Delete config directory

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Dmitry 2023-03-20 17:31:05 +07:00 committed by GitHub
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{"head":{"x":0,"y":0,"halign":"LEFT","valign":"TOP","enabled":false},"necklace":{"x":0,"y":20,"halign":"LEFT","valign":"TOP","enabled":false},"back":{"x":0,"y":40,"halign":"LEFT","valign":"TOP","enabled":false},"body":{"x":0,"y":60,"halign":"LEFT","valign":"TOP","enabled":false},"bracelet":{"x":0,"y":80,"halign":"LEFT","valign":"TOP","enabled":false},"hands":{"x":0,"y":100,"halign":"LEFT","valign":"TOP","enabled":false},"ring":{"x":0,"y":120,"halign":"LEFT","valign":"TOP","enabled":false},"belt":{"x":0,"y":140,"halign":"LEFT","valign":"TOP","enabled":false},"charm":{"x":0,"y":160,"halign":"LEFT","valign":"TOP","enabled":false},"curio":{"x":0,"y":180,"halign":"LEFT","valign":"TOP","enabled":false},"feet":{"x":0,"y":200,"halign":"LEFT","valign":"TOP","enabled":false}}

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#Enable flat machine related models (5U Style) - Default: false
BASIC_MACHINE_MODELS = false
#Show all items in JEI, even ones that are unobtainable - Default: false
SHOW_ALL_MATERIAL_ITEMS = false
#Show all fluid cells in JEI - Default: false
SHOW_ALL_FLUID_CELLS = false

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[Data]
#Generate all the potential Material Items, even if they're unused - Default: false
ALL_MATERIAL_ITEMS = false
[World]
#Disable Vanilla ore generation (Iron Ore, Diamond Ore etc) - Default: true
DISABLE_VANILLA_ORE_GEN = true
#Disable vanilla stone generation (Granite, Diorite etc) - Default: true
DISABLE_VANILLA_STONE_GEN = true
#Enable small ores - Default: true
SMALL_ORES = true
#Enable surface rocks - Default: true
SURFACE_ROCKS = true
#Shows ore veins very clearly in spectator mode - Default: false
ORE_VEIN_SPECTATOR_DEBUG = true
[World."Ore Veins"]
#Enable ore veins - Default: true
ORE_VEINS = true
#Maximum size of an ore vein - Default: 32
#Range: > 1
ORE_VEIN_MAX_SIZE = 32
#Control percentage of filled 3x3 chunks. Lower number means less ore veins would spawn - Default : 100
#Range: > 1
ORE_VEIN_CHANCE = 100
#Chance of ore veins having surface rocks - Default: 256
#Range: > 1
ORE_VEIN_ROCK_CHANCE = 256
#Control number of attempts to find a valid ore vein,
#Generally this maximum limit isn't hit, as selecting a vein is performant - Default : 64
#Range: > 1
ORE_VEIN_FIND_ATTEMPTS = 64
#Control number of attempts to place a valid ore vein,
#If a vein wasn't placed due to height restrictions, completely in the water, or other criterion, another attempt is tried - Default : 8
#Range: > 1
ORE_VEIN_PLACE_ATTEMPTS = 8
#Enable ore vein's having small ores as markers/indicators - Default: true
ORE_VEIN_SMALL_ORE_MARKERS = true
#Multiplier to control how many small ore markers get generated per vein - Default : 2
#Range: > 1
ORE_VEIN_SMALL_ORE_MARKERS_MULTI = 2
[World."Stone Layers"]
#Enable stone layers - Default: false
STONE_LAYERS = false
#Enable stone layers having ores - Default: false
STONE_LAYER_ORES = false
#Chance of stone layers having surface rocks - Default: 128
#Range: > 1
STONE_LAYER_ROCK_CHANCE = 128
[Gameplay]
#Whether or not to reconsume recipe inputs on multiblock failure - Default : false
INPUT_RESET_MULTIBLOCK = false
#Amount of gas retained passing through a leaky pipe - Default: 90%
#Range: 0.0 ~ 1.0
PIPE_LEAK = 0.9
#Enable hardcore cable loss and voltage - Default: true
HARDCORE_CABLES = true
#Enable pipe blowing on overpressure - Default: false
HARDCORE_PIPES = false
#Hear various crafting sounds when you craft with any of Antimatter's tools that has a custom SoundType. Default: true
PLAY_CRAFTING_SOUNDS = true
#Enable crating recipes for things like rods and plates being lossy - Default: true
#Note: make sure to run /reload after changing this.
LOSSY_PART_CRAFTING = true
[Gameplay.Treefelling]
#Smart tree detection, instead of just going up in a column, it searches surrounding connected blocks too. Default: true
SMARTER_TREE_DETECTION = true
#Allow Antimatter Axe types to fell trees - Default: true
AXE_TIMBER = true
#Max height of a column of logs an Antimatter Axe type can fell - Default: 100
#Range: 1 ~ 2304
AXE_TIMBER_MAX = 100
["Mod Compatibility"]
#Enable all mod support registrars - Default: true
ENABLE_ALL_REGISTRARS = true

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#Client only settings, mostly things related to rendering
[client]
#Set to true to enable rendering curios
renderCurios = true
#The X-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonXOffset = 0
#The Y-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonYOffset = 0
#The X-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonXOffset = 0
#The Y-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonYOffset = 0
#The corner for the Curios GUI button
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
buttonCorner = "TOP_LEFT"

