neuralgia/kubejs
chemlzh edb788a0eb Temporal fix for #364
Temporal fix for #364, now backpacks can be dyed, both belt and pack.
However, GTM chemical dyes can be used for recipes, which is not expected. Besides, backpacks cannot be dyed with chemical bath machines.
The difficulty to fix these bugs is that I have not figured out how to set dyed color, since it's not replacing but mixing with original color.
2024-06-01 15:46:03 +08:00
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assets ops 2024-04-28 17:34:24 +07:00
client_scripts Теперь банить предметы стало еще проще 2024-01-26 16:53:02 +07:00
config new configs 2024-04-22 18:27:16 +07:00
data Fix #358 2024-05-22 22:09:00 +07:00
server_scripts Temporal fix for #364 2024-06-01 15:46:03 +08:00
startup_scripts Портированные рецепты, но пока отключенные 2024-04-29 11:53:35 +07:00
README.txt ops 2023-10-23 21:30:55 +07:00

Find out more info on the website: https://kubejs.com/

Directory information:

assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png
data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json

startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!)
server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload)
client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T)

config - KubeJS config storage. This is also the only directory that scripts can access other than world directory
exported - Data dumps like texture atlases end up here

You can find type-specific logs in logs/kubejs/ directory