tweak waves config to reduce tps load a little

This commit is contained in:
Pyritie 2026-01-10 00:07:58 +00:00
parent 73b8039ede
commit d0bc60c3d6

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@ -10,10 +10,10 @@ waveSearchDistance = 14
waveSpawnDistance = 0.0
#Additional amount of waves to spawn.
#Range: 0.0 ~ 1.7976931348623157E308
waveSpawnAmount = 0.8
waveSpawnAmount = 0.5
#Time in ticks between each spawn sequence of waves. Set to 0 to disable waves.
#Range: > 0
waveSpawnFrequency = 30
waveSpawnFrequency = 40
#Maximum spawn distance from shore.
#Range: 0.0 ~ 1.7976931348623157E308
waveSpawnDistanceFromShoreMax = 48.0
@ -25,10 +25,10 @@ waveSpawnDistanceFromShoreMin = 4.0
waveSpriteCount = 5
#How great should the chance for waves to deposit blocks be? Lower value = higher chance.
#Range: > 1
waveBlockDepositChance = 100
waveBlockDepositChance = 1
#How often the waves should make a sound. Higher value = rarer.
#Range: > 0
waveBreakingSoundChance = 40
waveBreakingSoundChance = 50
#How fast the bioluminescence should change (octaves).
#Range: > 1
waveBioluminescenceChange = 16
@ -43,10 +43,10 @@ waveSpawningFOVLimit = 140.0
waveFindNearestShoreIterations = 3
#Volume modifier for the waves. 1.0 = 100% volume.
#Range: 0.0 ~ 10.0
waveVolume = 1.0
waveVolume = 0.8
#The multiplier value for how strong the interaction force of the waves are. Higher value = stronger force.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
waveInteractionForceFactor = 1.0
waveInteractionForceFactor = 2.0
#How often the wave interaction should refresh/update. Higher values can yield better TPS at the cost of decreased interaction precision. Higher value => longer intervals between updates.
#Range: > 1
waveInteractionUpdateFrequency = 4