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#Dynamic Lights Settings
[Settings]
[Settings."Lighting Settings"]
"Dynamic TileEntity Lighting" = true
"Only Update On Position Change" = true
#Allowed Values: OFF, SLOW, FAST, REALTIME
"Quality Mode (OFF, SLOW, FAST, REALTIME)" = "REALTIME"
"Dynamic Entity Lighting" = true

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
#
general {
# If the crafting table has a tooltip [default: false]
B:"Disable tooltip on crafting table"=false
# If the recipe book button is removed. [default: true]
B:"Remove Recipe Book Button"=true
}

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#Use a slightly more compact, but also slightly slower representation for block states
compactFastMap = false
#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
useSmallThreadingDetector = false
#Cache the predicate instances used in multipart models
cacheMultipartPredicates = true
#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
multipartDeduplication = true
#Deduplicate cached data for blockstates, most importantly collision and render shapes
blockstateCacheDeduplication = true
#Avoid creation of new strings when creating ModelResourceLocations
modelResourceLocations = true
#Replace the blockstate neighbor table
replaceNeighborLookup = true
#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
populateNeighborTable = false
#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
replacePropertyMap = true
#Deduplicate vertex data of baked quads in the basic model implementations
bakedQuadDeduplication = true

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# Enable forge global version checking
versionCheck = true
# does the splashscreen run
splashscreen = true
defaultConfigPath = "defaultconfigs"
# max threads for parallel loading : -1 uses Runtime#availableProcessors
maxThreads = -1

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#Client only settings, mostly things related to rendering
[client]
#Enable Forge to queue all chunk updates to the Chunk Update thread.
#May increase FPS significantly, but may also cause weird rendering lag.
#Not recommended for computers without a significant number of cores available.
alwaysSetupTerrainOffThread = false
#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
experimentalForgeLightPipelineEnabled = false
#When enabled, Forge will show any warnings that occurred during loading.
showLoadWarnings = true
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
useCombinedDepthStencilAttachment = false
#Forces the use of System.nanoTime instead of glfwGetTime, as the main Util time provider
forceSystemNanoTime = false
#When enabled, Forge will convert discovered 'Open to LAN' IPv6 addresses to their more compact, compressed representation
compressLanIPv6Addresses = true

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#General configuration settings
[general]
#Defines a default world type to use. The vanilla default world type is represented by 'default'.
#The modded world types are registry names which should include the registry namespace, such as 'examplemod:example_world_type'.
defaultWorldType = "tfc:tng"

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#General options
[general]
#Enable FPS Reducer features.
enableFpsReducer = true
#Waiting time(sec) before reducing the FPS. (0:OFF)
#Range: 0 ~ 86400
waitingTime = 0
#Max frame rate when there is no operation for the specified period of time.
#Range: 1 ~ 60
idleFps = 10
#Max frame rate during GUI screen(Inventory/Menu) is opened. (0:OFF)
#Range: 0 ~ 60
guiScreenFps = 0
#Max frame rate when the character is stationary. (0:OFF)
#Range: 0 ~ 260
noActFps = 0
#Detect movement of player position. (0:OFF, 1:Riding/Flying, 2:Always)
#Range: 0 ~ 2
detectMoving = 1
#Ignore the mouse button holding.
ignoreHoldButton = false
#Reduce FPS in Game Menu.
reducingInGameMenu = true
#Force reducing FPS if the window is inactive.
reducingInBackground = true
#Suppress master volume if the window is inactive.
suppressSound = true
#Suppression master volume ratio in inactive (0-100).
#Range: 0 ~ 100
suppressedVolume = 20
#Enable HUD.
hudEnabled = false
#Reference position of HUD.
#Range: 1 ~ 8
hudReferencePos = 3
#HUD scale (default: 1.0)
#Range: 0.1 ~ 2.0
hudScale = 1.0
#Behavior of HUD display when a chat window opened. (0:keep to display, 1:off, 2:dodge a chat box)
#Range: 0 ~ 2
hudBehindChatBox = 2
#HUD information (1:FPS/CPU(long), 1:FPS/CPU(short), 3:FPS/CPU(2lines), 4:FPS only, 5:CPU only, 6:Simple)
#Range: 0 ~ 6
hudInfo = 4
#Profile (0:custom, 1:modest-eco, 2:eco, 3:cooling-low, 4:cooling-high)
#Range: 0 ~ 4
profile = 1
#HUD offsets from reference positions at the screen edge.
[hud_offset]
#Range: > -2147483648
topLeft_X = 2
#Range: > -2147483648
topLeft_Y = 2
#Range: > -2147483648
topCenter_X = 0
#Range: > -2147483648
topCenter_Y = 2
#Range: > -2147483648
topRight_X = -2
#Range: > -2147483648
topRight_Y = 2
#Range: > -2147483648
centerRight_X = -2
#Range: > -2147483648
centerRight_Y = 0
#Range: > -2147483648
bottomRight_X = -2
#Range: > -2147483648
bottomRight_Y = -2
#Range: > -2147483648
bottomCenter_X = 0
#Range: > -2147483648
bottomCenter_Y = -2
#Range: > -2147483648
bottomLeft_X = 2
#Range: > -2147483648
bottomLeft_Y = -2
#Range: > -2147483648
centerLeft_X = 2
#Range: > -2147483648
centerLeft_Y = 0
#Alignments of HUD strings.
[hud_alignment]
#Range: 0 ~ 2
topLeft = 0
#Range: 0 ~ 2
topCenter = 2
#Range: 0 ~ 2
topRight = 1
#Range: 0 ~ 2
centerRight = 1
#Range: 0 ~ 2
bottomRight = 1
#Range: 0 ~ 2
bottomCenter = 2
#Range: 0 ~ 2
bottomLeft = 0
#Range: 0 ~ 2
centerLeft = 0
#Extra options
[extra]
#HUD color
hudColor = "f0f0f0"
#Reduced fps HUD color
hudReductionColor = "00f000"
#HUD color for FPS display in GUI screen(inventory and menu).
hudGuiModeColor = "b6ecff"
#HUD color for FPS display when the character is stationary.
hudNoActModeColor = "ceffd4"
#Allow player configuration mode.
allowPlayerConfig = true
#CPU usage type. (0:one processor basis, 1:all processors basis)
#Range: 0 ~ 1
cpuUsageType = 0
#Which thread's CPU usage should be calculated. (0:client thread only, 1:entire Minecraft process including server threads)
#Range: 0 ~ 1
cpuUsageThread = 0
#Permit to set IdleFPS=1.
allowOneFps = false
#Debug options
[debug]
#Enable debug log
debugLog = false
#Show event log on the game screen.
logInChat = false

