neuralgia/kubejs
Redeix 140c5531b2
accumulator render fix (#1533)
* Fix colored steel recipe with Amp loss (#1517)

Signed-off-by: TomPlop <tomdidome@gmail.com>

* fix yeast starter from water giving too much

* Feature/mars rock layers (#1519)

* moving to real tfc rock layers!

* thanks git

* git pls

* that's a good start for the mars rock layer stuff now

* langs, some desert block height tweaks

* mars water fog color

* forgot to convert back from hex to dec

* fix #1518

* pakku

* updated size data

* bump gregtech version

* - crash fix

---------

Signed-off-by: TomPlop <tomdidome@gmail.com>
Co-authored-by: TomPlop <tomdidome@gmail.com>
Co-authored-by: Gustavo <ofoxsmith@outlook.com>
Co-authored-by: Pyritie <pyritie@gmail.com>
2025-08-05 11:54:24 -05:00
..
assets accumulator render fix (#1533) 2025-08-05 11:54:24 -05:00
client_scripts Rework of Large Solar Array (#1511) 2025-08-02 23:09:49 -05:00
config Alpha Release: 0.9.0 (#849) 2025-04-15 23:27:17 +05:00
data accumulator render fix (#1533) 2025-08-05 11:54:24 -05:00
server_scripts Adding stuff related to tree saps + minor fixes (#1531) 2025-08-05 11:07:04 -05:00
startup_scripts Adding stuff related to tree saps + minor fixes (#1531) 2025-08-05 11:07:04 -05:00
README.txt ops 2023-10-23 21:30:55 +07:00
README_IF_TRANSLATING.md workflows 2025-07-27 17:37:44 +05:00

Find out more info on the website: https://kubejs.com/

Directory information:

assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png
data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json

startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!)
server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload)
client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T)

config - KubeJS config storage. This is also the only directory that scripts can access other than world directory
exported - Data dumps like texture atlases end up here

You can find type-specific logs in logs/kubejs/ directory