This commit is contained in:
Pyritie 2025-05-18 18:48:05 +01:00
commit 6ed16a81f5
14 changed files with 1017 additions and 426 deletions

24
config/balm-client.toml Normal file
View file

@ -0,0 +1,24 @@
#This is an example enum property
#Allowed Values: Hello, World
exampleEnum = "Hello"
#This is an example int property
exampleInt = 42
#This is an example int list property
exampleIntList = [12, 24]
#This is an example boolean property
exampleBoolean = true
#This is an example string property
exampleString = "Hello World"
#This is an example string list property
exampleStringList = ["Hello", "World"]
#This is an example enum list property
exampleEnumList = ["Hello", "World"]
#This is an example resource location set property
exampleResourceLocationSet = ["minecraft:diamond", "minecraft:dirt"]
[exampleCategory]
#This is an example string inside a category
innerField = "I am inside"
#This is an example float inside a category
exampleFloat = 42.84000015258789

View file

@ -1,19 +1,24 @@
#This is an example boolean property
exampleBoolean = true
#Range: > -2147483648
#This is an example int property
exampleInt = 42
#This is an example string property
exampleString = "Hello World"
exampleMultilineString = "Hello World"
#This is an example enum property
#Allowed Values: Hello, World
exampleEnum = "Hello"
#This is an example string list property
exampleStringList = ["Hello", "World"]
#This is an example int list property
exampleIntList = [12, 24]
#This is an example enum list property
exampleEnumList = ["Hello", "World"]
#This is an example resource location set property
exampleResourceLocationSet = ["minecraft:diamond", "minecraft:dirt"]
[exampleCategory]
#This is an example category
#This is an example string inside a category
innerField = "I am inside"
#Range: -3.4028234663852886E38 ~ 3.4028234663852886E38
#This is an example float inside a category
exampleFloat = 42.84000015258789

34
config/dynamicview.json Normal file
View file

@ -0,0 +1,34 @@
{
"minChunkViewDist": {
"desc:": "The minimum chunk view distance allowed to use. Default: 10, minimum 3, maximum 200",
"minChunkViewDist": 10
},
"maxChunkViewDist": {
"desc:": "The maximum chunk view distance allowed to use. Set to the max a player could benefit from. Default: 10, minimum 3, maximum 200",
"maxChunkViewDist": 10
},
"meanAvgTickTime": {
"desc:": "The average tick time to stabilize the distances around. Setting it higher than 50ms is not advised, as after 50ms the TPS will go below 20. Default: 45ms, min: 10, max:100",
"meanAvgTickTime": 45
},
"viewDistanceUpdateRate": {
"desc:": "The change frequency of distances in seconds. Default: 30, min:1, max:1000",
"viewDistanceUpdateRate": 60
},
"minSimulationDist": {
"desc:": "The minimum simulation distance allowed to use. Default: 4, minimum 1, maximum 200",
"minSimulationDist": 4
},
"maxSimulationDist": {
"desc:": "The maximum simulation distance allowed to use. Default: 10, minimum 1, maximum 200",
"maxSimulationDist": 10
},
"adjustSimulationDistance": {
"desc:": "Enables automatic simulation distance adjustment. Default: true",
"adjustSimulationDistance": true
},
"logMessages": {
"desc:": "Whether to output log messages for actions done. This can be helpful to balance the other settings nicely. Default = false",
"logMessages": false
}
}

15
config/guideme.toml Normal file
View file

@ -0,0 +1,15 @@
[guides]
#Never load translated guide pages for your current language.
ignoreTranslatedGuides = false
[gui]
#Adapt GUI scaling for the Guide screen to fix Minecraft font issues at GUI scale 1 and 3.
adaptiveScaling = true
#Use the full width of the screen for the guide when it is opened.
fullWidthLayout = true
[debug]
#Show debugging overlays in GUI on mouse-over.
showDebugGuiOverlays = false

View file

@ -13,5 +13,9 @@
},
"ftbessentials": {
"trash_can": true
},
"ftbchunks": {
"chunks": false,
"claim_chunks": true
}
}

View file

@ -871,6 +871,7 @@ tfc\:entity.peafowl.ambient=true
minecraft\:block.moss.fall=true
tfc\:block.charcoal.hit=true
minecraft\:block.cherry_wood.hit=true
guideme\:guide.click=true
minecraft\:entity.axolotl.swim=true
minecraft\:block.slime_block.hit=true
minecraft\:entity.husk.step=true

