every - protected from all entities not owned by a player that has chunk access.
#2) Not Party - all entities, except owned by a player in the same party as you.
#3) Not Ally - all entities, except owned by a player in any party allied by yours.
entitiesFromMobs = 1
#When enabled, claimed chunk protection includes friendly (+ server configured) entities in the chunks being protected against non-living entities (e.g. arrows, falling anvils, activated TNT).
#
#1) Every - protected from all entities not owned by a player that has chunk access.
#2) Not Party - all entities, except owned by a player in the same party as you.
#3) Not Ally - all entities, except owned by a player in any party allied by yours.
entitiesFromOther = 1
#When enabled, instead of always simply using the direct "Protect Entities From Mobs/Other" option for entity attacks/interactions coming from non-player entities, if the attacking entity (e.g. an arrow) has an owner (e.g. a player), then the entity protection option corresponding to the owner is used (e.g. "Protect Entities From Players").
#Chunk access is always tested against the owner, whether this is enabled or not.
entitiesRedirect = true
#When enabled, claimed chunk protection includes friendly (+ server configured) entities in the chunks being protected against all explosions not directly activated by the chunk owner.
entitiesFromExplosions = true
#When enabled, claimed chunk protection includes friendly (+ server configured) entities in the chunks being protected against fire.
entitiesFromFire = true
#When enabled, claimed chunk protection includes protection from village raids. It stops raiders from spawning inside the protected chunks, from entering them and from hurting protectable entities, even if entity protection is turned off.
raids = true
#When enabled, claimed chunk protection includes players being protected from player attacks.
playersFromPlayers = false
#When enabled, claimed chunk protection includes players being protected from mob attacks.
playersFromMobs = false
#When enabled, claimed chunk protection includes players being protected against non-living entities.
playersFromOther = false
#When enabled, instead of always simply using the direct "Protect Players From Mobs/Other" option for entity attacks/iteractions coming from non-player entities, if the attacking entity (e.g. an arrow) has an owner (e.g. a player), then the entity protection option corresponding to the owner is used (e.g. "Protect Players From Players").
playersRedirect = true
#When enabled, claimed chunk protection includes blocks and entities being protected against lightning directly caused by players who don't have access to the chunks (e.g. with the trident). Chunks directly next to the protected chunks are also partially protected.
#
#1) Every - protected from all players that don't have chunk access.
#2) Not Party - only players not in the same party as you.
#3) Not Ally - only players not in any party allied by yours.
playerLightning = 1
#When enabled, claimed chunk protection includes chorus fruit teleportation prevention for entities/players who don't have access to the chunks.
#
#1) Every - protected from all players/entities that don't have chunk access.
#2) Not Party - only players/entities not in the same party as you.
#3) Not Ally - only players/entities not in any party allied by yours.
chorusFruitTeleport = 1
#When enabled, claimed chunk protection includes nether portal usage prevention for players who don't have access to the chunks.
#
#1) Every - protected from all players that don't have chunk access.
#2) Not Party - only players not in the same party as you.
#3) Not Ally - only players not in any party allied by yours.
netherPortalsPlayers = 1
#When enabled, claimed chunk protection includes nether portal usage prevention for mobs who don't have access to the chunks. Even after the protection is turned off, a recently stopped entity is still on a short cooldown. You must let it finish without constantly retrying to push it through the portal, which restarts the cooldown.
#
#1) Every - protected from all entities not owned by a player that has chunk access.
#2) Not Party - all entities, except owned by a player in the same party as you.
#3) Not Ally - all entities, except owned by a player in any party allied by yours.
netherPortalsMobs = 1
#When enabled, claimed chunk protection includes nether portal usage prevention for non-living entities who don't have access to the chunks. Even after the protection is turned off, a recently stopped entity is still on a short cooldown. You must let it finish without constantly retrying to push it through the portal, which restarts the cooldown.
#
#1) Every - protected from all entities not owned by a player that has chunk access.
#2) Not Party - all entities, except owned by a player in the same party as you.
