..
data.js
started moon rabbit entity
2025-06-26 01:30:03 +01:00
events.js
- Fixed pill behavior with cheats off ( #1084 )
2025-05-28 08:26:25 +01:00
json_tool.armor_trim.js
- Added support for armor trims + new materials
2025-04-25 01:38:06 -05:00
loot_tables.js
Some small stuff ( #1225 )
2025-06-28 11:14:05 +01:00
recipes.collapse.js
Create 6 work on my end ( #1214 )
2025-06-24 01:32:17 +01:00
recipes.converting.js
Create 6 work on my end ( #1214 )
2025-06-24 01:32:17 +01:00
recipes.fishing_nets.js
- Added support for armor trims + new materials
2025-04-25 01:38:06 -05:00
recipes.food.js
replaced all our water input fluids with a tag, so river water works too
2025-06-30 19:14:31 +01:00
recipes.js
Create 6 work on my end ( #1214 )
2025-06-24 01:32:17 +01:00
recipes.medicine.js
added an early way to get gregtech medicine, and added some more plants for medicines
2025-04-24 23:33:12 +01:00
recipes.miscellaneous.js
replaced all our water input fluids with a tag, so river water works too
2025-06-30 19:14:31 +01:00
recipes.molds.js
Merge branch 'dev' into dev
2025-05-13 01:25:09 -05:00
recipes.paper.js
Mechanical press ( #1243 )
2025-07-05 01:41:03 +01:00
recipes.recycling.js
Updated textures for the fridge and food processor + ( #1210 )
2025-06-23 08:40:17 +01:00
recipes.rocks.js
Mechanical press ( #1243 )
2025-07-05 01:41:03 +01:00
recipes.space.js
adding greenhouse tier bonuses + fixing the fertilised recipes chanced outputs consistency
2025-07-01 01:57:59 +01:00
recipes.stone_dusts.js
Create 6 work on my end ( #1214 )
2025-06-24 01:32:17 +01:00
recipes.supports.js
Fixes and features ( #987 )
2025-05-12 12:29:10 +01:00
recipes.terrariums.js
Create 6 work on my end ( #1214 )
2025-06-24 01:32:17 +01:00
tags.facades.js
added, changed, removed recipes and things for create + its addons
2025-06-24 16:56:55 +01:00
tags.js
Mechanical press ( #1243 )
2025-07-05 01:41:03 +01:00
tags.veins.js
Create 6 work on my end ( #1214 )
2025-06-24 01:32:17 +01:00