neuralgia/kubejs/startup_scripts/ae2/constants.js
Pyritie f0845f2c69
Release: 0.9.3 (#951)
* changed Caelum to be on the server too, since tfc-caelum is also a server mod

* added caelum + tfc-caelum to pakku

* fixed stress levels on the rolling mill

* fixed lang files for universal circuits

* changed early game recipes to use small gears instead of large, to avoid duping, and make cogs easier

* Update carryon-common.toml

Carry On's config doesn't seem to work with tags (#), so I explicitly added the framedblocks chest and the tfc chests to the whitelist. I also removed storage drawers since they aren't in use.

Signed-off-by: NobleWasTaken <137561393+NobleWasTaken@users.noreply.github.com>

* - Missed this commit last time oops

* Fixed nano legs buff from also removing speed buff, for now

* Added recycling recipes for your old molds

* lowered recipe speed of bulk washing

* Added more details to ore hazards field guide entry

* Bump actions/download-artifact in the dependencies group

Bumps the dependencies group with 1 update: [actions/download-artifact](https://github.com/actions/download-artifact).


Updates `actions/download-artifact` from 4.2.1 to 4.3.0
- [Release notes](https://github.com/actions/download-artifact/releases)
- [Commits](https://github.com/actions/download-artifact/compare/v4.2.1...v4.3.0)

---
updated-dependencies:
- dependency-name: actions/download-artifact
  dependency-version: 4.3.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>

* will you leave me alone if I submit these, ftbquests?

* more create SU adjustments

* - Added recipe to separate fertilizer into pure sources, and mix them back together.
- Added recipes to sew hides together and cut them apart.

* ore basics + hazards field guide entry tweaks

* big field guide update! all ore veins are now generated with our tool!

* toned down how many sticks were being placed in the nether

* remove caelum + tfc caelum #922

* - Added recipe to separate fertilizer into pure sources, and mix them back together. (#927)

- Added recipes to sew hides together and cut them apart.

* the placeholder programmed circuit recipe is now a stick + wrench, so it doesn't confuse new players as much

* updated changelog

* changed some create recipes to use bolts instead of nuggets, so they're available earlier

* moved surface_kaolin to mechanics category

* changed realgar item set

* Add README file to server overrides

* Fix tips quest issues (#937)

* - Fixed supports

* fixed some incorrect assembler recipes for create items

* improved texture of nether quartz ore + the raw ore block of the quartz material set

* greate buffs

* remove brick duping

* removed treated wood boats

* clay decomposition now requires HV

* added a potential fix for #944 suggested by ghosti, cleaned up some other abuses of it in tag events so now it's just indicators that still have to use it

* fixed tfc tool tags

* fluix's displayed formula is now more accurate to its material composition

* nerfed stone dust centrifuging, added a basic tape recipe that uses tfc glue

* fixes #932

* Allow red/tin alloy double ingot piles, add textures (#948)

* Mv quest rework (#920)

* Changes for MV Quests

* First fix for Progression tab

* fixes lang title

Signed-off-by: TomPlop <tomdidome@gmail.com>

* Changes for LV, fixes for quest categories, adding GT Tips, adding Gregtech energy, rework of Progression tab

* fix macerator separator

---------

Signed-off-by: TomPlop <tomdidome@gmail.com>

* - the other ae2 wireless terminals are now all in late EV
- MEGA ae2 stuff now requires naq instead of a singularity

* coke and coal are no longer gems, and moss is no longer dirt

* fixed some icon sets

* the nether now has a gas collector recipe

* update changelog

* some more ae2 tweaking

* better recipe for the universal wireless terminal

* swapped colors of nickel and platinum, so nickel more closely matches the tfc textures

* doubled capacity of greate shafts! also adjusted the alternator to match

* fix: gui_main_menu

* pakku update

* fix: gui_main_menu 2

* Update mods

* removed beneath's cursecoal and sylvite veins, made tfg ones instead so they're added to the field guide

* new main menu panorama!

