neuralgia/kubejs
Pyritie 8b3745f72f
Refactored ore recipes and moved them out of TFG-Core (#888)
* refactored ore recipes and moved them out of TFG-Core. Also fixed the quern producing more output than the others, and added a workaround for the greate millstone bug

* fixed VI centrifuging recipes and bulk washing recipes to be consistent with their LV versions

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Signed-off-by: Pyritie <pyritie@gmail.com>
2025-04-20 13:34:41 +01:00
..
assets Updated early ore processing part 2 to align with actual recipes 2025-04-19 14:36:12 +01:00
client_scripts Alpha Release: 0.9.0 (#849) 2025-04-15 23:27:17 +05:00
config Alpha Release: 0.9.0 (#849) 2025-04-15 23:27:17 +05:00
data Alpha Release: additions 0.9.0 (#880) 2025-04-18 14:49:56 +05:00
server_scripts Refactored ore recipes and moved them out of TFG-Core (#888) 2025-04-20 13:34:41 +01:00
startup_scripts Removed firmalife sprinklers, since now you can put gt pipes through walls 2025-04-18 20:51:37 +01:00
jsconfig.json Alpha Release: 0.9.0 (#849) 2025-04-15 23:27:17 +05:00
README IF TRANSLATING.md Alpha Release: additions 0.9.0 (#880) 2025-04-18 14:49:56 +05:00
README.txt ops 2023-10-23 21:30:55 +07:00

Find out more info on the website: https://kubejs.com/

Directory information:

assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png
data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json

startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!)
server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload)
client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T)

config - KubeJS config storage. This is also the only directory that scripts can access other than world directory
exported - Data dumps like texture atlases end up here

You can find type-specific logs in logs/kubejs/ directory