neuralgia/kubejs/server_scripts/tfg
Redeix 611f5d9199
Recipes, Tags, Assets+ for railgun (#1394)
* - Yeast recipe conflict fix

* - Fixed seed oil voiding in barrels. And item weight inconsistency.

* - Reduced loading screen logo size by 4MB

* - Update Changelog

* - Compressed loading screen images to maybe help with ram

* - Added default gui scale to make the main menu look better on first launch

* - Update Changelog

* - Added utility script for adding circuits to existing recipes

* fixed changelog conflict

Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>

* - Added harvest baskets

* - Fixed baked potato recipe mixing from oven

* - Allowed elytras to be repaired regardless of damage

* - Fixed sea water barrel recipe

* - Gave plants tags to bushes so they can have other uses

* - Pushed stubborn models

* - updated Changelog

* - Changelog typo

* - Integrated Ad Astra wood

* - Updated changelog

* - Treated chipboard composite barrel lang

* - Some Tacz fixes

* - Jar dupe fix

* - tacz data

* - updated changelog

* - we hate git

* - Loading screen and main menu optimizations

* - image push

* - I think I got the title screen looking good on all resolutions

* - Updated Changelog

* - Added scale fix to loading screen too

* - Fix pixel alignment

* - Recipes, tags, assets+ for railgun

---------

Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>
Signed-off-by: Pyritie <pyritie@gmail.com>
Co-authored-by: Pyritie <pyritie@gmail.com>
2025-07-20 11:59:30 +01:00
..
data.js Integrated Ad Astra wood & and added wood recipe utility (#1346) 2025-07-15 17:41:08 +01:00
events.chunks.js starting mars sand dunes 2025-07-20 00:24:57 +01:00
events.js - Fixed pill behavior with cheats off (#1084) 2025-05-28 08:26:25 +01:00
json_tool.armor_trim.js - Added support for armor trims + new materials 2025-04-25 01:38:06 -05:00
loot_tables.js Bugfix/glass item drop compat (#1369) 2025-07-18 01:33:58 +01:00
recipes.collapse.js added back vanilla red sand, started work on some tags, added mars deep desert biome 2025-07-19 16:20:15 +01:00
recipes.converting.js Create 6 work on my end (#1214) 2025-06-24 01:32:17 +01:00
recipes.fishing_nets.js - Added support for armor trims + new materials 2025-04-25 01:38:06 -05:00
recipes.food.js Some fixes (#1353) 2025-07-16 09:18:54 +01:00
recipes.js Create 6 work on my end (#1214) 2025-06-24 01:32:17 +01:00
recipes.medicine.js added an early way to get gregtech medicine, and added some more plants for medicines 2025-04-24 23:33:12 +01:00
recipes.miscellaneous.js Recipes, Tags, Assets+ for railgun (#1394) 2025-07-20 11:59:30 +01:00
recipes.molds.js Bug fix for #1298; extruder molds being goofy (#1314) 2025-07-14 11:03:25 +10:00
recipes.paper.js Fixes bug where milling #tfg:hardwood would result in softwood pulp instead of the expected hardwood pulp. (#1391) 2025-07-20 11:55:41 +01:00
recipes.recycling.js Harvest baskets + (#1338) 2025-07-15 03:37:45 +01:00
recipes.rocks.js Mechanical press (#1243) 2025-07-05 01:41:03 +01:00
recipes.space.js gas pressurizer recipes + langs 2025-07-18 22:53:30 +01:00
recipes.stone_dusts.js tweaks and balances after playtesting a bit 2025-07-06 00:49:29 +01:00
recipes.supports.js Fixes and features (#987) 2025-05-12 12:29:10 +01:00
recipes.terrariums.js fucking gregtech 2025-07-09 22:58:04 +01:00
tags.facades.js Adding Ad Astra block to gt facade (#1269) 2025-07-11 00:41:10 +01:00
tags.js Recipes, Tags, Assets+ for railgun (#1394) 2025-07-20 11:59:30 +01:00
tags.veins.js Create 6 work on my end (#1214) 2025-06-24 01:32:17 +01:00