View file

@ -9,208 +9,208 @@
# By block ID:
# minecraft\:oak_log=1.0
# Lantern (Sound Type)
LANTERN=1.0
# Netherrack (Sound Type)
NETHERRACK=1.0
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=1.0
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.0
# Sculk Sensor (Sound Type)
SCULK_SENSOR=1.0
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.0
# Moss Carpet (Sound Type)
MOSS_CARPET=0.1
# Basalt (Sound Type)
BASALT=1.0
# Snow (Sound Type)
SNOW=0.1
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.0
# Sand (Sound Type)
SAND=1.0
# Sculk Vein (Sound Type)
SCULK_VEIN=1.0
# Anvil (Sound Type)
ANVIL=1.0
# Fungus (Sound Type)
FUNGUS=0.0
# Ladder (Sound Type)
LADDER=0.0
# Honey Block (Sound Type)
HONEY_BLOCK=0.5
# Cherry Wood (Sound Type)
CHERRY_WOOD=1.0
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.0
# Mud (Sound Type)
MUD=1.0
# Wood (Sound Type)
WOOD=1.0
# Soul Sand (Sound Type)
SOUL_SAND=1.0
# Lily Pad (Sound Type)
LILY_PAD=0.0
# Deepslate (Sound Type)
DEEPSLATE=1.0
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=1.0
# Nylium (Sound Type)
NYLIUM=1.0
# Rooted Dirt (Sound Type)
ROOTED_DIRT=1.0
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=1.0
# Hanging Sign (Sound Type)
HANGING_SIGN=1.0
# Nether Wood (Sound Type)
NETHER_WOOD=1.0
# Stone (Sound Type)
STONE=1.0
# Mud Bricks (Sound Type)
MUD_BRICKS=1.0
# Weeping Vines (Sound Type)
WEEPING_VINES=0.0
# Calcite (Sound Type)
CALCITE=1.0
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=1.0
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.0
# Vine (Sound Type)
VINE=0.0
# Coral Block (Sound Type)
CORAL_BLOCK=1.0
# Wet Grass (Sound Type)
WET_GRASS=0.1
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.0
# Glass (Sound Type)
GLASS=0.1
# Nether Ore (Sound Type)
NETHER_ORE=1.0
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=1.0
# Gravel (Sound Type)
GRAVEL=1.0
# Shroomlight (Sound Type)
SHROOMLIGHT=1.0
# Amethyst (Sound Type)
AMETHYST=1.0
# Decorated Pot (Sound Type)
DECORATED_POT=1.0
# Packed Mud (Sound Type)
PACKED_MUD=1.0
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=1.0
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.0
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=1.0
# Sculk (Sound Type)
SCULK=1.0
# Roots (Sound Type)
ROOTS=0.0
# Stem (Sound Type)
STEM=1.0
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=1.0
# Froglight (Sound Type)
FROGLIGHT=1.0
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.0
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=1.0
# Wool (Sound Type)
WOOL=1.5
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=1.0
# Hard Crop (Sound Type)
HARD_CROP=1.0
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=1.0
# Azalea (Sound Type)
AZALEA=1.0
# Wart Block (Sound Type)
WART_BLOCK=1.0
# Copper (Sound Type)
COPPER=1.0
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=1.0
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=1.0
# Metal (Sound Type)
METAL=1.0
# Powder Snow (Sound Type)
POWDER_SNOW=0.1
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.0
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=1.0
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=1.0
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.0
# Bamboo (Sound Type)
BAMBOO=0.1
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.0
# Cave Vines (Sound Type)
CAVE_VINES=1.0
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=1.0
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=1.0
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=1.0
# Soul Sand (Sound Type)
SOUL_SAND=1.0
# Hard Crop (Sound Type)
HARD_CROP=1.0
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=1.0
# Decorated Pot (Sound Type)
DECORATED_POT=1.0
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=1.0
# Lodestone (Sound Type)
LODESTONE=1.0
# Hanging Roots (Sound Type)
HANGING_ROOTS=1.0
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.0
# Bone Block (Sound Type)
BONE_BLOCK=1.0
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=1.0
# Frogspawn (Sound Type)
FROGSPAWN=1.0
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.1
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=1.0
# Scaffolding (Sound Type)
SCAFFOLDING=0.0
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.0
# Slime Block (Sound Type)
SLIME_BLOCK=1.0
# Tuff (Sound Type)
TUFF=1.0
# Moss (Sound Type)
MOSS=0.75
# Crop (Sound Type)
CROP=0.0
