* Add Curios Face Slot
Curio face slot for create goggles and GT face mask.
GT night vision goggles would need extra work to get working in the curio slot
* InventoryHUD config for face curio slot
* artisan table merging (#2766)
* these should be good
* Update recipes.miscellaneous.js
* little typo
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* fix typo, my bad gang
* fix charnia
* fixed recycling issues from the material rewrite, updated everything to the new recycling helper method
* I'll move these eventually
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Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Co-authored-by: Pyritie <pyritie@gmail.com>
* artisan table assets
* asset update
* Update recipes.artisan_table.js
* asset update
* lang
* tag refactor
* waiter! more assets please
* recipes
* done?
* I forgor
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Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Co-authored-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Co-authored-by: Pyritie <pyritie@gmail.com>
* geology
* starting some loot table stuff
* more stuff
* swap some rocks
* refactor
* phew
* drive-by fix
* all done I think
* remove sylvite
* oh yeah baby it's all coming together
* cleaned up some lines that didn't do anything, added more comments, removed log spam
* blah blah
* fix drying mat
* fix ladders
* tfc, beneath, and moon stuff done...? this is gonna take 5ever
* a
* some sand stuff, more stone types
* wrong way around
* unifying various brick block recipes
* remove shaped create deco brick recipes
* some progress on block creation
* we got into the create world screen!
* getting somewhere
* Reloaded with no KubeJS errors!
* new assets
* I thiiiink that's about everything
* fix some stonecutting
* recipe declared but never used
* Make TFG copies of Mars foliage
They still return the original items.
* Change strophar supports to match item color
* Change soundType to shroomlight
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Co-authored-by: Xikaro <os.valerievich@ya.ru>