neuralgia/kubejs
TomPlop 50eff2f5b9
Fission energy rework (#2931)
* everything should be fine

* Balance early power (#6)

* balance update

* Add textures

* last balance tweaks

* more balance

* Fix conflicts

* Balance early power (#8)

* balance update

* Add textures

* last balance tweaks

* Oupsi

* more fixes

* add changed quests

* push latest balance

* fix tallow

* add btx

* Update quests

* Oups

* Adding some nuclear stuffs so I can merge my branches

* Isotopic solvent stuff (#10)

* push

* fix iconset issue

* adding all the textures change

* add more stuffs

* Push recipes

* new stuffs

* add stuffs

* more changes

* add textures and some recipes

* tons of change

* fix texture

* add textures and other stuffs

* more recipes

* add recycling for fission rods

* more recipes

* fix fluid textures

* comment out FLiBe again and balance rods

* fix fluids

* some latest fix

* fix more texture

* more recipe changes

* more recipes

* some last minute balance changes

* add quests

* fix conflict

* more fixes

* fix components

* var to const

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Co-authored-by: Spicy Noodles <93035068+SpicyNoodle5@users.noreply.github.com>
2026-02-01 10:52:11 -06:00
..
assets Fission energy rework (#2931) 2026-02-01 10:52:11 -06:00
client_scripts Fission energy rework (#2931) 2026-02-01 10:52:11 -06:00
config Alpha Release: 0.9.0 (#849) 2025-04-15 23:27:17 +05:00
data cleanup rock loot tables 2026-01-31 14:27:52 +00:00
server_scripts Fission energy rework (#2931) 2026-02-01 10:52:11 -06:00
startup_scripts Fission energy rework (#2931) 2026-02-01 10:52:11 -06:00
README.txt ops 2023-10-23 21:30:55 +07:00
README_IF_TRANSLATING.md workflows 2025-07-27 17:37:44 +05:00

Find out more info on the website: https://kubejs.com/

Directory information:

assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png
data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json

startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!)
server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload)
client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T)

config - KubeJS config storage. This is also the only directory that scripts can access other than world directory
exported - Data dumps like texture atlases end up here

You can find type-specific logs in logs/kubejs/ directory