neuralgia/kubejs
thederpysockdude123 5f6089dd60
added tfc:foods tag to a whole bunch of tfg foods (#2405)
* Update items.food.js

Signed-off-by: thederpysockdude123 <thederpysockdude123@gmail.com>

* Update items.food.js

Signed-off-by: thederpysockdude123 <thederpysockdude123@gmail.com>

---------

Signed-off-by: thederpysockdude123 <thederpysockdude123@gmail.com>
Co-authored-by: Redeix <brayden.j.m.ford@gmail.com>
2025-12-13 12:21:49 -06:00
..
assets particles (#2401) 2025-12-13 11:59:20 +00:00
client_scripts improved tooltips, added boots 2025-12-11 01:10:31 +00:00
config Alpha Release: 0.9.0 (#849) 2025-04-15 23:27:17 +05:00
data fix swine-steel axes from not having the lumberjack property 2025-12-13 15:12:47 +00:00
server_scripts fix cobalt brass illager tools missing properties 2025-12-13 15:13:01 +00:00
startup_scripts added tfc:foods tag to a whole bunch of tfg foods (#2405) 2025-12-13 12:21:49 -06:00
README.txt ops 2023-10-23 21:30:55 +07:00
README_IF_TRANSLATING.md workflows 2025-07-27 17:37:44 +05:00

Find out more info on the website: https://kubejs.com/

Directory information:

assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png
data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json

startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!)
server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload)
client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T)

config - KubeJS config storage. This is also the only directory that scripts can access other than world directory
exported - Data dumps like texture atlases end up here

You can find type-specific logs in logs/kubejs/ directory