neuralgia/kubejs
2025-07-22 01:52:19 +01:00
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assets added quests for some species stuff, adjusted recipes of the grappling hook and rope coils 2025-07-22 01:31:29 +01:00
client_scripts use strict 2025-07-21 13:52:18 +10:00
config Alpha Release: 0.9.0 (#849) 2025-04-15 23:27:17 +05:00
data update changelog, revert unnecessary changes from #1390 2025-07-20 12:53:25 +01:00
server_scripts Steam Fluid Blaze Burner First Comit. (#1379) 2025-07-22 01:52:19 +01:00
startup_scripts use strict 2025-07-21 13:52:18 +10:00
README IF TRANSLATING.md Alpha Release: additions 0.9.0 (#880) 2025-04-18 14:49:56 +05:00
README.txt ops 2023-10-23 21:30:55 +07:00

Find out more info on the website: https://kubejs.com/

Directory information:

assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png
data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json

startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!)
server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload)
client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T)

config - KubeJS config storage. This is also the only directory that scripts can access other than world directory
exported - Data dumps like texture atlases end up here

You can find type-specific logs in logs/kubejs/ directory