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Item sizes (#1778)
* Item sizes and some helpful tags

* Try putting item sizes in a KJS script (NOT TESTED)

* Move Greate tags to KJS, add sizes for various pipes and cables

* Whoops, accidentally overrode tiny pipe size

* Air duct sizes

* Prettier config and tags moved to JS
- Added `.prettierrc` file, which configures the tab width and code wrapping point for the Prettier formatter.
- Moved remaining tags from JSON to JS files.

* Delete floating carpet tag JSON

Signed-off-by: KonSola5 <125081901+KonSola5@users.noreply.github.com>

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Signed-off-by: KonSola5 <125081901+KonSola5@users.noreply.github.com>
Co-authored-by: Redeix <brayden.j.m.ford@gmail.com>
2025-09-13 13:46:20 -05:00
.github re add RESOURCE_PACK 2025-09-11 01:06:13 +05:00
.pakku Update mmc-pack.json 2025-08-24 21:19:18 +05:00
config Merge branch 'dev' of https://github.com/TerraFirmaGreg-Team/Modpack-Modern into dev 2025-09-13 17:28:51 +05:00
defaultconfigs add tape measure to toolbelt (#1813) 2025-09-13 16:09:35 +01:00
kubejs Item sizes (#1778) 2025-09-13 13:46:20 -05:00
tacz Updating guns & some bug fixes (#1501) 2025-08-02 18:18:40 +01:00
.gitattributes Update .gitattributes 2025-07-22 11:10:27 +05:00
.gitignore Item sizes (#1778) 2025-09-13 13:46:20 -05:00
.prettierrc Item sizes (#1778) 2025-09-13 13:46:20 -05:00
CHANGELOG.md cl 2025-09-13 16:10:27 +01:00
eslint.config.js Refactor & update to gt7 2025-07-28 12:27:06 +10:00
LICENSE Update LICENSE 2025-08-12 22:17:57 +05:00
pakku-lock.json Update pakku-lock.json 2025-09-13 17:28:49 +05:00
pakku.jar add: pakku.jar 1.2.1 2025-07-16 13:04:43 +05:00
pakku.json fix: probejs 2025-08-26 17:40:59 +05:00
tsconfig.json update tsconfig 2025-07-21 14:42:03 +10:00

TerraFirmaGreg - Modern

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TerraFirmaGreg-Modern is a deep survival and tech modpack for Minecraft 1.20.1, seamlessly fusing together TerraFirmaCraft and GregTech.

Embark on a technological journey, starting by banging rocks together, taming an untouched wilderness into an industrial wonderland, and ending with control over the very stars.

Are you looking for a longer modpack where every step feels rewarding, and you're constantly building upon previous technologies in a way that feels seamless and natural? Do you want a modpack where every mod is carefully integrated instead of just thrown in? Do you dislike magic mods, or want to try a tech modpack that feels less "minecrafty" with its automation? Or do you just want to try out GregTech without losing years of your life? Then TerraFirmaGreg may be the modpack for you!

The heart of the modpack is a tight integration between the two namesake mods:

  • TerraFirmaCraft A total overhaul mod renowned for its immersive survival mechanics
  • GregTech Modern An expansive tech mod famous for its realistic chemistry and deep, complex progession

On top of these, other major mods help provide even more depth:

  • Create and Greate Start automating your problems away early with Create's kinetic machines, integrated seamlessly through Greate
  • Ad Astra (WIP) Grow your factory even further beyond, with new logistic and survival problems to solve
  • Applied Energistics 2 Cutting-edge storage and automation systems appropriate for an advanced era

Many new mechanics, tools, and dimensions are also built completely from the ground up just for TerraFirmaGreg!

Other small mods and addons tie everything together, and an ingame book and quest system provide all the information you'll need to help you succeed.


Development

This modpack is still a work in progress, and is constantly being updated. In its current state, the modpack is fully completable, and worlds will always be compatible with future versions. Clear instructions will be provided if you need to take any extra steps when updating.

Interested in contributing? For detailed setup instructions, coding standards, and guidelines, please read this.

Want to help translate? Please read this instead.


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External Credits and Special Thanks