# Candle (Sound Type)
CANDLE=1.0
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=1.0
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=1.0
# Chain (Sound Type)
CHAIN=0.0
# Grass (Sound Type)
GRASS=1.0
# Nether Wart (Sound Type)
NETHER_WART=1.0
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.0
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.0
# Azalea (Sound Type)
AZALEA=1.0
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=1.0
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.0
# Mud (Sound Type)
MUD=1.0
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=1.0
# Coral Block (Sound Type)
CORAL_BLOCK=1.0
# Vine (Sound Type)
VINE=0.0
# Calcite (Sound Type)
CALCITE=1.0
# Cave Vines (Sound Type)
CAVE_VINES=1.0
# Rooted Dirt (Sound Type)
ROOTED_DIRT=1.0
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=1.0
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=1.0
# Chain (Sound Type)
CHAIN=0.0
# Powder Snow (Sound Type)
POWDER_SNOW=0.1
# Amethyst (Sound Type)
AMETHYST=1.0
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=1.0
# Hanging Sign (Sound Type)
HANGING_SIGN=1.0
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=1.0
# Shroomlight (Sound Type)
SHROOMLIGHT=1.0
# Sand (Sound Type)
SAND=1.0
# Nether Ore (Sound Type)
NETHER_ORE=1.0
# Anvil (Sound Type)
ANVIL=1.0
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=1.0
# Crop (Sound Type)
CROP=0.0
# Snow (Sound Type)
SNOW=0.1
# Twisting Vines (Sound Type)
TWISTING_VINES=0.0
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.0
# Tuff (Sound Type)
TUFF=1.0
# Wool (Sound Type)
WOOL=1.5
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.0
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=1.0
# Sculk Sensor (Sound Type)
SCULK_SENSOR=1.0
# Bone Block (Sound Type)
BONE_BLOCK=1.0
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.0
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.0
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=1.0
# Soul Soil (Sound Type)
SOUL_SOIL=1.0
# Slime Block (Sound Type)
SLIME_BLOCK=1.0
# Lily Pad (Sound Type)
LILY_PAD=0.0
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=1.0
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.0
# Stone (Sound Type)
STONE=1.0
# Deepslate (Sound Type)
DEEPSLATE=1.0
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.0
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=1.0
# Fungus (Sound Type)
FUNGUS=0.0
# Sculk Vein (Sound Type)
SCULK_VEIN=1.0
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.1
# Soul Soil (Sound Type)
SOUL_SOIL=1.0
# Basalt (Sound Type)
BASALT=1.0
# Roots (Sound Type)
ROOTS=0.0
# Honey Block (Sound Type)
HONEY_BLOCK=0.5
# Hanging Roots (Sound Type)
HANGING_ROOTS=1.0
# Sculk (Sound Type)
SCULK=1.0
# Moss Carpet (Sound Type)
MOSS_CARPET=0.1
# Scaffolding (Sound Type)
SCAFFOLDING=0.0
# Metal (Sound Type)
METAL=1.0
# Glass (Sound Type)
GLASS=0.1
# Candle (Sound Type)
CANDLE=1.0
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.0
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.0
# Cherry Wood (Sound Type)
CHERRY_WOOD=1.0
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=1.0
# Mud Bricks (Sound Type)
MUD_BRICKS=1.0
# Lantern (Sound Type)
LANTERN=1.0
# Wood (Sound Type)
WOOD=1.0
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=1.0
# Netherrack (Sound Type)
NETHERRACK=1.0
# Wart Block (Sound Type)
WART_BLOCK=1.0
# Moss (Sound Type)
MOSS=0.75
# Froglight (Sound Type)
FROGLIGHT=1.0
# Frogspawn (Sound Type)
FROGSPAWN=1.0
# Nylium (Sound Type)
NYLIUM=1.0
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=1.0
# Nether Wood (Sound Type)
NETHER_WOOD=1.0
# Nether Wart (Sound Type)
NETHER_WART=1.0
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=1.0
# Gravel (Sound Type)
GRAVEL=1.0
# Grass (Sound Type)
GRASS=1.0
# Packed Mud (Sound Type)
PACKED_MUD=1.0
# Bamboo (Sound Type)
BAMBOO=0.1
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.0
# Ladder (Sound Type)
LADDER=0.0
# Wet Grass (Sound Type)
WET_GRASS=0.1
# Stem (Sound Type)
STEM=1.0
# Weeping Vines (Sound Type)
WEEPING_VINES=0.0
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.0
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=1.0
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.0
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.0
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=1.0
# Water (Block)
minecraft\:water=0.25
# Lava (Block)

