[frontend] SkModPlayer dev clean up.
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1 changed files with 27 additions and 69 deletions
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@ -17,11 +17,8 @@ SPDX-License-Identifier: AGPL-3.0-only
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<b><i class="ph-eye ph-bold ph-lg"></i> Pattern Hidden</b>
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<span>{{ i18n.ts.clickToShow }}</span>
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</div>
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<!--
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<span :class="$style.patternShadowTop"></span>
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<span :class="$style.patternShadowBottom"></span>
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<canvas ref="displayCanvas" :class="$style.pattern_canvas"></canvas>
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-->
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<div ref="sliceDisplay" :class="$style.slice_display">
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<canvas v-for="slice in dummyArray" :key="slice.id" ref="canvasRefs" :class="$style.patternSlice"></canvas>
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</div>
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@ -46,8 +43,16 @@ SPDX-License-Identifier: AGPL-3.0-only
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</template>
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<script lang="ts" setup>
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// Foreword anyone wanting to change anything, it's jank filled with hacks on top of jank.
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// Don't forget to autohide the pattern.
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/* Bugs
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Bad index at line `canvasSlice[toDraw[i].i].data.slicePos = isRowDirPos ? (rowBuffer - rowDif) + drawnSlices : drawnSlices;`, itterator mess up?
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Wild CSS tranforms
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*/
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// Also don't forget to remove this. Yes, I'm that lazy.
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const debug = console.debug;
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const debug_w = console.warn;
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@ -107,6 +112,8 @@ interface CanvasSlice {
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const isSensitive = props.module.isSensitive;
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const url = props.module.url;
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let hide = ref((prefer.s.nsfw === 'force') ? true : isSensitive && (prefer.s.nsfw !== 'ignore'));
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// Goto display function and set the default value there on the first frame.
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// Yes, this is my solution to a problem. That or have a constant kicking round doing nothing of note.
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let patternHide = ref(false);
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let playing = ref(false);
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let sliceDisplay = ref<HTMLDivElement>();
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@ -131,7 +138,6 @@ let lastPattern = -1;
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let lastDrawnRow = -1;
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let numberRowCanvas = new OffscreenCanvas(2 * CHAR_WIDTH + 1, maxRowNumbers * CHAR_HEIGHT + 1);
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let alreadyHiddenOnce = false;
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let alreadyDrawn: boolean[] = [];
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let dummyArray: DummyCanvas[] = [];
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let patternTime = { 'current': 0, 'max': 0, 'initial': 0 };
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let canvasSlice: CanvasSlice[] = [];
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@ -304,13 +310,9 @@ function togglePattern() {
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}
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function drawSlices(skipOptimizationChecks = false) {
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const startTime = performance.now();
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const pattern = player.value.getPattern();
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const nbRows = player.value.getPatternNumRows(pattern);
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const row = player.value.getRow();
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const halfbuf = Math.floor(rowBuffer / 2);
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const minRow = row - halfbuf;
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const maxRow = row + halfbuf;
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if (rowBuffer <= 0) {
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lastDrawnRow = row;
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@ -326,7 +328,7 @@ function drawSlices(skipOptimizationChecks = false) {
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// Debug
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if (rowDif > 1 || rowDif < 0) {
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//debug_playpause();
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debug_playpause();
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debug_w('Row diff', rowDif);
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}
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@ -347,29 +349,33 @@ function drawSlices(skipOptimizationChecks = false) {
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for (let i = 0; i < canvasSlice.length; i++) {
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canvasSlice[i].data.slicePos = canvasSlice[i].data.slicePos - rowDif;
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debug('i: ', i, 'slicepos:', canvasSlice[i].data.slicePos, 'row:', row, canvasSlice[i].ctx.canvas);
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//debug('i: ', i, 'slicepos:', canvasSlice[i].data.slicePos, 'row:', row, canvasSlice[i].ctx.canvas);
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if (canvasSlice[i].data.slicePos > -1 && canvasSlice[i].data.slicePos < rowBuffer) continue;
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if (lowestRow > Math.abs(canvasSlice[i].data.slicePos)) lowestRow = Math.abs(canvasSlice[i].data.slicePos);
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toDraw[Math.abs(canvasSlice[i].data.slicePos)] = { p: canvasSlice[i].data.slicePos, i: i };
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debug('Added to draw.');
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const abs_pos = Math.abs(canvasSlice[i].data.slicePos);
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if (lowestRow > abs_pos) lowestRow = abs_pos;
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toDraw[abs_pos] = { p: canvasSlice[i].data.slicePos, i: i };
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//debug('Added to draw.', abs_pos);
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}
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debug(lowestRow, norm);
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console.table(toDraw);
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toDraw.forEach((v, i) => {
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debug('test print:', v, i);
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});
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for (let i = toDraw.length - 1; i >= lowestRow; i += -1) {
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debug('fl:', i, toDraw[i]);
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//debug('fl:', i, toDraw[i]);
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if (!toDraw[i]) continue;
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canvasSlice[toDraw[i].i].data.slicePos = isRowDirPos ? (rowBuffer - rowDif) + drawnSlices : drawnSlices;
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//canvasSlice[toDraw[i].i].data.slicePos = canvasSlice[toDraw[i].i].data.slicePos - rowDif;
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canvasSlice[toDraw[i].i].data.position = canvasSlice[toDraw[i].i].data.position + rowBuffer * norm;
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const curRow = offByOneFix + (row + (drawnSlices - rowDif)) + halfbuf * norm;
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canvasSlice[toDraw[i].i].ctx.clearRect(0, 0, canvasSlice[toDraw[i].i].ref.width, canvasSlice[toDraw[i].i].ref.height);
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canvasSlice[toDraw[i].i].ref.style.transform = 'translateY(' + (canvasSlice[toDraw[i].i].data.offest + (canvasSlice[toDraw[i].i].data.position) * CHAR_HEIGHT + CHAR_HEIGHT) + 'px)';
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//debug('i: ', i, canvasSlice[toDraw[i].i].ref.style.transform, '\ncurRow', curRow, '\nhalfbuf * norm', halfbuf * norm, '\nrow', row, 'halfbuf', halfbuf, 'norm', norm, 'drawnSlices', drawnSlices, canvasSlice[toDraw[i].i].ctx.canvas);
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drawRow(canvasSlice[toDraw[i].i].ctx, curRow, nbChannels, pattern);
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canvasSlice[toDraw[i].i].ctx.fillStyle = isRowDirPos ? colours.foreground.fx : colours.foreground.operant; // Debug
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@ -393,9 +399,6 @@ function drawSlices(skipOptimizationChecks = false) {