* update changelog

* update changelog

* added death punishment mod + config

* updated the greate mixer workaround quest

* Rubber processing recipes audit (#949)

* Rubber recipe changes
- Latex can now be extracted from rubber trees' logs, saplings, leaves via the vacuum chamber (ULV) or extractor(LV)
- values: 1000mB per log, 100mB per sapling, 50mB per leaves; Extractor recipes do this in bulk and output 1000mB per operation
- Dandelions and goldenrods can, with added sodium hydroxide, be turned into latex in a chem reactor
- Sticky resin recipes (from both conifer pitch and latex) require wood ash now instead of sulfur
- Latex -> Vulcanized latex recipe now requires sulfur instead of wood ash
- Vulcanized latex now becomes raw rubber pulp in a solidifier or vacuum chamber at a rate of 250mB/raw pulp
- Latex soaked glove recipe now is a barrel recipe that takes 50 seconds instead of a vat recipe

* Correctly set latex soaked gloves recipe to 50 seconds (was 100 seconds in previous commit)

* Quest/patchouli book updates
- Tried to catch every mention of the old rubber making recipes.

* Revert Latex-soaked gloves recipe change as it didn't need to change
- Originally I wanted to make vulc latex -> raw rubber a Vat recipe, this isn't the case anymore so there is no reason to change this recipe.

* Rebalanced recipe values
- Logs now only give 250mB of latex
- Increase overall in time required vacuumizing directly into latex (now roughly takes 150 seconds per 1000mB, logs slightly faster)
- Gregtech fluid extraction recipes for these have been rebalanced to be around 4x faster and in bulk (roughly 37.5 seconds per 1000mB, logs slightly faster)
- Made vacuum chamber recipes use kubejs tag: field for allowing tags in recipe

* Lang & Quest updates
- Changed rubber ingot quest dependency to be on vacuum chamber instead of extractor
- Removed LV circuit quest dependency on rubber (this hasn't required rubber for a while)
- Lang changes - fix ambiguous wording, typos, titles too long for book

* updated langs

* oops, missed quest langs

* pushing algo_rithm's lang changes

* updated punishment-for-death pakku

* update configs

* langs

* Update CHANGELOG.md

* Update mods

* CHANGELOG

* Update build.yml

---------

Signed-off-by: NobleWasTaken <137561393+NobleWasTaken@users.noreply.github.com>
Signed-off-by: dependabot[bot] <support@github.com>
Signed-off-by: TomPlop <tomdidome@gmail.com>
Co-authored-by: NobleWasTaken <137561393+NobleWasTaken@users.noreply.github.com>
Co-authored-by: Redeix <59435925+Redeix@users.noreply.github.com>
Co-authored-by: Redeix <brayden.j.m.ford@gmail.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Xikaro <55663835+Xikaro@users.noreply.github.com>
Co-authored-by: Nebby1999 <nebby131999@gmail.com>
Co-authored-by: Nebby <78170922+Nebby1999@users.noreply.github.com>
Co-authored-by: AirRice <jpumph2@gmail.com>
Co-authored-by: TomPlop <tomdidome@gmail.com>
Co-authored-by: Xikaro <os.valerievich@ya.ru>
2025-05-05 21:58:47 +05:00

