Delete config directory
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{"head":{"x":0,"y":0,"halign":"LEFT","valign":"TOP","enabled":false},"necklace":{"x":0,"y":20,"halign":"LEFT","valign":"TOP","enabled":false},"back":{"x":0,"y":40,"halign":"LEFT","valign":"TOP","enabled":false},"body":{"x":0,"y":60,"halign":"LEFT","valign":"TOP","enabled":false},"bracelet":{"x":0,"y":80,"halign":"LEFT","valign":"TOP","enabled":false},"hands":{"x":0,"y":100,"halign":"LEFT","valign":"TOP","enabled":false},"ring":{"x":0,"y":120,"halign":"LEFT","valign":"TOP","enabled":false},"belt":{"x":0,"y":140,"halign":"LEFT","valign":"TOP","enabled":false},"charm":{"x":0,"y":160,"halign":"LEFT","valign":"TOP","enabled":false},"curio":{"x":0,"y":180,"halign":"LEFT","valign":"TOP","enabled":false},"feet":{"x":0,"y":200,"halign":"LEFT","valign":"TOP","enabled":false}}
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#Enable flat machine related models (5U Style) - Default: false
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BASIC_MACHINE_MODELS = false
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#Show all items in JEI, even ones that are unobtainable - Default: false
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SHOW_ALL_MATERIAL_ITEMS = false
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#Show all fluid cells in JEI - Default: false
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SHOW_ALL_FLUID_CELLS = false
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[Data]
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#Generate all the potential Material Items, even if they're unused - Default: false
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ALL_MATERIAL_ITEMS = false
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[World]
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#Disable Vanilla ore generation (Iron Ore, Diamond Ore etc) - Default: true
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DISABLE_VANILLA_ORE_GEN = true
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#Disable vanilla stone generation (Granite, Diorite etc) - Default: true
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DISABLE_VANILLA_STONE_GEN = true
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#Enable small ores - Default: true
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SMALL_ORES = true
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#Enable surface rocks - Default: true
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SURFACE_ROCKS = true
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#Shows ore veins very clearly in spectator mode - Default: false
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ORE_VEIN_SPECTATOR_DEBUG = true
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[World."Ore Veins"]
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#Enable ore veins - Default: true
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ORE_VEINS = true
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#Maximum size of an ore vein - Default: 32
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#Range: > 1
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ORE_VEIN_MAX_SIZE = 32
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#Control percentage of filled 3x3 chunks. Lower number means less ore veins would spawn - Default : 100
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#Range: > 1
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ORE_VEIN_CHANCE = 100
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#Chance of ore veins having surface rocks - Default: 256
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#Range: > 1
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ORE_VEIN_ROCK_CHANCE = 256
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#Control number of attempts to find a valid ore vein,
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#Generally this maximum limit isn't hit, as selecting a vein is performant - Default : 64
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#Range: > 1
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ORE_VEIN_FIND_ATTEMPTS = 64
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#Control number of attempts to place a valid ore vein,
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#If a vein wasn't placed due to height restrictions, completely in the water, or other criterion, another attempt is tried - Default : 8
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#Range: > 1
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ORE_VEIN_PLACE_ATTEMPTS = 8
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#Enable ore vein's having small ores as markers/indicators - Default: true
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ORE_VEIN_SMALL_ORE_MARKERS = true
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#Multiplier to control how many small ore markers get generated per vein - Default : 2
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#Range: > 1
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ORE_VEIN_SMALL_ORE_MARKERS_MULTI = 2
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[World."Stone Layers"]
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#Enable stone layers - Default: false
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STONE_LAYERS = false
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#Enable stone layers having ores - Default: false
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STONE_LAYER_ORES = false
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#Chance of stone layers having surface rocks - Default: 128
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#Range: > 1
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STONE_LAYER_ROCK_CHANCE = 128
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[Gameplay]
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#Whether or not to reconsume recipe inputs on multiblock failure - Default : false
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INPUT_RESET_MULTIBLOCK = false
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#Amount of gas retained passing through a leaky pipe - Default: 90%
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#Range: 0.0 ~ 1.0
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PIPE_LEAK = 0.9
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#Enable hardcore cable loss and voltage - Default: true
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HARDCORE_CABLES = true
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#Enable pipe blowing on overpressure - Default: false
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HARDCORE_PIPES = false
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#Hear various crafting sounds when you craft with any of Antimatter's tools that has a custom SoundType. Default: true
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PLAY_CRAFTING_SOUNDS = true
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#Enable crating recipes for things like rods and plates being lossy - Default: true
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#Note: make sure to run /reload after changing this.
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LOSSY_PART_CRAFTING = true
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[Gameplay.Treefelling]
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#Smart tree detection, instead of just going up in a column, it searches surrounding connected blocks too. Default: true
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SMARTER_TREE_DETECTION = true
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#Allow Antimatter Axe types to fell trees - Default: true
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AXE_TIMBER = true
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#Max height of a column of logs an Antimatter Axe type can fell - Default: 100
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#Range: 1 ~ 2304
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AXE_TIMBER_MAX = 100
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["Mod Compatibility"]
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#Enable all mod support registrars - Default: true
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ENABLE_ALL_REGISTRARS = true
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#Client only settings, mostly things related to rendering
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[client]
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#Set to true to enable rendering curios
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renderCurios = true
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#The X-Offset for the Curios GUI button
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#Range: -100 ~ 100
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buttonXOffset = 0
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#The Y-Offset for the Curios GUI button
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#Range: -100 ~ 100
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buttonYOffset = 0
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#The X-Offset for the Creative Curios GUI button
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#Range: -100 ~ 100
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creativeButtonXOffset = 0
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#The Y-Offset for the Creative Curios GUI button
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#Range: -100 ~ 100
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creativeButtonYOffset = 0
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#The corner for the Curios GUI button
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#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
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buttonCorner = "TOP_LEFT"
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#Dynamic Lights Settings
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[Settings]
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[Settings."Lighting Settings"]
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"Dynamic TileEntity Lighting" = true
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"Only Update On Position Change" = true
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#Allowed Values: OFF, SLOW, FAST, REALTIME
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"Quality Mode (OFF, SLOW, FAST, REALTIME)" = "REALTIME"
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"Dynamic Entity Lighting" = true
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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
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#
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general {
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# If the crafting table has a tooltip [default: false]
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B:"Disable tooltip on crafting table"=false
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# If the recipe book button is removed. [default: true]
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B:"Remove Recipe Book Button"=true
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}
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#Use a slightly more compact, but also slightly slower representation for block states
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compactFastMap = false
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#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
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useSmallThreadingDetector = false
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#Cache the predicate instances used in multipart models
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cacheMultipartPredicates = true
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#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
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multipartDeduplication = true
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#Deduplicate cached data for blockstates, most importantly collision and render shapes
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blockstateCacheDeduplication = true
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#Avoid creation of new strings when creating ModelResourceLocations
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modelResourceLocations = true
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#Replace the blockstate neighbor table
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replaceNeighborLookup = true
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#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
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populateNeighborTable = false
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#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
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replacePropertyMap = true
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#Deduplicate vertex data of baked quads in the basic model implementations
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bakedQuadDeduplication = true
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# Enable forge global version checking
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versionCheck = true
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# does the splashscreen run
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splashscreen = true
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defaultConfigPath = "defaultconfigs"
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# max threads for parallel loading : -1 uses Runtime#availableProcessors
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maxThreads = -1
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#Client only settings, mostly things related to rendering
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[client]
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#Enable Forge to queue all chunk updates to the Chunk Update thread.
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#May increase FPS significantly, but may also cause weird rendering lag.
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#Not recommended for computers without a significant number of cores available.
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alwaysSetupTerrainOffThread = false
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#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
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experimentalForgeLightPipelineEnabled = false
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#When enabled, Forge will show any warnings that occurred during loading.
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showLoadWarnings = true
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#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
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useCombinedDepthStencilAttachment = false
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#Forces the use of System.nanoTime instead of glfwGetTime, as the main Util time provider
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forceSystemNanoTime = false
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#When enabled, Forge will convert discovered 'Open to LAN' IPv6 addresses to their more compact, compressed representation
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compressLanIPv6Addresses = true
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#General configuration settings
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[general]
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#Defines a default world type to use. The vanilla default world type is represented by 'default'.
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#The modded world types are registry names which should include the registry namespace, such as 'examplemod:example_world_type'.
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defaultWorldType = "tfc:tng"
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#General options
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[general]
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#Enable FPS Reducer features.
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enableFpsReducer = true
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#Waiting time(sec) before reducing the FPS. (0:OFF)
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#Range: 0 ~ 86400
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waitingTime = 0
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#Max frame rate when there is no operation for the specified period of time.
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#Range: 1 ~ 60
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idleFps = 10
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#Max frame rate during GUI screen(Inventory/Menu) is opened. (0:OFF)
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#Range: 0 ~ 60
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guiScreenFps = 0
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#Max frame rate when the character is stationary. (0:OFF)
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#Range: 0 ~ 260
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noActFps = 0
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#Detect movement of player position. (0:OFF, 1:Riding/Flying, 2:Always)
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#Range: 0 ~ 2
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detectMoving = 1
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#Ignore the mouse button holding.
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ignoreHoldButton = false
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#Reduce FPS in Game Menu.
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reducingInGameMenu = true
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#Force reducing FPS if the window is inactive.
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reducingInBackground = true
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#Suppress master volume if the window is inactive.
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suppressSound = true
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#Suppression master volume ratio in inactive (0-100).
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#Range: 0 ~ 100
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suppressedVolume = 20
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#Enable HUD.
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hudEnabled = false
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#Reference position of HUD.
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#Range: 1 ~ 8
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hudReferencePos = 3
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#HUD scale (default: 1.0)
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#Range: 0.1 ~ 2.0
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hudScale = 1.0
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#Behavior of HUD display when a chat window opened. (0:keep to display, 1:off, 2:dodge a chat box)
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#Range: 0 ~ 2
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hudBehindChatBox = 2
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#HUD information (1:FPS/CPU(long), 1:FPS/CPU(short), 3:FPS/CPU(2lines), 4:FPS only, 5:CPU only, 6:Simple)
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#Range: 0 ~ 6
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hudInfo = 4
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#Profile (0:custom, 1:modest-eco, 2:eco, 3:cooling-low, 4:cooling-high)
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#Range: 0 ~ 4
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profile = 1
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#HUD offsets from reference positions at the screen edge.
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[hud_offset]
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#Range: > -2147483648
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topLeft_X = 2
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#Range: > -2147483648
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topLeft_Y = 2
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#Range: > -2147483648
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topCenter_X = 0
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#Range: > -2147483648
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topCenter_Y = 2
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#Range: > -2147483648
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topRight_X = -2
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#Range: > -2147483648
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topRight_Y = 2
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#Range: > -2147483648
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centerRight_X = -2
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#Range: > -2147483648
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centerRight_Y = 0
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#Range: > -2147483648
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bottomRight_X = -2
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#Range: > -2147483648
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bottomRight_Y = -2
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#Range: > -2147483648
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bottomCenter_X = 0
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#Range: > -2147483648
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bottomCenter_Y = -2
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#Range: > -2147483648
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bottomLeft_X = 2
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#Range: > -2147483648
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bottomLeft_Y = -2
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#Range: > -2147483648
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centerLeft_X = 2
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#Range: > -2147483648
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centerLeft_Y = 0
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#Alignments of HUD strings.
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[hud_alignment]
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#Range: 0 ~ 2
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topLeft = 0
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#Range: 0 ~ 2
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topCenter = 2
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#Range: 0 ~ 2
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topRight = 1
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#Range: 0 ~ 2
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centerRight = 1
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#Range: 0 ~ 2
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bottomRight = 1
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#Range: 0 ~ 2
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bottomCenter = 2
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#Range: 0 ~ 2
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bottomLeft = 0
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#Range: 0 ~ 2
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centerLeft = 0
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#Extra options
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[extra]
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#HUD color
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hudColor = "f0f0f0"
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#Reduced fps HUD color
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hudReductionColor = "00f000"
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#HUD color for FPS display in GUI screen(inventory and menu).
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hudGuiModeColor = "b6ecff"
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#HUD color for FPS display when the character is stationary.
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hudNoActModeColor = "ceffd4"
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#Allow player configuration mode.
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allowPlayerConfig = true
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#CPU usage type. (0:one processor basis, 1:all processors basis)
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#Range: 0 ~ 1
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cpuUsageType = 0
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#Which thread's CPU usage should be calculated. (0:client thread only, 1:entire Minecraft process including server threads)
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#Range: 0 ~ 1
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cpuUsageThread = 0
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#Permit to set IdleFPS=1.
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allowOneFps = false
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#Debug options
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[debug]
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#Enable debug log
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debugLog = false
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#Show event log on the game screen.
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logInChat = false
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#Settings for Inventory HUD
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[inventoryhud]
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#Inventory HUD mini mode
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invMini = false
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#Inventory HUD vertical mode
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invVert = false
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#Inventory HUD alpha
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#Range: 0 ~ 100
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invAlpha = 0
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#Toggle on by default
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byDefault = true
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#Animate recently picked up items
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animatedInv = false
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#Hide background if inventory is empty
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hideBackground = false
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#Settings for ArmorStatus HUD
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[armorhud]
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#Is Armor Damage HUD enabled
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ArmorDamage = true
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#Hide if durability is above this (in percentage):
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#Range: 0 ~ 100
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armAbove = 100
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#Show/Hide armor
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showArmor = true
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#Show/Hide armor
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showMain = true
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#Show/Hide armor
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showOff = true
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#Show/Hide armor
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showArrows = true
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#Show/Hide armor
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showInv = true
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#Armor HUD durability view (PERCENTAGE, DAMAGE, DAMAGE LEFT)
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#Allowed Values: PERCENTAGE, DAMAGE, DAMAGE_LEFT, OFF
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armView = "PERCENTAGE"
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#Show item durability bar
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armBars = false
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#Move all items at once or each one
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moveAll = true
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#Show/Hide empty slot icon
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showEmpty = true
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#Show overall count of items in main/off hand
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showCount = false
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#ArmorHUD scale in persentage from 50 to 150
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#Range: 50 ~ 150
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armScale = 100
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#Settings for Potions HUD
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[potionshud]
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#Is Potions HUD enabled
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Potions = true
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#Potion HUD alpha
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#Range: 0 ~ 100
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potAlpha = 100
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#Potion HUD gap
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#Range: -5 ~ 5
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potGap = 0
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#Potion HUD mini mode
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potMini = false
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#Potion HUD horizontal mode
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potHor = false
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#Full bar duration
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#Range: > 1
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barDuration = 300
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#DONT TOUCH THESE FIELDS!
