Update carryon-common.toml

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Dmitry 2024-04-23 22:39:37 +07:00
parent 5b23fbcf99
commit 59e6f0ffd2

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@ -24,7 +24,7 @@
#Allow all blocks to be picked up, not just Tile Entites. White/Blacklist will still be respected.
pickupAllBlocks = false
#Whether Blocks and Entities slow the creative player down when carried
slownessInCreative = true
slownessInCreative = false
#Whether hostile mobs should be able to picked up in survival mode
pickupHostileMobs = false
#Larger Entities slow down the player more
@ -32,11 +32,11 @@
#Allow babies to be carried even when adult mob is blacklisted (or not whitelisted)
allowBabies = false
#Use Whitelist instead of Blacklist for Blocks
useWhitelistBlocks = false
useWhitelistBlocks = true
#Use Whitelist instead of Blacklist for Entities
useWhitelistEntities = false
useWhitelistEntities = true
#Use Whitelist instead of Blacklist for Stacking
useWhitelistStacking = false
useWhitelistStacking = true
#Whether the player can hit blocks and entities while carrying or not
hitWhileCarrying = false
#Whether the player drops the carried object when hit or not
@ -50,16 +50,16 @@
#Usually all the block state information is retained when placing a block that was picked up. But some information is changed to a modified property, like rotation or orientation. In this list, add additional properties that should NOT be saved and instead be updated when placed. Format: modid:block[propertyname]. Note: You don't need to add an entry for every subtype of a same block. For example, we only add an entry for one type of slab, but the change is applied to all slabs.
placementStateExceptions = ["minecraft:chest[type]", "minecraft:stone_button[face]", "minecraft:vine[north,east,south,west,up]", "minecraft:creeper_head[rotation]", "minecraft:glow_lichen[north,east,south,west,up,down]", "minecraft:oak_sign[rotation]", "minecraft:oak_trapdoor[half]"]
#Whether Players can be picked up. Creative players can't be picked up in Survival Mode
pickupPlayers = true
pickupPlayers = false
#Whether players in Survival Mode can pick up unbreakable blocks. Creative players always can.
pickupUnbreakableBlocks = false
[whitelist]
#Whitelist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config
#Entities that CAN be picked up (useWhitelistEntities must be true)
allowedEntities = []
allowedEntities = ["tfc:turkey", "tfc:dog", "tfc:isopod", "tfc:lobster", "tfc:frog", "tfc:penguin", "tfc:turtle", "tfc:horseshoe_crab", "tfc:crayfish", "tfc:grouse", "tfc:pheasant", "tfc:peafowl", "tfc:rat", "tfc:cat", "tfc:chicken", "tfc:duck", "tfc:quail", "tfc:rabbit"]
#Blocks that CAN be picked up (useWhitelistBlocks must be true)
allowedBlocks = []
allowedBlocks = ["#forge:chests/wooden", "#storagedrawers:drawers"]
#Entities that CAN have other entities stacked on top of them (useWhitelistStacking must be true)
allowedStacking = []