View file

@ -9,205 +9,205 @@
# By block ID:
# minecraft\:oak_log=1.0
# Lantern (Sound Type)
LANTERN=0.5
# Netherrack (Sound Type)
NETHERRACK=1.1
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=0.5
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.5
# Sculk Sensor (Sound Type)
SCULK_SENSOR=0.5
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.5
# Moss Carpet (Sound Type)
MOSS_CARPET=0.5
# Basalt (Sound Type)
BASALT=1.5
# Snow (Sound Type)
SNOW=0.15
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.5
# Sand (Sound Type)
SAND=0.2
# Sculk Vein (Sound Type)
SCULK_VEIN=0.5
# Anvil (Sound Type)
ANVIL=0.5
# Fungus (Sound Type)
FUNGUS=0.5
# Ladder (Sound Type)
LADDER=0.5
# Honey Block (Sound Type)
HONEY_BLOCK=0.1
# Cherry Wood (Sound Type)
CHERRY_WOOD=0.5
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.5
# Mud (Sound Type)
MUD=0.5
# Wood (Sound Type)
WOOD=0.4
# Soul Sand (Sound Type)
SOUL_SAND=0.2
# Lily Pad (Sound Type)
LILY_PAD=0.5
# Deepslate (Sound Type)
DEEPSLATE=1.5
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=0.5
# Nylium (Sound Type)
NYLIUM=0.5
# Rooted Dirt (Sound Type)
ROOTED_DIRT=0.5
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=0.5
# Hanging Sign (Sound Type)
HANGING_SIGN=0.5
# Nether Wood (Sound Type)
NETHER_WOOD=0.5
# Stone (Sound Type)
STONE=1.5
# Mud Bricks (Sound Type)
MUD_BRICKS=0.5
# Weeping Vines (Sound Type)
WEEPING_VINES=0.5
# Calcite (Sound Type)
CALCITE=1.5
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=0.5
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.5
# Vine (Sound Type)
VINE=0.5
# Coral Block (Sound Type)
CORAL_BLOCK=0.2
# Wet Grass (Sound Type)
WET_GRASS=0.5
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.5
# Glass (Sound Type)
GLASS=0.75
# Nether Ore (Sound Type)
NETHER_ORE=1.1
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=0.5
# Gravel (Sound Type)
GRAVEL=0.3
# Shroomlight (Sound Type)
SHROOMLIGHT=0.5
# Amethyst (Sound Type)
AMETHYST=1.5
# Decorated Pot (Sound Type)
DECORATED_POT=0.5
# Packed Mud (Sound Type)
PACKED_MUD=0.5
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=0.5
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.5
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=0.5
# Sculk (Sound Type)
SCULK=0.5
# Roots (Sound Type)
ROOTS=0.5
# Stem (Sound Type)
STEM=0.4
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=0.5
# Froglight (Sound Type)
FROGLIGHT=0.5
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.5
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=0.5
# Wool (Sound Type)
WOOL=0.1
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=0.5
# Hard Crop (Sound Type)
HARD_CROP=0.5
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=0.5
# Azalea (Sound Type)
AZALEA=0.5
# Wart Block (Sound Type)
WART_BLOCK=0.5
# Copper (Sound Type)
COPPER=1.25
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=0.5
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=0.5
# Metal (Sound Type)
METAL=1.25
# Powder Snow (Sound Type)
POWDER_SNOW=0.5
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.5
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=0.5
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=0.5
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.5
# Bamboo (Sound Type)
BAMBOO=0.5
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.5
# Cave Vines (Sound Type)
CAVE_VINES=0.5
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=0.5
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=0.5
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=0.5
# Soul Sand (Sound Type)
SOUL_SAND=0.2
# Hard Crop (Sound Type)
HARD_CROP=0.5
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=0.5
# Decorated Pot (Sound Type)
DECORATED_POT=0.5
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=0.5
# Lodestone (Sound Type)
LODESTONE=0.5
# Hanging Roots (Sound Type)
HANGING_ROOTS=0.5
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.5
# Bone Block (Sound Type)
BONE_BLOCK=1.5
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=0.5
# Frogspawn (Sound Type)
FROGSPAWN=0.5
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.5
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=0.5
# Scaffolding (Sound Type)
SCAFFOLDING=0.5
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.1
# Slime Block (Sound Type)
SLIME_BLOCK=0.5
# Tuff (Sound Type)
TUFF=1.5
# Moss (Sound Type)
MOSS=0.1
