neuralgia/config/betterfoliage-client.toml
Pyritie ec2e3cd3c4
Alpha Release: 0.9.0 (#849)
Signed-off-by: Pyritie <pyritie@gmail.com>
Signed-off-by: TomPlop <tomdidome@gmail.com>
Co-authored-by: Xikaro <os.valerievich@ya.ru>
Co-authored-by: Nebby <78170922+Nebby1999@users.noreply.github.com>
Co-authored-by: Redeix <brayden.j.m.ford@gmail.com>
Co-authored-by: TomPlop <tomdidome@gmail.com>
Co-authored-by: aidie8 <aidenvanzuilen@gmail.com>
Co-authored-by: Xikaro <55663835+Xikaro@users.noreply.github.com>
Co-authored-by: Zleub <debray.arnaud@gmail.com>
2025-04-15 23:27:17 +05:00

26 lines
978 B
TOML

[general]
#Attempts per tick to spawn a particle
#Range: > 0
particleAttempts = 2
#Horizontal and Vertical distance particles will spawn from
#Range: > 0
particleDistance = 15
#Enable Soul Particles?
souls = false
#Enable Leaf Particles?
leaves = true
#Enable Snowballs?
snowballs = true
#Determines the size of the leaves cache. Number of models cached per leaf block will be the number you input to the third power. Bigger cache = more RAM, but more variation and less z-fighting as a result
#Range: 5 ~ 20
leavesCacheSize = 7
#Determines the max distance leaves block fluff can deviate from the actual block. 0.0 means no distance variation (all fluff is in the middle of the block)
#Range: 0.0 ~ 7.0
leavesVariationDistance = 2.75
#Force Forge Lighting Pipeline? (should be true when not using Optifine)
forceForgeLighting = true
#Inverse of the rarity of the extra grass. Increase the value to make it less common.
#Range: > 1
extraGrassRarity = 2