271 lines
7.4 KiB
JavaScript

// priority: 0
global.AE2_DISABLED_ITEMS = [
// Инструменты
'ae2:certus_quartz_sword',
'ae2:nether_quartz_sword',
'ae2:fluix_sword',
'ae2:certus_quartz_wrench',
'ae2:nether_quartz_wrench',
'ae2:fluix_upgrade_smithing_template',
'ae2:certus_quartz_axe',
'ae2:nether_quartz_axe',
'ae2:fluix_axe',
'ae2:certus_quartz_hoe',
'ae2:nether_quartz_hoe',
'ae2:fluix_hoe',
'ae2:certus_quartz_shovel',
'ae2:nether_quartz_shovel',
'ae2:fluix_shovel',
'ae2:certus_quartz_pickaxe',
'ae2:nether_quartz_pickaxe',
'ae2:fluix_pickaxe',
'ae2:entropy_manipulator',
'ae2:charged_staff',
'ae2:name_press',
'ae2:charger',
// Блоки
'ae2:vibration_chamber',
'ae2:crank',
'ae2:spatial_anchor',
'ae2:inscriber',
'ae2:growth_accelerator',
'ae2:cut_quartz_block',
'ae2:smooth_quartz_block',
'ae2:quartz_bricks',
'ae2:quartz_pillar',
'ae2:chiseled_quartz_block',
'ae2:quartz_stairs',
'ae2:cut_quartz_stairs',
'ae2:smooth_quartz_stairs',
'ae2:quartz_brick_stairs',
'ae2:chiseled_quartz_stairs',
'ae2:quartz_pillar_stairs',
'ae2:fluix_stairs',
'ae2:quartz_slab',
'ae2:cut_quartz_slab',
'ae2:smooth_quartz_slab',
'ae2:quartz_brick_slab',
'ae2:chiseled_quartz_slab',
'ae2:quartz_pillar_slab',
'ae2:fluix_slab',
'ae2:quartz_wall',
'ae2:cut_quartz_wall',
'ae2:smooth_quartz_wall',
'ae2:quartz_brick_wall',
'ae2:chiseled_quartz_wall',
'ae2:quartz_pillar_wall',
'ae2:fluix_wall',
'ae2:sky_stone_block',
'ae2:smooth_sky_stone_block',
'ae2:sky_stone_brick',
'ae2:sky_stone_small_brick',
'ae2:sky_stone_chest',
'ae2:smooth_sky_stone_chest',
'ae2:sky_stone_tank',
'ae2:mysterious_cube',
'ae2:not_so_mysterious_cube',
'ae2:sky_stone_stairs',
'ae2:smooth_sky_stone_stairs',
'ae2:sky_stone_brick_stairs',
'ae2:sky_stone_small_brick_stairs',
'ae2:sky_stone_slab',
'ae2:smooth_sky_stone_slab',
'ae2:sky_stone_brick_slab',
'ae2:sky_stone_small_brick_slab',
'ae2:sky_stone_wall',
'ae2:smooth_sky_stone_wall',
'ae2:sky_stone_brick_wall',
'ae2:sky_stone_small_brick_wall',
'gtceu:raw_certus_quartz_block',
// Другое
'ae2:meteorite_compass',
'ae2:silicon',
'ae2:sky_dust',
'ae2:creative_energy_cell',
'ae2:tiny_tnt',
'ae2:crystal_resonance_generator'
];
// Glass Cable
global.AE2_GLASS_CABLES = [
'ae2:white_glass_cable',
'ae2:orange_glass_cable',
'ae2:magenta_glass_cable',
'ae2:light_blue_glass_cable',
'ae2:yellow_glass_cable',
'ae2:lime_glass_cable',
'ae2:pink_glass_cable',
'ae2:gray_glass_cable',
'ae2:light_gray_glass_cable',
'ae2:cyan_glass_cable',
'ae2:purple_glass_cable',
'ae2:blue_glass_cable',
'ae2:brown_glass_cable',
'ae2:green_glass_cable',
'ae2:red_glass_cable',
'ae2:black_glass_cable',
]
// Covered Cable
global.AE2_COVERED_CABLES = [
'ae2:white_covered_cable',
'ae2:orange_covered_cable',
'ae2:magenta_covered_cable',
'ae2:light_blue_covered_cable',
'ae2:yellow_covered_cable',
'ae2:lime_covered_cable',
'ae2:pink_covered_cable',
'ae2:gray_covered_cable',
'ae2:light_gray_covered_cable',
'ae2:cyan_covered_cable',
'ae2:purple_covered_cable',
'ae2:blue_covered_cable',
'ae2:brown_covered_cable',
'ae2:green_covered_cable',
'ae2:red_covered_cable',
'ae2:black_covered_cable',
]
// Dense Covered Cable
global.AE2_COVERED_DENSE_CABLES = [
'ae2:white_covered_dense_cable',
'ae2:orange_covered_dense_cable',
'ae2:magenta_covered_dense_cable',
'ae2:light_blue_covered_dense_cable',
'ae2:yellow_covered_dense_cable',
'ae2:lime_covered_dense_cable',
