neuralgia/kubejs
TreyR9 9bb312679b
Bulk Boiling (#1784)
Added Vat recipe for boiling salt water into salt, if any of the salt water-related recipes break in the future then this is the likely culprit

Signed-off-by: TreyR9 <106098556+TreyR9@users.noreply.github.com>
2025-09-09 16:58:27 -05:00
..
assets primitive creatures update! 2025-09-09 21:20:20 +01:00
client_scripts fix soup tooltip issue 2025-09-08 15:47:29 +01:00
config Alpha Release: 0.9.0 (#849) 2025-04-15 23:27:17 +05:00
data primitive creatures update! 2025-09-09 21:20:20 +01:00
server_scripts Bulk Boiling (#1784) 2025-09-09 16:58:27 -05:00
startup_scripts langs, fixed a few nether brick items being hidden 2025-09-09 14:36:33 +01:00
README.txt ops 2023-10-23 21:30:55 +07:00
README_IF_TRANSLATING.md workflows 2025-07-27 17:37:44 +05:00

Find out more info on the website: https://kubejs.com/

Directory information:

assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png
data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json

startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!)
server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload)
client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T)

config - KubeJS config storage. This is also the only directory that scripts can access other than world directory
exported - Data dumps like texture atlases end up here

You can find type-specific logs in logs/kubejs/ directory