neuralgia/kubejs
Jean Roberto de Souza 5bc2d12bfd
Add vinegar as option for curdled milk crafting (#2675)
* Add vinegar as option for curdled milk crafting

This adds an earlier way to make cheese without relying on acetic acid. As vinegar is partially composed of acetic acid, and the recipe for homemade cheese using vinegar is realistic, that would be an useful and accurate recipe.

Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>

* Update vinegar input and output for lactose milk recipe

Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>

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Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>
2026-01-09 02:26:08 -06:00
..
assets Ru_Ru sticky resin (#2663) 2026-01-08 10:42:59 +00:00
client_scripts buff crucible to 32 ingots instead of 28, standardize tooltip of small vessel #2634, langs 2026-01-06 10:20:11 +00:00
config Alpha Release: 0.9.0 (#849) 2025-04-15 23:27:17 +05:00
data Give Mars tree leaves distance property (#2661) 2026-01-08 16:25:19 -06:00
server_scripts Add vinegar as option for curdled milk crafting (#2675) 2026-01-09 02:26:08 -06:00
startup_scripts Give Mars tree leaves distance property (#2661) 2026-01-08 16:25:19 -06:00
README.txt ops 2023-10-23 21:30:55 +07:00
README_IF_TRANSLATING.md workflows 2025-07-27 17:37:44 +05:00

Find out more info on the website: https://kubejs.com/

Directory information:

assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png
data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json

startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!)
server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload)
client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T)

config - KubeJS config storage. This is also the only directory that scripts can access other than world directory
exported - Data dumps like texture atlases end up here

You can find type-specific logs in logs/kubejs/ directory