This commit is contained in:
Dmitry 2022-09-13 08:27:39 +07:00
commit fbab737752
67 changed files with 1190 additions and 0 deletions

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{"head":{"x":0,"y":0,"halign":"LEFT","valign":"TOP","enabled":false},"necklace":{"x":0,"y":20,"halign":"LEFT","valign":"TOP","enabled":false},"back":{"x":0,"y":40,"halign":"LEFT","valign":"TOP","enabled":false},"body":{"x":0,"y":60,"halign":"LEFT","valign":"TOP","enabled":false},"bracelet":{"x":0,"y":80,"halign":"LEFT","valign":"TOP","enabled":false},"hands":{"x":0,"y":100,"halign":"LEFT","valign":"TOP","enabled":false},"ring":{"x":0,"y":120,"halign":"LEFT","valign":"TOP","enabled":false},"belt":{"x":0,"y":140,"halign":"LEFT","valign":"TOP","enabled":false},"charm":{"x":0,"y":160,"halign":"LEFT","valign":"TOP","enabled":false},"curio":{"x":0,"y":180,"halign":"LEFT","valign":"TOP","enabled":false},"feet":{"x":0,"y":200,"halign":"LEFT","valign":"TOP","enabled":false}}

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{
"client": {
"disableColoredCableRecipesInJEI": true,
"enableFacadesInJEI": false,
"enableEffects": true,
"useTerminalUseLargeFont": false,
"useColoredCraftingStatus": true,
"PowerUnit_comment": "Power unit shown in AE UIs",
"PowerUnit": "ae",
"showDebugGuiOverlays_comment": "Show debugging GUI overlays",
"showDebugGuiOverlays": false,
"showPlacementPreview_comment": "Show a preview of part and facade placement",
"showPlacementPreview": true
},
"terminals": {
"searchTooltips_comment": "Should tooltips be searched. Performance impact",
"searchTooltips": "yes",
"terminalStyle": "tall",
"terminalSearchMode": "default"
}
}

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{
"general": {
"unsupportedDeveloperTools": false,
"matterCannonBlockDamage_comment": "Enables the ability of the Matter Cannon to break blocks.",
"matterCannonBlockDamage": true,
"tinyTntBlockDamage_comment": "Enables the ability of Tiny TNT to break blocks.",
"tinyTntBlockDamage": true,
"serverOpsIgnoreSecurity_comment": "Server operators are not restricted by ME security terminal settings.",
"serverOpsIgnoreSecurity": true,
"channels_comment": "Changes the channel capacity that cables provide in AE2.",
"channels": "default",
"pathfindingStepsPerTick_comment": "The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick.",
"pathfindingStepsPerTick": 4
},
"automation": {
"formationPlaneEntityLimit": 128
},
"facades": {
"allowBlockEntities_comment": "Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.",
"allowBlockEntities": false
},
"craftingCPU": {
"craftingCalculationTimePerTick": 5,
"craftingSimulatedExtraction_comment": "When true: simulate extraction of all the network\u0027s contents when starting a crafting job calculation. When false: use the cached available content list (same as terminals). Enabling might work a bit better, but it will significantly reduce performance.",
"craftingSimulatedExtraction": false
},
"crafting": {
"inWorldSingularity_comment": "Enable the in-world crafting of singularities.",
"inWorldSingularity": true,
"inWorldFluix_comment": "Enable the in-world crafting of fluix crystals.",
"inWorldFluix": true,
"inWorldCrystalGrowth_comment": "Enable the in-world crafting of crystals.",
"inWorldCrystalGrowth": true,
"disassemblyCrafting_comment": "Enable shift-clicking with the crafting units in hand to disassemble them.",
"disassemblyCrafting": true
},
"spatialio": {
"spatialPowerMultiplier": 1250.0,
"spatialPowerExponent": 1.35
},
"logging": {
"securityAuditLog": false,
"blockUpdateLog": false,
"packetLog": false,
"craftingLog": false,
"debugLog": false,
"gridLog": false,
"chunkLoggerTrace_comment": "Enable stack trace logging for the chunk loading debug command",
"chunkLoggerTrace": false
},
"battery": {
"chargerChargeRate_comment": "The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.",
"chargerChargeRate": 1.0,
"wirelessTerminal": 1600000,
"chargedStaff": 8000,
"entropyManipulator": 200000,
"portableCell": 20000,
"colorApplicator": 20000,
"matterCannon": 200000
},
"worldGen": {
"spawnPressesInMeteorites": true,
"generateQuartzOre": true,
"generateMeteorites": true,
"quartzOresPerCluster": 7,
"quartzOresClusterAmount": 20,
"quartzOresBiomeBlacklist_comment": "Biome IDs in which quartz ores should NOT be generated (i.e. minecraft:plains).",
"quartzOresBiomeBlacklist": []
},
"wireless": {
"wirelessBaseCost": 8.0,
"wirelessCostMultiplier": 1.0,
"wirelessBaseRange": 16.0,
"wirelessBoosterRangeMultiplier": 1.0,
"wirelessBoosterExp": 1.5,
"wirelessHighWirelessCount": 64.0,
"wirelessTerminalDrainMultiplier": 1.0
},
"PortableCells": {
"allowDisassembly_comment": "Allow disassembly of portable cells into the recipe ingredients using shift+right-click",
"allowDisassembly": true
},
"PowerRatios": {
"ForgeEnergy": 0.5,
"UsageMultiplier": 1.0
},
"Condenser": {
"MatterBalls": 256,
"Singularity": 256000
},
"tickRates": {
"_comment": " Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.",
"InterfaceMin": 5,
"InterfaceMax": 120,
"ImportBusMin": 5,
"ImportBusMax": 40,
"ExportBusMin": 5,
"ExportBusMax": 60,
"AnnihilationPlaneMin": 2,
"AnnihilationPlaneMax": 120,
"METunnelMin": 5,
"METunnelMax": 20,
"InscriberMin": 1,
"InscriberMax": 1,
"ChargerMin": 10,
"ChargerMax": 10,
"IOPortMin": 1,
"IOPortMax": 5,
"VibrationChamberMin": 10,
"VibrationChamberMax": 40,
"StorageBusMin": 5,
"StorageBusMax": 60,
"ItemTunnelMin": 5,
"ItemTunnelMax": 60,
"LightTunnelMin": 5,
"LightTunnelMax": 60
},
"inWorldCrystalGrowth": {
"_comment": "Settings for in-world growth of crystals.",
"improvedFluidTag_comment": "A fluid tag that identifies fluids that improve crystal growth speed. Does not affect growth with water/lava.",
"improvedFluidTag": "",
"improvedFluidMultiplier_comment": "The speed multiplier to use when the crystals are submerged in the improved fluid.",
"improvedFluidMultiplier": 2.0
}
}

