* Add Curios Face Slot
Curio face slot for create goggles and GT face mask.
GT night vision goggles would need extra work to get working in the curio slot
* InventoryHUD config for face curio slot
* everything should be fine
* Balance early power (#6)
* balance update
* Add textures
* last balance tweaks
* more balance
* Fix conflicts
* Balance early power (#8)
* balance update
* Add textures
* last balance tweaks
* Oupsi
* more fixes
* add changed quests
* push latest balance
* fix tallow
* add btx
* Update quests
* Oups
* Adding some nuclear stuffs so I can merge my branches
* Isotopic solvent stuff (#10)
* push
* fix iconset issue
* adding all the textures change
* add more stuffs
* Push recipes
* new stuffs
* add stuffs
* more changes
* add textures and some recipes
* tons of change
* fix texture
* add textures and other stuffs
* more recipes
* add recycling for fission rods
* more recipes
* fix fluid textures
* comment out FLiBe again and balance rods
* fix fluids
* some latest fix
* fix more texture
* more recipe changes
* more recipes
* some last minute balance changes
* add quests
* fix conflict
* more fixes
* fix components
* var to const
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Co-authored-by: Spicy Noodles <93035068+SpicyNoodle5@users.noreply.github.com>
* require black steel plates before the forge hammer, add some blue steel things post-deployer that require a colored steel anvil, start refractory clay dust
* first draft of bakelite, new phenolic boards, new cupro coils
* add another page to the medicine quest
* cl
* backup of lv quests
* quest stuff and some recipe tweaks
* tweak
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Co-authored-by: Redeix <redeix.m@gmail.com>
* geology
* starting some loot table stuff
* more stuff
* swap some rocks
* refactor
* phew
* drive-by fix
* all done I think
* remove sylvite
* oh yeah baby it's all coming together
* cleaned up some lines that didn't do anything, added more comments, removed log spam
* blah blah
* fix drying mat
* fix ladders
* tfc, beneath, and moon stuff done...? this is gonna take 5ever
* a
* some sand stuff, more stone types
* wrong way around
* unifying various brick block recipes
* remove shaped create deco brick recipes
* some progress on block creation
* we got into the create world screen!
* getting somewhere
* Reloaded with no KubeJS errors!
* new assets
* I thiiiink that's about everything
* fix some stonecutting
* recipe declared but never used
* Added tags to support recycling
* Cleaned up recipe bloat for recycling
* Merged loops
* Remove constant
* Remove constant
* I think this is what you mean
* Updated tags
* Sorry!
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Co-authored-by: Redeix <redeix.m@gmail.com>
* Incorrect tiering for extractor for Bis and Black Bronze
Bismuth Bronze and Black Bronze wrong tiering in extractor
Added some documentation
* Update recipes.materials.js
* Updated
* Updated
* Unified tiering
* Revert "Unified tiering"
This reverts commit ea9e00d2bca8f70c2f95bb1362766edcc9e29498.
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Co-authored-by: Redeix <redeix.m@gmail.com>
* blocks
* more textures
* more textures more textures
* blocks
* more textures
* more textures more textures
* blocks
* more textures
* more textures more textures
* blocks
* more textures
* more textures more textures
* firmalife gh stuff
* chloroplasts and brick regex
* gh recipes
* pisciculture fishery
* I am going insane
* more casings = more gooder
* rotten voiding cover
* greenhouse glory
* Is this it chat
* not needed
Signed-off-by: Redeix <redeix.m@gmail.com>
* missed in conflicts
Signed-off-by: Redeix <redeix.m@gmail.com>
* consumerism
* re-add tag import
* remove unused object map
* id normalizer function
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Signed-off-by: Redeix <redeix.m@gmail.com>
No glass batch to tube recipe. Tubes can only be made from glass dust which is a bit annoying. I figured volcanic glass makes sense since its high temp? idk
Signed-off-by: Redeix <brayden.j.m.ford@gmail.com>