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[positions]
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#Inventory HUD vertical align
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#Allowed Values: TOP, CENTER, BOTTOM
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invValign = "BOTTOM"
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#Inventory HUD horizontal align
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#Allowed Values: LEFT, MIDDLE, RIGHT
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invHalign = "MIDDLE"
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#Inventory HUD position (X)
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#Range: -9999 ~ 9999
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xPos = 0
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#Inventory HUD position (Y)
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#Range: -9999 ~ 9999
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yPos = 150
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#Armor HUD vertical align
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#Allowed Values: TOP, CENTER, BOTTOM
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armValign = "BOTTOM"
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#Armor HUD horizontal align
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#Allowed Values: LEFT, MIDDLE, RIGHT
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armHalign = "MIDDLE"
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#Armor HUD position (X)
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#Range: -9999 ~ 9999
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xArmPos = 0
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#Armor HUD position (Y)
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#Range: -9999 ~ 9999
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yArmPos = 70
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#Potion HUD vertical align
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#Allowed Values: TOP, CENTER, BOTTOM
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potValign = "TOP"
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#Potion HUD horizontal align
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#Allowed Values: LEFT, MIDDLE, RIGHT
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potHalign = "LEFT"
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#Potion HUD position (X)
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#Range: -9999 ~ 9999
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xPotionPos = 20
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#Potion HUD position (Y)
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#Range: -9999 ~ 9999
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yPotionPos = 20
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#Helmet position (X)
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#Range: -9999 ~ 9999
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helmPosX = 103
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#Helmet position (Y)
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#Range: -9999 ~ 9999
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helmPosY = 54
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#Chestplate position (X)
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#Range: -9999 ~ 9999
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chestPosX = 103
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||||
#Chestplate position (Y)
|
||||
#Range: -9999 ~ 9999
|
||||
chestPosY = 37
|
||||
#Leggings position (X)
|
||||
#Range: -9999 ~ 9999
|
||||
legPosX = -103
|
||||
#Leggings position (Y)
|
||||
#Range: -9999 ~ 9999
|
||||
legPosY = 54
|
||||
#Boots position (X)
|
||||
#Range: -9999 ~ 9999
|
||||
bootPosX = -103
|
||||
#Boots position (Y)
|
||||
#Range: -9999 ~ 9999
|
||||
bootPosY = 37
|
||||
#MainHand position (X)
|
||||
#Range: -9999 ~ 9999
|
||||
mainPosX = 103
|
||||
#MainHand position (Y)
|
||||
#Range: -9999 ~ 9999
|
||||
mainPosY = 71
|
||||
#OffHand position (X)
|
||||
#Range: -9999 ~ 9999
|
||||
offPosX = -103
|
||||
#OffHand position (Y)
|
||||
#Range: -9999 ~ 9999
|
||||
offPosY = 71
|
||||
#Arrows position (X)
|
||||
#Range: -9999 ~ 9999
|
||||
arrPosX = 103
|
||||
#Arrows position (Y)
|
||||
#Range: -9999 ~ 9999
|
||||
arrPosY = 20
|
||||
#InvIcon position (X)
|
||||
#Range: -9999 ~ 9999
|
||||
invPosX = -103
|
||||
#InvIcon position (Y)
|
||||
#Range: -9999 ~ 9999
|
||||
invPosY = 20
|
||||
#Helmet horizontal align
|
||||
#Allowed Values: LEFT, MIDDLE, RIGHT
|
||||
helmHal = "MIDDLE"
|
||||
#Helmet vertical align
|
||||
#Allowed Values: TOP, CENTER, BOTTOM
|
||||
helmVal = "BOTTOM"
|
||||
#Chestplate horizontal align
|
||||
#Allowed Values: LEFT, MIDDLE, RIGHT
|
||||
chestHal = "MIDDLE"
|
||||
#Chestplate vertical align
|
||||
#Allowed Values: TOP, CENTER, BOTTOM
|
||||
chestVal = "BOTTOM"
|
||||
#Leggings horizontal align
|
||||
#Allowed Values: LEFT, MIDDLE, RIGHT
|
||||
legHal = "MIDDLE"
|
||||
#Leggings vertical align
|
||||
#Allowed Values: TOP, CENTER, BOTTOM
|
||||
legVal = "BOTTOM"
|
||||
#Boots horizontal align
|
||||
#Allowed Values: LEFT, MIDDLE, RIGHT
|
||||
bootHal = "MIDDLE"
|
||||
#Boots vertical align
|
||||
#Allowed Values: TOP, CENTER, BOTTOM
|
||||
bootVal = "BOTTOM"
|
||||
#MainHand horizontal align
|
||||
#Allowed Values: LEFT, MIDDLE, RIGHT
|
||||
mainHal = "MIDDLE"
|
||||
#MainHand vertical align
|
||||
#Allowed Values: TOP, CENTER, BOTTOM
|
||||
mainVal = "BOTTOM"
|
||||
#OffHand horizontal align
|
||||
#Allowed Values: LEFT, MIDDLE, RIGHT
|
||||
offHal = "MIDDLE"
|
||||
#OffHand vertical align
|
||||
#Allowed Values: TOP, CENTER, BOTTOM
|
||||
offVal = "BOTTOM"
|
||||
#Arrows horizontal align
|
||||
#Allowed Values: LEFT, MIDDLE, RIGHT
|
||||
arrHal = "MIDDLE"
|
||||
#Arrows vertical align
|
||||
#Allowed Values: TOP, CENTER, BOTTOM
|
||||
arrVal = "BOTTOM"
|
||||
#InvIcon horizontal align
|
||||
#Allowed Values: LEFT, MIDDLE, RIGHT
|
||||
invHal = "MIDDLE"
|
||||
#InvIcon vertical align
|
||||
#Allowed Values: TOP, CENTER, BOTTOM
|
||||
invVal = "BOTTOM"
|
||||
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
Minecraft
|
||||
TFC Ambiental
|
||||
TerraFirmaCraft
|
||||
The One Probe
|
||||
Antimatter Shared Data
|
||||
AntimatterAPI
|
||||
GT Rubber
|
||||
GregTech Intergalactical
|
||||
|
|
@ -1,2 +0,0 @@
|
|||
net.minecraft.world.item.ItemStack
|
||||
net.minecraftforge.fluids.FluidStack
|
||||
|
|
@ -1,160 +0,0 @@
|
|||
[advanced]