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config/curios-client.toml Normal file
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#Client only settings, mostly things related to rendering
[client]
#Set to true to enable rendering curios
renderCurios = true
#The X-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonXOffset = 0
#The Y-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonYOffset = 0
#The X-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonXOffset = 0
#The Y-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonYOffset = 0
#The corner for the Curios GUI button
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
buttonCorner = "TOP_LEFT"

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#Dynamic Lights Settings
[Settings]
[Settings."Lighting Settings"]
"Dynamic TileEntity Lighting" = true
"Only Update On Position Change" = true
#Allowed Values: OFF, SLOW, FAST, REALTIME
"Quality Mode (OFF, SLOW, FAST, REALTIME)" = "REALTIME"
"Dynamic Entity Lighting" = true

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config/fastbench.cfg Normal file
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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
#
general {
# If the crafting table has a tooltip [default: false]
B:"Disable tooltip on crafting table"=false
# If the recipe book button is removed. [default: true]
B:"Remove Recipe Book Button"=true
}

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#Use a slightly more compact, but also slightly slower representation for block states
compactFastMap = false
#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
useSmallThreadingDetector = false
#Cache the predicate instances used in multipart models
cacheMultipartPredicates = true
#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
multipartDeduplication = true
#Deduplicate cached data for blockstates, most importantly collision and render shapes
blockstateCacheDeduplication = true
#Avoid creation of new strings when creating ModelResourceLocations
modelResourceLocations = true
#Replace the blockstate neighbor table
replaceNeighborLookup = true
#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
populateNeighborTable = false
#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
replacePropertyMap = true
#Deduplicate vertex data of baked quads in the basic model implementations
bakedQuadDeduplication = true

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config/fml.toml Normal file
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# Enable forge global version checking
versionCheck = true
# does the splashscreen run
splashscreen = true
defaultConfigPath = "defaultconfigs"
# max threads for parallel loading : -1 uses Runtime#availableProcessors
maxThreads = -1

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config/forge-client.toml Normal file
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#Client only settings, mostly things related to rendering
[client]
#Enable Forge to queue all chunk updates to the Chunk Update thread.
#May increase FPS significantly, but may also cause weird rendering lag.
#Not recommended for computers without a significant number of cores available.
alwaysSetupTerrainOffThread = false
#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
experimentalForgeLightPipelineEnabled = false
#When enabled, Forge will show any warnings that occurred during loading.
showLoadWarnings = true
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
useCombinedDepthStencilAttachment = false
#Forces the use of System.nanoTime instead of glfwGetTime, as the main Util time provider
forceSystemNanoTime = false
#When enabled, Forge will convert discovered 'Open to LAN' IPv6 addresses to their more compact, compressed representation
compressLanIPv6Addresses = true

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config/forge-common.toml Normal file
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#General configuration settings
[general]
#Defines a default world type to use. The vanilla default world type is represented by 'default'.
#The modded world types are registry names which should include the registry namespace, such as 'examplemod:example_world_type'.
defaultWorldType = "tfc:tng"
#Set this to true to cache resource listings in resource and data packs
cachePackAccess = true
#Set this to true to index vanilla resource and data packs on thread
indexVanillaPackCachesOnThread = false
#Set this to true to index mod resource and data packs on thread
indexModPackCachesOnThread = false