# Crop (Sound Type)
CROP=0.5
# Candle (Sound Type)
CANDLE=0.5
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=0.5
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=0.5
# Chain (Sound Type)
CHAIN=0.5
# Grass (Sound Type)
GRASS=0.3
# Nether Wart (Sound Type)
NETHER_WART=0.5
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.5
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.5
# Azalea (Sound Type)
AZALEA=0.5
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=0.5
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.5
# Mud (Sound Type)
MUD=0.5
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=0.5
# Coral Block (Sound Type)
CORAL_BLOCK=0.2
# Vine (Sound Type)
VINE=0.5
# Calcite (Sound Type)
CALCITE=1.5
# Cave Vines (Sound Type)
CAVE_VINES=0.5
# Rooted Dirt (Sound Type)
ROOTED_DIRT=0.5
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=0.5
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=0.5
# Chain (Sound Type)
CHAIN=0.5
# Powder Snow (Sound Type)
POWDER_SNOW=0.5
# Amethyst (Sound Type)
AMETHYST=1.5
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=0.5
# Hanging Sign (Sound Type)
HANGING_SIGN=0.5
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=0.5
# Shroomlight (Sound Type)
SHROOMLIGHT=0.5
# Sand (Sound Type)
SAND=0.2
# Nether Ore (Sound Type)
NETHER_ORE=1.1
# Anvil (Sound Type)
ANVIL=0.5
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=0.5
# Crop (Sound Type)
CROP=0.5
# Snow (Sound Type)
SNOW=0.15
# Twisting Vines (Sound Type)
TWISTING_VINES=0.5
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.5
# Tuff (Sound Type)
TUFF=1.5
# Wool (Sound Type)
WOOL=0.1
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.5
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=0.5
# Sculk Sensor (Sound Type)
SCULK_SENSOR=0.5
# Bone Block (Sound Type)
BONE_BLOCK=1.5
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.5
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.5
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=0.5
# Soul Soil (Sound Type)
SOUL_SOIL=0.2
# Slime Block (Sound Type)
SLIME_BLOCK=0.5
# Lily Pad (Sound Type)
LILY_PAD=0.5
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=0.5
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.1
# Stone (Sound Type)
STONE=1.5
# Deepslate (Sound Type)
DEEPSLATE=1.5
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.5
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=0.5
# Fungus (Sound Type)
FUNGUS=0.5
# Sculk Vein (Sound Type)
SCULK_VEIN=0.5
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.5
# Soul Soil (Sound Type)
SOUL_SOIL=0.2
# Basalt (Sound Type)
BASALT=1.5
# Roots (Sound Type)
ROOTS=0.5
# Honey Block (Sound Type)
HONEY_BLOCK=0.1
# Hanging Roots (Sound Type)
HANGING_ROOTS=0.5
# Sculk (Sound Type)
SCULK=0.5
# Moss Carpet (Sound Type)
MOSS_CARPET=0.5
# Scaffolding (Sound Type)
SCAFFOLDING=0.5
# Metal (Sound Type)
METAL=1.25
# Glass (Sound Type)
GLASS=0.75
# Candle (Sound Type)
CANDLE=0.5
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.5
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.5
# Cherry Wood (Sound Type)
CHERRY_WOOD=0.5
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=0.5
# Mud Bricks (Sound Type)
MUD_BRICKS=0.5
# Lantern (Sound Type)
LANTERN=0.5
# Wood (Sound Type)
WOOD=0.4
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=0.5
# Netherrack (Sound Type)
NETHERRACK=1.1
# Wart Block (Sound Type)
WART_BLOCK=0.5
# Moss (Sound Type)
MOSS=0.1
# Froglight (Sound Type)
FROGLIGHT=0.5
# Frogspawn (Sound Type)
FROGSPAWN=0.5
# Nylium (Sound Type)
NYLIUM=0.5
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=0.5
# Nether Wood (Sound Type)
NETHER_WOOD=0.5
# Nether Wart (Sound Type)
NETHER_WART=0.5
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=0.5
# Gravel (Sound Type)
GRAVEL=0.3
# Grass (Sound Type)
GRASS=0.3
# Packed Mud (Sound Type)
PACKED_MUD=0.5
# Bamboo (Sound Type)
BAMBOO=0.5
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.5
# Ladder (Sound Type)
LADDER=0.5
# Wet Grass (Sound Type)
WET_GRASS=0.5
# Stem (Sound Type)
STEM=0.4
# Weeping Vines (Sound Type)
WEEPING_VINES=0.5
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.5
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=0.5
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.5
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.5
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=0.5

