* ignore .vs * initial commit of ~space~ * fixed planets in config * adding ore blocks to anorthite, renamed moon deepslate to dunite * added moon ore veins, adjusted earth ones, added separate rock blocks * added new buds for the new minerals, adjusted veins again * forgot to add titanium to the moon! * added moon zombies * adjusted veins + added endermites * first step to the moon Signed-off-by: SverhRazum-Nah <leon.trol@mail.ru> * change sky colors back to black * added ad astra ores * add desh veins to the moon * added missing certus clusters * adding desh veins/loc * adding meteors + rabbit houses * cheeeeeeese * replaced meteor concrete with sky stone * burying the meteors a little more * initial commit of ores to field guide tool * updated mineral data with new space ores * fixed trapdoor orientation * added anorthite rocks/bricks, changed names of cut deepslate, made cut deepslate + asurine visible * changed average moon temp * First Push * split 'for' value into arrays, added russian * pillars are stone, not metal * adjusting spawns (again) * oh so that's how charge and energy budget work * added recipes for the create decoration blocks * bricks and rocks * remove ad astra recipes * added limpets to the moon * Landing on Mars Signed-off-by: SverhRazum-Nah <leon.trol@mail.ru> * Man thats a lot * added translations for vein types, rock types, and added ukranium * rabbit adjustments * removed cooking anorthite cobble into raw * Pushin P * Parity * Move translation tokens to the language tokens JSON * Remove bin and obj * Update .gitignore * Update .gitignore Signed-off-by: Pyritie <pyritie@gmail.com> * moon mobs again * Ore Index being Written * More PRogress * Improve string formatting * toned down realgar * structures! shulkers! oh my! * Some progress on the vein index writing * replace obsidian with scorchia in meteors * meteor adjustments * Actual vein index * add globes to loot table * Project Completed * added solar power values * adjusted ad astra recipes, hid some of the items, added bedrock ores * more fiddling with structures * made the rover a bit cheaper * comply with review * anorthite dust * retextured shulkers * disabled stuff from species/endermanoverhaul * texture tweak * recipe tweak * fixed space rocks being invisible on the map for some reason * removed earth bauxite vein * mars rock * mars stuff * starting work on mars biome generation * put biomes in folders * climate stuff * more mars worldgen * added carve tag to space blocks * move to correct folder * removed veins * added armalcolite to the moon * anorthite -> anorthosite * plagioclase -> syenite * dunite -> basanite * what is climate * climates again * mars rock layers * fixed the temps! * Update tags.js Signed-off-by: Pyritie <pyritie@gmail.com> * Add a Solution file * adding this back * remove tools folder since it was moved to a different repo * some stuff that didn't merge * updates * merges * merges --------- Signed-off-by: SverhRazum-Nah <leon.trol@mail.ru> Signed-off-by: Pyritie <pyritie@gmail.com> Co-authored-by: SverhRazum-Nah <leon.trol@mail.ru> Co-authored-by: Nebby1999 <nebby131999@gmail.com> |
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| .. | ||
| assets | ||
| client_scripts | ||
| config | ||
| data | ||
| server_scripts | ||
| startup_scripts | ||
| jsconfig.json | ||
| README IF TRANSLATING.md | ||
| README.txt | ||
Find out more info on the website: https://kubejs.com/ Directory information: assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!) server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload) client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T) config - KubeJS config storage. This is also the only directory that scripts can access other than world directory exported - Data dumps like texture atlases end up here You can find type-specific logs in logs/kubejs/ directory