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#General options
[general]
#Enable FPS Reducer features.
enableFpsReducer = true
#Waiting time(sec) before reducing the FPS. (0:OFF)
#Range: 0 ~ 86400
waitingTime = 0
#Max frame rate when there is no operation for the specified period of time.
#Range: 1 ~ 60
idleFps = 10
#Max frame rate during GUI screen(Inventory/Menu) is opened. (0:OFF)
#Range: 0 ~ 60
guiScreenFps = 0
#Max frame rate when the character is stationary. (0:OFF)
#Range: 0 ~ 260
noActFps = 0
#Detect movement of player position. (0:OFF, 1:Riding/Flying, 2:Always)
#Range: 0 ~ 2
detectMoving = 1
#Ignore the mouse button holding.
ignoreHoldButton = false
#Reduce FPS in Game Menu.
reducingInGameMenu = true
#Force reducing FPS if the window is inactive.
reducingInBackground = true
#Suppress master volume if the window is inactive.
suppressSound = true
#Suppression master volume ratio in inactive (0-100).
#Range: 0 ~ 100
suppressedVolume = 20
#Enable HUD.
hudEnabled = false
#Reference position of HUD.
#Range: 1 ~ 8
hudReferencePos = 3
#HUD scale (default: 1.0)
#Range: 0.1 ~ 2.0
hudScale = 1.0
#Behavior of HUD display when a chat window opened. (0:keep to display, 1:off, 2:dodge a chat box)
#Range: 0 ~ 2
hudBehindChatBox = 2
#HUD information (1:FPS/CPU(long), 1:FPS/CPU(short), 3:FPS/CPU(2lines), 4:FPS only, 5:CPU only, 6:Simple)
#Range: 0 ~ 6
hudInfo = 4
#Profile (0:custom, 1:modest-eco, 2:eco, 3:cooling-low, 4:cooling-high)
#Range: 0 ~ 4
profile = 1
#HUD offsets from reference positions at the screen edge.
[hud_offset]
#Range: > -2147483648
topLeft_X = 2
#Range: > -2147483648
topLeft_Y = 2
#Range: > -2147483648
topCenter_X = 0
#Range: > -2147483648
topCenter_Y = 2
#Range: > -2147483648
topRight_X = -2
#Range: > -2147483648
topRight_Y = 2
#Range: > -2147483648
centerRight_X = -2
#Range: > -2147483648
centerRight_Y = 0
#Range: > -2147483648
bottomRight_X = -2
#Range: > -2147483648
bottomRight_Y = -2
#Range: > -2147483648
bottomCenter_X = 0
#Range: > -2147483648
bottomCenter_Y = -2
#Range: > -2147483648
bottomLeft_X = 2
#Range: > -2147483648
bottomLeft_Y = -2
#Range: > -2147483648
centerLeft_X = 2
#Range: > -2147483648
centerLeft_Y = 0
#Alignments of HUD strings.
[hud_alignment]
#Range: 0 ~ 2
topLeft = 0
#Range: 0 ~ 2
topCenter = 2
#Range: 0 ~ 2
topRight = 1
#Range: 0 ~ 2
centerRight = 1
#Range: 0 ~ 2
bottomRight = 1
#Range: 0 ~ 2
bottomCenter = 2
#Range: 0 ~ 2
bottomLeft = 0
#Range: 0 ~ 2
centerLeft = 0
#Extra options
[extra]
#HUD color
hudColor = "f0f0f0"
#Reduced fps HUD color
hudReductionColor = "00f000"
#HUD color for FPS display in GUI screen(inventory and menu).
hudGuiModeColor = "b6ecff"
#HUD color for FPS display when the character is stationary.
hudNoActModeColor = "ceffd4"
#Allow player configuration mode.
allowPlayerConfig = true
#CPU usage type. (0:one processor basis, 1:all processors basis)
#Range: 0 ~ 1
cpuUsageType = 0
#Which thread's CPU usage should be calculated. (0:client thread only, 1:entire Minecraft process including server threads)
#Range: 0 ~ 1
cpuUsageThread = 0
#Permit to set IdleFPS=1.
allowOneFps = false
#Debug options
[debug]
#Enable debug log
debugLog = false
#Show event log on the game screen.
logInChat = false

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{
chapter_groups: [ ]
}

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{
id: "56B0B1B85EB312A6"
group: ""
order_index: 0
filename: "cock"
title: "Cock"
default_quest_shape: ""
default_hide_dependency_lines: false
quests: [{
x: -3.0d
y: -2.0d
id: "439CBFE5F31844FC"
tasks: [{
id: "55B09AC38948BCAF"
type: "item"
item: "minecraft:stone"
}]
}]
}

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{
version: 13
default_reward_team: false
default_consume_items: false
default_autoclaim_rewards: "disabled"
default_quest_shape: "circle"
default_quest_disable_jei: false
emergency_items_cooldown: 300
drop_loot_crates: false
loot_crate_no_drop: {
passive: 4000
monster: 600
boss: 0
}
disable_gui: false
grid_scale: 0.5d
pause_game: false
lock_message: ""
}

