Update gtceu.yaml

This commit is contained in:
Dmitry 2024-05-23 23:12:53 +07:00
parent 47bdf70629
commit 9702bfa393

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@ -121,9 +121,9 @@ worldgen:
# Default: true
removeVanillaLargeOreVeins: true
# Multiplier to bedrock ore generation amount
# Default: 1.0f
bedrockOreMultiplier: 1.0
# Distance between bedrock ore veins in chunks, if enabled.
# Default: 16
bedrockOreDistance: 16
# Make bedrock ore/fluid veins infinite?
# Default: false
@ -159,6 +159,10 @@ machines:
# Default: 100
energyUsageMultiplier: 100
# Energy use multiplier for prospectors.
# Default: 100
prospectorEnergyUseMultiplier: 100
# Whether machines or boilers damage the terrain when they explode.
# Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config.
# Default: true
@ -282,6 +286,23 @@ client:
# Default: 300
animationTime: 300
armorHud:
# Sets HUD location
# 1 - left-upper corner
# 2 - right-upper corner
# 3 - left-bottom corner
# 4 - right-bottom corner
# Default: 1
hudLocation: 1
# Horizontal offset of HUD.
# Default: 0
hudOffsetX: 0
# Vertical offset of HUD.
# Default: 0
hudOffsetY: 0
# Config options for Tools and Armor
tools:
# Random chance for electric tools to take actual damage
@ -292,6 +313,12 @@ tools:
# Default: 16
sprayCanChainLength: 16
# Config options for Game Mechanics
gameplay:
# Enable hazardous materials
# Default: true
hazardsEnabled: true
# Config options for Mod Compatibility
compat:
# Config options regarding GTEU compatibility with other energy systems