#3) Not Ally - all entities, except owned by a player in any party allied by yours.
netherPortalsOther = 1
#When enabled, claimed chunk protection includes protection from right-click held item use. On Fabric, allowed item use means being able to place blocks on blocks that you can interact with, e.g. exception blocks, even if block protection is enabled! Right-click item use can also break blocks, if that is the item's right-click mechanic. Some item use in a chunk might also be prevented by neighbor item use protection in neighbor chunks.
#
#1) Every - protected from all players that don't have chunk access.
#2) Not Party - only players not in the same party as you.
#3) Not Ally - only players not in any party allied by yours.
itemUse = 1
#When enabled, the item use protection is extended to some right-click held item use in chunks directly next to the claimed ones. Item use affected by this is usually things that still work while looking at the sky (not block or entity) or item use with custom ray-tracing for blocks/fluids/entities (e.g. placing things on water), but also any item use of "additional banned items" configured on the server. Item use protection exceptions (e.g. food, potions etc) still apply.
neighborChunksItemUse = true
#When enabled, claimed chunk protection includes protection against dispensers that are "touching" and facing the protected chunks from outside. This does not protect wilderness.
dispenserBarrier = true
#When enabled, claimed chunk protection includes prevention of item tossing by players that don't have access to the chunks.
#Dying can be used to circumvent this, so it is recommended to enable keepInventory or use a gravestone mod.
#
#1) Every - protected from all players that don't have chunk access.
#2) Not Party - only players not in the same party as you.
#3) Not Ally - only players not in any party allied by yours.
itemTossPlayers = 0
#When enabled, claimed chunk protection includes prevention of item tossing by some mobs that don't have access to the chunks. Requires the tossing mob to be set as the item's thrower.
#Modded mobs are pretty likely to do it themselves or have it done by this mod. Otherwise, the toss won't be prevented.
#
#1) Every - protected from all entities not owned by a player that has chunk access.
#2) Not Party - all entities, except owned by a player in the same party as you.
#3) Not Ally - all entities, except owned by a player in any party allied by yours.
itemTossMobs = 0
#When enabled, claimed chunk protection includes prevention of item tossing by non-living entities that don't have access to the chunks. Requires the tossing mob to be set as the item's thrower. Some entities might not that.
#
#1) Every - protected from all entities not owned by a player that has chunk access.
#2) Not Party - all entities, except owned by a player in the same party as you.
#3) Not Ally - all entities, except owned by a player in any party allied by yours.
itemTossOther = 0
#When enabled, instead of always simply using the direct "Protect Mob/Other Item Toss" option for item tosses coming from non-player entities, if the tossing entity (e.g. a special arrow) has an owner (e.g. a player), then the item toss protection option corresponding to the owner is used (e.g. "Protect Player Item Toss").
itemTossRedirect = true
#When enabled, claimed chunk protection includes protection from loot being dropped when mobs die unless they are killed by players who have access to the chunks. Any non-living entity spawned on a mob's death is considered loot.
#
#1) Every - protected from all players that don't have chunk access.
#2) Not Party - only players not in the same party as you.
#3) Not Ally - only players not in any party allied by yours.
mobLoot = 0
#When enabled, claimed chunk protection includes protection for items and experience that have been dropped on a player death, even if the standard item pickup protection is disabled. The protected items are only accessible to the player that dropped them and the entity/player that killed the player.
#
#1) Party - players in the same party as you.
#2) Allies - players in parties that are allied by yours.
#3) Every - all players.
playerDeathLoot = 0
#When enabled, claimed chunk protection includes protection from players picking up items, unless they have access to the chunks or own the items.
#
#1) Every - protected from all players that don't have chunk access.
#2) Not Party - only players not in the same party as you.
#3) Not Ally - only players not in any party allied by yours.
itemPickupPlayers = 0
#When enabled, claimed chunk protection includes protection from mobs picking up items, unless they have access to the chunks or own the items. Might not work for some mobs. Chunks directly next to the protected chunks are also partially protected when protection is based on the mob griefing rule check.