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#Settings for Inventory HUD
[inventoryhud]
#Inventory HUD mini mode
invMini = false
#Inventory HUD vertical mode
invVert = false
#Inventory HUD alpha
#Range: 0 ~ 100
invAlpha = 0
#Toggle on by default
byDefault = true
#Animate recently picked up items
animatedInv = false
#Hide background if inventory is empty
hideBackground = false
#Settings for ArmorStatus HUD
[armorhud]
#Is Armor Damage HUD enabled
ArmorDamage = true
#Hide if durability is above this (in percentage):
#Range: 0 ~ 100
armAbove = 100
#Show/Hide armor
showArmor = true
#Show/Hide armor
showMain = true
#Show/Hide armor
showOff = true
#Show/Hide armor
showArrows = true
#Show/Hide armor
showInv = true
#Armor HUD durability view (PERCENTAGE, DAMAGE, DAMAGE LEFT)
#Allowed Values: PERCENTAGE, DAMAGE, DAMAGE_LEFT, OFF
armView = "PERCENTAGE"
#Show item durability bar
armBars = false
#Move all items at once or each one
moveAll = true
#Show/Hide empty slot icon
showEmpty = true
#Show overall count of items in main/off hand
showCount = false
#ArmorHUD scale in persentage from 50 to 150
#Range: 50 ~ 150
armScale = 100
#Settings for Potions HUD
[potionshud]
#Is Potions HUD enabled
Potions = true
#Potion HUD alpha
#Range: 0 ~ 100
potAlpha = 100
#Potion HUD gap
#Range: -5 ~ 5
potGap = 0
#Potion HUD mini mode
potMini = false
#Potion HUD horizontal mode
potHor = false
#Full bar duration
#Range: > 1
barDuration = 300
#DONT TOUCH THESE FIELDS!
[positions]
#Inventory HUD vertical align
#Allowed Values: TOP, CENTER, BOTTOM
invValign = "BOTTOM"
#Inventory HUD horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
invHalign = "MIDDLE"
#Inventory HUD position (X)
#Range: -9999 ~ 9999
xPos = 0
#Inventory HUD position (Y)
#Range: -9999 ~ 9999
yPos = 150
#Armor HUD vertical align
#Allowed Values: TOP, CENTER, BOTTOM
armValign = "BOTTOM"
#Armor HUD horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
armHalign = "MIDDLE"
#Armor HUD position (X)
#Range: -9999 ~ 9999
xArmPos = 0
#Armor HUD position (Y)
#Range: -9999 ~ 9999
yArmPos = 70
#Potion HUD vertical align
#Allowed Values: TOP, CENTER, BOTTOM
potValign = "TOP"
#Potion HUD horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
potHalign = "LEFT"
#Potion HUD position (X)
#Range: -9999 ~ 9999
xPotionPos = 20
#Potion HUD position (Y)
#Range: -9999 ~ 9999
yPotionPos = 20
#Helmet position (X)
#Range: -9999 ~ 9999
helmPosX = 103
#Helmet position (Y)
#Range: -9999 ~ 9999
helmPosY = 54
#Chestplate position (X)
#Range: -9999 ~ 9999
chestPosX = 103
#Chestplate position (Y)
#Range: -9999 ~ 9999
chestPosY = 37
#Leggings position (X)
#Range: -9999 ~ 9999
legPosX = -103
#Leggings position (Y)
#Range: -9999 ~ 9999
legPosY = 54
#Boots position (X)
#Range: -9999 ~ 9999
bootPosX = -103
#Boots position (Y)
#Range: -9999 ~ 9999
bootPosY = 37
#MainHand position (X)
#Range: -9999 ~ 9999
mainPosX = 103
#MainHand position (Y)
#Range: -9999 ~ 9999
mainPosY = 71
#OffHand position (X)
#Range: -9999 ~ 9999
offPosX = -103
#OffHand position (Y)
#Range: -9999 ~ 9999
offPosY = 71
#Arrows position (X)
#Range: -9999 ~ 9999
arrPosX = 103
#Arrows position (Y)
#Range: -9999 ~ 9999
arrPosY = 20
#InvIcon position (X)
#Range: -9999 ~ 9999
invPosX = -103
#InvIcon position (Y)
#Range: -9999 ~ 9999
invPosY = 20
#Helmet horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
helmHal = "MIDDLE"
#Helmet vertical align
#Allowed Values: TOP, CENTER, BOTTOM
helmVal = "BOTTOM"
#Chestplate horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
chestHal = "MIDDLE"
#Chestplate vertical align
#Allowed Values: TOP, CENTER, BOTTOM
chestVal = "BOTTOM"
#Leggings horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
legHal = "MIDDLE"
#Leggings vertical align
#Allowed Values: TOP, CENTER, BOTTOM
legVal = "BOTTOM"
#Boots horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
bootHal = "MIDDLE"
#Boots vertical align
#Allowed Values: TOP, CENTER, BOTTOM
bootVal = "BOTTOM"
#MainHand horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
mainHal = "MIDDLE"
#MainHand vertical align
#Allowed Values: TOP, CENTER, BOTTOM
mainVal = "BOTTOM"
#OffHand horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
offHal = "MIDDLE"
#OffHand vertical align
#Allowed Values: TOP, CENTER, BOTTOM
offVal = "BOTTOM"
#Arrows horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
arrHal = "MIDDLE"
#Arrows vertical align
#Allowed Values: TOP, CENTER, BOTTOM
arrVal = "BOTTOM"
#InvIcon horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
invHal = "MIDDLE"
#InvIcon vertical align
#Allowed Values: TOP, CENTER, BOTTOM
invVal = "BOTTOM"

