dr
This commit is contained in:
parent
eb8ab1cbd5
commit
a4c900773d
2 changed files with 42 additions and 0 deletions
19
config/deepresonance-client.toml
Normal file
19
config/deepresonance-client.toml
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
#Base generator volume
|
||||
#Range: 0.0 ~ 1.0
|
||||
baseGeneratorVolume = 1.0
|
||||
#Loop volume factor
|
||||
#Range: 0.0 ~ 1.0
|
||||
loopVolumeFactor = 1.0
|
||||
#The color for the radiation overlay text in case the radiation monitor is in the players hand
|
||||
#Range: > -2147483648
|
||||
radiationOverlayColor = -65536
|
||||
#The color for the radiation overlay text in case the radiation monitor is in the players hand (in case there is no radiation)
|
||||
#Range: > -2147483648
|
||||
radiationOverlayColorNoRadiation = -16711936
|
||||
#The X coordinate (with 0 being left) for the radiation overlay text. Use -1 to disable
|
||||
#Range: > -1
|
||||
radiationOverlayX = 10
|
||||
#The Y coordinate (with 0 being top) for the radiation overlay text. Use -1 to disable
|
||||
#Range: > -1
|
||||
radiationOverlayY = 10
|
||||
|
||||
23
config/deepresonance-common.toml
Normal file
23
config/deepresonance-common.toml
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
#Enable this if you want to get retrogen (generation of ores/crystals) for already existing chunks
|
||||
retrogen = true
|
||||
#Enable this if you want to see in the log where crystals are spawned
|
||||
verboseSpawn = false
|
||||
#Enable this if you want resonating ore in nether biomes
|
||||
generateOreNether = true
|
||||
#Enable this if you want resonating ore in end biomes
|
||||
generateOreEnd = false
|
||||
#Enable this if you want resonating ore in other biomes (if they have stone)
|
||||
generateOreOther = true
|
||||
#Biome blacklist, resonant crystals will not spawn in biomes listed here
|
||||
otherBiomeBlacklist = ["minecraft:the_void"]
|
||||
#Enable this if you want resonating crystals in nether biomes
|
||||
generateCrystalsNether = true
|
||||
#Enable this if you want resonating crystals in other dimensions biomes (if they have stone caves)
|
||||
generateCrystalsOther = true
|
||||
#The chance that a crystal will spawn in a chunk. (0 = never, 1 = every chunk
|
||||
#Range: 0.0 ~ 1.0
|
||||
crystalSpawnChance = 0.3
|
||||
#The number of times that the worldgen will try to spawn a crystal in a chunk before it fails.
|
||||
#Range: 1 ~ 32
|
||||
crystalSpawnTries = 20
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue