neuralgia/kubejs
GameStar 302c394a47
cooling tower particles (#1954)
* stuff

* eh

* stuff

* stuff to save
2025-10-04 13:01:23 -05:00
..
assets cooling tower particles (#1954) 2025-10-04 13:01:23 -05:00
client_scripts Finishing adding the Fission Reactor to TFG (#1951) 2025-10-04 16:44:53 +01:00
config Alpha Release: 0.9.0 (#849) 2025-04-15 23:27:17 +05:00
data Remove Plutonium ore loot table and add a bad mixer recipe for bio diesel (#1955) 2025-10-04 11:51:38 -05:00
server_scripts whoops 2025-10-04 18:44:41 +01:00
startup_scripts cooling tower particles (#1954) 2025-10-04 13:01:23 -05:00
README.txt ops 2023-10-23 21:30:55 +07:00
README_IF_TRANSLATING.md workflows 2025-07-27 17:37:44 +05:00

Find out more info on the website: https://kubejs.com/

Directory information:

assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png
data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json

startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!)
server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload)
client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T)

config - KubeJS config storage. This is also the only directory that scripts can access other than world directory
exported - Data dumps like texture atlases end up here

You can find type-specific logs in logs/kubejs/ directory