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#Settings for Inventory HUD
[inventoryhud]
#Inventory HUD mini mode
invMini = false
#Inventory HUD vertical mode
invVert = false
#Inventory HUD alpha
#Range: 0 ~ 100
invAlpha = 0
#Toggle on by default
byDefault = true
#Animate recently picked up items
animatedInv = false
#Hide background if inventory is empty
hideBackground = false
#Settings for ArmorStatus HUD
[armorhud]
#Is Armor Damage HUD enabled
ArmorDamage = true
#Hide if durability is above this (in percentage):
#Range: 0 ~ 100
armAbove = 100
#Show/Hide armor
showArmor = true
#Show/Hide armor
showMain = true
#Show/Hide armor
showOff = true
#Show/Hide armor
showArrows = true
#Show/Hide armor
showInv = true
#Armor HUD durability view (PERCENTAGE, DAMAGE, DAMAGE LEFT)
#Allowed Values: PERCENTAGE, DAMAGE, DAMAGE_LEFT, OFF
armView = "PERCENTAGE"
#Show item durability bar
armBars = false
#Move all items at once or each one
moveAll = true
#Show/Hide empty slot icon
showEmpty = true
#Show overall count of items in main/off hand
showCount = false
#ArmorHUD scale in persentage from 50 to 150
#Range: 50 ~ 150
armScale = 100
#Settings for Potions HUD
[potionshud]
#Is Potions HUD enabled
Potions = true
#Potion HUD alpha
#Range: 0 ~ 100
potAlpha = 100
#Potion HUD gap
#Range: -5 ~ 5
potGap = 0
#Potion HUD mini mode
potMini = false
#Potion HUD horizontal mode
potHor = false
#Full bar duration
#Range: > 1
barDuration = 300
#DONT TOUCH THESE FIELDS!
[positions]
#Inventory HUD vertical align
#Allowed Values: TOP, CENTER, BOTTOM
invValign = "BOTTOM"
#Inventory HUD horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
invHalign = "MIDDLE"
#Inventory HUD position (X)
#Range: -9999 ~ 9999
xPos = 0
#Inventory HUD position (Y)
#Range: -9999 ~ 9999
yPos = 150
#Armor HUD vertical align
#Allowed Values: TOP, CENTER, BOTTOM
armValign = "BOTTOM"
#Armor HUD horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
armHalign = "MIDDLE"
#Armor HUD position (X)
#Range: -9999 ~ 9999
xArmPos = 0
#Armor HUD position (Y)
#Range: -9999 ~ 9999
yArmPos = 70
#Potion HUD vertical align
#Allowed Values: TOP, CENTER, BOTTOM
potValign = "TOP"
#Potion HUD horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
potHalign = "LEFT"
#Potion HUD position (X)
#Range: -9999 ~ 9999
xPotionPos = 20
#Potion HUD position (Y)
#Range: -9999 ~ 9999
yPotionPos = 20
#Helmet position (X)
#Range: -9999 ~ 9999
helmPosX = 103
#Helmet position (Y)
#Range: -9999 ~ 9999
helmPosY = 54
#Chestplate position (X)
#Range: -9999 ~ 9999
chestPosX = 103
#Chestplate position (Y)
#Range: -9999 ~ 9999
chestPosY = 37
#Leggings position (X)
#Range: -9999 ~ 9999
legPosX = -103
#Leggings position (Y)
#Range: -9999 ~ 9999
legPosY = 54
#Boots position (X)
#Range: -9999 ~ 9999
bootPosX = -103
#Boots position (Y)
#Range: -9999 ~ 9999
bootPosY = 37
#MainHand position (X)
#Range: -9999 ~ 9999
mainPosX = 103
#MainHand position (Y)
#Range: -9999 ~ 9999
mainPosY = 71
#OffHand position (X)
#Range: -9999 ~ 9999
offPosX = -103
#OffHand position (Y)
#Range: -9999 ~ 9999
offPosY = 71
#Arrows position (X)
#Range: -9999 ~ 9999
arrPosX = 103
#Arrows position (Y)
#Range: -9999 ~ 9999
arrPosY = 20
#InvIcon position (X)
#Range: -9999 ~ 9999
invPosX = -103
#InvIcon position (Y)
#Range: -9999 ~ 9999
invPosY = 20
#Helmet horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
helmHal = "MIDDLE"
#Helmet vertical align
#Allowed Values: TOP, CENTER, BOTTOM
helmVal = "BOTTOM"
#Chestplate horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
chestHal = "MIDDLE"
#Chestplate vertical align
#Allowed Values: TOP, CENTER, BOTTOM
chestVal = "BOTTOM"
#Leggings horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
legHal = "MIDDLE"
#Leggings vertical align
#Allowed Values: TOP, CENTER, BOTTOM
legVal = "BOTTOM"
#Boots horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
bootHal = "MIDDLE"
#Boots vertical align
#Allowed Values: TOP, CENTER, BOTTOM
bootVal = "BOTTOM"
#MainHand horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
mainHal = "MIDDLE"
#MainHand vertical align
#Allowed Values: TOP, CENTER, BOTTOM
mainVal = "BOTTOM"
#OffHand horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
offHal = "MIDDLE"
#OffHand vertical align
#Allowed Values: TOP, CENTER, BOTTOM
offVal = "BOTTOM"
#Arrows horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
arrHal = "MIDDLE"
#Arrows vertical align
#Allowed Values: TOP, CENTER, BOTTOM
arrVal = "BOTTOM"
#InvIcon horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
invHal = "MIDDLE"
#InvIcon vertical align
#Allowed Values: TOP, CENTER, BOTTOM
invVal = "BOTTOM"