View file

@ -1,5 +1,5 @@
#CONFIG ONLY OPTIONS
ignoreUpdate:383
ignoreUpdate:384
settingsButton:false
allowWrongWorldTeleportation:false
differentiateByServerAddress:true
@ -8,7 +8,7 @@ debugEntityVariantIds:false
radarHideInvisibleEntities:true
allowInternetAccess:true
#INGAME SETTINGS (DO NOT EDIT!)
updateNotification:true
updateNotification:false
minimap:true
caveMaps:2
caveZoom:1

View file

@ -1,5 +1,5 @@
ignoreUpdate:0
updateNotification:true
ignoreUpdate:181
updateNotification:false
allowInternetAccess:true
differentiateByServerAddress:true
caveMapsAllowed:true

View file

@ -0,0 +1,258 @@
# Default config file that will be copied to local\ftbchunks\client-config.snbt if it doesn't exist!
# Just copy any values you wish to override in here!
{
advanced: {
# Enables debug info
# Default: false
debug_info: false
# Advanced option. Change how often the minimap will refresh icons
# Default: 500
# Range: 0 ~ 10000
minimap_icon_update_timer: 500
# Advanced option. How often map render update will be queued
# Default: 60
# Range: 1 ~ 600
rerender_queue_ticks: 60
# Advanced option. Max tasks that can queue up
# Default: 100
# Range: 1 ~ 10000
task_queue_max: 100
# Advanced option. How often queued tasks will run
# Default: 4
# Range: 1 ~ 300
task_queue_ticks: 4
memory: {
# When the large map is closed, auto-release least recently accessed regions down to this number (0 disables releasing)
# Default: 32
# Range: 0 ~ 2147483647
autorelease_on_map_close: 32
# Constrain maximum map zoom-out based on number of explored regions and available memory
# Default: true
max_zoom_constraint: true
# Periodically release region data for non-recently-used regions to save memory (units of seconds, 0 disables releasing
# Default: 300
# Range: 0 ~ 2147483647
region_release_time: 300
}
}
appearance: {
# Biome blend
# Default: "blend_5x5"
# Valid values: "none", "blend_3x3", "blend_5x5", "blend_7x7", "blend_9x9", "blend_11x11", "blend_13x13", "blend_15x15"
biome_blend: "blend_5x5"
# Chunk grid overlay in large map
# Default: false
chunk_grid: false
# Show claimed chunks on the map
# Default: true
claimed_chunks_on_map: true
# Advanced option. Foliage darkness
# Default: 50
# Range: 0 ~ 255
foliage_darkness: 50
# Advanced option. Grass darkness
# Default: 50
# Range: 0 ~ 255
grass_darkness: 50
# Different ways to render map
# Default: "none"
# Valid values: "none", "night", "topography", "blocks", "light_sources"
map_mode: "none"
# Noise added to map to make it look less plastic
# Default: 0.05
# Range: 0.0 ~ 0.5
noise: 0.05d
# Only show entities that are on the surface
# Default: true
only_surface_entities: true
# Show your own claimed chunks on the map
# Default: true
own_claimed_chunks_on_map: true
# Reduces color palette to 256 colors
# Default: false
reduced_color_palette: false
# Color intensity
# Default: 1.0
# Range: 0.0 ~ 1.0
saturation: 1.0d
# Shadow intensity
# Default: 0.1
# Range: 0.0 ~ 0.3
shadows: 0.1d
# How many blocks should height checks skip in water. 0 means flat water, ignoring terrain
# Default: 8
# Range: 0 ~ 128
water_height_factor: 8
# Advanced option. Water visibility
# Default: 220
# Range: 0 ~ 255
water_visibility: 220
}
minimap: {
# Blurs minimap
# Default: "auto"
# Valid values: "auto", "on", "off"
blur_mode: "auto"
# Adds NWSE compass inside minimap
# Default: true
compass: true
# Enable minimap
# Default: false
enabled: false
# Show entities on minimap
# Default: true
entities: true
# Show entity heads on minimap
# Default: true
entity_heads: true
# Minimap font scaling (values not a multiple of 0.5 may look bad)
# Default: 0.5
# Range: 0.1 ~ 5.0
font_scale: 0.5d
# Info hidden under minimap
# Default: ["ftbchunks:debug"]
info_hidden: ["ftbchunks:debug"]
# Info displayed under minimap
# Default: ["ftbchunks:player_pos", "ftbchunks:biome", "ftbchunks:zone", "ftbchunks:fps", "ftbchunks:game_time", "ftbchunks:real_time", "ftbchunks:debug"]
info_order: [
"ftbchunks:player_pos"
"ftbchunks:biome"
"ftbchunks:zone"
"ftbchunks:fps"
"ftbchunks:game_time"
"ftbchunks:real_time"
"ftbchunks:debug"
]
info_settings: { }
# Entities in minimap will be larger
# Default: false
large_entities: false
# Minimap will not rotate
# Default: true
locked_north: true
# Show player heads on minimap
# Default: true
player_heads: true
# Enables minimap to show up in corner
# Default: "top_right"
# Valid values: "bottom_left", "left", "top_left", "top_right", "right", "bottom_right"
position: "top_right"
# Applied a conditional check to the offset. When set to anything other that None, the offset will apply only to the selected minimap position.
# When set to none and the maps offset is greater than 0, the offset will apply to all directions
# Default: "none"
# Valid values: "bottom_left", "left", "top_left", "top_right", "right", "bottom_right", "none"
position_offset_condition: "none"
# Changes the maps X offset from it's origin point. When on the Left, the map will be pushed out from the left, then from the right when on the right.
# Default: 0
# Range: -∞ ~ +∞
position_offset_x: 0
# Changes the maps X offset from it's origin point. When on the Left, the map will be pushed out from the left, then from the right when on the right.
# Default: 0
# Range: -∞ ~ +∞
position_offset_y: 0
# Size minimap proportional to screen width (and scale)
# Default: true
proportional: true
# Scale of minimap
# Default: 1.0
# Range: 0.25 ~ 4.0
scale: 1.0d
# Always show player on minimap, even when rotation not locked
# Default: true
show_player_when_unlocked: true
# Draw a square minimap instead of a circular one
# Default: false
square: false
# Minimap visibility
# Default: 255
# Range: 0 ~ 255
visibility: 255
# Show waypoints on minimap
# Default: true
waypoints: true
# Zoom distance of the minimap
# Default: 1.0
# Range: 1.0 ~ 4.0
zoom: 1.0d
}
waypoints: {
# Automatically remove death waypoints if closer than this many blocks away (distance of 0 disables removal)
# Default: 0
# Range: 0 ~ 2147483647
death_waypoint_autoremove_distance: 0
# Enables creation of death waypoints
# Default: true
death_waypoints: false
# Show waypoints in world
# Default: true
in_world_waypoints: false
# Minimum distance before waypoint dots start to fade
# Default: 1.0
# Range: 1.0 ~ 200.0
waypoint_dot_fade_distance: 1.0d
# Minimum distance before waypoint beacons start to fade
# Default: 12.0
# Range: 1.0 ~ 200.0
waypoint_fade_distance: 12.0d
# How close player crosshair needs to be to in-world waypoints to show waypoint labels
# Default: 1.0
# Range: 1.0 ~ 10.0
waypoint_focus_distance: 1.0d
# How much do in-world waypoints enlarge when the player crosshair is close
# Default: 2.0
# Range: 1.0 ~ 10.0
waypoint_focus_scale: 2.0d
# Maximum distance at which waypoints are drawn
# Default: 5000.0
# Range: 1.0 ~ 2.147483647E9
waypoint_max_distance: 5000.0d
}
}

