neuralgia/kubejs
GameStar d59f73b1ee
Feature/sandworm, sacks, soulbind (#1710)
* stuff

* Create wraptor.json

* Update tags.js

* fix wool

* eggs

* Update constants.js

* more recipe stuff

* doing tooltips the correct way

* oops

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* oops

* eater mixin stuff

* add sandworm+dep to pakku

* new configs I think

* soulbind recipes

* thumper

* Update main_server_script.js

* Update pakku-lock.json

* sack configs

* Update sns-server.toml

* Update sns-server.toml

* sack recipes and stuff

* Create soulbinding-common.toml

* soulbind fix

* Update pakku-lock.json

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update recipes.js

* Update recipes.js

* Delete EffekseerNativeForJava.dll

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update .gitignore

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Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
2025-08-27 00:09:54 +01:00
..
assets fix sangnum clay block texture 2025-08-26 01:42:16 +01:00
client_scripts I messed up the tooltips oops (#1703) 2025-08-25 17:36:55 -05:00
config Alpha Release: 0.9.0 (#849) 2025-04-15 23:27:17 +05:00
data fix ochrum so it only spawns in stone/dirt/gravel and not sand 2025-08-26 01:55:20 +01:00
server_scripts Feature/sandworm, sacks, soulbind (#1710) 2025-08-27 00:09:54 +01:00
startup_scripts Feature/sandworm, sacks, soulbind (#1710) 2025-08-27 00:09:54 +01:00
README.txt ops 2023-10-23 21:30:55 +07:00
README_IF_TRANSLATING.md workflows 2025-07-27 17:37:44 +05:00

Find out more info on the website: https://kubejs.com/

Directory information:

assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png
data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json

startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!)
server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload)
client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T)

config - KubeJS config storage. This is also the only directory that scripts can access other than world directory
exported - Data dumps like texture atlases end up here

You can find type-specific logs in logs/kubejs/ directory