#
#1) Every - protected from all entities not owned by a player that has chunk access.
#2) Not Party - all entities, except owned by a player in the same party as you.
#3) Not Ally - all entities, except owned by a player in any party allied by yours.
itemPickupMobs = 0
#When enabled, instead of always simply using the direct "Protect Items From Mobs" option for item pickups coming from mobs, if the mob (e.g. an allay) has an owner (e.g. a player), then the item protection option corresponding to the owner is used (e.g. "Protect Items From Players").
itemPickupRedirect = false
#When enabled, claimed chunk protection includes protection from players picking up experience orbs, unless they have access to the chunks or own the orbs.
#
#1) Every - protected from all players that don't have chunk access.
#2) Not Party - only players not in the same party as you.
#3) Not Ally - only players not in any party allied by yours.
xpPickup = 0
#Override the value of the vanilla "mob griefing" game rule with either block, entity or dropped item protection in the protected chunks and their neighbors.
#By default, all "mob griefing" game rule checks, except for evokers (sheep conversion spell) and for most item pickups, are overridden with the block protection option. By default, the game rule is not overridden for item pickups (e.g. piglins picking up gold) because the basic item protection is already enough for most cases. When using the Forge version of the mod, this can be used for modded mobs. The main server config can be used to change which options are checked (even all 3) for specific mobs. Fabric/Quilt does not fire an event for all mob griefing rule checks. Fabric/Quilt modded mobs would simply check the game rule directly, which cannot be overridden by this mod.
overrideMobGriefingRule = true
#When enabled, claimed chunk protection disables the natural spawning of hostile mobs.
naturalSpawnHostile = false
#When enabled, claimed chunk protection disables the natural spawning of friendly mobs.
naturalSpawnFriendly = false
#When enabled, claimed chunk protection disables hostile mob spawners.
spawnersHostile = false
#When enabled, claimed chunk protection disables friendly mob spawners.
spawnersFriendly = false
#When enabled, claimed chunk protection includes protection from projectiles spawning hostile mobs when they land (e.g. endermites). Might not work with projectiles from mods that don't implement this mod's API.
#
#1) Every - protected from all projectiles not owned by a player that has chunk access.
#2) Not Party - all projectiles, except owned by a player in the same party as you.
#3) Not Ally - all projectiles, except owned by a player in any party allied by yours.
projectileHitHostileSpawn = 1
#When enabled, claimed chunk protection includes protection from projectiles spawning non-hostile mobs when they land (e.g. chicken). Might not work with projectiles from mods that don't implement this mod's API.
#
#1) Every - protected from all projectiles not owned by a player that has chunk access.
#2) Not Party - all projectiles, except owned by a player in the same party as you.
#3) Not Ally - all projectiles, except owned by a player in any party allied by yours.
projectileHitFriendlySpawn = 1
[playerConfig.claims.protection.exceptionGroups]
[playerConfig.claims.protection.exceptionGroups.entity]
[playerConfig.claims.protection.exceptionGroups.entity.barrier]
#When enabled, claimed chunk protection prevents the following additional entities from entering the claim (except wilderness): minecraft:player.
#
#1) Every - protected from all players/entities that don't have chunk access.
#2) Not Party - only players/entities not in the same party as you.
#3) Not Ally - only players/entities not in any party allied by yours.
Players = 0
#When enabled, claimed chunk protection prevents the following additional entities from entering the claim (except wilderness): minecraft:ender_pearl.
#
#1) Every - protected from all players/entities that don't have chunk access.
#2) Not Party - only players/entities not in the same party as you.
#3) Not Ally - only players/entities not in any party allied by yours.
Ender_Pearls = 0
[playerConfig.claims.protection.exceptionGroups.entity.interact]
#When enabled, claimed chunk protection makes an exception for interaction with the following entities: minecraft:villager, minecraft:wandering_trader.
#
#1) Party - players or entities owned by players in the same party as you.
#2) Allies - players or entities owned by players in parties that are allied by yours.
#3) Every - all players/entities.
