neuralgia/kubejs
2025-08-26 13:09:01 +01:00
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assets fix sangnum clay block texture 2025-08-26 01:42:16 +01:00
client_scripts I messed up the tooltips oops (#1703) 2025-08-25 17:36:55 -05:00
config Alpha Release: 0.9.0 (#849) 2025-04-15 23:27:17 +05:00
data fix ochrum so it only spawns in stone/dirt/gravel and not sand 2025-08-26 01:55:20 +01:00
server_scripts prevent spice and venus geysers from being movable with create contraptions 2025-08-26 13:09:01 +01:00
startup_scripts made deposits invisible on xaeros 2025-08-26 00:09:28 +01:00
README.txt ops 2023-10-23 21:30:55 +07:00
README_IF_TRANSLATING.md workflows 2025-07-27 17:37:44 +05:00

Find out more info on the website: https://kubejs.com/

Directory information:

assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png
data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json

startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!)
server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload)
client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T)

config - KubeJS config storage. This is also the only directory that scripts can access other than world directory
exported - Data dumps like texture atlases end up here

You can find type-specific logs in logs/kubejs/ directory