|
||||
# Description: Debug mode enabled
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: false
|
||||
DebugMode = false
|
||||
|
||||
# Description: Display search bar in the center
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: false
|
||||
CenterSearch = false
|
||||
|
||||
# Description: Set low-memory mode (makes search very slow, but uses less RAM)
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: false
|
||||
LowMemorySlowSearchEnabled = false
|
||||
|
||||
# Description: Enable cheating items into the hotbar by using the shift+number keys.
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: false
|
||||
CheatToHotbarUsingHotkeysEnabled = false
|
||||
|
||||
# Description: How items should be handed to you
|
||||
# Valid Values: [INVENTORY, MOUSE_PICKUP]
|
||||
# Default Value: MOUSE_PICKUP
|
||||
GiveMode = MOUSE_PICKUP
|
||||
|
||||
# Description: Max. recipe gui height
|
||||
# Valid Values: Any integer greater than or equal to 175
|
||||
# Default Value: 350
|
||||
RecipeGuiHeight = 350
|
||||
|
||||
|
||||
[colors]
|
||||
# Description: Color values to search for
|
||||
# Valid Values: A comma-separated list containing values of:
|
||||
# Any color name and an RGB hex color, separated by a ':'
|
||||
# Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0
|
||||
SearchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0
|
||||
|
||||
|
||||
[sorting]
|
||||
# Description: Sorting order for the ingredient list
|
||||
# Valid Values: A comma-separated list containing values of:
|
||||
# [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY]
|
||||
# Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
|
||||
IngredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
|
||||
|
||||
|
||||
[search]
|
||||
# Description: Search mode for Mod Names (prefix: @)
|
||||
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
|
||||
# Default Value: REQUIRE_PREFIX
|
||||
ModNameSearchMode = REQUIRE_PREFIX
|
||||
|
||||
# Description: Search mode for Tooltips (prefix: #)
|
||||
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
|
||||
# Default Value: ENABLED
|
||||
TooltipSearchMode = ENABLED
|
||||
|
||||
# Description: Search mode for Tag Names (prefix: $)
|
||||
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
|
||||
# Default Value: REQUIRE_PREFIX
|
||||
TagSearchMode = REQUIRE_PREFIX
|
||||
|
||||
# Description: Search mode for Creative Tab Names (prefix: %)
|
||||
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
|
||||
# Default Value: DISABLED
|
||||
CreativeTabSearchMode = DISABLED
|
||||
|
||||
# Description: Search mode for Colors (prefix: ^)
|
||||
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
|
||||
# Default Value: DISABLED
|
||||
ColorSearchMode = DISABLED
|
||||
|
||||
# Description: Search mode for resources locations (prefix: &)
|
||||
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
|
||||
# Default Value: DISABLED
|
||||
ResourceLocationSearchMode = DISABLED
|
||||
|
||||
# Description: Search advanced tooltips (visible with F3+H)
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: false
|
||||
SearchAdvancedTooltips = false
|
||||
|
||||
|
||||
[modname]
|
||||
# Description: Formatting for mod name tooltip
|
||||
# Valid Values: A chat formatting string.
|
||||
# Use these formatting colors:
|
||||
# black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white
|
||||
# With these formatting options:
|
||||
# obfuscated bold strikethrough underline italic
|
||||
# Default Value: blue italic
|
||||
ModNameFormat = blue italic
|
||||
|
||||
|
||||
[IngredientList]
|
||||
# Description: Max number of rows shown
|
||||
# Valid Values: An integer in the range [1, 100] (inclusive)
|
||||
# Default Value: 16
|
||||
MaxRows = 16
|
||||
|
||||
# Description: Max number of columns shown
|
||||
# Valid Values: An integer in the range [4, 100] (inclusive)
|
||||
# Default Value: 9
|
||||
MaxColumns = 9
|
||||
|
||||
# Description: Horizontal alignment of the ingredient grid inside the available area
|
||||
# Valid Values: [LEFT, CENTER, RIGHT]
|
||||
# Default Value: RIGHT
|
||||
HorizontalAlignment = RIGHT
|
||||
|
||||
# Description: Vertical alignment of the ingredient grid inside the available area
|
||||
# Valid Values: [TOP, CENTER, BOTTOM]
|
||||
# Default Value: TOP
|
||||
VerticalAlignment = TOP
|
||||
|
||||
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
|
||||
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
|
||||
# Default Value: ENABLED
|
||||
ButtonNavigationVisibility = ENABLED
|
||||
|
||||
# Description: Set to true to draw a background texture behind the gui.
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: false
|
||||
DrawBackground = false
|
||||
|
||||
|
||||
[BookmarkList]