Traders = 0
#When enabled, claimed chunk protection makes an exception for interaction with the following entities: minecraft:armor_stand.
#
#1) Party - players or entities owned by players in the same party as you.
#2) Allies - players or entities owned by players in parties that are allied by yours.
#3) Every - all players/entities.
Armor_Stands = 0
[playerConfig.claims.protection.exceptionGroups.entity.handInteract]
#When enabled, claimed chunk protection makes an exception for interaction with an empty hand with the following entities: minecraft:item_frame.
#
#1) Party - players or entities owned by players in the same party as you.
#2) Allies - players or entities owned by players in parties that are allied by yours.
#3) Every - all players/entities.
Item_Frames = 0
[playerConfig.claims.protection.exceptionGroups.entity.break]
#When enabled, claimed chunk protection makes an exception for destruction of the following entities: minecraft:cow, minecraft:mooshroom, minecraft:sheep, minecraft:chicken, minecraft:pig, minecraft:rabbit, minecraft:goat.
#
#1) Party - players or entities owned by players in the same party as you.
#2) Allies - players or entities owned by players in parties that are allied by yours.
#3) Every - all players/entities.
Livestock = 0
[playerConfig.claims.protection.exceptionGroups.entity.blockAccess]
#When enabled, claimed chunk protection makes an exception for unlimited block access by the following entities: minecraft:villager. If the block protection is based on the mob griefing rule check, then the claimed neighbor chunks must also allow the block access.
#
#1) Party - players or entities owned by players in the same party as you.
#2) Allies - players or entities owned by players in parties that are allied by yours.
#3) Every - all players/entities.
Villagers = 0
[playerConfig.claims.protection.exceptionGroups.entity.entityAccess]
#When enabled, claimed chunk protection makes an exception for unlimited entity access by the following entities: minecraft:zombie, minecraft:zombie_villager, minecraft:husk, minecraft:drowned. If the entity protection is based on the mob griefing rule check, then the claimed neighbor chunks must also allow the entity access.
#
#1) Party - players or entities owned by players in the same party as you.
#2) Allies - players or entities owned by players in parties that are allied by yours.
#3) Every - all players/entities.
Zombies = 0
[playerConfig.claims.protection.exceptionGroups.entity.droppedItemAccess]
#When enabled, claimed chunk protection makes an exception for unlimited dropped item access by the following entities: minecraft:villager. If the dropped item protection is based on the mob griefing rule check, then the claimed neighbor chunks must also allow the dropped item access.
#
#1) Party - players or entities owned by players in the same party as you.
#2) Allies - players or entities owned by players in parties that are allied by yours.
#3) Every - all players/entities.
Villagers = 0
#When enabled, claimed chunk protection makes an exception for unlimited dropped item access by the following entities: minecraft:piglin. If the dropped item protection is based on the mob griefing rule check, then the claimed neighbor chunks must also allow the dropped item access.
#
#1) Party - players or entities owned by players in the same party as you.
#2) Allies - players or entities owned by players in parties that are allied by yours.
#3) Every - all players/entities.
Piglins = 0
#When enabled, claimed chunk protection makes an exception for unlimited dropped item access by the following entities: minecraft:fox. If the dropped item protection is based on the mob griefing rule check, then the claimed neighbor chunks must also allow the dropped item access.
#
#1) Party - players or entities owned by players in the same party as you.
#2) Allies - players or entities owned by players in parties that are allied by yours.
#3) Every - all players/entities.
Foxes = 0
[playerConfig.claims.protection.exceptionGroups.block]
[playerConfig.claims.protection.exceptionGroups.block.interact]
#When enabled, claimed chunk protection makes an exception for interaction with the following blocks: minecraft:lever, #minecraft:buttons.
#
#1) Party - players or entities owned by players in the same party as you.
#2) Allies - players or entities owned by players in parties that are allied by yours.
#3) Every - all players/entities.
Controls = 0
#When enabled, claimed chunk protection makes an exception for interaction with the following blocks: #minecraft:doors, #minecraft:fence_gates, #forge:fence_gates, #minecraft:trapdoors.
