neuralgia/kubejs
Jean Roberto de Souza 2b3a1d8ee2
Conductor (#1144)
* Remove Scaffolding Frame recipe

Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>

* Update Scaffolding Frame recipe

Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>

* Fix Glass Jar conflict 

Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>

* Conductor Tags

Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>

* Conductor Recipes

Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>

* Update constants.js

Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>

* Update recipes.js

Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>

* update id

Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>

---------

Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>
2025-06-09 19:34:05 +01:00
..
assets langs 2025-06-09 18:52:20 +01:00
client_scripts more greenhouse tweaks, added a recipe for grass blocks 2025-06-04 21:49:00 +01:00
config Alpha Release: 0.9.0 (#849) 2025-04-15 23:27:17 +05:00
data Include ElytraServers/Greate-Encased-Cogwheel-Drop-Fix (#1148) 2025-06-09 16:54:04 +01:00
server_scripts Conductor (#1144) 2025-06-09 19:34:05 +01:00
startup_scripts Conductor (#1144) 2025-06-09 19:34:05 +01:00
jsconfig.json Alpha Release: 0.9.0 (#849) 2025-04-15 23:27:17 +05:00
README IF TRANSLATING.md Alpha Release: additions 0.9.0 (#880) 2025-04-18 14:49:56 +05:00
README.txt ops 2023-10-23 21:30:55 +07:00

Find out more info on the website: https://kubejs.com/

Directory information:

assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png
data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json

startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!)
server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload)
client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T)

config - KubeJS config storage. This is also the only directory that scripts can access other than world directory
exported - Data dumps like texture atlases end up here

You can find type-specific logs in logs/kubejs/ directory