|
||||
# Description: Max number of rows shown
|
||||
# Valid Values: An integer in the range [1, 100] (inclusive)
|
||||
# Default Value: 16
|
||||
MaxRows = 16
|
||||
|
||||
# Description: Max number of columns shown
|
||||
# Valid Values: An integer in the range [4, 100] (inclusive)
|
||||
# Default Value: 9
|
||||
MaxColumns = 9
|
||||
|
||||
# Description: Horizontal alignment of the ingredient grid inside the available area
|
||||
# Valid Values: [LEFT, CENTER, RIGHT]
|
||||
# Default Value: LEFT
|
||||
HorizontalAlignment = LEFT
|
||||
|
||||
# Description: Vertical alignment of the ingredient grid inside the available area
|
||||
# Valid Values: [TOP, CENTER, BOTTOM]
|
||||
# Default Value: TOP
|
||||
VerticalAlignment = TOP
|
||||
|
||||
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
|
||||
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
|
||||
# Default Value: ENABLED
|
||||
ButtonNavigationVisibility = ENABLED
|
||||
|
||||
# Description: Set to true to draw a background texture behind the gui.
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: false
|
||||
DrawBackground = false
|
||||
|
||||
|
||||
|
|
@ -1,93 +0,0 @@
|
|||
minecraft:crafting
|
||||
minecraft:anvil
|
||||
minecraft:blasting
|
||||
minecraft:brewing
|
||||
minecraft:campfire
|
||||
minecraft:compostable
|
||||
minecraft:fuel
|
||||
minecraft:furnace
|
||||
minecraft:smithing
|
||||
minecraft:smoking
|
||||
minecraft:stonecutting
|
||||
jei:information
|
||||
tfc:alloying
|
||||
tfc:anvil
|
||||
tfc:bloomery
|
||||
tfc:casting
|
||||
tfc:chisel
|
||||
tfc:clay_knapping
|
||||
tfc:fire_clay_knapping
|
||||
tfc:heating
|
||||
tfc:instant_barrel
|
||||
tfc:instant_fluid_barrel
|
||||
tfc:leather_knapping
|
||||
tfc:loom
|
||||
tfc:quern
|
||||
tfc:rock_knapping
|
||||
tfc:scraping
|
||||
tfc:sealed_barrel
|
||||
tfc:simple_pot
|
||||
tfc:soup_pot
|
||||
tfc:welding
|
||||
antimatter_shared:alloy_smelting
|
||||
antimatter_shared:amp_fabricating
|
||||
antimatter_shared:arc_smelting
|
||||
antimatter_shared:assembling
|
||||
antimatter_shared:autoclaving
|
||||
antimatter_shared:basic_blasting
|
||||
antimatter_shared:bending
|
||||
antimatter_shared:canning
|
||||
antimatter_shared:centrifuging
|
||||
antimatter_shared:chemical_bathing
|
||||
antimatter_shared:chemical_reacting
|
||||
antimatter_shared:coal_boilers
|
||||
antimatter_shared:coking
|
||||
antimatter_shared:combustion_fuels
|
||||
antimatter_shared:compressing
|
||||
antimatter_shared:cracking
|
||||
antimatter_shared:cutting
|
||||
antimatter_shared:distillation
|
||||
antimatter_shared:distilling
|
||||
antimatter_shared:elec_blasting
|
||||
antimatter_shared:electrolyzing
|
||||
antimatter_shared:extracting
|
||||
antimatter_shared:extruding
|
||||
antimatter_shared:fermenting
|
||||
antimatter_shared:fluid_canning
|
||||
antimatter_shared:fluid_extracting
|
||||
antimatter_shared:fluid_solidifying
|
||||
antimatter_shared:fusion
|
||||
antimatter_shared:gas_fuels
|
||||
antimatter_shared:gt_disassembling
|
||||
antimatter_shared:hammering
|
||||
antimatter_shared:heat_exchanging
|
||||
antimatter_shared:implosion_compressing
|
||||
antimatter_shared:laser_engraving
|
||||
antimatter_shared:lathing
|
||||
antimatter_shared:mass_fabricating
|
||||
antimatter_shared:mixing
|
||||
antimatter_shared:multi_machine_info
|
||||
antimatter_shared:naquadah_gfuels
|
||||
antimatter_shared:nuclear
|
||||
antimatter_shared:ore_byproducts
|
||||
antimatter_shared:ore_washing
|
||||
antimatter_shared:packaging
|
||||
antimatter_shared:plasma_arc_smelting
|
||||
antimatter_shared:plasma_fuels
|
||||
antimatter_shared:pressing
|
||||
antimatter_shared:pulverizing
|
||||
antimatter_shared:recycling
|
||||
antimatter_shared:replicating
|
||||
antimatter_shared:scanning
|
||||
antimatter_shared:sifting
|
||||
antimatter_shared:smelting
|
||||
antimatter_shared:steam_alloy_smelting
|
||||
antimatter_shared:steam_compressing
|
||||
antimatter_shared:steam_extracting
|
||||
antimatter_shared:steam_fuels
|
||||
antimatter_shared:steam_hammering
|
||||
antimatter_shared:steam_pulverizing
|
||||
antimatter_shared:steam_smelting
|
||||
antimatter_shared:thermal_centrifuging
|
||||
antimatter_shared:vacuum_freezing
|
||||
antimatter_shared:wire_milling
|
||||
|
|
@ -1,7 +0,0 @@
|
|||
#This file stores configuration options for Iris, such as the currently active shaderpack
|
||||
#Tue Dec 13 04:47:13 GMT 2022
|
||||
disableUpdateMessage=false
|
||||
enableDebugOptions=false
|
||||
maxShadowRenderDistance=32
|
||||
shaderPack=ComplementaryReimagined_r1.3.zip
|
||||
enableShaders=true
|
||||
|
|
@ -1,14 +0,0 @@
|
|||
#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled
|
||||
disableAdvancementLocking = false
|
||||
#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_<bookid>
|
||||
noAdvancementBooks = []
|
||||
#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode
|
||||
testingMode = false
|
||||
#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book.
|
||||
inventoryButtonBook = ""
|
||||
#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature.
|
||||
useShiftForQuickLookup = false
|
||||
#Set how text overflow should be coped with: overflow the text off the page, truncate overflowed text, or resize everything to fit. Relogin after changing.
|
||||
#Allowed Values: OVERFLOW, TRUNCATE, RESIZE
|
||||
textOverflowMode = "RESIZE"
|
||||
|
||||
|
|
@ -1,7 +0,0 @@
|
|||
# This is the configuration file for Lithium.
|
||||
# This file exists for debugging purposes and should not be configured otherwise.
|
||||
#
|
||||
# You can find information on editing this file and all the available options here:
|
||||
# https://github.com/jellysquid3/lithium-fabric/wiki/Configuration-File
|
||||
#
|
||||
# By default, this file will be empty except for this notice.
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
#number of threads RRP should use for generating resources
|
||||
#Thu Nov 03 17:51:11 NOVT 2022
|
||||
debug\ performance=false
|
||||
threads=9
|
||||
dump\ assets=false
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
# This is the configuration file for Rubidium.
|
||||
#
|
||||
# You can find information on editing this file and all the available options here:
|
||||
# https://github.com/jellysquid3/sodium-fabric/wiki/Configuration-File
|
||||
#
|
||||
# By default, this file will be empty except for this notice.
|
||||
|
|
@ -1,26 +0,0 @@
|
|||
{
|
||||
"quality": {
|
||||
"weather_quality": "DEFAULT",
|
||||
"leaves_quality": "DEFAULT",
|
||||
"enable_vignette": true
|
||||
},
|
||||
"advanced": {
|
||||
"arena_memory_allocator": "ASYNC",
|
||||
"allow_direct_memory_access": true,
|
||||
"enable_memory_tracing": false,
|
||||
"use_advanced_staging_buffers": true,
|
||||
"cpu_render_ahead_limit": 3
|
||||
},
|
||||
"performance": {
|
||||
"chunk_builder_threads": 0,
|
||||
"always_defer_chunk_updates": false,
|
||||
"animate_only_visible_textures": true,
|
||||
"use_entity_culling": true,
|
||||
"use_particle_culling": true,
|
||||
"use_fog_occlusion": true,
|
||||
"use_block_face_culling": true
|
||||
},
|
||||
