* - Yeast recipe conflict fix * - Fixed seed oil voiding in barrels. And item weight inconsistency. * - Reduced loading screen logo size by 4MB * - Update Changelog * - Compressed loading screen images to maybe help with ram * - Added default gui scale to make the main menu look better on first launch * - Update Changelog * - Added utility script for adding circuits to existing recipes * fixed changelog conflict Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com> * - Added harvest baskets * - Fixed baked potato recipe mixing from oven * - Allowed elytras to be repaired regardless of damage * - Fixed sea water barrel recipe * - Gave plants tags to bushes so they can have other uses * - Pushed stubborn models * - updated Changelog * - Changelog typo * - Integrated Ad Astra wood * - Updated changelog * - Treated chipboard composite barrel lang * - Some Tacz fixes * - Jar dupe fix * - tacz data * - updated changelog * - we hate git * - Loading screen and main menu optimizations * - image push * - I think I got the title screen looking good on all resolutions * - Updated Changelog * - Added scale fix to loading screen too * - Fix pixel alignment * - Recipes, tags, assets+ for railgun * - Brick interaction events and new function for interacting with blocks * - Added parameter boolean to decide if blockstate should be copied * - Change for block interaction event constant that may fix linux crash * - Moved global array to the events file and some linter fixes. * - Updated Changelog --------- Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com> Signed-off-by: Pyritie <pyritie@gmail.com> Co-authored-by: Pyritie <pyritie@gmail.com> |
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| .. | ||
| assets | ||
| client_scripts | ||
| config | ||
| data | ||
| server_scripts | ||
| startup_scripts | ||
| README IF TRANSLATING.md | ||
| README.txt | ||
Find out more info on the website: https://kubejs.com/ Directory information: assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!) server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload) client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T) config - KubeJS config storage. This is also the only directory that scripts can access other than world directory exported - Data dumps like texture atlases end up here You can find type-specific logs in logs/kubejs/ directory