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config/jei-client.toml Normal file
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[advanced]
#Debug mode enabled
DebugMode = false
#Display search bar in the center
CenterSearch = false
#Set low-memory mode (makes search very slow, but uses less RAM)
LowMemorySlowSearchEnabled = false
#Enable cheating items into the hotbar by using the shift+number keys.
CheatToHotbarUsingHotkeysEnabled = false
#How items should be handed to you
#Allowed Values: INVENTORY, MOUSE_PICKUP
GiveMode = "MOUSE_PICKUP"
#Max. recipe gui height
#Range: > 175
RecipeGuiHeight = 350
[colors]
#Color values to search for
SearchColors = ["White:EEEEEE", "LightBlue:7492cc", "Cyan:00EEEE", "Blue:2222dd", "LapisBlue:25418b", "Teal:008080", "Yellow:cacb58", "GoldenYellow:EED700", "Orange:d97634", "Pink:D1899D", "HotPink:FC0FC0", "Magenta:b24bbb", "Purple:813eb9", "JadedPurple:43324f", "EvilPurple:2e1649", "Lavender:B57EDC", "Indigo:480082", "Sand:dbd3a0", "Tan:bb9b63", "LightBrown:A0522D", "Brown:634b33", "DarkBrown:3a2d13", "LimeGreen:43b239", "SlimeGreen:83cb73", "Green:008000", "DarkGreen:224d22", "GrassGreen:548049", "Red:963430", "BrickRed:b0604b", "NetherBrick:2a1516", "Redstone:ce3e36", "Black:181515", "CharcoalGray:464646", "IronGray:646464", "Gray:808080", "Silver:C0C0C0"]
[sorting]
#Sorting order for the ingredient list. Valid stages: [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, TOOL_TYPE, WEAPON_DAMAGE, ARMOR, MAX_DURABILITY]
IngredientSortStages = ["MOD_NAME", "INGREDIENT_TYPE", "CREATIVE_MENU"]
[search]
#Search mode for Mod Names (prefix: @)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
ModNameSearchMode = "REQUIRE_PREFIX"
#Search mode for Tooltips (prefix: #)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
TooltipSearchMode = "ENABLED"
#Search mode for Tag Names (prefix: $)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
TagSearchMode = "REQUIRE_PREFIX"
#Search mode for Creative Tab Names (prefix: %)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
CreativeTabSearchMode = "DISABLED"
#Search mode for Colors (prefix: ^)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
ColorSearchMode = "DISABLED"
#Search mode for resources locations (prefix: &)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
ResourceLocationSearchMode = "DISABLED"
#Search advanced tooltips (visible with F3+H)
SearchAdvancedTooltips = false
[modname]
#Formatting for mod name tooltip
#Use these formatting colors:
#black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white
#With these formatting options:
#obfuscated, bold, strikethrough, underline, italic
ModNameFormat = "blue italic"
[IngredientList]
#Max number of rows shown
#Range: 1 ~ 100
MaxRows = 16
#Max number of columns shown
#Range: 4 ~ 100
MaxColumns = 9
#Horizontal alignment of the ingredient grid inside the available area
#Allowed Values: LEFT, CENTER, RIGHT
HorizontalAlignment = "RIGHT"
#Horizontal alignment of the ingredient grid inside the available area
#Allowed Values: TOP, CENTER, BOTTOM
VerticalAlignment = "TOP"
#Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
#Allowed Values: ENABLED, AUTO_HIDE, DISABLED
ButtonNavigationVisibility = "ENABLED"
#Set to true to draw a background texture behind the gui.
DrawBackground = false
[BookmarkList]
#Max number of rows shown
#Range: 1 ~ 100
MaxRows = 16
#Max number of columns shown
#Range: 4 ~ 100
MaxColumns = 9
#Horizontal alignment of the ingredient grid inside the available area
#Allowed Values: LEFT, CENTER, RIGHT
HorizontalAlignment = "LEFT"
#Horizontal alignment of the ingredient grid inside the available area
#Allowed Values: TOP, CENTER, BOTTOM
VerticalAlignment = "TOP"
#Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
#Allowed Values: ENABLED, AUTO_HIDE, DISABLED
ButtonNavigationVisibility = "ENABLED"
#Set to true to draw a background texture behind the gui.
DrawBackground = false

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Minecraft
TerraFirmaCraft
Applied Energistics 2
The One Probe
TFC Ambiental
TFC Decoration

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net.minecraft.world.item.ItemStack
net.minecraftforge.fluids.FluidStack

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minecraft:crafting
minecraft:anvil
minecraft:blasting
minecraft:brewing
minecraft:campfire
minecraft:compostable
minecraft:fuel
minecraft:furnace
minecraft:smithing
minecraft:smoking
minecraft:stonecutting
jei:information
tfc:alloying
tfc:anvil
tfc:bloomery
tfc:casting
tfc:chisel
tfc:clay_knapping
tfc:fire_clay_knapping
tfc:heating
tfc:instant_barrel
tfc:leather_knapping
tfc:loom
tfc:quern
tfc:rock_knapping
tfc:scraping
tfc:sealed_barrel
tfc:simple_pot
tfc:soup_pot
tfc:welding
ae2:ae2.inscriber
ae2:condenser
ae2:throwing_in_water
tfc:instant_fluid_barrel

7
config/oculus.properties Normal file
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#This file stores configuration options for Iris, such as the currently active shaderpack
#Sat Sep 03 09:54:34 NOVT 2022
disableUpdateMessage=false
enableDebugOptions=false
maxShadowRenderDistance=32
shaderPack=
enableShaders=true

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#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled
disableAdvancementLocking = false
#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_<bookid>
noAdvancementBooks = []
#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode
testingMode = false
#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book.
inventoryButtonBook = ""
#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature.
useShiftForQuickLookup = false
#Set how text overflow should be coped with: overflow the text off the page, truncate overflowed text, or resize everything to fit. Relogin after changing.
#Allowed Values: OVERFLOW, TRUNCATE, RESIZE
textOverflowMode = "RESIZE"

7
config/radium.properties Normal file
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# This is the configuration file for Lithium.
# This file exists for debugging purposes and should not be configured otherwise.
#
# You can find information on editing this file and all the available options here:
# https://github.com/jellysquid3/lithium-fabric/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.

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# This is the configuration file for Rubidium.
#
# You can find information on editing this file and all the available options here:
# https://github.com/jellysquid3/sodium-fabric/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.

