81 lines
3.1 KiB
TOML
81 lines
3.1 KiB
TOML
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[Data]
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#Generate all the potential Material Items, even if they're unused - Default: false
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ALL_MATERIAL_ITEMS = false
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[World]
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#Disable Vanilla ore generation (Iron Ore, Diamond Ore etc) - Default: true
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DISABLE_VANILLA_ORE_GEN = true
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#Disable vanilla stone generation (Granite, Diorite etc) - Default: true
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DISABLE_VANILLA_STONE_GEN = true
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#Enable small ores - Default: true
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SMALL_ORES = true
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#Enable surface rocks - Default: true
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SURFACE_ROCKS = true
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#Shows ore veins very clearly in spectator mode - Default: false
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ORE_VEIN_SPECTATOR_DEBUG = true
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[World."Ore Veins"]
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#Enable ore veins - Default: true
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ORE_VEINS = true
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#Maximum size of an ore vein - Default: 32
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#Range: > 1
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ORE_VEIN_MAX_SIZE = 32
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#Control percentage of filled 3x3 chunks. Lower number means less ore veins would spawn - Default : 100
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#Range: > 1
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ORE_VEIN_CHANCE = 100
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#Chance of ore veins having surface rocks - Default: 256
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#Range: > 1
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ORE_VEIN_ROCK_CHANCE = 256
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#Control number of attempts to find a valid ore vein,
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#Generally this maximum limit isn't hit, as selecting a vein is performant - Default : 64
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#Range: > 1
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ORE_VEIN_FIND_ATTEMPTS = 64
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#Control number of attempts to place a valid ore vein,
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#If a vein wasn't placed due to height restrictions, completely in the water, or other criterion, another attempt is tried - Default : 8
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#Range: > 1
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ORE_VEIN_PLACE_ATTEMPTS = 8
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#Enable ore vein's having small ores as markers/indicators - Default: true
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ORE_VEIN_SMALL_ORE_MARKERS = true
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#Multiplier to control how many small ore markers get generated per vein - Default : 2
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#Range: > 1
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ORE_VEIN_SMALL_ORE_MARKERS_MULTI = 2
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[World."Stone Layers"]
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#Enable stone layers - Default: false
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STONE_LAYERS = false
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#Enable stone layers having ores - Default: false
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STONE_LAYER_ORES = false
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#Chance of stone layers having surface rocks - Default: 128
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#Range: > 1
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STONE_LAYER_ROCK_CHANCE = 128
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[Gameplay]
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#Whether or not to reconsume recipe inputs on multiblock failure - Default : false
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INPUT_RESET_MULTIBLOCK = false
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#Amount of gas retained passing through a leaky pipe - Default: 90%
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#Range: 0.0 ~ 1.0
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PIPE_LEAK = 0.9
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#Enable hardcore cable loss and voltage - Default: true
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HARDCORE_CABLES = true
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#Enable pipe blowing on overpressure - Default: false
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HARDCORE_PIPES = false
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#Hear various crafting sounds when you craft with any of Antimatter's tools that has a custom SoundType. Default: true
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PLAY_CRAFTING_SOUNDS = true
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#Enable crating recipes for things like rods and plates being lossy - Default: true
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#Note: make sure to run /reload after changing this.
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LOSSY_PART_CRAFTING = true
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[Gameplay.Treefelling]
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#Smart tree detection, instead of just going up in a column, it searches surrounding connected blocks too. Default: true
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SMARTER_TREE_DETECTION = true
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#Allow Antimatter Axe types to fell trees - Default: true
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AXE_TIMBER = true
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#Max height of a column of logs an Antimatter Axe type can fell - Default: 100
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#Range: 1 ~ 2304
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AXE_TIMBER_MAX = 100
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["Mod Compatibility"]
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#Enable all mod support registrars - Default: true
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ENABLE_ALL_REGISTRARS = true
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