neuralgia/config/tfc-client.toml

73 lines
4.2 KiB
TOML

[general]
#Should TFC forcefully skip the 'Experimental World Generation' warning screen when creating or loading a world?
#Note: this also speeds up loading a world by about 2x.
ignoreExperimentalWorldGenWarning = true
#Enables a series of additional debugging tooltips, displayed information, and logging.
enableDebug = false
[display]
#Replace the vanilla hunger bar with a TFC one.
enableHungerBar = true
#Replaces the vanilla health bar with a TFC one.
enableHealthBar = true
#Adds a TFC thirst bar over the hotbar.
enableThirstBar = true
#Allows the vanilla XP bar to render.
enableExperienceBar = true
#Enables squids inking your screen.
enableInkSplatter = true
#Enables the vanilla tutorial toasts that appear during gameplay. These can be difficult to make disappear in modded environments, so they are disabled by default.
enableVanillaTutorialToasts = false
#Adjusts the position where potion effects render in the X direction. By default, this moves them to the right of the inventory tabs. Negative values shift them to the left.
#Range: -128 ~ 128
effectHorizontalAdjustment = 20
#Health display format. This affects what number is displayed on top of the tfc-style health bar
#TFC - e.g. 750 / 1000
#VANILLA - e.g. 15.0 / 20.0
#TFC_CURRENT - e.g. 750
#VANILLA_CURRENT - e.g. 15.0
#Allowed Values: TFC, VANILLA, TFC_CURRENT, VANILLA_CURRENT
healthDisplayStyle = "TFC"
#Food expiry tooltip display style. This affects what information is shown on the food item stack tooltips.
#NONE - Shows nothing. Maximum mystery!
#EXPIRY - e.g. 'Expires on June 3, 05:00
#TIME_LEFT - e.g. 'Expires in about 3 day(s)
#BOTH - Shows both of the above, e.g. Expires on June 3, 05:00 (in about 3 day(s)).
#Allowed Values: NONE, EXPIRY, TIME_LEFT, BOTH
foodExpiryTooltipStyle = "BOTH"
#The overlay color to indicate rotten foods. Default = 0x88CC33
#Range: 0 ~ 16777215
foodExpiryOverlayColor = 8965171
#The style to display all heat tooltips in.
#COLOR = Approximate, color based tooltips (like Very Hot**, Brilliant White)
#CELSIUS = Exact degrees celsius
#FAHRENHEIT = Exact degrees fahrenheit
#Allowed Values: COLOR, CELSIUS, FAHRENHEIT
heatTooltipStyle = "COLOR"
#The style to display all time delta / duration tooltips in.
#DAYS = Display values larger than a month as a number of days, i.e. '105 day(s)'
#DAYS_MONTHS = Display values larger than a year as a number of months and days, i.e. '13 month(s), 1 day(s)'
#DAYS_MONTHS_YEARS = Display values as normal, i.e. '1 year(s), 1 month(s), 1 day(s)'
#Allowed Values: DAYS_MONTHS_YEARS, DAYS_MONTHS, DAYS
timeDeltaTooltipStyle = "DAYS_MONTHS_YEARS"
#Enable TFC additions to the F3 menu, showing time, date, and climate information.
enableTFCF3Overlays = true
#If prospect information should appear in the space above the hotbar (the actionbar). False will put them in the chat window.
sendProspectResultsToActionbar = true
#If hoe overlays (for hydration, nutrition, or temperature, shown when hovering over a plant or farmland while holding a hoe), should only be shown when the shift key is held down.
showHoeOverlaysOnlyWhenShifting = false
#If true, mods like Jade that add info when hovering on a block will add the hoe's overlay info to the tooltip, even when not holding a hoe.
showHoeOverlaysInInfoMods = true
#If familiarity is displayed as a percent rather than a heart
displayFamiliarityAsPercent = false
#If, when hovering over an item in the inventory, or looking at a block in the world that has a linked page in the guide book, should it display a tooltip along with allowing you to hold Ctrl/Cmd to quickly navigate to that page in the book.
showGuideBookLinksAlways = true
#If a button linking to the TFC Field Guide should be added to the inventory, climate, nutrition, and calendar screens?
showGuideBookTabInInventory = true
[compatibility]
#Defines additional metal sheet textures that should be added to the block atlas, as they would be otherwise unused, for use in ingot piles and metal sheet blocks.
#For Pack Makers: When adding a Metal via a datapack, with a custom texture "domain:block/my_texture", and you get missing textures in ingot piles and sheet blocks, that texture needs to be added here
additionalMetalSheetTextures = []