Commit graph

9 commits

Author SHA1 Message Date
Pyritie
651b779ac1 make illages spawn more spread out 2026-01-01 19:41:02 +00:00
Pyritie
9ab5d3e112 added yurt structures too 2025-12-21 17:35:07 +00:00
Pyritie
cba070c815 add arabic illages 2025-12-20 17:19:13 +00:00
Pyritie
5c0842dcff added new illager invisible structures and small camps 2025-12-15 00:38:12 +00:00
Pyritie
0c0a18833b illage changes 2025-10-18 13:51:32 +01:00
Pyritie
6b51d1eca6 finally sorted out these damn illages 2025-09-26 00:20:49 +01:00
Pyritie
f8cf5a9fe1 pog 2025-09-25 01:43:09 +01:00
Pyritie
241266e01b testing 2025-09-24 23:09:22 +01:00
Pyritie
674d4c0e08
Feature/norse houses (#1836)
* starting illager structure stuff

* structure climates

* idk

* mostly finished the nordic living houses? the structures are still being placed at the bottom of rivers though

* some more

* torch loot table

* tweaks

* mud bricks in the water sounds like a bad idea

* what does adapt_noise do?

* ruined houses done!

* some loot table tweaks

* change the burials to be terrain matching

* make these more common

* remove the air block processor on paths

* up the max distance so further-off buildings get illagers too

* oh I think this was causing the underwater issue
2025-09-15 19:15:31 +01:00