#
#1) Party - players or entities owned by players in the same party as you.
#2) Allies - players or entities owned by players in parties that are allied by yours.
#3) Every - all players/entities.
Doors = 0
#When enabled, claimed chunk protection makes an exception for interaction with the following blocks: minecraft:chest, minecraft:trapped_chest, #forge:chests/wooden.
#
#1) Party - players or entities owned by players in the same party as you.
#2) Allies - players or entities owned by players in parties that are allied by yours.
#3) Every - all players/entities.
Chests = 0
#When enabled, claimed chunk protection makes an exception for interaction with the following blocks: minecraft:barrel, #forge:barrels.
#
#1) Party - players or entities owned by players in the same party as you.
#2) Allies - players or entities owned by players in parties that are allied by yours.
#3) Every - all players/entities.
Barrels = 0
#When enabled, claimed chunk protection makes an exception for interaction with the following blocks: minecraft:ender_chest, #forge:chests/ender.
#
#1) Party - players or entities owned by players in the same party as you.
#2) Allies - players or entities owned by players in parties that are allied by yours.
#3) Every - all players/entities.
Ender_Chests = 0
#When enabled, claimed chunk protection makes an exception for interaction with the following blocks: #minecraft:shulker_boxes.
#
#1) Party - players or entities owned by players in the same party as you.
#2) Allies - players or entities owned by players in parties that are allied by yours.
#3) Every - all players/entities.
Shulker_Boxes = 0
#When enabled, claimed chunk protection makes an exception for interaction with the following blocks: minecraft:furnace, minecraft:blast_furnace, minecraft:smoker.
#
#1) Party - players or entities owned by players in the same party as you.
#2) Allies - players or entities owned by players in parties that are allied by yours.
#3) Every - all players/entities.
Furnaces = 0
#When enabled, claimed chunk protection makes an exception for interaction with the following blocks: minecraft:hopper.
#
#1) Party - players or entities owned by players in the same party as you.
#2) Allies - players or entities owned by players in parties that are allied by yours.
#3) Every - all players/entities.
Hoppers = 0
#When enabled, claimed chunk protection makes an exception for interaction with the following blocks: minecraft:dispenser, minecraft:dropper.
#
#1) Party - players or entities owned by players in the same party as you.
#2) Allies - players or entities owned by players in parties that are allied by yours.
#3) Every - all players/entities.
Dispenser-like = 0
#When enabled, claimed chunk protection makes an exception for interaction with the following blocks: #minecraft:anvil.
#
#1) Party - players or entities owned by players in the same party as you.
#2) Allies - players or entities owned by players in parties that are allied by yours.
#3) Every - all players/entities.
Anvils = 0
#When enabled, claimed chunk protection makes an exception for interaction with the following blocks: #minecraft:beds.
#
#1) Party - players or entities owned by players in the same party as you.
#2) Allies - players or entities owned by players in parties that are allied by yours.
#3) Every - all players/entities.
Beds = 0
#When enabled, claimed chunk protection makes an exception for interaction with the following blocks: minecraft:beacon.
#
#1) Party - players or entities owned by players in the same party as you.
#2) Allies - players or entities owned by players in parties that are allied by yours.
#3) Every - all players/entities.
Beacons = 0
#When enabled, claimed chunk protection makes an exception for interaction with the following blocks: minecraft:enchanting_table.
#
#1) Party - players or entities owned by players in the same party as you.
#2) Allies - players or entities owned by players in parties that are allied by yours.
#3) Every - all players/entities.
Enchanting_Tables = 0
[playerConfig.claims.protection.exceptionGroups.block.break]
#When enabled, claimed chunk protection makes an exception for destruction of the following blocks: #minecraft:crops.
#
#1) Party - players or entities owned by players in the same party as you.
#2) Allies - players or entities owned by players in parties that are allied by yours.
#3) Every - all players/entities.
Crops = 0
[playerConfig.claims.protection.exceptionGroups.item]
[playerConfig.claims.protection.exceptionGroups.item.interact]
#When enabled, claimed chunk protection makes an exception for interaction with the following items: minecraft:written_book, minecraft:writable_book.