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{
"quality": {
"weather_quality": "DEFAULT",
"leaves_quality": "DEFAULT",
"enable_vignette": true
},
"advanced": {
"arena_memory_allocator": "ASYNC",
"allow_direct_memory_access": true,
"enable_memory_tracing": false,
"use_advanced_staging_buffers": true,
"cpu_render_ahead_limit": 3
},
"performance": {
"chunk_builder_threads": 0,
"always_defer_chunk_updates": false,
"animate_only_visible_textures": true,
"use_entity_culling": true,
"use_particle_culling": true,
"use_fog_occlusion": true,
"use_block_face_culling": true
},
"notifications": {
"hide_donation_button": false
}
}

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#Dynamic Lights Settings
[Settings]
[Settings."FPS Counter"]
"FPS Counter Distance" = 12
"Display FPS Counter (OFF, SIMPLE, ADVANCED)" = "OFF"
[Settings.Misc]
"Render Fog" = true
#Allowed Values: WINDOWED, BORDERLESS, FULLSCREEN
"Use Borderless Fullscreen" = "FULLSCREEN"
"Cloud Height [Raw, Default 256]" = 256
"Chunk Fade In Quality (OFF, FAST, FANCY)" = "FANCY"
"Hide JEI Until Searching" = true
[Settings.Zoom]
"Cinematic Camera Mode (OFF, VANILLA, MULTIPLIED)" = "OFF"
"Zoom Scrolling Enabled" = true
"Zoom Transition Mode (TOGGLE, HOLD, PERSISTENT)" = "HOLD"
"Zoom Transition Mode (OFF, LINEAR, SMOOTH)" = "SMOOTH"
"Lower Zoom Sensitivity" = true
"Zoom Overlay?" = true
[Settings."True Darkness"]
#Allowed Values: PITCH_BLACK, REALLY_DARK, DARK, DIM
"Darkness Setting (PITCH_BLACK, REALLY_DARK, DARK, DIM)" = "DARK"
"Use True Darkness" = true
[Settings."True Darkness".Advanced]
#Range: 0.0 ~ 1.0
"Minimum Moon Brightness (0->1)" = 0.0
"Ignore Moon Light" = false
#Range: 0.0 ~ 1.0
"Maximum Moon Brightness (0->1)" = 0.25
"Only Effect Block Lighting" = false
[Settings."True Darkness"."Dimension Settings"]
#Range: 0.0 ~ 1.0
"Dark End Fog Brightness (0->1)" = 0.0
"Dark Nether?" = false
"Dark By Default?" = false
#Range: 0.0 ~ 1.0
"Dark Nether Fog Brightness (0->1)" = 0.5
"Dark If No Skylight?" = false
"Dark Overworld?" = true
"Dark End?" = false
[Settings."Entity Distance"]
"Enable Max Distance Checks" = true
"(Entity) Max Vertical Render Distance [Raw, Default 32]" = 32
"(Entity) Max Horizontal Render Distance [Squared, Default 64^2]" = 4096
"(TileEntity) Max Horizontal Render Distance [Squared, Default 64^2]" = 4096
"(TileEntity) Max Vertical Render Distance [Raw, Default 32]" = 32

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{
"ftbteams": {
"my_team": true
},
"ftbquests": {
"quests": true
},
"ftblibrary": {
"toggle.gamemode": true,
"toggle.rain": true,
"toggle.day": true,
"toggle.night": true
},
"ftbchunks": {
"chunks": true
}
}

13
config/smoothboot.json Normal file
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{
"threadCount": {
"bootstrap": 1,
"main": 19
},
"threadPriority": {
"game": 5,
"bootstrap": 1,
"main": 1,
"io": 1,
"integratedServer": 5
}
}

63
config/tfc-client.toml Normal file
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[general]
#Should TFC forcefully skip the 'Experimental World Generation' warning screen when creating or loading a world?
#Note: this also speeds up loading a world by about 2x.
ignoreExperimentalWorldGenWarning = true
#Enables a series of additional debugging tooltips, displayed information, and logging.
enableDebug = false
[display]
#Replace the vanilla hunger bar with a TFC one.
enableHungerBar = true
#Replaces the vanilla health bar with a TFC one.
enableHealthBar = true
#Adds a TFC thirst bar over the hotbar.
enableThirstBar = true
#Enables squids inking your screen.
enableInkSplatter = true
#Enables the vanilla tutorial toasts that appear during gameplay. These can be difficult to make disappear in modded environments, so they are disabled by default.
enableVanillaTutorialToasts = false
#Adjusts the position where potion effects render in the X direction. By default, this moves them to the right of the inventory tabs. Negative values shift them to the left.
#Range: -128 ~ 128
effectHorizontalAdjustment = 20
#Health display format. This affects what number is displayed on top of the tfc-style health bar
#TFC - e.g. 750 / 1000
#VANILLA - e.g. 15.0 / 20.0
#TFC_CURRENT - e.g. 750
#VANILLA_CURRENT - e.g. 15.0
#Allowed Values: TFC, VANILLA, TFC_CURRENT, VANILLA_CURRENT
healthDisplayStyle = "TFC"
#Food expiry tooltip display style. This affects what information is shown on the food item stack tooltips.
#NONE - Shows nothing. Maximum mystery!
#EXPIRY - e.g. 'Expires on June 3, 05:00
#TIME_LEFT - e.g. 'Expires in about 3 day(s)
#BOTH - Shows both of the above, e.g. Expires on June 3, 05:00 (in about 3 day(s)).
#Allowed Values: NONE, EXPIRY, TIME_LEFT, BOTH
foodExpiryTooltipStyle = "BOTH"
#The overlay color to indicate rotten foods. Default = 0x88CC33
#Range: 0 ~ 16777215
foodExpiryOverlayColor = 8965171
#The style to display all heat tooltips in.
#COLOR = Approximate, color based tooltips (like Very Hot**, Brilliant White)
#CELSIUS = Exact degrees celsius
#FAHRENHEIT = Exact degrees fahrenheit
#Allowed Values: COLOR, CELSIUS, FAHRENHEIT
heatTooltipStyle = "COLOR"
#Enable TFC additions to the F3 menu, showing time, date, and climate information.
enableTFCF3Overlays = true
#If prospect information should appear in the space above the hotbar (the actionbar). False will put them in the chat window.
sendProspectResultsToActionbar = true
#If hoe overlays (for hydration, nutrition, or temperature, shown when hovering over a plant or farmland while holding a hoe), should only be shown when the shift key is held down.
showHoeOverlaysOnlyWhenShifting = false
#If familiarity is displayed as a percent rather than a heart
displayFamiliarityAsPercent = false
#If, when hovering over an item in the inventory, or looking at a block in the world that has a linked page in the guide book, should it display a tooltip along with allowing you to hold Ctrl/Cmd to quickly navigate to that page in the book.
showGuideBookLinksAlways = true
#If a button linking to the TFC Field Guide should be added to the inventory, climate, nutrition, and calendar screens?
showGuideBookTabInInventory = true
[compatibility]
#Defines additional metal sheet textures that should be added to the block atlas, as they would be otherwise unused, for use in ingot piles and metal sheet blocks.
#For Pack Makers: When adding a Metal via a datapack, with a custom texture "domain:block/my_texture", and you get missing textures in ingot piles and sheet blocks, that texture needs to be added here
additionalMetalSheetTextures = []

