tweak waves config to reduce tps load a little
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1 changed files with 6 additions and 6 deletions
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@ -10,10 +10,10 @@ waveSearchDistance = 14
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waveSpawnDistance = 0.0
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#Additional amount of waves to spawn.
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#Range: 0.0 ~ 1.7976931348623157E308
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waveSpawnAmount = 0.8
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waveSpawnAmount = 0.5
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#Time in ticks between each spawn sequence of waves. Set to 0 to disable waves.
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#Range: > 0
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waveSpawnFrequency = 30
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waveSpawnFrequency = 40
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#Maximum spawn distance from shore.
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#Range: 0.0 ~ 1.7976931348623157E308
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waveSpawnDistanceFromShoreMax = 48.0
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@ -25,10 +25,10 @@ waveSpawnDistanceFromShoreMin = 4.0
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waveSpriteCount = 5
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#How great should the chance for waves to deposit blocks be? Lower value = higher chance.
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#Range: > 1
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waveBlockDepositChance = 100
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waveBlockDepositChance = 1
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#How often the waves should make a sound. Higher value = rarer.
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#Range: > 0
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waveBreakingSoundChance = 40
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waveBreakingSoundChance = 50
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#How fast the bioluminescence should change (octaves).
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#Range: > 1
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waveBioluminescenceChange = 16
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@ -43,10 +43,10 @@ waveSpawningFOVLimit = 140.0
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waveFindNearestShoreIterations = 3
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#Volume modifier for the waves. 1.0 = 100% volume.
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#Range: 0.0 ~ 10.0
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waveVolume = 1.0
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waveVolume = 0.8
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#The multiplier value for how strong the interaction force of the waves are. Higher value = stronger force.
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#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
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waveInteractionForceFactor = 1.0
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waveInteractionForceFactor = 2.0
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#How often the wave interaction should refresh/update. Higher values can yield better TPS at the cost of decreased interaction precision. Higher value => longer intervals between updates.
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#Range: > 1
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waveInteractionUpdateFrequency = 4
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