'ae2:pink_covered_dense_cable',
'ae2:gray_covered_dense_cable',
'ae2:light_gray_covered_dense_cable',
'ae2:cyan_covered_dense_cable',
'ae2:purple_covered_dense_cable',
'ae2:blue_covered_dense_cable',
'ae2:brown_covered_dense_cable',
'ae2:green_covered_dense_cable',
'ae2:red_covered_dense_cable',
'ae2:black_covered_dense_cable',
]
// Smart Cable
global.AE2_SMART_CABLES = [
'ae2:white_smart_cable',
'ae2:orange_smart_cable',
'ae2:magenta_smart_cable',
'ae2:light_blue_smart_cable',
'ae2:yellow_smart_cable',
'ae2:lime_smart_cable',
'ae2:pink_smart_cable',
'ae2:gray_smart_cable',
'ae2:light_gray_smart_cable',
'ae2:cyan_smart_cable',
'ae2:purple_smart_cable',
'ae2:blue_smart_cable',
'ae2:brown_smart_cable',
'ae2:green_smart_cable',
'ae2:red_smart_cable',
'ae2:black_smart_cable',
]
// Dense Smart Cable
global.AE2_SMART_DENSE_CABLES = [
'ae2:white_smart_dense_cable',
'ae2:orange_smart_dense_cable',
'ae2:magenta_smart_dense_cable',
'ae2:light_blue_smart_dense_cable',
'ae2:yellow_smart_dense_cable',
'ae2:lime_smart_dense_cable',
'ae2:pink_smart_dense_cable',
'ae2:gray_smart_dense_cable',
'ae2:light_gray_smart_dense_cable',
'ae2:cyan_smart_dense_cable',
'ae2:purple_smart_dense_cable',
'ae2:blue_smart_dense_cable',
'ae2:brown_smart_dense_cable',
'ae2:green_smart_dense_cable',
'ae2:red_smart_dense_cable',
'ae2:black_smart_dense_cable',
]
// Smart Cable
global.AE2_SMART_CABLES = [
'ae2:white_smart_cable',
'ae2:orange_smart_cable',
'ae2:magenta_smart_cable',
'ae2:light_blue_smart_cable',
'ae2:yellow_smart_cable',
'ae2:lime_smart_cable',
'ae2:pink_smart_cable',
'ae2:gray_smart_cable',
'ae2:light_gray_smart_cable',
'ae2:cyan_smart_cable',
'ae2:purple_smart_cable',
'ae2:blue_smart_cable',
'ae2:brown_smart_cable',
'ae2:green_smart_cable',
'ae2:red_smart_cable',
'ae2:black_smart_cable',
]
// Dense Smart Cable
global.AE2_SMART_DENSE_CABLES = [
'ae2:white_smart_dense_cable',
'ae2:orange_smart_dense_cable',
'ae2:magenta_smart_dense_cable',
'ae2:light_blue_smart_dense_cable',
'ae2:yellow_smart_dense_cable',
'ae2:lime_smart_dense_cable',
'ae2:pink_smart_dense_cable',
'ae2:gray_smart_dense_cable',
'ae2:light_gray_smart_dense_cable',
'ae2:cyan_smart_dense_cable',
'ae2:purple_smart_dense_cable',
'ae2:blue_smart_dense_cable',
'ae2:brown_smart_dense_cable',
'ae2:green_smart_dense_cable',
'ae2:red_smart_dense_cable',
'ae2:black_smart_dense_cable',
]
// Paint ball
global.AE2_PAINTBALLS = [
'ae2:white_paint_ball',
'ae2:orange_paint_ball',
'ae2:magenta_paint_ball',
'ae2:light_blue_paint_ball',
'ae2:yellow_paint_ball',
'ae2:lime_paint_ball',
'ae2:pink_paint_ball',
'ae2:gray_paint_ball',
'ae2:light_gray_paint_ball',
'ae2:cyan_paint_ball',
'ae2:purple_paint_ball',
'ae2:blue_paint_ball',
'ae2:brown_paint_ball',
'ae2:green_paint_ball',
'ae2:red_paint_ball',
'ae2:black_paint_ball',
]
// Lumen paint ball
global.AE2_LUMEN_PAINTBALLS = [
'ae2:white_lumen_paint_ball',
'ae2:orange_lumen_paint_ball',
'ae2:magenta_lumen_paint_ball',
'ae2:light_blue_lumen_paint_ball',
'ae2:yellow_lumen_paint_ball',
'ae2:lime_lumen_paint_ball',
'ae2:pink_lumen_paint_ball',
'ae2:gray_lumen_paint_ball',
'ae2:light_gray_lumen_paint_ball',
'ae2:cyan_lumen_paint_ball',
'ae2:purple_lumen_paint_ball',
'ae2:blue_lumen_paint_ball',
'ae2:brown_lumen_paint_ball',
'ae2:green_lumen_paint_ball',
'ae2:red_lumen_paint_ball',
'ae2:black_lumen_paint_ball',
]