"notifications": {
|
||||
"hide_donation_button": true
|
||||
}
|
||||
}
|
||||
|
|
@ -1,55 +0,0 @@
|
|||
|
||||
#Dynamic Lights Settings
|
||||
[Settings]
|
||||
|
||||
[Settings."FPS Counter"]
|
||||
"FPS Counter Distance" = 12
|
||||
"Display FPS Counter (OFF, SIMPLE, ADVANCED)" = "ADVANCED"
|
||||
|
||||
[Settings.Misc]
|
||||
"Render Fog" = true
|
||||
#Allowed Values: WINDOWED, BORDERLESS, FULLSCREEN
|
||||
"Use Borderless Fullscreen" = "FULLSCREEN"
|
||||
"Cloud Height [Raw, Default 256]" = 256
|
||||
"Chunk Fade In Quality (OFF, FAST, FANCY)" = "FANCY"
|
||||
"Hide JEI Until Searching" = true
|
||||
|
||||
[Settings.Zoom]
|
||||
"Cinematic Camera Mode (OFF, VANILLA, MULTIPLIED)" = "OFF"
|
||||
"Zoom Scrolling Enabled" = true
|
||||
"Zoom Transition Mode (TOGGLE, HOLD, PERSISTENT)" = "HOLD"
|
||||
"Zoom Transition Mode (OFF, LINEAR, SMOOTH)" = "SMOOTH"
|
||||
"Lower Zoom Sensitivity" = true
|
||||
"Zoom Overlay?" = true
|
||||
|
||||
[Settings."True Darkness"]
|
||||
#Allowed Values: PITCH_BLACK, REALLY_DARK, DARK, DIM
|
||||
"Darkness Setting (PITCH_BLACK, REALLY_DARK, DARK, DIM)" = "DARK"
|
||||
"Use True Darkness" = true
|
||||
|
||||
[Settings."True Darkness".Advanced]
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Minimum Moon Brightness (0->1)" = 0.0
|
||||
"Ignore Moon Light" = false
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Maximum Moon Brightness (0->1)" = 0.25
|
||||
"Only Effect Block Lighting" = false
|
||||
|
||||
[Settings."True Darkness"."Dimension Settings"]
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Dark End Fog Brightness (0->1)" = 0.0
|
||||
"Dark Nether?" = false
|
||||
"Dark By Default?" = false
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Dark Nether Fog Brightness (0->1)" = 0.5
|
||||
"Dark If No Skylight?" = false
|
||||
"Dark Overworld?" = true
|
||||
"Dark End?" = false
|
||||
|
||||
[Settings."Entity Distance"]
|
||||
"Enable Max Distance Checks" = true
|
||||
"(Entity) Max Vertical Render Distance [Raw, Default 32]" = 32
|
||||
"(Entity) Max Horizontal Render Distance [Squared, Default 64^2]" = 4096
|
||||
"(TileEntity) Max Horizontal Render Distance [Squared, Default 64^2]" = 4096
|
||||
"(TileEntity) Max Vertical Render Distance [Raw, Default 32]" = 32
|
||||
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
{
|
||||
"clientId": 838986199880040550,
|
||||
"enabled": true,
|
||||
"screenEvent": true,
|
||||
"clientJoinEvent": true
|
||||
}
|
||||
|
|
@ -1,13 +0,0 @@
|
|||
{
|
||||
"threadCount": {
|
||||
"bootstrap": 1,
|
||||
"main": 19
|
||||
},
|
||||
"threadPriority": {
|
||||
"game": 5,
|
||||
"bootstrap": 1,
|
||||
"main": 1,
|
||||
"io": 1,
|
||||
"integratedServer": 5
|
||||
}
|
||||
}
|
||||
|
|
@ -1,12 +0,0 @@
|
|||
#The ratio of the eu to the fe energy converting - Default: (1.0 EU = 8.0 FE)
|
||||
#Range: 0.1 ~ 1.7976931348623157E308
|
||||
EU_TO_FE_RATIO = 8.0
|
||||
#The ratio of the eu to the tre energy converting - Default: (1.0 EU = 1.0 TRE)
|
||||
#Range: 0.1 ~ 1.7976931348623157E308
|
||||
EU_TO_TRE_RATIO = 1.0
|
||||
#Enables GT Machines and cables being able to input FE or TRE(Tech Reborn Energy),
|
||||
#Please do not enable unless you have balanced the fe compat to not be broken due to power creep. - Default: false
|
||||
ENABLE_FE_OR_TRE_INPUT = false
|
||||
#Enables Tesseract energy having compat with MI energy. - Default: false
|
||||
ENABLE_MI_COMPAT = true
|
||||
|
||||
|
|
@ -1,73 +0,0 @@
|
|||
|
||||
[general]
|
||||
#Should TFC forcefully skip the 'Experimental World Generation' warning screen when creating or loading a world?
|
||||
#Note: this also speeds up loading a world by about 2x.
|
||||
ignoreExperimentalWorldGenWarning = true
|
||||
#Enables a series of additional debugging tooltips, displayed information, and logging.
|
||||
enableDebug = false
|
||||
|
||||
[display]
|
||||
#Replace the vanilla hunger bar with a TFC one.
|
||||
enableHungerBar = true
|
||||
#Replaces the vanilla health bar with a TFC one.
|
||||
enableHealthBar = true
|
||||
#Adds a TFC thirst bar over the hotbar.
|
||||
enableThirstBar = true
|
||||
#Allows the vanilla XP bar to render.
|
||||
enableExperienceBar = true
|
||||
#Enables squids inking your screen.
|
||||
enableInkSplatter = true
|
||||
#Enables the vanilla tutorial toasts that appear during gameplay. These can be difficult to make disappear in modded environments, so they are disabled by default.
|
||||
enableVanillaTutorialToasts = false
|
||||
#Adjusts the position where potion effects render in the X direction. By default, this moves them to the right of the inventory tabs. Negative values shift them to the left.
|
||||
#Range: -128 ~ 128
|
||||
effectHorizontalAdjustment = 20
|
||||
#Health display format. This affects what number is displayed on top of the tfc-style health bar
|
||||
#TFC - e.g. 750 / 1000
|
||||
#VANILLA - e.g. 15.0 / 20.0
|
||||
#TFC_CURRENT - e.g. 750
|
||||
#VANILLA_CURRENT - e.g. 15.0
|
||||
#Allowed Values: TFC, VANILLA, TFC_CURRENT, VANILLA_CURRENT
|
||||
healthDisplayStyle = "TFC"
|
||||
#Food expiry tooltip display style. This affects what information is shown on the food item stack tooltips.
|
||||
#NONE - Shows nothing. Maximum mystery!
|
||||
#EXPIRY - e.g. 'Expires on June 3, 05:00
|
||||
#TIME_LEFT - e.g. 'Expires in about 3 day(s)
|
||||
#BOTH - Shows both of the above, e.g. Expires on June 3, 05:00 (in about 3 day(s)).
|
||||
#Allowed Values: NONE, EXPIRY, TIME_LEFT, BOTH
|
||||
foodExpiryTooltipStyle = "BOTH"
|
||||
#The overlay color to indicate rotten foods. Default = 0x88CC33
|
||||
#Range: 0 ~ 16777215
|
||||
foodExpiryOverlayColor = 8965171
|
||||
#The style to display all heat tooltips in.
|
||||
#COLOR = Approximate, color based tooltips (like Very Hot**, Brilliant White)
|
||||
#CELSIUS = Exact degrees celsius
|
||||
#FAHRENHEIT = Exact degrees fahrenheit
|
||||
#Allowed Values: COLOR, CELSIUS, FAHRENHEIT
|
||||
heatTooltipStyle = "COLOR"
|
||||
#The style to display all time delta / duration tooltips in.
|
||||
#DAYS = Display values larger than a month as a number of days, i.e. '105 day(s)'
|
||||
#DAYS_MONTHS = Display values larger than a year as a number of months and days, i.e. '13 month(s), 1 day(s)'
|
||||
#DAYS_MONTHS_YEARS = Display values as normal, i.e. '1 year(s), 1 month(s), 1 day(s)'
|
||||
#Allowed Values: DAYS_MONTHS_YEARS, DAYS_MONTHS, DAYS
|
||||
timeDeltaTooltipStyle = "DAYS_MONTHS_YEARS"
|
||||
#Enable TFC additions to the F3 menu, showing time, date, and climate information.
|
||||
enableTFCF3Overlays = true
|
||||
#If prospect information should appear in the space above the hotbar (the actionbar). False will put them in the chat window.
|
||||
sendProspectResultsToActionbar = true
|
||||
#If hoe overlays (for hydration, nutrition, or temperature, shown when hovering over a plant or farmland while holding a hoe), should only be shown when the shift key is held down.
|
||||
showHoeOverlaysOnlyWhenShifting = false
|
||||
#If true, mods like Jade that add info when hovering on a block will add the hoe's overlay info to the tooltip, even when not holding a hoe.