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if (drawnSlices === 0) { debug_w('No changed Slices, is this intentional?\nrow', row, 'pattern', pattern); }
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} else {
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if (patternTime.initial !== 0 && !alreadyHiddenOnce) {
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//const arrLen = patternTime.length - 1;
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//const averageDraw = patternTime.total / (patternTime.at - 1);
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//const initialDraw = patternTime.initial;
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const trackerTime = player.value.currentPlayingNode.getProcessTime();
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//debug( initialDraw, averageDraw, player.value.getCurrentTempo(), player.value.getCurrentSpeed() );
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@ -410,15 +413,11 @@ function drawSlices(skipOptimizationChecks = false) {
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patternTime = { 'current': 0, 'max': 0, 'initial': 0 };
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let curtime = performance.now();
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for (let i = 0; i < canvasSlice.length; i++) {
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let curRow = row - halfbuf + i;
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// just paint which slice, row and pushed row it is.
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//canvasSlice[i].ctx.fillStyle = colours.background;
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//canvasSlice[i].ctx.fillRect(0, 0, canvasSlice[i].ref.width, canvasSlice[i].ref.height);
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canvasSlice[i].ctx.clearRect(0, 0, canvasSlice[i].ref.width, canvasSlice[i].ref.height);
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drawRow(canvasSlice[i].ctx, curRow, nbChannels, pattern);
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//alreadyDrawn[curRow] = true;
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canvasSlice[i].data.slicePos = i;
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canvasSlice[i].data.position = 0;
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canvasSlice[i].data.offest = row * CHAR_HEIGHT;
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@ -448,12 +447,11 @@ function drawSlices(skipOptimizationChecks = false) {
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lastDrawnRow = row;
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lastPattern = pattern;
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//debug_playpause();
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}
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function drawRow(ctx: CanvasRenderingContext2D, row: number, channels: number, pattern: number, drawX = (2 * CHAR_WIDTH), drawY = ROW_OFFSET_Y) {
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if (!player.value.currentPlayingNode) return false;
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//if (row < 0 || row > player.value.getPatternNumRows(pattern) - 1) return false;
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if (row < 0 || row > player.value.getPatternNumRows(pattern) - 1) return false;
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const spacer = 11;
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const space = ' ';
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let seperators = '';
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@ -509,7 +507,7 @@ function display(skipOptimizationChecks = false) {
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if (firstFrame) {
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// Changing it to false should enable pattern display by default.
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patternHide.value = false;
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patternHide.value = true;
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handleScrollBarEnable();
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firstFrame = false;
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}
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@ -519,17 +517,6 @@ function display(skipOptimizationChecks = false) {
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if ( row === lastDrawnRow && pattern === lastPattern && !skipOptimizationChecks) return;
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/*
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canvasRefs.value..forEach((canvas) => {
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debug(canvas);
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});*/
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// Size vs speed
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//if (patternHide.value) drawPetternPreview();
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//else drawPattern();
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//displayCanvas.value.style.top = !patternHide.value ? 'calc( 50% - ' + (row * CHAR_HEIGHT) + 'px )' : '0%';
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drawSlices(skipOptimizationChecks);
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}
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@ -628,13 +615,10 @@ onDeactivated(() => {
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}
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.slice_display {
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/*display: inline-grid;*/
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display: grid;
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position: relative;
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background-color: white;
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background-color: black;
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image-rendering: pixelated;
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/*transform: translateY(-24px);*/
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/*pointer-events: none;*/
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z-index: 0;
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.patternSlice {
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@ -643,41 +627,14 @@ onDeactivated(() => {
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image-rendering: pixelated;
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/*pointer-events: none;*/
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z-index: 0;
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/*filter: grayscale(50%);*/
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}
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.patternSlice.offScreen {
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position: relative;
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background-color: black;
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image-rendering: pixelated;
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pointer-events: none;
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z-index: 0;
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filter: opacity(0);
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}
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.patternSlice.activeSlice {
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position: relative;
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background-color: black;
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image-rendering: pixelated;
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pointer-events: none;
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z-index: 0;
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filter: invert(1);
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}
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}
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.pattern_canvas {
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position: relative;
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background-color: black;
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image-rendering: pixelated;
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pointer-events: none;
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z-index: 0;
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}
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.patternShadowTop {
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background: #00000080;
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width: 100%;
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height: calc( 50% - 14px );
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translate: 0 -100%;
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translate: -50% -100%;
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top: calc( 50% - 14px );
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position: absolute;
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pointer-events: none;
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@ -688,6 +645,7 @@ onDeactivated(() => {
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background: #00000080;
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width: 100%;
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height: calc( 50% - 12px );
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translate: -50% 0;
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top: calc( 50% - 1px );
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position: absolute;
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pointer-events: none;
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