View file

@ -0,0 +1,200 @@
# Default config file that will be copied to saves\New World\serverconfig\ftbchunks-world.snbt if it doesn't exist!
# Just copy any values you wish to override in here!
{
# Forced modes won't let players change their ally settings
# Default: "default"
# Valid values: "default", "forced_all", "forced_none"
ally_mode: "default"
# Dimension ID's where chunks may not be claimed. Add "minecraft:the_end" to this list if you want to disable chunk claiming in The End, or "othermod:*" to disable chunk claiming in *all* dimensions added by "othermod"
# Default: []
claim_dimension_blacklist: [ ]
# Dimension ID's where chunks may be claimed. If non-empty, chunks may be claimed *only* in these dimensions (and the dimension is not in "claim_dimension_blacklist"). Same syntax as for "claim_dimension_blacklist".
# Default: []
claim_dimension_whitelist: [ ]
# Disables all land protection. Useful for private servers where everyone is trusted and claims are only used for force-loading
# Default: false
disable_protection: false
# Override to disable/enable fake players like miners and auto-clickers globally.
# Default will check this setting for each team
# Default: "check"
# Valid values: "check", "deny", "allow"
fake_players: "check"
# Minimap for clients connecting to this server will be disabled
# Default: false
force_disable_minimap: true
# Control how force-loaded chunks work.
# NEVER: only allow chunk force-loading if the owning team has at least one online player.
# ALWAYS: always allow force-loading, even if no players are online.
# DEFAULT: allow force-loading IF the team has at least one player with the 'ftbchunks.chunk_load_offline' FTB Ranks permission.
# Default: "default"
# Valid values: "default", "always", "never"
force_load_mode: "default"
# Hard limit for the number of chunks a team can claim, regardless of how many members. Default of 0 means no hard limit.
# Default: 0
# Range: 0 ~ 2147483647
hard_team_claim_limit: 0
# Hard limit for the number of chunks a team can force-load, regardless of how many members. Default of 0 means no hard limit.
# Default: 0
# Range: 0 ~ 2147483647
hard_team_force_limit: 0
# If true, "Location Visibility" team settings are ignored, and all players can see each other anywhere on the map.
# Default: false
location_mode_override: false
# Interval in ticks to send updates to clients with long-range player tracking data.
# Lower values mean more frequent updates but more server load and network traffic; be careful with this, especially on busy servers.
# Setting this to 0 disables long-range tracking.
# Default: 20
# Range: 0 ~ 2147483647
long_range_tracker_interval: 20
# Max claimed chunks.
# You can override this with FTB Ranks 'ftbchunks.max_claimed' permission
# Default: 500
# Range: -∞ ~ +∞
max_claimed_chunks: 500
# Max force loaded chunks.
# You can override this with FTB Ranks 'ftbchunks.max_force_loaded' permission
# Default: 25
# Range: -∞ ~ +∞
max_force_loaded_chunks: 25
# Maximum time (in real-world days) where if no player in a team logs in, the team automatically loses their claims.
# Prevents chunks being claimed indefinitely by teams who no longer play.
# Default of 0 means no automatic loss of claims.
# Default: 0.0
# Range: 0.0 ~ 3650.0
max_idle_days_before_unclaim: 0.0d
# Maximum time (in real-world days) where if no player in a team logs in, any forceloaded chunks owned by the team are no longer forceloaded.
# Prevents chunks being forceloaded indefinitely by teams who no longer play.
# Default of 0 means no automatic loss of forceloading.
# Default: 0.0
# Range: 0.0 ~ 3650.0
max_idle_days_before_unforce: 0.0d
# Maximum time in days to keep logs of prevented fakeplayer access to a team's claims.
# Default: 7
# Range: 1 ~ 2147483647
max_prevented_log_age: 7
# Requires you to claim chunks in order to edit and interact with blocks
# Default: false
no_wilderness: false
# Dimension ID's where the no_wilderness rule is enforced - building is only allowed in claimed chunks. If this is non-empty, it overrides the 'no_wilderness' setting.
# Default: []
no_wilderness_dimensions: [ ]
# Method by which party claim & force-load limits are calculated.
# LARGEST: use the limits of the member with the largest limits
# SUM: add up all the members' limits
# OWNER: use the party owner's limits only
# AVERAGE: use the average of all members' limits.
# Default: "largest"
# Valid values: "largest", "owner", "sum", "average"
party_limit_mode: "largest"
# If true, pistons are prevented from pushing/pulling blocks across claims owned by different teams (unless the target claim has public 'edit block' permissions defined). If 'disable_protection' is set to true, this setting is ignored.
# Default: true
piston_protection: true
# When true, standard FTB Chunk explosion protection is applied in protected chunks when the source of the explosion cannot be determined
# (Ghast fireballs are a common case - vanilla supplies a null entity source)
# Default: true
protect_unknown_explosions: true
# Should PvP combat be allowed in claimed chunks? Default is ALWAYS; NEVER prevents it in all claimed chunks; PER_TEAM allows teams to decide if PvP is allowed in their claims
# Default: "always"
# Valid values: "always", "never", "per_team"
pvp_mode: "always"
# If true, the player must have the 'ftbchunks_mapping' Game stage to be able to use the map and minimap.
# Requires KubeJS and/or Gamestages to be installed.
# Default: false
require_game_stage: false
team_prop_defaults: {
# Default explosion protection for claimed chunks
# Default: false
def_allow_explosions: false
# Default mode for block breaking and placing in claimed chunks (NeoForge only)
# Default: "allies"
# Valid values: "allies", "private", "public"
def_block_edit: "allies"
# Default mode for block interaction, breaking and placing in claimed chunks (Fabric only)
# Default: "allies"
# Valid values: "allies", "private", "public"
def_block_edit_interact: "allies"
# Default mode for block interaction (right-click) in claimed chunks (NeoForge only)
# Default: "allies"
# Valid values: "allies", "private", "public"
def_block_interact: "allies"
# Default claim visibility for claimed chunks
# Default: "public"
# Valid values: "allies", "private", "public"
def_claim_visibility: "public"
# Default mode for left-clicking non-living entities (armor stands, item frames...) in claimed chunks
# Default: "allies"
# Valid values: "allies", "private", "public"
def_entity_attack: "allies"
# Default mode for entity interaction in claimed chunks
# Default: "allies"
# Valid values: "allies", "private", "public"
def_entity_interact: "allies"
# Default allow fake player IDs which are the same as real permitted players
# Default: true
def_fake_player_ids: true
# Default allow-fake-player setting for team properties
# Default: false
def_fake_players: false
# Default mob griefing protection for claimed chunks
# Default: false
def_mob_griefing: false
# Default named fake players who should be allowed by default
# Default: []
def_named_fake_players: [ ]
# Default long-range player visibility on map
# Default: "allies"
# Valid values: "allies", "private", "public"
def_player_visibility: "allies"
# Default PvP setting in claimed chunks
# Default: true
def_pvp: true
}
waypoint_sharing: {
# Allow players to share waypoints with their party.
# Default: true
waypoint_sharing_party: true
# Allow players to share waypoints with other players.
# Default: true
waypoint_sharing_players: true
# Allow players to share waypoints with the entire server.
# Default: true
waypoint_sharing_server: true
}
}