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Minecraft
TFC Ambiental
TerraFirmaCraft
The One Probe
Antimatter Shared Data
AntimatterAPI
GT Rubber
GregTech Intergalactical

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net.minecraft.world.item.ItemStack
net.minecraftforge.fluids.FluidStack

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[advanced]
# Description: Debug mode enabled
# Valid Values: [true, false]
# Default Value: false
DebugMode = false
# Description: Display search bar in the center
# Valid Values: [true, false]
# Default Value: false
CenterSearch = false
# Description: Set low-memory mode (makes search very slow, but uses less RAM)
# Valid Values: [true, false]
# Default Value: false
LowMemorySlowSearchEnabled = false
# Description: Enable cheating items into the hotbar by using the shift+number keys.
# Valid Values: [true, false]
# Default Value: false
CheatToHotbarUsingHotkeysEnabled = false
# Description: How items should be handed to you
# Valid Values: [INVENTORY, MOUSE_PICKUP]
# Default Value: MOUSE_PICKUP
GiveMode = MOUSE_PICKUP
# Description: Max. recipe gui height
# Valid Values: Any integer greater than or equal to 175
# Default Value: 350
RecipeGuiHeight = 350
[colors]
# Description: Color values to search for
# Valid Values: A comma-separated list containing values of:
# Any color name and an RGB hex color, separated by a ':'
# Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0
SearchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0
[sorting]
# Description: Sorting order for the ingredient list
# Valid Values: A comma-separated list containing values of:
# [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY]
# Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
IngredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
[search]
# Description: Search mode for Mod Names (prefix: @)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
ModNameSearchMode = REQUIRE_PREFIX
# Description: Search mode for Tooltips (prefix: #)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: ENABLED
TooltipSearchMode = ENABLED
# Description: Search mode for Tag Names (prefix: $)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
TagSearchMode = REQUIRE_PREFIX
# Description: Search mode for Creative Tab Names (prefix: %)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
CreativeTabSearchMode = DISABLED
# Description: Search mode for Colors (prefix: ^)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ColorSearchMode = DISABLED
# Description: Search mode for resources locations (prefix: &)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ResourceLocationSearchMode = DISABLED
# Description: Search advanced tooltips (visible with F3+H)
# Valid Values: [true, false]
# Default Value: false
SearchAdvancedTooltips = false
[modname]
# Description: Formatting for mod name tooltip
# Valid Values: A chat formatting string.
# Use these formatting colors:
# black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white
# With these formatting options:
# obfuscated bold strikethrough underline italic
# Default Value: blue italic
ModNameFormat = blue italic
[IngredientList]
# Description: Max number of rows shown
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: RIGHT
HorizontalAlignment = RIGHT
# Description: Vertical alignment of the ingredient grid inside the available area
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Set to true to draw a background texture behind the gui.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false
[BookmarkList]
# Description: Max number of rows shown
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: LEFT
HorizontalAlignment = LEFT
# Description: Vertical alignment of the ingredient grid inside the available area
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Set to true to draw a background texture behind the gui.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false