#
#1) Party - players or entities owned by players in the same party as you.
#2) Allies - players or entities owned by players in parties that are allied by yours.
#3) Every - all players/entities.
Books = 0
[playerConfig.claims.forceload]
#When enabled, the chunks you have marked for forceloading are forceloaded.
#If the forceload limit has changed and you have more chunks marked than the new limit, then some of the chunks won't be forceloaded. Unmark any chunks until you are within the limit to ensure that all marked chunks are forceloaded.
enabled = false
#When enabled, the chunks you have marked for forceloading stay loaded even when you are offline (can significantly affect server performance!).
#If your forceload limit is affected by your FTB Ranks rank/permissions, then you need to login at least once after a server (re)launch for it to take effect while you are offline.
offlineForceload = false
[playerConfig.parties]
#When not empty, used in some places as the name for the parties that you create.
name = ""
#When enabled, your position in the game is shared with players from the same party as you, which can be used by other mods, e.g. to display party members on a map.
shareLocationWithParty = true
#When enabled, your position in the game is shared with the mutual ally parties of the party that you are in, which can be used by other mods, e.g. to display party members on a map.
shareLocationWithMutualAllyParties = false
#When enabled, the sharable positions of players from the same party as you are shared with your game client, which can be used by other mods, e.g. to display party members on a map.
receiveLocationsFromParty = true
#When enabled, the sharable positions of players from the mutual ally parties of the party that you are in are shared with your game client, which can be used by other mods, e.g. to display allies on a map.
receiveLocationsFromMutualAllyParties = false

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[interact_key]
#These whitelist blocks can be interacted with when the interact key is pressed
InteractKeyWhitelistBlocks = []
#These whitelist entities can be interacted with when the interact key is pressed
InteractKeyWhitelistEntities = []
#These blacklist blocks can be interacted with when the interact key is pressed
InteractKeyBlacklistBlocks = []
#These blacklist entities can be interacted with when the interact key is pressed
InteractKeyBlacklistEntities = []
[base_multiplier]
#All base damage number is multiplied by this factor
#Range: 0.0 ~ 1.7976931348623157E308
DamageBaseMultiplier = 1.0
#All armor ignore damage number is multiplied by this factor
#Range: 0.0 ~ 1.7976931348623157E308
ArmorIgnoreBaseMultiplier = 1.0
#All head shot damage number is multiplied by this factor
#Range: 0.0 ~ 1.7976931348623157E308
HeadShotBaseMultiplier = 1.0
#The movement speed will decrease per kg of weight. 0.015 means 1.5% speed decrease per kg. Set a negative value to disable this feature
#Range: -1.0 ~ 1.7976931348623157E308
WeightSpeedMultiplier = 0.015
[misc]
#The entity's head hitbox during the headshot
#Format: touhou_little_maid:maid [-0.5, 1.0, -0.5, 0.5, 1.5, 0.5]
HeadShotAABB = []
#The maximum stack size of ammo that the ammo box can hold
#Range: > 1
AmmoBoxStackSize = 3
#Deprecated. Use vanilla server resource pack
ClientGunPackDownloadUrls = []
#Whether or not players are allowed to use the crawl feature
EnableCrawl = true
#Enable the recipe limit of default gunsmith table or not
EnableDefaultGunSmithTableFilter = true
#[Debug Option] Do server-side network check while shooting or not
ServerShootNetworkCheck = true
#[Debug Option] Do server-side shoot cooldown check or not. WARNING: Close this will disable the shoot cooldown check in server-side at all, which may lead to potential for cheating. Only consider to close this when you can't shoot at all sometimes.
ServerShootCooldownCheck = true

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[general]
#The modifier for the 'Refrigerating' food trait. Values less than 1 extend food lifetime, values greater than one decrease it. A value of zero stops decay.
#Range: 0.0 ~ 1.7976931348623157E308
traitRefrigeratingModifier = 0.125