24
config/tfc-common.toml Normal file
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[general]
# If the TFC world type (tfc:tng) should be set as the default world generation.
# 1. This ONLY sets the corresponding config option in Forge's config.
# 2. This ONLY will set the default if it was set to 'default' (or vanilla generation)
# 3. This DOES NOT guarantee that the world generation will be TFC, if another mod sets the default another way
setTFCWorldTypeAsDefault = true
[calendar]
# The number of days in a month, for newly created worlds.
# This can be modified in existing worlds using the /time command
#Range: > 1
defaultMonthLength = 8
# The start date for newly created worlds, in a number of ticks, for newly created worlds
# This represents a number of days offset from January 1, 1000
# The default is (5 * daysInMonth) = 40, which starts at June 1, 1000 (with the default daysInMonth = 8)
#Range: > -1
defaultCalendarStartDay = 40
[debug]
# Enables a series of network fail-safes that are used to debug network connections between client and servers.
# Important: this MUST BE THE SAME as what the server has set, otherwise you are liable to see even stranger errors.
enableNetworkDebugging = false

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#The average point for temperature, the not too warm and not too cool point
#Range: 0.0 ~ 30.0
averageTemperature = 15.0
#The point where warmth starts to affect the screen, but only mildly
#Range: 5.0 ~ 35.0
hotThreshold = 25.0
#The point where cold starts to affect the screen, but only mildly
#Range: -15.0 ~ 25.0
coolThreshold = 5.0
#The point where warmth starts to hurt the player
#Range: 15.0 ~ 45.0
burnThreshold = 30.0
#The point where cold starts to hurt the player
#Range: -15.0 ~ 15.0
freezeThreshold = 0.0
#How quickly player temperature changes towards the target environment temperature
#Range: 0.0 ~ 50.0
temperatureChangeSpeed = 1.0
#How quickly player temperature changes towards the target environment temperature when it's beneficial to do so
#Range: 0.0 ~ 50.0
goodTemperatureChangeSpeed = 4.0
#How quickly player temperature changes towards the target environment temperature when it's not beneficial
#Range: 0.0 ~ 50.0
badTemperatureChangeSpeed = 1.0

