neuralgia/kubejs
KonSola5 033b411363
Item sizes (#1778)
* Item sizes and some helpful tags

* Try putting item sizes in a KJS script (NOT TESTED)

* Move Greate tags to KJS, add sizes for various pipes and cables

* Whoops, accidentally overrode tiny pipe size

* Air duct sizes

* Prettier config and tags moved to JS
- Added `.prettierrc` file, which configures the tab width and code wrapping point for the Prettier formatter.
- Moved remaining tags from JSON to JS files.

* Delete floating carpet tag JSON

Signed-off-by: KonSola5 <125081901+KonSola5@users.noreply.github.com>

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Signed-off-by: KonSola5 <125081901+KonSola5@users.noreply.github.com>
Co-authored-by: Redeix <brayden.j.m.ford@gmail.com>
2025-09-13 13:46:20 -05:00
..
assets langs 2025-09-13 15:35:59 +01:00
client_scripts fix soup tooltip issue 2025-09-08 15:47:29 +01:00
config Alpha Release: 0.9.0 (#849) 2025-04-15 23:27:17 +05:00
data Item sizes (#1778) 2025-09-13 13:46:20 -05:00
server_scripts Item sizes (#1778) 2025-09-13 13:46:20 -05:00
startup_scripts Item sizes (#1778) 2025-09-13 13:46:20 -05:00
README.txt ops 2023-10-23 21:30:55 +07:00
README_IF_TRANSLATING.md workflows 2025-07-27 17:37:44 +05:00

Find out more info on the website: https://kubejs.com/

Directory information:

assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png
data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json

startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!)
server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload)
client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T)

config - KubeJS config storage. This is also the only directory that scripts can access other than world directory
exported - Data dumps like texture atlases end up here

You can find type-specific logs in logs/kubejs/ directory