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minecraft:crafting
minecraft:anvil
minecraft:blasting
minecraft:brewing
minecraft:campfire
minecraft:compostable
minecraft:fuel
minecraft:furnace
minecraft:smithing
minecraft:smoking
minecraft:stonecutting
jei:information
tfc:alloying
tfc:anvil
tfc:bloomery
tfc:casting
tfc:chisel
tfc:clay_knapping
tfc:fire_clay_knapping
tfc:heating
tfc:instant_barrel
tfc:instant_fluid_barrel
tfc:leather_knapping
tfc:loom
tfc:quern
tfc:rock_knapping
tfc:scraping
tfc:sealed_barrel
tfc:simple_pot
tfc:soup_pot
tfc:welding
antimatter_shared:alloy_smelting
antimatter_shared:amp_fabricating
antimatter_shared:arc_smelting
antimatter_shared:assembling
antimatter_shared:autoclaving
antimatter_shared:basic_blasting
antimatter_shared:bending
antimatter_shared:canning
antimatter_shared:centrifuging
antimatter_shared:chemical_bathing
antimatter_shared:chemical_reacting
antimatter_shared:coal_boilers
antimatter_shared:coking
antimatter_shared:combustion_fuels
antimatter_shared:compressing
antimatter_shared:cracking
antimatter_shared:cutting
antimatter_shared:distillation
antimatter_shared:distilling
antimatter_shared:elec_blasting
antimatter_shared:electrolyzing
antimatter_shared:extracting
antimatter_shared:extruding
antimatter_shared:fermenting
antimatter_shared:fluid_canning
antimatter_shared:fluid_extracting
antimatter_shared:fluid_solidifying
antimatter_shared:fusion
antimatter_shared:gas_fuels
antimatter_shared:gt_disassembling
antimatter_shared:hammering
antimatter_shared:heat_exchanging
antimatter_shared:implosion_compressing
antimatter_shared:laser_engraving
antimatter_shared:lathing
antimatter_shared:mass_fabricating
antimatter_shared:mixing
antimatter_shared:multi_machine_info
antimatter_shared:naquadah_gfuels
antimatter_shared:nuclear
antimatter_shared:ore_byproducts
antimatter_shared:ore_washing
antimatter_shared:packaging
antimatter_shared:plasma_arc_smelting
antimatter_shared:plasma_fuels
antimatter_shared:pressing
antimatter_shared:pulverizing
antimatter_shared:recycling
antimatter_shared:replicating
antimatter_shared:scanning
antimatter_shared:sifting
antimatter_shared:smelting
antimatter_shared:steam_alloy_smelting
antimatter_shared:steam_compressing
antimatter_shared:steam_extracting
antimatter_shared:steam_fuels
antimatter_shared:steam_hammering
antimatter_shared:steam_pulverizing
antimatter_shared:steam_smelting
antimatter_shared:thermal_centrifuging
antimatter_shared:vacuum_freezing
antimatter_shared:wire_milling

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#This file stores configuration options for Iris, such as the currently active shaderpack
#Tue Dec 13 04:47:13 GMT 2022
disableUpdateMessage=false
enableDebugOptions=false
maxShadowRenderDistance=32
shaderPack=ComplementaryReimagined_r1.3.zip
enableShaders=true

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#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled
disableAdvancementLocking = false
#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_<bookid>
noAdvancementBooks = []
#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode
testingMode = false
#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book.
inventoryButtonBook = ""
#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature.
useShiftForQuickLookup = false
#Set how text overflow should be coped with: overflow the text off the page, truncate overflowed text, or resize everything to fit. Relogin after changing.
#Allowed Values: OVERFLOW, TRUNCATE, RESIZE
textOverflowMode = "RESIZE"

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# This is the configuration file for Lithium.
# This file exists for debugging purposes and should not be configured otherwise.
#
# You can find information on editing this file and all the available options here:
# https://github.com/jellysquid3/lithium-fabric/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.

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#number of threads RRP should use for generating resources
#Thu Nov 03 17:51:11 NOVT 2022
debug\ performance=false
threads=9
dump\ assets=false

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# This is the configuration file for Rubidium.
#
# You can find information on editing this file and all the available options here:
# https://github.com/jellysquid3/sodium-fabric/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.

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{
"quality": {
"weather_quality": "DEFAULT",
"leaves_quality": "DEFAULT",
"enable_vignette": true
},
"advanced": {
"arena_memory_allocator": "ASYNC",
"allow_direct_memory_access": true,
"enable_memory_tracing": false,
"use_advanced_staging_buffers": true,
"cpu_render_ahead_limit": 3
},
"performance": {
"chunk_builder_threads": 0,
"always_defer_chunk_updates": false,
"animate_only_visible_textures": true,
"use_entity_culling": true,
"use_particle_culling": true,
"use_fog_occlusion": true,
"use_block_face_culling": true
},
"notifications": {
"hide_donation_button": true
}
}

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#Dynamic Lights Settings
[Settings]
[Settings."FPS Counter"]
"FPS Counter Distance" = 12
"Display FPS Counter (OFF, SIMPLE, ADVANCED)" = "ADVANCED"
[Settings.Misc]
"Render Fog" = true
#Allowed Values: WINDOWED, BORDERLESS, FULLSCREEN
"Use Borderless Fullscreen" = "FULLSCREEN"
"Cloud Height [Raw, Default 256]" = 256
"Chunk Fade In Quality (OFF, FAST, FANCY)" = "FANCY"
"Hide JEI Until Searching" = true
[Settings.Zoom]
"Cinematic Camera Mode (OFF, VANILLA, MULTIPLIED)" = "OFF"
"Zoom Scrolling Enabled" = true
"Zoom Transition Mode (TOGGLE, HOLD, PERSISTENT)" = "HOLD"
"Zoom Transition Mode (OFF, LINEAR, SMOOTH)" = "SMOOTH"
"Lower Zoom Sensitivity" = true
"Zoom Overlay?" = true
[Settings."True Darkness"]
#Allowed Values: PITCH_BLACK, REALLY_DARK, DARK, DIM
"Darkness Setting (PITCH_BLACK, REALLY_DARK, DARK, DIM)" = "DARK"
"Use True Darkness" = true
[Settings."True Darkness".Advanced]
#Range: 0.0 ~ 1.0
"Minimum Moon Brightness (0->1)" = 0.0
"Ignore Moon Light" = false
#Range: 0.0 ~ 1.0
"Maximum Moon Brightness (0->1)" = 0.25
"Only Effect Block Lighting" = false
[Settings."True Darkness"."Dimension Settings"]
#Range: 0.0 ~ 1.0
"Dark End Fog Brightness (0->1)" = 0.0
"Dark Nether?" = false
"Dark By Default?" = false
#Range: 0.0 ~ 1.0
"Dark Nether Fog Brightness (0->1)" = 0.5
"Dark If No Skylight?" = false
"Dark Overworld?" = true
"Dark End?" = false
[Settings."Entity Distance"]
"Enable Max Distance Checks" = true
"(Entity) Max Vertical Render Distance [Raw, Default 32]" = 32
"(Entity) Max Horizontal Render Distance [Squared, Default 64^2]" = 4096
"(TileEntity) Max Horizontal Render Distance [Squared, Default 64^2]" = 4096
"(TileEntity) Max Vertical Render Distance [Raw, Default 32]" = 32

