neuralgia/kubejs
2025-05-10 02:33:44 +01:00
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assets Field guide updates (#973) 2025-05-09 08:31:25 +01:00
client_scripts fixed vessel tooltips so they display on the uncolored vessel too 2025-05-08 22:09:47 +01:00
config Alpha Release: 0.9.0 (#849) 2025-04-15 23:27:17 +05:00
data fixes #967 2025-05-07 21:03:32 +01:00
server_scripts added "requiresNaturalLog" config to afc tree tapping recipes so you can't tap your house 2025-05-10 02:33:44 +01:00
startup_scripts Release: 0.9.3 (#951) 2025-05-05 21:58:47 +05:00
jsconfig.json Alpha Release: 0.9.0 (#849) 2025-04-15 23:27:17 +05:00
README IF TRANSLATING.md Alpha Release: additions 0.9.0 (#880) 2025-04-18 14:49:56 +05:00
README.txt ops 2023-10-23 21:30:55 +07:00

Find out more info on the website: https://kubejs.com/

Directory information:

assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png
data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json

startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!)
server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload)
client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T)

config - KubeJS config storage. This is also the only directory that scripts can access other than world directory
exported - Data dumps like texture atlases end up here

You can find type-specific logs in logs/kubejs/ directory