Update gtceu.yaml
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1 changed files with 30 additions and 3 deletions
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@ -121,9 +121,9 @@ worldgen:
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# Default: true
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removeVanillaLargeOreVeins: true
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# Multiplier to bedrock ore generation amount
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# Default: 1.0f
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bedrockOreMultiplier: 1.0
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# Distance between bedrock ore veins in chunks, if enabled.
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# Default: 16
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bedrockOreDistance: 16
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# Make bedrock ore/fluid veins infinite?
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# Default: false
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@ -159,6 +159,10 @@ machines:
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# Default: 100
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energyUsageMultiplier: 100
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# Energy use multiplier for prospectors.
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# Default: 100
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prospectorEnergyUseMultiplier: 100
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# Whether machines or boilers damage the terrain when they explode.
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# Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config.
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# Default: true
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@ -282,6 +286,23 @@ client:
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# Default: 300
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animationTime: 300
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armorHud:
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# Sets HUD location
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# 1 - left-upper corner
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# 2 - right-upper corner
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# 3 - left-bottom corner
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# 4 - right-bottom corner
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# Default: 1
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hudLocation: 1
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# Horizontal offset of HUD.
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# Default: 0
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hudOffsetX: 0
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# Vertical offset of HUD.
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# Default: 0
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hudOffsetY: 0
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# Config options for Tools and Armor
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tools:
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# Random chance for electric tools to take actual damage
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@ -292,6 +313,12 @@ tools:
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# Default: 16
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sprayCanChainLength: 16
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# Config options for Game Mechanics
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gameplay:
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# Enable hazardous materials
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# Default: true
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hazardsEnabled: true
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# Config options for Mod Compatibility
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compat:
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# Config options regarding GTEU compatibility with other energy systems
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