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{
"clientId": 838986199880040550,
"enabled": true,
"screenEvent": true,
"clientJoinEvent": true
}

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{
"threadCount": {
"bootstrap": 1,
"main": 19
},
"threadPriority": {
"game": 5,
"bootstrap": 1,
"main": 1,
"io": 1,
"integratedServer": 5
}
}

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#The ratio of the eu to the fe energy converting - Default: (1.0 EU = 8.0 FE)
#Range: 0.1 ~ 1.7976931348623157E308
EU_TO_FE_RATIO = 8.0
#The ratio of the eu to the tre energy converting - Default: (1.0 EU = 1.0 TRE)
#Range: 0.1 ~ 1.7976931348623157E308
EU_TO_TRE_RATIO = 1.0
#Enables GT Machines and cables being able to input FE or TRE(Tech Reborn Energy),
#Please do not enable unless you have balanced the fe compat to not be broken due to power creep. - Default: false
ENABLE_FE_OR_TRE_INPUT = false
#Enables Tesseract energy having compat with MI energy. - Default: false
ENABLE_MI_COMPAT = true

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[general]
#Should TFC forcefully skip the 'Experimental World Generation' warning screen when creating or loading a world?
#Note: this also speeds up loading a world by about 2x.
ignoreExperimentalWorldGenWarning = true
#Enables a series of additional debugging tooltips, displayed information, and logging.
enableDebug = false
[display]
#Replace the vanilla hunger bar with a TFC one.
enableHungerBar = true
#Replaces the vanilla health bar with a TFC one.
enableHealthBar = true
#Adds a TFC thirst bar over the hotbar.
enableThirstBar = true
#Allows the vanilla XP bar to render.
enableExperienceBar = true
#Enables squids inking your screen.
enableInkSplatter = true
#Enables the vanilla tutorial toasts that appear during gameplay. These can be difficult to make disappear in modded environments, so they are disabled by default.
enableVanillaTutorialToasts = false
#Adjusts the position where potion effects render in the X direction. By default, this moves them to the right of the inventory tabs. Negative values shift them to the left.
#Range: -128 ~ 128
effectHorizontalAdjustment = 20
#Health display format. This affects what number is displayed on top of the tfc-style health bar
#TFC - e.g. 750 / 1000
#VANILLA - e.g. 15.0 / 20.0
#TFC_CURRENT - e.g. 750
#VANILLA_CURRENT - e.g. 15.0
#Allowed Values: TFC, VANILLA, TFC_CURRENT, VANILLA_CURRENT
healthDisplayStyle = "TFC"
#Food expiry tooltip display style. This affects what information is shown on the food item stack tooltips.
#NONE - Shows nothing. Maximum mystery!
#EXPIRY - e.g. 'Expires on June 3, 05:00
#TIME_LEFT - e.g. 'Expires in about 3 day(s)
#BOTH - Shows both of the above, e.g. Expires on June 3, 05:00 (in about 3 day(s)).
#Allowed Values: NONE, EXPIRY, TIME_LEFT, BOTH
foodExpiryTooltipStyle = "BOTH"
#The overlay color to indicate rotten foods. Default = 0x88CC33
#Range: 0 ~ 16777215
foodExpiryOverlayColor = 8965171
#The style to display all heat tooltips in.
#COLOR = Approximate, color based tooltips (like Very Hot**, Brilliant White)
#CELSIUS = Exact degrees celsius
#FAHRENHEIT = Exact degrees fahrenheit
#Allowed Values: COLOR, CELSIUS, FAHRENHEIT
heatTooltipStyle = "COLOR"
#The style to display all time delta / duration tooltips in.
#DAYS = Display values larger than a month as a number of days, i.e. '105 day(s)'
#DAYS_MONTHS = Display values larger than a year as a number of months and days, i.e. '13 month(s), 1 day(s)'
#DAYS_MONTHS_YEARS = Display values as normal, i.e. '1 year(s), 1 month(s), 1 day(s)'
#Allowed Values: DAYS_MONTHS_YEARS, DAYS_MONTHS, DAYS
timeDeltaTooltipStyle = "DAYS_MONTHS_YEARS"
#Enable TFC additions to the F3 menu, showing time, date, and climate information.
enableTFCF3Overlays = true
#If prospect information should appear in the space above the hotbar (the actionbar). False will put them in the chat window.
sendProspectResultsToActionbar = true
#If hoe overlays (for hydration, nutrition, or temperature, shown when hovering over a plant or farmland while holding a hoe), should only be shown when the shift key is held down.
showHoeOverlaysOnlyWhenShifting = false
#If true, mods like Jade that add info when hovering on a block will add the hoe's overlay info to the tooltip, even when not holding a hoe.
showHoeOverlaysInInfoMods = true
#If familiarity is displayed as a percent rather than a heart
displayFamiliarityAsPercent = false
#If, when hovering over an item in the inventory, or looking at a block in the world that has a linked page in the guide book, should it display a tooltip along with allowing you to hold Ctrl/Cmd to quickly navigate to that page in the book.
showGuideBookLinksAlways = true
#If a button linking to the TFC Field Guide should be added to the inventory, climate, nutrition, and calendar screens?
showGuideBookTabInInventory = true
[compatibility]
#Defines additional metal sheet textures that should be added to the block atlas, as they would be otherwise unused, for use in ingot piles and metal sheet blocks.
#For Pack Makers: When adding a Metal via a datapack, with a custom texture "domain:block/my_texture", and you get missing textures in ingot piles and sheet blocks, that texture needs to be added here
additionalMetalSheetTextures = []

