Refactor & update to gt7

* gt7 removed credits/coins

* port gregtech additions to java

* add eslint locally

* add style linting

* switch target ECMA standard

* run linter

* clean up a bunch of linter errors

* remove outdated greate API calls

* forgot about the TFC multi compat issue

* reverted greate recipe removals

* some more linting stuff

* fix some issues with greenhouse recipes

* fix up some material stuff

* fix recipe types

* - Fixed single block machine rendering (#1465)

* minor fixes and changes

---------

Signed-off-by: Pyritie <pyritie@gmail.com>
Co-authored-by: Pyritie <pyritie@gmail.com>
Co-authored-by: Redeix <59435925+Redeix@users.noreply.github.com>
This commit is contained in:
Gustavo 2025-07-28 12:27:06 +10:00 committed by GitHub
parent d0af2cd96f
commit f3dfa471ec
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249 changed files with 2359 additions and 792 deletions

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@ -1083,13 +1083,13 @@ global.TFC_MAGMA_BLOCKS = [
global.calcAmountOfMetal = (defaultAmount, percents) => {
const value = defaultAmount / (100 / percents)
return (value % 2 == 0) ? value : Math.round(value) - 1
return (value % 2 === 0) ? value : Math.round(value) - 1
}
// This prevents the "exploit" where Cassiterite dust gives 2x as much from melting as smelting in a furnace
global.calcAmountOfMetalProcessed = (defaultAmount, percents) => {
const percentPerItem = percents / Math.ceil(percents / 100)
const value = defaultAmount * (percentPerItem / 100)
return (value % 2 == 0) ? value : Math.round(value) - 1
return (value % 2 === 0) ? value : Math.round(value) - 1
}

View file

@ -48,12 +48,10 @@ function calcCurrentTemp(averageTemp, seaLevel, playerY, calendarTicks, tempRang
// This is taken from TFC's OverworldClimateModel.java
let elevationTemp = clamp((playerY - seaLevel) * 0.16225, 0, 17.822);
return averageTemp - elevationTemp + tempDiff;
}
else if (playerY > 20) {
} else if (playerY > 20) {
return averageTemp + (tempDiff * (playerY / seaLevel));
}
else {
} else {
// TODO: check this
let depthPercent = 1 - (playerY / 20);