This commit is contained in:
Dmitry 2024-05-14 16:04:36 +07:00
parent eb8ab1cbd5
commit a4c900773d
2 changed files with 42 additions and 0 deletions

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#Base generator volume
#Range: 0.0 ~ 1.0
baseGeneratorVolume = 1.0
#Loop volume factor
#Range: 0.0 ~ 1.0
loopVolumeFactor = 1.0
#The color for the radiation overlay text in case the radiation monitor is in the players hand
#Range: > -2147483648
radiationOverlayColor = -65536
#The color for the radiation overlay text in case the radiation monitor is in the players hand (in case there is no radiation)
#Range: > -2147483648
radiationOverlayColorNoRadiation = -16711936
#The X coordinate (with 0 being left) for the radiation overlay text. Use -1 to disable
#Range: > -1
radiationOverlayX = 10
#The Y coordinate (with 0 being top) for the radiation overlay text. Use -1 to disable
#Range: > -1
radiationOverlayY = 10

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#Enable this if you want to get retrogen (generation of ores/crystals) for already existing chunks
retrogen = true
#Enable this if you want to see in the log where crystals are spawned
verboseSpawn = false
#Enable this if you want resonating ore in nether biomes
generateOreNether = true
#Enable this if you want resonating ore in end biomes
generateOreEnd = false
#Enable this if you want resonating ore in other biomes (if they have stone)
generateOreOther = true
#Biome blacklist, resonant crystals will not spawn in biomes listed here
otherBiomeBlacklist = ["minecraft:the_void"]
#Enable this if you want resonating crystals in nether biomes
generateCrystalsNether = true
#Enable this if you want resonating crystals in other dimensions biomes (if they have stone caves)
generateCrystalsOther = true
#The chance that a crystal will spawn in a chunk. (0 = never, 1 = every chunk
#Range: 0.0 ~ 1.0
crystalSpawnChance = 0.3
#The number of times that the worldgen will try to spawn a crystal in a chunk before it fails.
#Range: 1 ~ 32
crystalSpawnTries = 20