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[general]
# If the TFC world type (tfc:tng) should be set as the default world generation.
# 1. This ONLY sets the corresponding config option in Forge's config.
# 2. This ONLY will set the default if it was set to 'default' (or vanilla generation)
# 3. This DOES NOT guarantee that the world generation will be TFC, if another mod sets the default another way
setTFCWorldTypeAsDefault = true
[calendar]
# The number of days in a month, for newly created worlds.
# This can be modified in existing worlds using the /time command
#Range: > 1
defaultMonthLength = 8
# The start date for newly created worlds, in a number of ticks, for newly created worlds
# This represents a number of days offset from January 1, 1000
# The default is (5 * daysInMonth) = 40, which starts at June 1, 1000 (with the default daysInMonth = 8)
#Range: > -1
defaultCalendarStartDay = 40
[debug]
# Enables a series of network fail-safes that are used to debug network connections between client and servers.
# Important: this MUST BE THE SAME as what the server has set, otherwise you are liable to see even stranger errors.
enableNetworkDebugging = false

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#How dark should the noise be at most? Set to 0 to disable noise entirely
#Range: 0.0 ~ 0.5
noiseDarkness = 0.18
#How many darkness levels should there be?
#Range: 5 ~ 30
noiseLevels = 5
#How big should noise areas be?
#Range: 3 ~ 50
noiseArea = 10
#ARGB code for summer coloring in hexadecimal. Default: 1222FF11
seasonColorSummer = "1233FF11"
#ARGB code for autumn coloring in hexadecimal. Default: EAFFDD55
seasonColorAutumn = "EAFFDD55"
#ARGB code for winter coloring in hexadecimal. Default: 6AFFEEEE
seasonColorWinter = "6AFFEEEE"
#ARGB code for spring coloring in hexadecimal. Default: 3311CFD1
seasonColorSpring = "3311CAD7"

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#The average point for temperature, the not too warm and not too cool point
#Range: 0.0 ~ 30.0
averageTemperature = 15.0
#The point where warmth starts to affect the screen, but only mildly
#Range: 5.0 ~ 35.0
hotThreshold = 25.0
#The point where cold starts to affect the screen, but only mildly
#Range: -15.0 ~ 25.0
coolThreshold = 5.0
#The point where warmth starts to hurt the player
#Range: 15.0 ~ 45.0
burnThreshold = 30.0
#The point where cold starts to hurt the player
#Range: -15.0 ~ 15.0
freezeThreshold = 0.0
#How quickly player temperature changes towards the target environment temperature
#Range: 0.0 ~ 50.0
temperatureChangeSpeed = 1.0
#How quickly player temperature changes towards the target environment temperature when it's beneficial to do so
#Range: 0.0 ~ 50.0
goodTemperatureChangeSpeed = 4.0
#How quickly player temperature changes towards the target environment temperature when it's not beneficial
#Range: 0.0 ~ 50.0
badTemperatureChangeSpeed = 1.0

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#This is a list of entities that will not be rendered by TOP. This option also works if it is set client-side alone
renderBlacklist = []
#The amount of milliseconds to wait before updating probe information from the server
#Range: 10 ~ 100000
timeout = 300
#The amount of milliseconds to wait before showing a 'fetch from server' info on the client (if the server is slow to respond) (-1 to disable this feature)
#Range: -1 ~ 100000
waitingForServerTimeout = 2000
#The maximum packet size to send an itemstack from client to server. Reduce this if you have issues with network lag caused by TOP
#Range: -1 ~ 32768
maxPacketToServer = 20000
#Distance at which the probe works
#Range: 0.1 ~ 200.0
probeDistance = 6.0
#Show mod name (0 = not, 1 = always, 2 = sneak)
showModName = "NORMAL"
#Show harvest level (0 = not, 1 = always, 2 = sneak)
showHarvestLevel = "NORMAL"
#Show if the block can be harvested (0 = not, 1 = always, 2 = sneak)
showCanBeHarvested = "NORMAL"
#Show the growth level of crops (0 = not, 1 = always, 2 = sneak)
showCropPercentage = "NORMAL"
#Show chest contents (0 = not, 1 = always, 2 = sneak)
showChestContents = "EXTENDED"
#Show chest contents in detail (0 = not, 1 = always, 2 = sneak), used only if number of items is below 'showItemDetailThresshold'
showChestContentsDetailed = "EXTENDED"
#Show redstone (0 = not, 1 = always, 2 = sneak)
showRedstone = "NORMAL"
#Show mob health (0 = not, 1 = always, 2 = sneak)
showMobHealth = "NORMAL"
#Show time to adulthood for baby mobs (0 = not, 1 = always, 2 = sneak)
showMobGrowth = "NORMAL"
#Show mob potion effects (0 = not, 1 = always, 2 = sneak)
showMobPotionEffects = "EXTENDED"
#Show lever/comparator/repeater settings (0 = not, 1 = always, 2 = sneak)
showLeverSetting = "NORMAL"
#Show tank setting (0 = not, 1 = always, 2 = sneak)
showTankSetting = "EXTENDED"
#Show brewing stand setting (0 = not, 1 = always, 2 = sneak)
showBrewStandSetting = "NORMAL"
#Show mob spawner setting (0 = not, 1 = always, 2 = sneak)
showMobSpawnerSetting = "NORMAL"
#Show animal owner setting (0 = not, 1 = always, 2 = sneak)
showAnimalOwnerSetting = "EXTENDED"
#Show horse stats setting (0 = not, 1 = always, 2 = sneak)
showHorseStatSetting = "EXTENDED"
#Reveal monster eggs (0 = not, 1 = always, 2 = sneak)
showSilverfish = "NOT"
#The distance to the left side of the screen. Use -1 if you don't want to set this
#Range: -1 ~ 10000
boxLeftX = 5
#The distance to the right side of the screen. Use -1 if you don't want to set this
#Range: -1 ~ 10000
boxRightX = -1
#The distance to the top side of the screen. Use -1 if you don't want to set this
#Range: -1 ~ 10000
boxTopY = 5
#The distance to the bottom side of the screen. Use -1 if you don't want to set this
#Range: -1 ~ 10000
boxBottomY = -1
#Color of the border of the box (0 to disable)
boxBorderColor = "ff999999"
#Color of the box (0 to disable)
boxFillColor = "55006699"
#Thickness of the border of the box (0 to disable)
#Range: 0 ~ 20
boxThickness = 2
#How much the border should be offset (i.e. to create an 'outer' border)
#Range: 0 ~ 20
boxOffset = 0
#If true show liquid information when the probe hits liquid first
showLiquids = false
#Toggle default probe visibility (client can override)
isVisible = true
#If true then the probe hotkey must be held down to show the tooltip
holdKeyToMakeVisible = false
#The scale of the tooltips, 1 is default, 2 is smaller
#Range: 0.4 ~ 5.0
tooltipScale = 1.0
#Color of the border of the chest contents box (0 to disable)
chestContentsBorderColor = "ff006699"
#0 means don't show break progress, 1 is show as bar, 2 is show as text
#Range: 0 ~ 2
showBreakProgress = 1
#true means shows harvestability with vanilla style icons
harvestStyleVanilla = true
[style]
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Info = "white"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Obsolete = "gray,strikethrough"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Error = "red,bold"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
InfoImportant = "blue"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Label = "gray"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Name = "white"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
ModName = "blue,italic"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Ok = "green"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Progress = "white"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Warning = "yellow"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
High = "gold"

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#How much time (ms) to wait before reporting an exception again
#Range: 1 ~ 10000000
loggingThrowableTimeout = 20000
#Is the probe needed to show the tooltip? 0 = no, 1 = yes, 2 = yes and clients cannot override, 3 = probe needed for extended info only
#Range: 0 ~ 3
needsProbe = 3
#If true the probe will automatically show extended information if it is in your main hand (so not required to sneak)
extendedInMain = false
#If true there will be a bauble version of the probe if baubles is present
supportBaubles = true
#If true there will be a readme note for first-time players
spawnNote = true
#If true show the color of the collar of a wolf
showCollarColor = true
#How to display RF: 0 = do not show, 1 = show in a bar, 2 = show as text
#Range: 0 ~ 2
showRF = 1
#How to display tank contents: 0 = do not show, 1 = show in fluid bar, 2 = show in a bar, 3 = show as text
#Range: 0 ~ 3
showTank = 1
#Format for displaying RF
rfFormat = "COMPACT"
#Format for displaying tank contents
tankFormat = "COMPACT"
#If true show debug info with creative probe
showDebugInfo = true
#If true equal stacks will be compacted in the chest contents overlay
compactEqualStacks = true
#Color for the RF bar
rfbarFilledColor = "ffdd0000"
#Alternate color for the RF bar
rfbarAlternateFilledColor = "ff430000"
#Color for the RF bar border
rfbarBorderColor = "ff555555"
#Color for the tank bar
tankbarFilledColor = "ff0000dd"
#Alternate color for the tank bar
tankbarAlternateFilledColor = "ff000043"
#Color for the tank bar border
tankbarBorderColor = "ff555555"
#If the number of items in an inventory is lower or equal then this number then more info is shown
#Range: 0 ~ 20
showItemDetailThresshold = 4
#The maximum amount of slots (empty or not) to show without sneaking
#Range: 0 ~ 1000
showSmallChestContentsWithoutSneaking = 0
#A list of blocks for which we automatically show chest contents even if not sneaking
showContentsWithoutSneaking = ["storagedrawers:basicdrawers", "storagedrawersextra:extra_drawers"]
#A list of blocks for which we don't show chest contents automatically except if sneaking
dontShowContentsUnlessSneaking = []
#A list of blocks for which we don't send NBT over the network. This is mostly useful for blocks that have HUGE NBT in their pickblock (itemstack)
dontSendNBT = []
#A list of either <modid>:<entityid> to disable the tooltip for specific entities. Can also be a single <modid> to disable an entire mod. Or it can also be '*' to disable everything
blacklistEntities = []
#A list of <tag>=<name> containing all tooltype tags with their associated name to display
tooltypeTags = ["minecraft:mineable/axe=Axe", "minecraft:mineable/pickaxe=Pickaxe", "minecraft:mineable/shovel=Shovel", "minecraft:mineable/hoe=Hoe"]
#A list of <tag>=<name> containing all harvestability tags with their associated name to display
harvestabilityTags = ["forge:needs_wood_tool=Wood", "forge:needs_gold_tool=Gold", "minecraft:needs_stone_tool=Stone", "minecraft:needs_iron_tool=Iron", "minecraft:needs_diamond_tool=Diamond", "forge:needs_netherite_tool=Netherite"]