2
mods

@ -1 +1 @@
Subproject commit e47fce87111ce4cf2fcf425d6d04127d0ac25204
Subproject commit 4b13e86b338571820b4c21d8a1d2dc807d5e04ff

View file

@ -2604,6 +2604,48 @@
}
]
},
{
"pakku_id": "AzVGsOteKm8d4n0m",
"pakku_links": [
"GOh1ocuoLHhYMq2J"
],
"type": "MOD",
"slug": {
"curseforge": "dynamic-view"
},
"name": {
"curseforge": "Dynamic View[Forge]"
},
"id": {
"curseforge": "366140"
},
"files": [
{
"type": "curseforge",
"file_name": "dynview-1.20.1-4.0.jar",
"mc_versions": [
"1.20.1"
],
"loaders": [
"neoforge",
"forge"
],
"release_type": "release",
"url": "https://edge.forgecdn.net/files/5345/889/dynview-1.20.1-4.0.jar",
"id": "5345889",
"parent_id": "366140",
"hashes": {
"sha1": "626d970796531ae63a4029176ef0db07b2109c4f",
"md5": "7efca5128021afe6101defb13e5ae486"
},
"required_dependencies": [
"326652"
],
"size": 22525,
"date_published": "2024-05-15T14:58:36.057Z"
}
]
},
{
"pakku_id": "6rI6AyhyQU3lnCpg",
"type": "MOD",
@ -3048,6 +3090,51 @@
}
]
},
{
"pakku_id": "MxMrrOyyu2PvCSN8",
"pakku_links": [
"ieNTt8vgrcfO2nk9",
"0eaY2qNvkpQzolFy",
"hcwrEZKe0UXf0qM5"
],
"type": "MOD",
"slug": {
"curseforge": "ftb-chunks-forge"
},
"name": {
"curseforge": "FTB Chunks (Forge)"
},
"id": {
"curseforge": "314906"
},
"files": [
{
"type": "curseforge",
"file_name": "ftb-chunks-forge-2001.3.6.jar",
"mc_versions": [
"1.20.1"
],
"loaders": [
"forge"
],
"release_type": "release",
"url": "https://edge.forgecdn.net/files/6431/735/ftb-chunks-forge-2001.3.6.jar",
"id": "6431735",
"parent_id": "314906",
"hashes": {
"sha1": "7fde7917655a3356cab92f17ad2bca34962c4928",
"md5": "64af750c0cbcadd4b27fb58236654814"
},
"required_dependencies": [
"404465",
"419699",
"404468"
],
"size": 1158842,
"date_published": "2025-04-17T08:07:07.033Z"
}
]
},
{
"pakku_id": "wrtHnSj8GEjPjzsm",
"type": "MOD",
@ -5841,43 +5928,6 @@
}
]
},
{
"pakku_id": "nluG9VeKf4nnS0st",
"type": "MOD",
"slug": {
"curseforge": "open-parties-and-claims"
},
"name": {
"curseforge": "Open Parties and Claims"
},
"id": {
"curseforge": "636608"
},
"files": [
{
"type": "curseforge",
"file_name": "open-parties-and-claims-forge-1.20.1-0.24.0.jar",
"mc_versions": [
"1.20.1",
"1.20"
],
"loaders": [
"forge"
],
"release_type": "beta",
"url": "https://edge.forgecdn.net/files/6242/869/open-parties-and-claims-forge-1.20.1-0.24.0.jar",
"id": "6242869",
"parent_id": "636608",
"hashes": {
"sha1": "884924b3820d51f0d6ae0f0b5b8bc35aefaf1920",
"md5": "dc2c65305e9ce2ac6ff1c5d5801a31f8"
},
"required_dependencies": [],
"size": 1246814,
"date_published": "2025-02-27T09:15:57.640Z"
}
]
},
{
"pakku_id": "4ss8vw1e90vwPcs9",
"type": "MOD",