neuralgia/kubejs
jurjen909 b3f1308fdf
Inconsistency fix at recipes.coal.js (#2688)
* Inconsistency fix at recipes.coal.js

Removed duplicate gtceu:raw_coal recipe with an odd time of 1710 ticks.
Changed recipe duration to reflect how many Coke is being made (ie 4x coke = 4x the base of 900 ticks, 45 seconds)
Changed tfc:poor_raw_coal recipe input to 1x tfc:poor_raw_coal instead of 2x tfc:poor_raw_coal to reflect the amount of Coal a piece or Poor Raw gives in a furnace.

* Update recipes.coal.js

Reverted recipe duration changes back to 900 ticks for the raw coal items in the Coke oven.
Removed redundant "1x" input in poor_raw_coal recipe.

Signed-off-by: jurjen909 <jurjen909@ziggo.nl>

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Signed-off-by: jurjen909 <jurjen909@ziggo.nl>
2026-01-09 14:49:29 -06:00
..
assets Add files via upload (#2686) 2026-01-09 16:10:26 +00:00
client_scripts buff crucible to 32 ingots instead of 28, standardize tooltip of small vessel #2634, langs 2026-01-06 10:20:11 +00:00
config Alpha Release: 0.9.0 (#849) 2025-04-15 23:27:17 +05:00
data Give Mars tree leaves distance property (#2661) 2026-01-08 16:25:19 -06:00
server_scripts Inconsistency fix at recipes.coal.js (#2688) 2026-01-09 14:49:29 -06:00
startup_scripts Add cast iron to gear/rod molds (#2677) 2026-01-09 08:39:11 +00:00
README.txt ops 2023-10-23 21:30:55 +07:00
README_IF_TRANSLATING.md workflows 2025-07-27 17:37:44 +05:00

Find out more info on the website: https://kubejs.com/

Directory information:

assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png
data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json

startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!)
server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload)
client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T)

config - KubeJS config storage. This is also the only directory that scripts can access other than world directory
exported - Data dumps like texture atlases end up here

You can find type-specific logs in logs/kubejs/ directory