neuralgia/config/antimatter-common.toml

81 lines
3.1 KiB
TOML

[Data]
#Generate all the potential Material Items, even if they're unused - Default: false
ALL_MATERIAL_ITEMS = false
[World]
#Disable Vanilla ore generation (Iron Ore, Diamond Ore etc) - Default: true
DISABLE_VANILLA_ORE_GEN = true
#Disable vanilla stone generation (Granite, Diorite etc) - Default: true
DISABLE_VANILLA_STONE_GEN = true
#Enable small ores - Default: true
SMALL_ORES = true
#Enable surface rocks - Default: true
SURFACE_ROCKS = true
#Shows ore veins very clearly in spectator mode - Default: false
ORE_VEIN_SPECTATOR_DEBUG = true
[World."Ore Veins"]
#Enable ore veins - Default: true
ORE_VEINS = true
#Maximum size of an ore vein - Default: 32
#Range: > 1
ORE_VEIN_MAX_SIZE = 32
#Control percentage of filled 3x3 chunks. Lower number means less ore veins would spawn - Default : 100
#Range: > 1
ORE_VEIN_CHANCE = 100
#Chance of ore veins having surface rocks - Default: 256
#Range: > 1
ORE_VEIN_ROCK_CHANCE = 256
#Control number of attempts to find a valid ore vein,
#Generally this maximum limit isn't hit, as selecting a vein is performant - Default : 64
#Range: > 1
ORE_VEIN_FIND_ATTEMPTS = 64
#Control number of attempts to place a valid ore vein,
#If a vein wasn't placed due to height restrictions, completely in the water, or other criterion, another attempt is tried - Default : 8
#Range: > 1
ORE_VEIN_PLACE_ATTEMPTS = 8
#Enable ore vein's having small ores as markers/indicators - Default: true
ORE_VEIN_SMALL_ORE_MARKERS = true
#Multiplier to control how many small ore markers get generated per vein - Default : 2
#Range: > 1
ORE_VEIN_SMALL_ORE_MARKERS_MULTI = 2
[World."Stone Layers"]
#Enable stone layers - Default: false
STONE_LAYERS = false
#Enable stone layers having ores - Default: false
STONE_LAYER_ORES = false
#Chance of stone layers having surface rocks - Default: 128
#Range: > 1
STONE_LAYER_ROCK_CHANCE = 128
[Gameplay]
#Whether or not to reconsume recipe inputs on multiblock failure - Default : false
INPUT_RESET_MULTIBLOCK = false
#Amount of gas retained passing through a leaky pipe - Default: 90%
#Range: 0.0 ~ 1.0
PIPE_LEAK = 0.9
#Enable hardcore cable loss and voltage - Default: true
HARDCORE_CABLES = true
#Enable pipe blowing on overpressure - Default: false
HARDCORE_PIPES = false
#Hear various crafting sounds when you craft with any of Antimatter's tools that has a custom SoundType. Default: true
PLAY_CRAFTING_SOUNDS = true
#Enable crating recipes for things like rods and plates being lossy - Default: true
#Note: make sure to run /reload after changing this.
LOSSY_PART_CRAFTING = true
[Gameplay.Treefelling]
#Smart tree detection, instead of just going up in a column, it searches surrounding connected blocks too. Default: true
SMARTER_TREE_DETECTION = true
#Allow Antimatter Axe types to fell trees - Default: true
AXE_TIMBER = true
#Max height of a column of logs an Antimatter Axe type can fell - Default: 100
#Range: 1 ~ 2304
AXE_TIMBER_MAX = 100
["Mod Compatibility"]
#Enable all mod support registrars - Default: true
ENABLE_ALL_REGISTRARS = true