neuralgia/kubejs
GameStar c68b78ce67
Updating guns & some bug fixes (#1501)
* new gun enables

* new modifiers

* lang

* adding data loaders

* ammo changes

* attachments

* new guns

* remove old

* updated create armorer

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* new applied armorer

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* I put the wrong one in 

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* py's fixes

* adds sandworm mod

* Delete tacz/ULVguns.zip

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Add files via upload

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* stuff

* more gun stuff

* bug fix for alabaster

* forgot to remove a log

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update recipes.alabaster.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update recipes.ammo.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* updated alabaster to match chem bath recipes

Signed-off-by: Pyritie <pyritie@gmail.com>

---------

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Signed-off-by: Pyritie <pyritie@gmail.com>
Co-authored-by: Pyritie <pyritie@gmail.com>
2025-08-02 18:18:40 +01:00
..
assets Updating guns & some bug fixes (#1501) 2025-08-02 18:18:40 +01:00
client_scripts finally gt fixed this typo 2025-07-28 13:39:43 +01:00
config Alpha Release: 0.9.0 (#849) 2025-04-15 23:27:17 +05:00
data mars crop stuff 2025-07-31 12:25:53 +01:00
server_scripts Updating guns & some bug fixes (#1501) 2025-08-02 18:18:40 +01:00
startup_scripts Updating guns & some bug fixes (#1501) 2025-08-02 18:18:40 +01:00
README.txt ops 2023-10-23 21:30:55 +07:00
README_IF_TRANSLATING.md workflows 2025-07-27 17:37:44 +05:00

Find out more info on the website: https://kubejs.com/

Directory information:

assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png
data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json

startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!)
server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload)
client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T)

config - KubeJS config storage. This is also the only directory that scripts can access other than world directory
exported - Data dumps like texture atlases end up here

You can find type-specific logs in logs/kubejs/ directory