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#This is a list of entities that will not be rendered by TOP. This option also works if it is set client-side alone
renderBlacklist = []
#The amount of milliseconds to wait before updating probe information from the server
#Range: 10 ~ 100000
timeout = 300
#The amount of milliseconds to wait before showing a 'fetch from server' info on the client (if the server is slow to respond) (-1 to disable this feature)
#Range: -1 ~ 100000
waitingForServerTimeout = 2000
#The maximum packet size to send an itemstack from client to server. Reduce this if you have issues with network lag caused by TOP
#Range: -1 ~ 32768
maxPacketToServer = 20000
#Distance at which the probe works
#Range: 0.1 ~ 200.0
probeDistance = 6.0
#Show mod name (0 = not, 1 = always, 2 = sneak)
showModName = "NORMAL"
#Show harvest level (0 = not, 1 = always, 2 = sneak)
showHarvestLevel = "NORMAL"
#Show if the block can be harvested (0 = not, 1 = always, 2 = sneak)
showCanBeHarvested = "NORMAL"
#Show the growth level of crops (0 = not, 1 = always, 2 = sneak)
showCropPercentage = "NORMAL"
#Show chest contents (0 = not, 1 = always, 2 = sneak)
showChestContents = "EXTENDED"
#Show chest contents in detail (0 = not, 1 = always, 2 = sneak), used only if number of items is below 'showItemDetailThresshold'
showChestContentsDetailed = "EXTENDED"
#Show redstone (0 = not, 1 = always, 2 = sneak)
showRedstone = "NORMAL"
#Show mob health (0 = not, 1 = always, 2 = sneak)
showMobHealth = "NORMAL"
#Show time to adulthood for baby mobs (0 = not, 1 = always, 2 = sneak)
showMobGrowth = "NORMAL"
#Show mob potion effects (0 = not, 1 = always, 2 = sneak)
showMobPotionEffects = "EXTENDED"
#Show lever/comparator/repeater settings (0 = not, 1 = always, 2 = sneak)
showLeverSetting = "NORMAL"
#Show tank setting (0 = not, 1 = always, 2 = sneak)
showTankSetting = "EXTENDED"
#Show brewing stand setting (0 = not, 1 = always, 2 = sneak)
showBrewStandSetting = "NORMAL"
#Show mob spawner setting (0 = not, 1 = always, 2 = sneak)
showMobSpawnerSetting = "NORMAL"
#Show animal owner setting (0 = not, 1 = always, 2 = sneak)
showAnimalOwnerSetting = "EXTENDED"
#Show horse stats setting (0 = not, 1 = always, 2 = sneak)
showHorseStatSetting = "EXTENDED"
#Reveal monster eggs (0 = not, 1 = always, 2 = sneak)
showSilverfish = "NOT"
#The distance to the left side of the screen. Use -1 if you don't want to set this
#Range: -1 ~ 10000
boxLeftX = 5
#The distance to the right side of the screen. Use -1 if you don't want to set this
#Range: -1 ~ 10000
boxRightX = -1
#The distance to the top side of the screen. Use -1 if you don't want to set this
#Range: -1 ~ 10000
boxTopY = 5
#The distance to the bottom side of the screen. Use -1 if you don't want to set this
#Range: -1 ~ 10000
boxBottomY = -1
#Color of the border of the box (0 to disable)
boxBorderColor = "ff999999"
#Color of the box (0 to disable)
boxFillColor = "55006699"
#Thickness of the border of the box (0 to disable)
#Range: 0 ~ 20
boxThickness = 2
#How much the border should be offset (i.e. to create an 'outer' border)
#Range: 0 ~ 20
boxOffset = 0
#If true show liquid information when the probe hits liquid first
showLiquids = false
#Toggle default probe visibility (client can override)
isVisible = true
#If true then the probe hotkey must be held down to show the tooltip
holdKeyToMakeVisible = false
#The scale of the tooltips, 1 is default, 2 is smaller
#Range: 0.4 ~ 5.0
tooltipScale = 1.0
#Color of the border of the chest contents box (0 to disable)
chestContentsBorderColor = "ff006699"
#0 means don't show break progress, 1 is show as bar, 2 is show as text
#Range: 0 ~ 2
showBreakProgress = 1
#true means shows harvestability with vanilla style icons
harvestStyleVanilla = true
[style]
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Ok = "green"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
High = "gold"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Name = "white"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Label = "gray"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Warning = "yellow"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Progress = "white"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
InfoImportant = "blue"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
ModName = "blue,italic"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Error = "red,bold"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Obsolete = "gray,strikethrough"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Info = "white"

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#How much time (ms) to wait before reporting an exception again
#Range: 1 ~ 10000000
loggingThrowableTimeout = 20000
#Is the probe needed to show the tooltip? 0 = no, 1 = yes, 2 = yes and clients cannot override, 3 = probe needed for extended info only
#Range: 0 ~ 3
needsProbe = 3
#If true the probe will automatically show extended information if it is in your main hand (so not required to sneak)
extendedInMain = false
#If true there will be a bauble version of the probe if baubles is present
supportBaubles = true
#If true there will be a readme note for first-time players
spawnNote = true
#If true show the color of the collar of a wolf
showCollarColor = true
#How to display RF: 0 = do not show, 1 = show in a bar, 2 = show as text
#Range: 0 ~ 2
showRF = 1
#How to display tank contents: 0 = do not show, 1 = show in fluid bar, 2 = show in a bar, 3 = show as text
#Range: 0 ~ 3
showTank = 1
#Format for displaying RF
rfFormat = "COMPACT"
#Format for displaying tank contents
tankFormat = "COMPACT"
#If true show debug info with creative probe
showDebugInfo = true
#If true equal stacks will be compacted in the chest contents overlay
compactEqualStacks = true
#Color for the RF bar
rfbarFilledColor = "ffdd0000"
#Alternate color for the RF bar
rfbarAlternateFilledColor = "ff430000"
#Color for the RF bar border
rfbarBorderColor = "ff555555"
#Color for the tank bar
tankbarFilledColor = "ff0000dd"
#Alternate color for the tank bar
tankbarAlternateFilledColor = "ff000043"
#Color for the tank bar border
tankbarBorderColor = "ff555555"
#If the number of items in an inventory is lower or equal then this number then more info is shown
#Range: 0 ~ 20
showItemDetailThresshold = 4
#The maximum amount of slots (empty or not) to show without sneaking
#Range: 0 ~ 1000
showSmallChestContentsWithoutSneaking = 0
#A list of blocks for which we automatically show chest contents even if not sneaking
showContentsWithoutSneaking = ["storagedrawers:basicdrawers", "storagedrawersextra:extra_drawers"]
#A list of blocks for which we don't show chest contents automatically except if sneaking
dontShowContentsUnlessSneaking = []
#A list of blocks for which we don't send NBT over the network. This is mostly useful for blocks that have HUGE NBT in their pickblock (itemstack)
dontSendNBT = []
#A list of either <modid>:<entityid> to disable the tooltip for specific entities. Can also be a single <modid> to disable an entire mod. Or it can also be '*' to disable everything
blacklistEntities = []
#A list of <tag>=<name> containing all tooltype tags with their associated name to display
tooltypeTags = ["minecraft:mineable/axe=Axe", "minecraft:mineable/pickaxe=Pickaxe", "minecraft:mineable/shovel=Shovel", "minecraft:mineable/hoe=Hoe"]
#A list of <tag>=<name> containing all harvestability tags with their associated name to display
harvestabilityTags = ["forge:needs_wood_tool=Wood", "forge:needs_gold_tool=Gold", "minecraft:needs_stone_tool=Stone", "minecraft:needs_iron_tool=Iron", "minecraft:needs_diamond_tool=Diamond", "forge:needs_netherite_tool=Netherite"]