* Export ".json"s from TFCagedalcohol mod to TFC Exporting effects ".json"s Signed-off-by: Eve <93487878+EveProgrammingsockson@users.noreply.github.com> * Create tfc There is tfc/tfc/*files* Need additional file to access them Signed-off-by: Eve <93487878+EveProgrammingsockson@users.noreply.github.com> * Delete kubejs/data/tfc/drinkables directory not there sh* Signed-off-by: Eve <93487878+EveProgrammingsockson@users.noreply.github.com> * Delete kubejs/data/tfc/tfc Signed-off-by: Eve <93487878+EveProgrammingsockson@users.noreply.github.com> * Create tfc Signed-off-by: Eve <93487878+EveProgrammingsockson@users.noreply.github.com> * Delete kubejs/data/tfc/tfc Signed-off-by: Eve <93487878+EveProgrammingsockson@users.noreply.github.com> * Create tfc Signed-off-by: Eve <93487878+EveProgrammingsockson@users.noreply.github.com> * Delete kubejs/data/tfc/tfc Signed-off-by: Eve <93487878+EveProgrammingsockson@users.noreply.github.com> * Create ihategithub Signed-off-by: Eve <93487878+EveProgrammingsockson@users.noreply.github.com> * Exporting aged alcohol from TFCagedalcohol data Signed-off-by: Eve <93487878+EveProgrammingsockson@users.noreply.github.com> * Create alcohols.json Signed-off-by: Eve <93487878+EveProgrammingsockson@users.noreply.github.com> * Delete kubejs/data/tfc/tfc/ihategithub Signed-off-by: Eve <93487878+EveProgrammingsockson@users.noreply.github.com> --------- Signed-off-by: Eve <93487878+EveProgrammingsockson@users.noreply.github.com> |
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|---|---|---|
| .. | ||
| assets | ||
| client_scripts | ||
| config | ||
| data | ||
| server_scripts | ||
| startup_scripts | ||
| jsconfig.json | ||
| README IF TRANSLATING.md | ||
| README.txt | ||
Find out more info on the website: https://kubejs.com/ Directory information: assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!) server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload) client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T) config - KubeJS config storage. This is also the only directory that scripts can access other than world directory exported - Data dumps like texture atlases end up here You can find type-specific logs in logs/kubejs/ directory