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956ff8201d
commit
c9c6c39ac4
1 changed files with 8 additions and 25 deletions
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@ -14,16 +14,16 @@ recipes:
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# Whether to make crafting recipes for Bricks, Firebricks, Nether Bricks, and Coke Bricks harder.
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# Default: false
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harderBrickRecipes: true
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harderBrickRecipes: false
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# Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks.
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# Default: false
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nerfWoodCrafting: true
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nerfWoodCrafting: false
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# Whether to make Wood related recipes harder.
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# Excludes sticks and planks.
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# Default: false
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hardWoodRecipes: true
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hardWoodRecipes: false
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# Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
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# Default: true
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@ -31,16 +31,16 @@ recipes:
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# Whether to make Redstone related recipes harder.
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# Default: false
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hardRedstoneRecipes: true
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hardRedstoneRecipes: false
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# Whether to make Vanilla Tools and Armor recipes harder.
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# Excludes Flint and Steel, and Buckets.
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# Default: false
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hardToolArmorRecipes: true
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hardToolArmorRecipes: false
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# Whether to make miscellaneous recipes harder.
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# Default: false
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hardMiscRecipes: true
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hardMiscRecipes: false
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# Whether to make Glass related recipes harder. Default: true
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hardGlassRecipes: true
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@ -51,7 +51,7 @@ recipes:
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# Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more.
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# Default: false
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hardAdvancedIronRecipes: true
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hardAdvancedIronRecipes: false
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# Whether to make coloring blocks like Concrete or Glass harder.
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# Default: false
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@ -79,7 +79,7 @@ recipes:
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# Whether to nerf the output amounts of the first circuit in a set to 1 (from 2) and SoC to 2 (from 4).
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# Default: false
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harderCircuitRecipes: true
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harderCircuitRecipes: false
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worldgen:
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# Rubber Tree spawn chance (% per chunk)
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@ -282,23 +282,6 @@ client:
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# Default: 300
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animationTime: 300
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armorHud:
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# Sets HUD location
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# 1 - left-upper corner
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# 2 - right-upper corner
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# 3 - left-bottom corner
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# 4 - right-bottom corner
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# Default: 1
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hudLocation: 1
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# Horizontal offset of HUD.
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# Default: 0
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hudOffsetX: 0
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# Vertical offset of HUD.
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# Default: 0
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hudOffsetY: 0
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# Config options for Tools and Armor
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tools:
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# Random chance for electric tools to take actual damage
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