|
||||
showHoeOverlaysInInfoMods = true
|
||||
#If familiarity is displayed as a percent rather than a heart
|
||||
displayFamiliarityAsPercent = false
|
||||
#If, when hovering over an item in the inventory, or looking at a block in the world that has a linked page in the guide book, should it display a tooltip along with allowing you to hold Ctrl/Cmd to quickly navigate to that page in the book.
|
||||
showGuideBookLinksAlways = true
|
||||
#If a button linking to the TFC Field Guide should be added to the inventory, climate, nutrition, and calendar screens?
|
||||
showGuideBookTabInInventory = true
|
||||
|
||||
[compatibility]
|
||||
#Defines additional metal sheet textures that should be added to the block atlas, as they would be otherwise unused, for use in ingot piles and metal sheet blocks.
|
||||
#For Pack Makers: When adding a Metal via a datapack, with a custom texture "domain:block/my_texture", and you get missing textures in ingot piles and sheet blocks, that texture needs to be added here
|
||||
additionalMetalSheetTextures = []
|
||||
|
||||
|
|
@ -1,24 +0,0 @@
|
|||
|
||||
[general]
|
||||
# If the TFC world type (tfc:tng) should be set as the default world generation.
|
||||
# 1. This ONLY sets the corresponding config option in Forge's config.
|
||||
# 2. This ONLY will set the default if it was set to 'default' (or vanilla generation)
|
||||
# 3. This DOES NOT guarantee that the world generation will be TFC, if another mod sets the default another way
|
||||
setTFCWorldTypeAsDefault = true
|
||||
|
||||
[calendar]
|
||||
# The number of days in a month, for newly created worlds.
|
||||
# This can be modified in existing worlds using the /time command
|
||||
#Range: > 1
|
||||
defaultMonthLength = 8
|
||||
# The start date for newly created worlds, in a number of ticks, for newly created worlds
|
||||
# This represents a number of days offset from January 1, 1000
|
||||
# The default is (5 * daysInMonth) = 40, which starts at June 1, 1000 (with the default daysInMonth = 8)
|
||||
#Range: > -1
|
||||
defaultCalendarStartDay = 40
|
||||
|
||||
[debug]
|
||||
# Enables a series of network fail-safes that are used to debug network connections between client and servers.
|
||||
# Important: this MUST BE THE SAME as what the server has set, otherwise you are liable to see even stranger errors.
|
||||
enableNetworkDebugging = false
|
||||
|
||||
|
|
@ -1,18 +0,0 @@
|
|||
#How dark should the noise be at most? Set to 0 to disable noise entirely
|
||||
#Range: 0.0 ~ 0.5
|
||||
noiseDarkness = 0.18
|
||||
#How many darkness levels should there be?
|
||||
#Range: 5 ~ 30
|
||||
noiseLevels = 5
|
||||
#How big should noise areas be?
|
||||
#Range: 3 ~ 50
|
||||
noiseArea = 10
|
||||
#ARGB code for summer coloring in hexadecimal. Default: 1222FF11
|
||||
seasonColorSummer = "1233FF11"
|
||||
#ARGB code for autumn coloring in hexadecimal. Default: EAFFDD55
|
||||
seasonColorAutumn = "EAFFDD55"
|
||||
#ARGB code for winter coloring in hexadecimal. Default: 6AFFEEEE
|
||||
seasonColorWinter = "6AFFEEEE"
|
||||
#ARGB code for spring coloring in hexadecimal. Default: 3311CFD1
|
||||
seasonColorSpring = "3311CAD7"
|
||||
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
#The average point for temperature, the not too warm and not too cool point
|
||||
#Range: 0.0 ~ 30.0
|
||||
averageTemperature = 15.0
|
||||
#The point where warmth starts to affect the screen, but only mildly
|
||||
#Range: 5.0 ~ 35.0
|
||||
hotThreshold = 25.0
|
||||
#The point where cold starts to affect the screen, but only mildly
|
||||
#Range: -15.0 ~ 25.0
|
||||
coolThreshold = 5.0
|
||||
#The point where warmth starts to hurt the player
|
||||
#Range: 15.0 ~ 45.0
|
||||
burnThreshold = 30.0
|
||||
#The point where cold starts to hurt the player
|
||||
#Range: -15.0 ~ 15.0
|
||||
freezeThreshold = 0.0
|
||||
#How quickly player temperature changes towards the target environment temperature
|
||||
#Range: 0.0 ~ 50.0
|
||||
temperatureChangeSpeed = 1.0
|
||||
#How quickly player temperature changes towards the target environment temperature when it's beneficial to do so
|
||||
#Range: 0.0 ~ 50.0
|
||||
goodTemperatureChangeSpeed = 4.0
|
||||
#How quickly player temperature changes towards the target environment temperature when it's not beneficial
|
||||
#Range: 0.0 ~ 50.0
|
||||
badTemperatureChangeSpeed = 1.0
|
||||
|
||||
|
|
@ -1,111 +0,0 @@
|
|||
#This is a list of entities that will not be rendered by TOP. This option also works if it is set client-side alone
|
||||
renderBlacklist = []
|
||||
#The amount of milliseconds to wait before updating probe information from the server
|
||||
#Range: 10 ~ 100000
|
||||
timeout = 300
|
||||
#The amount of milliseconds to wait before showing a 'fetch from server' info on the client (if the server is slow to respond) (-1 to disable this feature)
|
||||
#Range: -1 ~ 100000
|
||||
waitingForServerTimeout = 2000
|
||||
#The maximum packet size to send an itemstack from client to server. Reduce this if you have issues with network lag caused by TOP
|
||||
#Range: -1 ~ 32768
|
||||
maxPacketToServer = 20000
|
||||
#Distance at which the probe works
|
||||
#Range: 0.1 ~ 200.0
|
||||
probeDistance = 6.0
|
||||
#Show mod name (0 = not, 1 = always, 2 = sneak)
|
||||
showModName = "NORMAL"
|
||||
#Show harvest level (0 = not, 1 = always, 2 = sneak)
|
||||
showHarvestLevel = "NORMAL"
|
||||
#Show if the block can be harvested (0 = not, 1 = always, 2 = sneak)
|
||||
showCanBeHarvested = "NORMAL"
|
||||
#Show the growth level of crops (0 = not, 1 = always, 2 = sneak)
|
||||
showCropPercentage = "NORMAL"
|
||||
#Show chest contents (0 = not, 1 = always, 2 = sneak)
|
||||
showChestContents = "EXTENDED"
|
||||
#Show chest contents in detail (0 = not, 1 = always, 2 = sneak), used only if number of items is below 'showItemDetailThresshold'
|
||||
showChestContentsDetailed = "EXTENDED"
|
||||
#Show redstone (0 = not, 1 = always, 2 = sneak)
|
||||
showRedstone = "NORMAL"
|
||||
#Show mob health (0 = not, 1 = always, 2 = sneak)
|
||||
showMobHealth = "NORMAL"
|
||||
#Show time to adulthood for baby mobs (0 = not, 1 = always, 2 = sneak)
|
||||
showMobGrowth = "NORMAL"
|
||||
#Show mob potion effects (0 = not, 1 = always, 2 = sneak)
|
||||
showMobPotionEffects = "EXTENDED"
|
||||
#Show lever/comparator/repeater settings (0 = not, 1 = always, 2 = sneak)
|
||||
showLeverSetting = "NORMAL"
|
||||
#Show tank setting (0 = not, 1 = always, 2 = sneak)
|
||||
showTankSetting = "EXTENDED"
|
||||
#Show brewing stand setting (0 = not, 1 = always, 2 = sneak)
|
||||
showBrewStandSetting = "NORMAL"
|
||||
#Show mob spawner setting (0 = not, 1 = always, 2 = sneak)
|
||||
showMobSpawnerSetting = "NORMAL"
|
||||
#Show animal owner setting (0 = not, 1 = always, 2 = sneak)
|
||||
showAnimalOwnerSetting = "EXTENDED"
|
||||
#Show horse stats setting (0 = not, 1 = always, 2 = sneak)
|
||||
showHorseStatSetting = "EXTENDED"
|
||||
#Reveal monster eggs (0 = not, 1 = always, 2 = sneak)
|
||||
showSilverfish = "NOT"
|
||||
#The distance to the left side of the screen. Use -1 if you don't want to set this
|
||||
#Range: -1 ~ 10000
|
||||
boxLeftX = 5
|
||||
#The distance to the right side of the screen. Use -1 if you don't want to set this
|
||||
#Range: -1 ~ 10000
|
||||
boxRightX = -1
|
||||
#The distance to the top side of the screen. Use -1 if you don't want to set this
|
||||
#Range: -1 ~ 10000
|
||||
boxTopY = 5
|
||||
#The distance to the bottom side of the screen. Use -1 if you don't want to set this
|
||||
#Range: -1 ~ 10000
|
||||
boxBottomY = -1
|
||||
#Color of the border of the box (0 to disable)
|
||||
boxBorderColor = "ff999999"
|
||||
#Color of the box (0 to disable)
|
||||
boxFillColor = "55006699"
|
||||
#Thickness of the border of the box (0 to disable)
|
||||
#Range: 0 ~ 20
|
||||
boxThickness = 2
|
||||
#How much the border should be offset (i.e. to create an 'outer' border)
|
||||
#Range: 0 ~ 20
|
||||
boxOffset = 0
|
||||
#If true show liquid information when the probe hits liquid first
|
||||
showLiquids = false
|
||||
#Toggle default probe visibility (client can override)
|
||||
isVisible = true
|
||||
#If true then the probe hotkey must be held down to show the tooltip
|
||||
holdKeyToMakeVisible = false
|
||||
#The scale of the tooltips, 1 is default, 2 is smaller
|
||||
#Range: 0.4 ~ 5.0
|
||||
tooltipScale = 1.0
|
||||
#Color of the border of the chest contents box (0 to disable)
|
||||
chestContentsBorderColor = "ff006699"
|
||||
#0 means don't show break progress, 1 is show as bar, 2 is show as text
|
||||
#Range: 0 ~ 2
|
||||
showBreakProgress = 1
|
||||
#true means shows harvestability with vanilla style icons
|
||||
harvestStyleVanilla = true
|
||||
|
||||
[style]
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
Info = "white"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
Obsolete = "gray,strikethrough"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
Error = "red,bold"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
InfoImportant = "blue"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
Label = "gray"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
Name = "white"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
ModName = "blue,italic"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
Ok = "green"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
Progress = "white"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
Warning = "yellow"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
High = "gold"
|
||||
|
||||
|
|
@ -1,59 +0,0 @@
|
|||
#How much time (ms) to wait before reporting an exception again
|
||||
#Range: 1 ~ 10000000
|
||||
loggingThrowableTimeout = 20000
|
||||
#Is the probe needed to show the tooltip? 0 = no, 1 = yes, 2 = yes and clients cannot override, 3 = probe needed for extended info only
|
||||
#Range: 0 ~ 3
|
||||
needsProbe = 3
|
||||
#If true the probe will automatically show extended information if it is in your main hand (so not required to sneak)
|
||||
extendedInMain = false
|
||||
#If true there will be a bauble version of the probe if baubles is present
|
||||
supportBaubles = true
|
||||
#If true there will be a readme note for first-time players
|
||||
spawnNote = true
|
||||
#If true show the color of the collar of a wolf
|
||||
showCollarColor = true
|
||||
#How to display RF: 0 = do not show, 1 = show in a bar, 2 = show as text
|
||||
#Range: 0 ~ 2
|
||||
showRF = 1
|
||||
#How to display tank contents: 0 = do not show, 1 = show in fluid bar, 2 = show in a bar, 3 = show as text
|
||||
#Range: 0 ~ 3
|
||||
showTank = 1
|
||||
#Format for displaying RF
|
||||
rfFormat = "COMPACT"
|
||||
#Format for displaying tank contents
|
||||
tankFormat = "COMPACT"
|
||||
#If true show debug info with creative probe
|
||||
showDebugInfo = true
|
||||
#If true equal stacks will be compacted in the chest contents overlay
|
||||
compactEqualStacks = true
|
||||
#Color for the RF bar
|
||||
rfbarFilledColor = "ffdd0000"
|
||||
#Alternate color for the RF bar
|
||||
rfbarAlternateFilledColor = "ff430000"
|
||||
#Color for the RF bar border
|
||||
rfbarBorderColor = "ff555555"
|
||||
#Color for the tank bar
|
||||
tankbarFilledColor = "ff0000dd"
|
||||
#Alternate color for the tank bar
|
||||
tankbarAlternateFilledColor = "ff000043"
|
||||
#Color for the tank bar border
|
||||
tankbarBorderColor = "ff555555"
|
||||
#If the number of items in an inventory is lower or equal then this number then more info is shown
|
||||
#Range: 0 ~ 20
|
||||
showItemDetailThresshold = 4
|
||||
#The maximum amount of slots (empty or not) to show without sneaking
|
||||
#Range: 0 ~ 1000
|
||||
showSmallChestContentsWithoutSneaking = 0
|
||||
#A list of blocks for which we automatically show chest contents even if not sneaking
|
||||
showContentsWithoutSneaking = ["storagedrawers:basicdrawers", "storagedrawersextra:extra_drawers"]
|
||||
#A list of blocks for which we don't show chest contents automatically except if sneaking
|
||||
dontShowContentsUnlessSneaking = []
|
||||
#A list of blocks for which we don't send NBT over the network. This is mostly useful for blocks that have HUGE NBT in their pickblock (itemstack)
|
||||
dontSendNBT = []
|
||||
#A list of either <modid>:<entityid> to disable the tooltip for specific entities. Can also be a single <modid> to disable an entire mod. Or it can also be '*' to disable everything
|
||||
blacklistEntities = []
|
||||
#A list of <tag>=<name> containing all tooltype tags with their associated name to display
|
||||
tooltypeTags = ["minecraft:mineable/axe=Axe", "minecraft:mineable/pickaxe=Pickaxe", "minecraft:mineable/shovel=Shovel", "minecraft:mineable/hoe=Hoe"]
|
||||
#A list of <tag>=<name> containing all harvestability tags with their associated name to display
|
||||
harvestabilityTags = ["forge:needs_wood_tool=Wood", "forge:needs_gold_tool=Gold", "minecraft:needs_stone_tool=Stone", "minecraft:needs_iron_tool=Iron", "minecraft:needs_diamond_tool=Diamond", "forge:needs_netherite_tool=Netherite"]
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue